Identify unk_02002F38 -> palette

This commit is contained in:
Rachel 2024-10-23 06:33:44 -07:00
parent 53bc3abc8a
commit 75e11a716f
169 changed files with 217 additions and 277 deletions

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@ -2,13 +2,14 @@
#define POKEPLATINUM_OV16_02266F1C_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "battle/struct_ov16_022674C4.h"
#include "palette.h"
#define HEALTHBAR_INFO_NONE 0
#define HEALTHBAR_INFO_HP_GAUGE (1 << 0)
#define HEALTHBAR_INFO_CURRENT_HP (1 << 1)

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@ -7,7 +7,6 @@
#include "struct_decls/pokedexdata_decl.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -32,6 +31,7 @@
#include "bg_window.h"
#include "game_options.h"
#include "message.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "string_template.h"

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@ -1,12 +1,13 @@
#ifndef POKEPLATINUM_OV16_0226DB7C_H
#define POKEPLATINUM_OV16_0226DB7C_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "battle/struct_ov16_0226DC24_decl.h"
#include "palette.h"
void ov16_0226DB7C(SpriteRenderer *param0, SpriteGfxHandler *param1, PaletteData *param2, int param3, u32 param4, u32 param5, u32 param6, u32 param7);
void ov16_0226DBFC(SpriteGfxHandler *param0, u32 param1, u32 param2, u32 param3, u32 param4);
UnkStruct_ov16_0226DC24 *ov16_0226DC24(SpriteRenderer *param0, SpriteGfxHandler *param1, int param2, u32 param3, u32 param4, u32 param5, u32 param6, u32 param7, u32 param8);

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@ -1,12 +1,13 @@
#ifndef POKEPLATINUM_OV16_0226DE44_H
#define POKEPLATINUM_OV16_0226DE44_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "battle/struct_ov16_0226DEEC_decl.h"
#include "palette.h"
void ov16_0226DE44(SpriteRenderer *param0, SpriteGfxHandler *param1, u32 param2, PaletteData *param3, u32 param4, u32 param5, u32 param6, u32 param7);
void ov16_0226DEC4(SpriteGfxHandler *param0, u32 param1, u32 param2, u32 param3, u32 param4);
UnkStruct_ov16_0226DEEC *ov16_0226DEEC(SpriteRenderer *param0, SpriteGfxHandler *param1, int param2, u32 param3, u32 param4, u32 param5, u32 param6, u32 param7, u32 param8);

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@ -1,12 +1,13 @@
#ifndef POKEPLATINUM_BATTLE_PARTY_GAUGE_H
#define POKEPLATINUM_BATTLE_PARTY_GAUGE_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "battle/struct_ov16_0226D160_decl.h"
#include "palette.h"
enum PartyGaugeSide {
PARTY_GAUGE_OURS,
PARTY_GAUGE_THEIRS,

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@ -2,7 +2,6 @@
#define POKEPLATINUM_STRUCT_OV16_02264408_H
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_defs/chatot_cry.h"
@ -10,6 +9,7 @@
#include "battle/struct_ov16_02264408_sub1.h"
#include "bg_window.h"
#include "palette.h"
typedef struct {
SpriteRenderer *unk_00;

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@ -15,10 +15,10 @@
#include "field_script_context.h"
#include "heap.h"
#include "map_header.h"
#include "palette.h"
#include "script_manager.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02006E3C.h"
#include "unk_0201D15C.h"
#include "unk_0206A8DC.h"

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@ -1,7 +1,7 @@
#ifndef POKEPLATINUM_OV11_0221F800_H
#define POKEPLATINUM_OV11_0221F800_H
#include "struct_decls/struct_02002F38_decl.h"
#include "palette.h"
const u16 *ov11_0221F800(int param0);
void ov11_0221F81C(PaletteData *param0, int param1, int param2, int param3, int param4);

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@ -4,7 +4,6 @@
#include "struct_decls/battle_system.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02014014_decl.h"
@ -19,6 +18,7 @@
#include "overlay012/struct_ov12_022380DC.h"
#include "bg_window.h"
#include "palette.h"
#include "spl.h"
#include "sys_task_manager.h"

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@ -3,7 +3,6 @@
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "overlay012/funcptr_ov12_02226274.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
@ -15,6 +14,8 @@
#include "overlay012/struct_ov12_0222660C_decl.h"
#include "overlay012/struct_ov12_022267D4_decl.h"
#include "palette.h"
void ov12_02225864(int param0, int param1, s16 *param2, s16 *param3);
void ov12_02225898(UnkStruct_ov12_0221FCDC *param0, int param1, s16 *param2, s16 *param3);
s16 ov12_022258E0(UnkStruct_ov12_0221FCDC *param0, int param1, int param2);

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@ -1,10 +1,11 @@
#ifndef POKEPLATINUM_STRUCT_OV12_02223764_SUB1_H
#define POKEPLATINUM_STRUCT_OV12_02223764_SUB1_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "palette.h"
typedef struct {
SpriteRenderer *unk_00;
SpriteGfxHandler *unk_04;

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@ -1,13 +1,13 @@
#ifndef POKEPLATINUM_STRUCT_OV12_0223595C_H
#define POKEPLATINUM_STRUCT_OV12_0223595C_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "bg_window.h"
#include "palette.h"
typedef struct {
u8 unk_00;

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@ -2,9 +2,10 @@
#define POKEPLATINUM_STRUCT_OV12_02237728_H
#include "struct_decls/battle_system.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "palette.h"
typedef struct BallThrow {
int type;
int heapID;

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@ -2,7 +2,6 @@
#define POKEPLATINUM_STRUCT_OV13_022213F0_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -12,6 +11,7 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"

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@ -2,7 +2,6 @@
#define POKEPLATINUM_STRUCT_OV13_02227244_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -13,6 +12,7 @@
#include "bag.h"
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"

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@ -1,7 +1,6 @@
#ifndef POKEPLATINUM_OV17_0223F118_H
#define POKEPLATINUM_OV17_0223F118_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02012744_decl.h"
@ -13,6 +12,7 @@
#include "overlay017/struct_ov17_0223F744.h"
#include "bg_window.h"
#include "palette.h"
#include "strbuf.h"
#include "text.h"

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@ -1,7 +1,6 @@
#ifndef POKEPLATINUM_OV17_022413D8_H
#define POKEPLATINUM_OV17_022413D8_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -15,6 +14,8 @@
#include "overlay017/struct_ov17_02246F24.h"
#include "overlay017/struct_ov17_022472F8.h"
#include "palette.h"
void ov17_022413D8(void);
void ov17_022413E4(UnkStruct_ov17_02246F24 *param0, int param1, int param2);
void ov17_02241428(UnkStruct_ov17_02246F24 *param0);

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@ -1,12 +1,13 @@
#ifndef POKEPLATINUM_OV17_02252AB0_H
#define POKEPLATINUM_OV17_02252AB0_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "overlay017/struct_ov17_02252B48_decl.h"
#include "palette.h"
void ov17_02252AB0(SpriteRenderer *param0, SpriteGfxHandler *param1, PaletteData *param2, u32 param3, u32 param4, u32 param5, u32 param6);
void ov17_02252B20(SpriteGfxHandler *param0, u32 param1, u32 param2, u32 param3, u32 param4);
UnkStruct_ov17_02252B48 *ov17_02252B48(SpriteRenderer *param0, SpriteGfxHandler *param1, int param2, u32 param3, u32 param4, u32 param5, u32 param6, u32 param7, u32 param8);

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@ -1,8 +1,7 @@
#ifndef POKEPLATINUM_STRUCT_OV17_0223F744_H
#define POKEPLATINUM_STRUCT_OV17_0223F744_H
#include "struct_decls/struct_02002F38_decl.h"
#include "palette.h"
#include "sys_task_manager.h"
typedef struct {

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@ -3,7 +3,6 @@
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -16,6 +15,7 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"

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@ -1,8 +1,7 @@
#ifndef POKEPLATINUM_STRUCT_OV17_0224145C_H
#define POKEPLATINUM_STRUCT_OV17_0224145C_H
#include "struct_decls/struct_02002F38_decl.h"
#include "palette.h"
#include "sys_task_manager.h"
typedef struct {

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@ -3,7 +3,6 @@
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -14,6 +13,7 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"

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@ -3,7 +3,6 @@
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -24,6 +23,7 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"

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@ -3,7 +3,6 @@
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -15,6 +14,7 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"

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@ -1,10 +1,10 @@
#ifndef POKEPLATINUM_STRUCT_OV21_021E8E0C_H
#define POKEPLATINUM_STRUCT_OV21_021E8E0C_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "bg_window.h"
#include "palette.h"
#include "pokemon.h"
typedef struct {

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@ -1,7 +1,6 @@
#ifndef POKEPLATINUM_STRUCT_OV62_0223118C_H
#define POKEPLATINUM_STRUCT_OV62_0223118C_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -17,6 +16,7 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "touch_screen.h"
typedef struct {

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@ -1,13 +1,13 @@
#ifndef POKEPLATINUM_STRUCT_OV62_02246BF4_SUB2_H
#define POKEPLATINUM_STRUCT_OV62_02246BF4_SUB2_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02023FCC_decl.h"
#include "bg_window.h"
#include "palette.h"
#include "touch_screen.h"
typedef struct {

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@ -1,13 +1,12 @@
#ifndef POKEPLATINUM_OV63_0222AE60_H
#define POKEPLATINUM_OV63_0222AE60_H
#include "struct_decls/struct_02002F38_decl.h"
#include "overlay063/struct_ov63_0222AE60_decl.h"
#include "overlay063/struct_ov63_0222BB38_decl.h"
#include "overlay064/struct_ov64_022302EC.h"
#include "cell_actor.h"
#include "palette.h"
UnkStruct_ov63_0222AE60 *ov63_0222AE60(CellActorCollection *param0, PaletteData *param1, u32 param2, u32 param3);
void ov63_0222AF14(UnkStruct_ov63_0222AE60 *param0);

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@ -1,14 +1,13 @@
#ifndef POKEPLATINUM_OV63_0222CCE4_H
#define POKEPLATINUM_OV63_0222CCE4_H
#include "struct_decls/struct_02002F38_decl.h"
#include "overlay063/struct_ov63_0222BEC0_decl.h"
#include "overlay063/struct_ov63_0222CC3C.h"
#include "overlay063/struct_ov63_0222CD2C.h"
#include "overlay063/struct_ov63_0222CE44.h"
#include "cell_actor.h"
#include "palette.h"
UnkStruct_ov63_0222CD2C *ov63_0222CCE4(CellActorCollection *param0, PaletteData *param1, u32 param2, u32 param3, u32 param4);
UnkStruct_ov63_0222CD2C *ov63_0222CD2C(CellActorCollection *param0, PaletteData *param1, u32 param2, u32 param3, int param4, u32 param5, u32 param6);

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@ -1,7 +1,6 @@
#ifndef POKEPLATINUM_OV76_0223B870_H
#define POKEPLATINUM_OV76_0223B870_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -11,6 +10,7 @@
#include "overlay076/struct_ov76_0223DE00.h"
#include "bg_window.h"
#include "palette.h"
void ov76_0223B8A8(UnkStruct_ov76_0223DE00 *param0);
void ov76_0223B8C4(UnkStruct_ov76_0223DE00 *param0);

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@ -5,7 +5,6 @@
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02001AF4_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -21,6 +20,7 @@
#include "overlay022/struct_ov22_02258A48.h"
#include "bg_window.h"
#include "palette.h"
#include "touch_screen.h"
typedef struct {

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@ -2,7 +2,6 @@
#define POKEPLATINUM_STRUCT_OV99_021D2CB0_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -18,6 +17,7 @@
#include "camera.h"
#include "easy3d_object.h"
#include "message.h"
#include "palette.h"
#include "sys_task_manager.h"
typedef struct {

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@ -4,7 +4,6 @@
#include <nitro/fx/fx.h>
#include <nnsys.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -18,6 +17,7 @@
#include "bg_window.h"
#include "camera.h"
#include "message.h"
#include "palette.h"
typedef struct {
NARC *unk_00;

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@ -2,11 +2,12 @@
#define POKEPLATINUM_OV104_0223D768_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "palette.h"
void ov104_0223D768(SpriteRenderer *param0, SpriteGfxHandler *param1, NARC *param2, PaletteData *param3, u16 param4);
void ov104_0223D7EC(SpriteGfxHandler *param0, u16 param1);
CellActorData *ov104_0223D828(SpriteRenderer *param0, SpriteGfxHandler *param1, u16 param2);

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@ -1,11 +1,10 @@
#ifndef POKEPLATINUM_OV104_0223D9E4_H
#define POKEPLATINUM_OV104_0223D9E4_H
#include "struct_decls/struct_02002F38_decl.h"
#include "overlay104/struct_ov104_0223DA28_decl.h"
#include "bg_window.h"
#include "palette.h"
UnkStruct_ov104_0223DA28 *ov104_0223D9E4(BgConfig *param0, PaletteData *param1);
void ov104_0223DA28(UnkStruct_ov104_0223DA28 *param0);

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@ -2,7 +2,6 @@
#define POKEPLATINUM_STRUCT_OV104_0223C4CC_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_0209B75C_decl.h"
@ -21,6 +20,7 @@
#include "overlay104/struct_ov104_0223D5F0_decl.h"
#include "bg_window.h"
#include "palette.h"
#include "sys_task_manager.h"
typedef struct UnkStruct_ov104_0223C4CC_t {

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@ -3,7 +3,6 @@
#include <nnsys.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -13,6 +12,7 @@
#include "bg_window.h"
#include "camera.h"
#include "palette.h"
typedef struct {
NARC *unk_00;

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@ -3,7 +3,6 @@
#include <nnsys.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02012744_decl.h"
@ -32,6 +31,7 @@
#include "bg_window.h"
#include "camera.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"

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@ -1,7 +1,6 @@
#ifndef POKEPLATINUM_OV119_021D0D80_H
#define POKEPLATINUM_OV119_021D0D80_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02014014_decl.h"
#include "struct_defs/struct_0207C690.h"
@ -11,6 +10,7 @@
#include "overlay119/struct_ov119_021D1930.h"
#include "bg_window.h"
#include "palette.h"
#include "pokemon.h"
void ov119_021D0D80(void);

View File

@ -3,7 +3,6 @@
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/struct_02001AF4_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -14,6 +13,7 @@
#include "overlay119/struct_ov119_021D14DC.h"
#include "bg_window.h"
#include "palette.h"
typedef struct {
BgConfig *unk_00;

View File

@ -1,7 +1,42 @@
#ifndef POKEPLATINUM_UNK_02002F38_H
#define POKEPLATINUM_UNK_02002F38_H
#ifndef POKEPLATINUM_PALETTE_H
#define POKEPLATINUM_PALETTE_H
#include "struct_decls/struct_02002F38_decl.h"
typedef struct {
u16 unk_00_0 : 5;
u16 unk_00_5 : 5;
u16 unk_00_10 : 5;
u16 unk_00_15 : 1;
} UnkStruct_0200393C;
typedef struct {
u16 unk_00;
u16 unk_02_0 : 6;
u16 unk_02_6 : 5;
u16 unk_02_11 : 5;
u16 unk_04_0 : 15;
u16 unk_04_15 : 1;
u16 unk_06_0 : 4;
u16 unk_06_4 : 6;
u16 : 6;
} UnkStruct_0200330C;
typedef struct {
u16 *unk_00;
u16 *unk_04;
u32 unk_08;
UnkStruct_0200330C unk_0C;
} UnkStruct_020032D0;
typedef struct PaletteData {
UnkStruct_020032D0 unk_00[14];
u16 unk_118_0 : 2;
u16 unk_118_2 : 14;
u16 unk_11A_0 : 14;
u16 unk_11A_14 : 1;
u16 unk_11A_15 : 1;
u8 unk_11C;
u8 unk_11D[3];
} PaletteData;
PaletteData *sub_02002F38(int param0);
void sub_02002F54(PaletteData *param0);
@ -30,4 +65,4 @@ void sub_02003A2C(PaletteData *param0, int param1, u16 param2, u8 param3, u16 pa
void sub_02003A8C(u16 *param0, int param1, int param2, int param3, int param4);
void sub_02003B08(PaletteData *param0, u32 param1, u32 param2, u32 param3, int param4, u32 param5, u16 param6, int param7, int param8, int param9);
#endif // POKEPLATINUM_UNK_02002F38_H
#endif // POKEPLATINUM_PALETTE_H

View File

@ -10,7 +10,6 @@
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -22,6 +21,7 @@
#include "overlay005/struct_ov5_021DE5D0.h"
#include "palette.h"
#include "string.h"
#include "trainer_info.h"

View File

@ -1,6 +0,0 @@
#ifndef POKEPLATINUM_STRUCT_02002F38_DECL_H
#define POKEPLATINUM_STRUCT_02002F38_DECL_H
typedef struct UnkStruct_02002F38_t PaletteData;
#endif // POKEPLATINUM_STRUCT_02002F38_DECL_H

View File

@ -8,7 +8,6 @@
#include "struct_decls/pokedexdata_decl.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -36,6 +35,7 @@
#include "bg_window.h"
#include "game_options.h"
#include "message.h"
#include "palette.h"
#include "poketch_data.h"
#include "strbuf.h"
#include "string_template.h"

View File

@ -1,13 +0,0 @@
#ifndef POKEPLATINUM_STRUCT_020032D0_H
#define POKEPLATINUM_STRUCT_020032D0_H
#include "struct_defs/struct_0200330C.h"
typedef struct {
u16 *unk_00;
u16 *unk_04;
u32 unk_08;
UnkStruct_0200330C unk_0C;
} UnkStruct_020032D0;
#endif // POKEPLATINUM_STRUCT_020032D0_H

View File

@ -1,16 +0,0 @@
#ifndef POKEPLATINUM_STRUCT_0200330C_H
#define POKEPLATINUM_STRUCT_0200330C_H
typedef struct {
u16 unk_00;
u16 unk_02_0 : 6;
u16 unk_02_6 : 5;
u16 unk_02_11 : 5;
u16 unk_04_0 : 15;
u16 unk_04_15 : 1;
u16 unk_06_0 : 4;
u16 unk_06_4 : 6;
u16 : 6;
} UnkStruct_0200330C;
#endif // POKEPLATINUM_STRUCT_0200330C_H

View File

@ -1,12 +1,12 @@
#ifndef POKEPLATINUM_STRUCT_0207A778_H
#define POKEPLATINUM_STRUCT_0207A778_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02027F8C_decl.h"
#include "overlay006/battle_params.h"
#include "bg_window.h"
#include "palette.h"
typedef struct {
BattleParams *unk_00;

View File

@ -4,7 +4,6 @@
#include "struct_decls/pokedexdata_decl.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_party_decl.h"
@ -18,6 +17,7 @@
#include "game_records.h"
#include "message.h"
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon.h"
#include "poketch_data.h"
#include "strbuf.h"

View File

@ -2,7 +2,6 @@
#define POKEPLATINUM_STRUCT_02089688_SUB1_H
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -11,6 +10,7 @@
#include "struct_defs/sprite_manager_allocation.h"
#include "bg_window.h"
#include "palette.h"
#include "touch_screen.h"
typedef struct {

View File

@ -1,11 +1,12 @@
#ifndef POKEPLATINUM_STRUCT_0208B878_SUB1_H
#define POKEPLATINUM_STRUCT_0208B878_SUB1_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "palette.h"
typedef struct {
NARC *unk_00;
SpriteRenderer *unk_04;

View File

@ -7,7 +7,6 @@
#include "constants/palette.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -21,6 +20,7 @@
#include "overlay104/struct_ov104_0224133C.h"
#include "cell_actor.h"
#include "palette.h"
SpriteRenderer *sub_0200C6E4(int param0);
SpriteGfxHandler *sub_0200C704(SpriteRenderer *param0);

View File

@ -1,7 +1,7 @@
#ifndef POKEPLATINUM_UNK_0201567C_H
#define POKEPLATINUM_UNK_0201567C_H
#include "struct_decls/struct_02002F38_decl.h"
#include "palette.h"
void *sub_0201567C(PaletteData *param0, u16 param1, u16 param2, u32 param3);
void sub_02015738(void *param0, u8 param1);

View File

@ -4,11 +4,12 @@
#include <nnsys.h>
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/sprite_template.h"
#include "palette.h"
u32 sub_0207C908(int param0);
u32 sub_0207C920(void);
u32 sub_0207C924(void);

View File

@ -1,12 +1,13 @@
#ifndef POKEPLATINUM_UNK_0208B284_H
#define POKEPLATINUM_UNK_0208B284_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/struct_0208B284.h"
#include "struct_defs/struct_0208B878.h"
#include "palette.h"
UnkStruct_0208B878 *sub_0208B284(UnkStruct_0208B284 param0, SpriteRenderer *param1, SpriteGfxHandler *param2, PaletteData *param3);
void sub_0208B63C(UnkStruct_0208B878 *param0, int param1);
BOOL sub_0208B878(UnkStruct_0208B878 *param0, int param1);

View File

@ -22,7 +22,7 @@ Static main
Object main.nef.p/src_unk_020021B0.c.o
Object main.nef.p/src_render_text.c.o
Object main.nef.p/src_font.c.o
Object main.nef.p/src_unk_02002F38.c.o
Object main.nef.p/src_palette.c.o
Object main.nef.p/src_unk_02003B60.c.o
Object main.nef.p/src_unk_020041CC.c.o
Object main.nef.p/src_unk_02005474.c.o

View File

@ -8,7 +8,6 @@
#include "struct_decls/battle_system.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -131,13 +130,13 @@
#include "message.h"
#include "move_table.h"
#include "narc.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "trainer_info.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"

View File

@ -6,7 +6,6 @@
#include "constants/battle/battle_io.h"
#include "struct_decls/battle_system.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -75,6 +74,7 @@
#include "flags.h"
#include "heap.h"
#include "narc.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "unk_0200762C.h"

View File

@ -14,7 +14,6 @@
#include "struct_decls/battle_system.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -59,6 +58,7 @@
#include "message.h"
#include "move_table.h"
#include "overlay_manager.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_icon.h"
@ -69,7 +69,6 @@
#include "touch_screen.h"
#include "trainer_data.h"
#include "trainer_info.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006224.h"
#include "unk_0200762C.h"

View File

@ -6,7 +6,6 @@
#include "constants/heap.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -23,13 +22,13 @@
#include "heap.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_0200C440.h"
#include "unk_0200C6E4.h"
#include "unk_0201D15C.h"

View File

@ -52,6 +52,7 @@
#include "message.h"
#include "narc.h"
#include "overlay_manager.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "render_text.h"
@ -61,7 +62,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "trainer_info.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"

View File

@ -14,7 +14,6 @@
#include "struct_decls/pokedexdata_decl.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -55,6 +54,7 @@
#include "heap.h"
#include "item.h"
#include "message.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "poketch_data.h"
@ -64,7 +64,6 @@
#include "text.h"
#include "trainer_data.h"
#include "trainer_info.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_0200F174.h"

View File

@ -14,7 +14,7 @@
#include "battle/struct_ov16_02268520.h"
#include "narc.h"
#include "unk_02002F38.h"
#include "palette.h"
#include "unk_0200C6E4.h"
static const SpriteTemplate Unk_ov16_022700CC[] = {

View File

@ -5,7 +5,6 @@
#include "struct_decls/battle_system.h"
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -42,6 +41,7 @@
#include "message.h"
#include "message_util.h"
#include "move_table.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "render_text.h"
@ -51,7 +51,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "touch_screen.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_0200C6E4.h"

View File

@ -3,7 +3,6 @@
#include <nitro.h>
#include <string.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -12,6 +11,7 @@
#include "heap.h"
#include "narc.h"
#include "palette.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_0200C6E4.h"

View File

@ -3,7 +3,6 @@
#include <nitro.h>
#include <string.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -12,6 +11,7 @@
#include "heap.h"
#include "narc.h"
#include "palette.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_0200C6E4.h"

View File

@ -7,7 +7,6 @@
#include "constants/palette.h"
#include "consts/sdat.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -22,6 +21,7 @@
#include "enums.h"
#include "heap.h"
#include "narc.h"
#include "palette.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02005474.h"

View File

@ -20,7 +20,7 @@ pokeplatinum_c = files(
'unk_020021B0.c',
'render_text.c',
'font.c',
'unk_02002F38.c',
'palette.c',
'unk_02003B60.c',
'unk_020041CC.c',
'unk_02005474.c',

View File

@ -33,11 +33,11 @@
#include "gx_layers.h"
#include "heap.h"
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "sprite_resource.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_0200679C.h"
#include "unk_02006E3C.h"
#include "unk_020093B4.h"

View File

@ -17,9 +17,9 @@
#include "gx_layers.h"
#include "heap.h"
#include "map_header.h"
#include "palette.h"
#include "player_avatar.h"
#include "script_manager.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_020508D4.h"

View File

@ -5,7 +5,6 @@
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02001AF4_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
@ -40,6 +39,7 @@
#include "map_header.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_icon.h"
@ -51,7 +51,6 @@
#include "trainer_data.h"
#include "trainer_info.h"
#include "unk_02001AF4.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_0200679C.h"
#include "unk_02006E3C.h"

View File

@ -3,9 +3,7 @@
#include <nitro.h>
#include <string.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "unk_02002F38.h"
#include "palette.h"
__attribute__((aligned(4))) const u16 Unk_ov11_0221F94C[] = {
0x75CD,

View File

@ -5,7 +5,6 @@
#include "struct_decls/battle_system.h"
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -42,11 +41,11 @@
#include "heap.h"
#include "inlines.h"
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "spl.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_0200762C.h"

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_defs/struct_0200D0F4.h"
#include "overlay012/funcptr_ov12_02226274.h"
@ -20,10 +19,10 @@
#include "cell_actor.h"
#include "heap.h"
#include "inlines.h"
#include "palette.h"
#include "screen_scroll_manager.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_0200762C.h"
#include "unk_0200C6E4.h"
#include "unk_0201F834.h"

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02014014_decl.h"
@ -28,9 +27,9 @@
#include "cell_actor.h"
#include "heap.h"
#include "inlines.h"
#include "palette.h"
#include "spl.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02006E3C.h"
#include "unk_0200762C.h"
#include "unk_0200C6E4.h"

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/sprite_template.h"
@ -26,8 +25,8 @@
#include "bg_window.h"
#include "cell_actor.h"
#include "heap.h"
#include "palette.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_0200762C.h"
#include "unk_0200C6E4.h"
#include "unk_0201F834.h"

View File

@ -25,9 +25,9 @@
#include "bg_window.h"
#include "cell_actor.h"
#include "heap.h"
#include "palette.h"
#include "pokemon.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_0200762C.h"
#include "unk_0200C6E4.h"
#include "unk_0201F834.h"

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/sprite_template.h"
@ -25,8 +24,8 @@
#include "cell_actor.h"
#include "enums.h"
#include "heap.h"
#include "palette.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_0200762C.h"
#include "unk_0200A9DC.h"
#include "unk_0200C6E4.h"

View File

@ -11,8 +11,8 @@
#include "overlay012/struct_ov12_0223595C.h"
#include "bg_window.h"
#include "palette.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02006E3C.h"
#include "unk_0200C6E4.h"

View File

@ -28,11 +28,11 @@
#include "heap.h"
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "spl.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_020093B4.h"
#include "unk_0200C6E4.h"

View File

@ -26,6 +26,7 @@
#include "message.h"
#include "move_table.h"
#include "narc.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "pokemon_summary_app.h"
@ -34,7 +35,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "touch_screen.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_0200679C.h"
#include "unk_02006E3C.h"

View File

@ -8,7 +8,7 @@
#include "bg_window.h"
#include "heap.h"
#include "unk_02002F38.h"
#include "palette.h"
#include "unk_0200C6E4.h"
typedef struct {

View File

@ -28,6 +28,7 @@
#include "item.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "party.h"
#include "pokemon.h"
#include "strbuf.h"
@ -35,7 +36,6 @@
#include "sys_task_manager.h"
#include "text.h"
#include "touch_screen.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_0200679C.h"
#include "unk_02006E3C.h"

View File

@ -22,7 +22,7 @@
#include "gx_layers.h"
#include "item.h"
#include "narc.h"
#include "unk_02002F38.h"
#include "palette.h"
#include "unk_0200C6E4.h"
static void ov13_02227C08(UnkStruct_ov13_02227244 *param0);

View File

@ -35,12 +35,12 @@
#include "move_table.h"
#include "narc.h"
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02006E3C.h"
#include "unk_0200762C.h"

View File

@ -27,11 +27,11 @@
#include "message.h"
#include "narc.h"
#include "overlay_manager.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"

View File

@ -34,12 +34,12 @@
#include "message.h"
#include "narc.h"
#include "overlay_manager.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"

View File

@ -5,7 +5,6 @@
#include <string.h>
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02012744_decl.h"
@ -27,6 +26,7 @@
#include "gx_layers.h"
#include "heap.h"
#include "message.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "sys_task.h"

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -33,13 +32,13 @@
#include "message_util.h"
#include "move_table.h"
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "touch_screen.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_0200C6E4.h"

View File

@ -3,7 +3,6 @@
#include <nitro.h>
#include <string.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -32,13 +31,13 @@
#include "heap.h"
#include "inlines.h"
#include "message.h"
#include "palette.h"
#include "pokemon.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"

View File

@ -37,11 +37,11 @@
#include "bg_window.h"
#include "core_sys.h"
#include "heap.h"
#include "palette.h"
#include "pokemon.h"
#include "spl.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_0200762C.h"

View File

@ -19,12 +19,12 @@
#include "font.h"
#include "heap.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "touch_screen.h"
#include "unk_02002F38.h"
#include "unk_02006E3C.h"
#include "unk_0200C6E4.h"
#include "unk_02012744.h"

View File

@ -42,6 +42,7 @@
#include "heap.h"
#include "inlines.h"
#include "message.h"
#include "palette.h"
#include "pokemon.h"
#include "spl.h"
#include "strbuf.h"
@ -49,7 +50,6 @@
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_0200C6E4.h"
#include "unk_0200DA60.h"

View File

@ -37,10 +37,10 @@
#include "bg_window.h"
#include "communication_system.h"
#include "heap.h"
#include "palette.h"
#include "pokemon.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_0200DA60.h"
#include "unk_02094EDC.h"

View File

@ -23,11 +23,11 @@
#include "heap.h"
#include "message.h"
#include "overlay_manager.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_02002F38.h"
#include "unk_020041CC.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"

View File

@ -22,6 +22,7 @@
#include "heap.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "strbuf.h"
@ -29,7 +30,6 @@
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_0200762C.h"

View File

@ -3,13 +3,13 @@
#include <nitro.h>
#include <string.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_defs/sprite_template.h"
#include "struct_defs/struct_0200D0F4.h"
#include "heap.h"
#include "palette.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "unk_0200C6E4.h"

View File

@ -29,6 +29,7 @@
#include "message.h"
#include "message_util.h"
#include "narc.h"
#include "palette.h"
#include "pokedex_data_index.h"
#include "pokedex_heightweight.h"
#include "pokemon_icon.h"
@ -37,7 +38,6 @@
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_020093B4.h"
#include "unk_0200A328.h"
#include "unk_02015064.h"

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "struct_defs/archived_sprite.h"
@ -29,6 +28,7 @@
#include "heap.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "pokedex_data_index.h"
#include "pokemon.h"
#include "sprite_resource.h"
@ -36,7 +36,6 @@
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_02006E3C.h"
#include "unk_0200762C.h"

View File

@ -22,10 +22,10 @@
#include "heap.h"
#include "message.h"
#include "narc.h"
#include "palette.h"
#include "render_text.h"
#include "savedata_misc.h"
#include "sys_task.h"
#include "unk_02002F38.h"
#include "unk_02005474.h"
#include "unk_0200762C.h"
#include "unk_020093B4.h"

View File

@ -3,7 +3,6 @@
#include <nitro.h>
#include <string.h>
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
@ -23,12 +22,12 @@
#include "bg_window.h"
#include "message.h"
#include "palette.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task.h"
#include "sys_task_manager.h"
#include "text.h"
#include "unk_02002F38.h"
#include "unk_02006E3C.h"
#include "unk_0200C6E4.h"
#include "unk_02012744.h"

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