pokeruby/constants/hold_effects.s

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.equiv HOLD_EFFECT_NONE, 0
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.equiv HOLD_EFFECT_RESTORE_HP, 1
.equiv HOLD_EFFECT_CURE_PAR, 2
.equiv HOLD_EFFECT_CURE_SLP, 3
.equiv HOLD_EFFECT_CURE_PSN, 4
.equiv HOLD_EFFECT_CURE_BRN, 5
.equiv HOLD_EFFECT_CURE_FRZ, 6
.equiv HOLD_EFFECT_RESTORE_PP, 7
.equiv HOLD_EFFECT_CURE_CONFUSION, 8
.equiv HOLD_EFFECT_CURE_STATUS, 9
.equiv HOLD_EFFECT_CONFUSE_SPICY, 10
.equiv HOLD_EFFECT_CONFUSE_DRY, 11
.equiv HOLD_EFFECT_CONFUSE_SWEET, 12
.equiv HOLD_EFFECT_CONFUSE_BITTER, 13
.equiv HOLD_EFFECT_CONFUSE_SOUR, 14
.equiv HOLD_EFFECT_ATTACK_UP, 15
.equiv HOLD_EFFECT_DEFENSE_UP, 16
.equiv HOLD_EFFECT_SPEED_UP, 17
.equiv HOLD_EFFECT_SP_ATTACK_UP, 18
.equiv HOLD_EFFECT_SP_DEFENSE_UP, 19
.equiv HOLD_EFFECT_CRITICAL_UP, 20
.equiv HOLD_EFFECT_RANDOM_STAT_UP, 21
.equiv HOLD_EFFECT_EVASION_UP, 22
.equiv HOLD_EFFECT_RESTORE_STATS, 23
.equiv HOLD_EFFECT_MACHO_BRACE, 24
.equiv HOLD_EFFECT_EXP_SHARE, 25
.equiv HOLD_EFFECT_QUICK_CLAW, 26
.equiv HOLD_EFFECT_HAPPINESS_UP, 27
.equiv HOLD_EFFECT_CURE_ATTRACT, 28
.equiv HOLD_EFFECT_CHOICE_BAND, 29
.equiv HOLD_EFFECT_FLINCH, 30
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.equiv HOLD_EFFECT_BUG_POWER, 31
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.equiv HOLD_EFFECT_DOUBLE_PRIZE, 32
.equiv HOLD_EFFECT_REPEL, 33
.equiv HOLD_EFFECT_SOUL_DEW, 34
.equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35
.equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36
.equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37
.equiv HOLD_EFFECT_PREVENT_EVOLVE, 38
.equiv HOLD_EFFECT_FOCUS_BAND, 39
.equiv HOLD_EFFECT_LUCKY_EGG, 40
.equiv HOLD_EFFECT_SCOPE_LENS, 41
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.equiv HOLD_EFFECT_STEEL_POWER, 42
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.equiv HOLD_EFFECT_LEFTOVERS, 43
.equiv HOLD_EFFECT_DRAGON_SCALE, 44
.equiv HOLD_EFFECT_LIGHT_BALL, 45
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.equiv HOLD_EFFECT_GROUND_POWER, 46
.equiv HOLD_EFFECT_ROCK_POWER, 47
.equiv HOLD_EFFECT_GRASS_POWER, 48
.equiv HOLD_EFFECT_DARK_POWER, 49
.equiv HOLD_EFFECT_FIGHTING_POWER, 50
.equiv HOLD_EFFECT_ELECTRIC_POWER, 51
.equiv HOLD_EFFECT_WATER_POWER, 52
.equiv HOLD_EFFECT_FLYING_POWER, 53
.equiv HOLD_EFFECT_POISON_POWER, 54
.equiv HOLD_EFFECT_ICE_POWER, 55
.equiv HOLD_EFFECT_GHOST_POWER, 56
.equiv HOLD_EFFECT_PSYCHIC_POWER, 57
.equiv HOLD_EFFECT_FIRE_POWER, 58
.equiv HOLD_EFFECT_DRAGON_POWER, 59
.equiv HOLD_EFFECT_NORMAL_POWER, 60
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.equiv HOLD_EFFECT_UP_GRADE, 61
.equiv HOLD_EFFECT_SHELL_BELL, 62
.equiv HOLD_EFFECT_LUCKY_PUNCH, 63
.equiv HOLD_EFFECT_METAL_POWDER, 64
.equiv HOLD_EFFECT_THICK_CLUB, 65
.equiv HOLD_EFFECT_STICK, 66