pokered/text/SilphCo2F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

98 lines
1.7 KiB
NASM

SilphCo2FSilphWorkerFPleaseTakeThisText::
text "Eeek!"
line "No! Stop! Help!"
para "Oh, you're not"
line "with TEAM ROCKET."
cont "I thought..."
cont "I'm sorry. Here,"
cont "please take this!"
prompt
_SilphCo2FSilphWorkerFReceivedTM36Text::
text "<PLAYER> got"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_SilphCo2FSilphWorkerFTM36ExplanationText::
text "TM36 is"
line "SELFDESTRUCT!"
para "It's powerful, but"
line "the #MON that"
cont "uses it faints!"
cont "Be careful."
done
_SilphCo2FSilphWorkerFTM36NoRoomText::
text "You don't have any"
line "room for this."
done
_SilphCo2FScientist1BattleText::
text "Help! I'm a SILPH"
line "employee."
done
_SilphCo2FScientist1EndBattleText::
text "How"
line "did you know I"
cont "was a ROCKET?"
prompt
_SilphCo2FScientist1AfterBattleText::
text "I work for both"
line "SILPH and TEAM"
cont "ROCKET!"
done
_SilphCo2FScientist2BattleText::
text "It's off limits"
line "here! Go home!"
done
_SilphCo2FScientist2EndBattleText::
text "You're"
line "good."
prompt
_SilphCo2FScientist2AfterBattleText::
text "Can you solve the"
line "maze in here?"
done
_SilphCo2FRocket1BattleText::
text "No kids are"
line "allowed in here!"
done
_SilphCo2FRocket1EndBattleText::
text "Tough!"
prompt
_SilphCo2FRocket1AfterBattleText::
text "Diamond shaped"
line "tiles are"
cont "teleport blocks!"
para "They're hi-tech"
line "transporters!"
done
_SilphCo2FRocket2BattleText::
text "Hey kid! What are"
line "you doing here?"
done
_SilphCo2FRocket2EndBattleText::
text "I goofed!"
prompt
_SilphCo2FRocket2AfterBattleText::
text "SILPH CO. will"
line "be merged with"
cont "TEAM ROCKET!"
done