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Use more WRAM sections
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@ -178,10 +178,16 @@ ROMX $2B
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ROMX $2C
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"Move Names"
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WRAM0
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"WRAM"
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"Audio RAM"
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org $c100
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"Sprite State Data"
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"OAM Buffer"
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"Tilemap"
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"Overworld Map"
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"WRAM"
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"Party Data"
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"Main Data"
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"Current Box Data"
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org $df00
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"Stack"
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VRAM
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17
wram.asm
17
wram.asm
@ -6,7 +6,7 @@ INCLUDE "macros/wram.asm"
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INCLUDE "vram.asm"
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SECTION "WRAM", WRAM0
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SECTION "Audio RAM", WRAM0
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wUnusedC000:: db
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@ -153,6 +153,9 @@ wOAMBufferSprite{02d:n}:: sprite_oam_struct wOAMBufferSprite{02d:n}
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ENDR
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wOAMBufferEnd::
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SECTION "Tilemap", WRAM0
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; buffer for tiles that are visible on screen (20 columns by 18 rows)
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wTileMap:: ds SCREEN_WIDTH * SCREEN_HEIGHT
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@ -171,6 +174,9 @@ ENDU
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ds 80
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SECTION "Overworld Map", WRAM0
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UNION
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wOverworldMap:: ds 1300
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wOverworldMapEnd::
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@ -179,6 +185,9 @@ NEXTU
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wTempPic:: ds 7 * 7 tiles
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ENDU
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SECTION "WRAM", WRAM0
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; the tiles of the row or column to be redrawn by RedrawRowOrColumn
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wRedrawRowOrColumnSrcTiles:: ds SCREEN_WIDTH * 2
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@ -1633,6 +1642,8 @@ wSavedNPCMovementDirections2Index:: db
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wPlayerName:: ds NAME_LENGTH
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SECTION "Party Data", WRAM0
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wPartyDataStart::
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wPartyCount:: db
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@ -1660,6 +1671,8 @@ wPartyMonNicksEnd::
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wPartyDataEnd::
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SECTION "Main Data", WRAM0
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wMainDataStart::
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wPokedexOwned:: flag_array NUM_POKEMON
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@ -2225,6 +2238,8 @@ wDayCareMon:: box_struct wDayCareMon
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wMainDataEnd::
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SECTION "Current Box Data", WRAM0
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wBoxDataStart::
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wBoxCount:: db
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