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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
105 lines
1.7 KiB
NASM
105 lines
1.7 KiB
NASM
_Route22RivalBeforeBattleText1::
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text "<RIVAL>: Hey!"
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line "<PLAYER>!"
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para "You're going to"
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line "#MON LEAGUE?"
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para "Forget it! You"
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line "probably don't"
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cont "have any BADGEs!"
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para "The guard won't"
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line "let you through!"
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para "By the way, did"
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line "your #MON"
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cont "get any stronger?"
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done
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_Route22RivalAfterBattleText1::
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text "I heard #MON"
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line "LEAGUE has many"
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cont "tough trainers!"
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para "I have to figure"
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line "out how to get"
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cont "past them!"
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para "You should quit"
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line "dawdling and get"
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cont "a move on!"
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done
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_Route22Rival1DefeatedText::
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text "Awww!"
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line "You just lucked"
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cont "out!"
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prompt
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_Route22Rival1VictoryText::
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text "<RIVAL>: What?"
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line "Why do I have 2"
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cont "#MON?"
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para "You should catch"
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cont "some more too!"
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prompt
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_Route22RivalBeforeBattleText2::
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text "<RIVAL>: What?"
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line "<PLAYER>! What a"
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cont "surprise to see"
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cont "you here!"
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para "So you're going to"
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line "#MON LEAGUE?"
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para "You collected all"
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line "the BADGEs too?"
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cont "That's cool!"
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para "Then I'll whip you"
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line "<PLAYER> as a"
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cont "warm up for"
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cont "#MON LEAGUE!"
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para "Come on!"
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done
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_Route22RivalAfterBattleText2::
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text "That loosened me"
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line "up! I'm ready for"
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cont "#MON LEAGUE!"
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para "<PLAYER>, you need"
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line "more practice!"
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para "But hey, you know"
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line "that! I'm out of"
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cont "here. Smell ya!"
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done
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_Route22Rival2DefeatedText::
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text "What!?"
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para "I was just"
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line "careless!"
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prompt
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_Route22Rival2VictoryText::
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text "<RIVAL>: Hahaha!"
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line "<PLAYER>! That's"
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cont "your best? You're"
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cont "nowhere near as"
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cont "good as me, pal!"
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para "Go train some"
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line "more! You loser!"
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prompt
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_Route22PokemonLeagueSignText::
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text "#MON LEAGUE"
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line "Front Gate"
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done
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