pokered/scripts/mansion1.asm
dannye 70dde9d96b Clean up redundant labels
fix trainer header numbering
2016-07-20 00:40:04 -05:00

135 lines
2.6 KiB
NASM
Executable File

Mansion1Script:
call Mansion1Subscript1
call EnableAutoTextBoxDrawing
ld hl, Mansion1TrainerHeader0
ld de, Mansion1ScriptPointers
ld a, [wMansion1CurScript]
call ExecuteCurMapScriptInTable
ld [wMansion1CurScript], a
ret
Mansion1Subscript1:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
CheckEvent EVENT_MANSION_SWITCH_ON
jr nz, .asm_442ec
lb bc, 6, 12
call Mansion1Script_4430b
lb bc, 3, 8
call Mansion1Script_44304
lb bc, 8, 10
call Mansion1Script_44304
lb bc, 13, 13
jp Mansion1Script_44304
.asm_442ec
lb bc, 6, 12
call Mansion1Script_44304
lb bc, 3, 8
call Mansion1Script_4430b
lb bc, 8, 10
call Mansion1Script_4430b
lb bc, 13, 13
jp Mansion1Script_4430b
Mansion1Script_44304:
ld a, $2d
ld [wNewTileBlockID], a
jr Mansion1ReplaceBlock
Mansion1Script_4430b:
ld a, $e
ld [wNewTileBlockID], a
Mansion1ReplaceBlock:
predef ReplaceTileBlock
ret
Mansion1Script_Switches:
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
xor a
ld [hJoyHeld], a
ld a, $4
ld [hSpriteIndexOrTextID], a
jp DisplayTextID
Mansion1ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Mansion1TextPointers:
dw Mansion1Text1
dw PickUpItemText
dw PickUpItemText
dw Mansion1Text4
Mansion1TrainerHeader0:
dbEventFlagBit EVENT_BEAT_MANSION_1_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_1_TRAINER_0
dw Mansion1BattleText2 ; TextBeforeBattle
dw Mansion1AfterBattleText2 ; TextAfterBattle
dw Mansion1EndBattleText2 ; TextEndBattle
dw Mansion1EndBattleText2 ; TextEndBattle
db $ff
Mansion1Text1:
TX_ASM
ld hl, Mansion1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Mansion1BattleText2:
TX_FAR _Mansion1BattleText2
db "@"
Mansion1EndBattleText2:
TX_FAR _Mansion1EndBattleText2
db "@"
Mansion1AfterBattleText2:
TX_FAR _Mansion1AfterBattleText2
db "@"
Mansion1Text4:
TX_ASM
ld hl, MansionSwitchText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .asm_4438c
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, wCurrentMapScriptFlags
set 5, [hl]
ld hl, MansionSwitchPressedText
call PrintText
ld a, SFX_GO_INSIDE
call PlaySound
CheckAndSetEvent EVENT_MANSION_SWITCH_ON
jr z, .asm_44392
ResetEventReuseHL EVENT_MANSION_SWITCH_ON
jr .asm_44392
.asm_4438c
ld hl, MansionSwitchNotPressedText
call PrintText
.asm_44392
jp TextScriptEnd
MansionSwitchText:
TX_FAR _MansionSwitchText
db "@"
MansionSwitchPressedText:
TX_FAR _MansionSwitchPressedText
db "@"
MansionSwitchNotPressedText:
TX_FAR _MansionSwitchNotPressedText
db "@"