pokered/text/Route22.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

105 lines
1.7 KiB
NASM

_Route22RivalBeforeBattleText1::
text "<RIVAL>: Hey!"
line "<PLAYER>!"
para "You're going to"
line "#MON LEAGUE?"
para "Forget it! You"
line "probably don't"
cont "have any BADGEs!"
para "The guard won't"
line "let you through!"
para "By the way, did"
line "your #MON"
cont "get any stronger?"
done
_Route22RivalAfterBattleText1::
text "I heard #MON"
line "LEAGUE has many"
cont "tough trainers!"
para "I have to figure"
line "out how to get"
cont "past them!"
para "You should quit"
line "dawdling and get"
cont "a move on!"
done
_Route22Rival1DefeatedText::
text "Awww!"
line "You just lucked"
cont "out!"
prompt
_Route22Rival1VictoryText::
text "<RIVAL>: What?"
line "Why do I have 2"
cont "#MON?"
para "You should catch"
cont "some more too!"
prompt
_Route22RivalBeforeBattleText2::
text "<RIVAL>: What?"
line "<PLAYER>! What a"
cont "surprise to see"
cont "you here!"
para "So you're going to"
line "#MON LEAGUE?"
para "You collected all"
line "the BADGEs too?"
cont "That's cool!"
para "Then I'll whip you"
line "<PLAYER> as a"
cont "warm up for"
cont "#MON LEAGUE!"
para "Come on!"
done
_Route22RivalAfterBattleText2::
text "That loosened me"
line "up! I'm ready for"
cont "#MON LEAGUE!"
para "<PLAYER>, you need"
line "more practice!"
para "But hey, you know"
line "that! I'm out of"
cont "here. Smell ya!"
done
_Route22Rival2DefeatedText::
text "What!?"
para "I was just"
line "careless!"
prompt
_Route22Rival2VictoryText::
text "<RIVAL>: Hahaha!"
line "<PLAYER>! That's"
cont "your best? You're"
cont "nowhere near as"
cont "good as me, pal!"
para "Go train some"
line "more! You loser!"
prompt
_Route22PokemonLeagueSignText::
text "#MON LEAGUE"
line "Front Gate"
done