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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
98 lines
1.7 KiB
NASM
98 lines
1.7 KiB
NASM
SilphCo2FSilphWorkerFPleaseTakeThisText::
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text "Eeek!"
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line "No! Stop! Help!"
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para "Oh, you're not"
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line "with TEAM ROCKET."
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cont "I thought..."
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cont "I'm sorry. Here,"
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cont "please take this!"
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prompt
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_SilphCo2FSilphWorkerFReceivedTM36Text::
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text "<PLAYER> got"
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line "@"
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text_ram wStringBuffer
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text "!@"
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text_end
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_SilphCo2FSilphWorkerFTM36ExplanationText::
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text "TM36 is"
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line "SELFDESTRUCT!"
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para "It's powerful, but"
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line "the #MON that"
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cont "uses it faints!"
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cont "Be careful."
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done
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_SilphCo2FSilphWorkerFTM36NoRoomText::
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text "You don't have any"
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line "room for this."
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done
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_SilphCo2FScientist1BattleText::
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text "Help! I'm a SILPH"
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line "employee."
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done
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_SilphCo2FScientist1EndBattleText::
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text "How"
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line "did you know I"
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cont "was a ROCKET?"
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prompt
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_SilphCo2FScientist1AfterBattleText::
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text "I work for both"
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line "SILPH and TEAM"
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cont "ROCKET!"
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done
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_SilphCo2FScientist2BattleText::
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text "It's off limits"
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line "here! Go home!"
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done
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_SilphCo2FScientist2EndBattleText::
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text "You're"
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line "good."
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prompt
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_SilphCo2FScientist2AfterBattleText::
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text "Can you solve the"
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line "maze in here?"
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done
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_SilphCo2FRocket1BattleText::
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text "No kids are"
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line "allowed in here!"
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done
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_SilphCo2FRocket1EndBattleText::
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text "Tough!"
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prompt
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_SilphCo2FRocket1AfterBattleText::
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text "Diamond shaped"
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line "tiles are"
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cont "teleport blocks!"
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para "They're hi-tech"
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line "transporters!"
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done
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_SilphCo2FRocket2BattleText::
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text "Hey kid! What are"
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line "you doing here?"
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done
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_SilphCo2FRocket2EndBattleText::
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text "I goofed!"
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prompt
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_SilphCo2FRocket2AfterBattleText::
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text "SILPH CO. will"
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line "be merged with"
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cont "TEAM ROCKET!"
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done
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