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Finish porting contest data to C
This commit is contained in:
parent
5dd61a98b8
commit
0f1c570209
260
data/contest.s
260
data/contest.s
@ -1,260 +0,0 @@
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#include "constants/moves.h"
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#include "constants/species.h"
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.include "include/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gUnknownText_UnknownFormatting2:: @ 83CC3A0
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.string "{COLOR GREEN}{SHADOW RED}$"
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gUnknownText_UnknownFormatting3:: @ 83CC3A7
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.string "{COLOR LIGHT_GREY}$"
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.align 2
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gUnknown_083CC3AC:: @ 83CC3AC
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obj_tiles gContestNumbers_UnusedGfx, 512, 0x4e20
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.align 2
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gUnknown_083CC3B4:: @ 83CC3B4
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obj_pal gContestNumbers_UnusedPal, 0x4E20
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obj_pal gContestNumbers_UnusedPal, 0x4E21
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obj_pal gContestNumbers_UnusedPal, 0x4E22
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obj_pal gContestNumbers_UnusedPal, 0x4E23
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.align 2
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gSpriteAnim_83CC3D4:: @ 83CC3D4
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obj_image_anim_frame 0, 1
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obj_image_anim_end
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.align 2
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gSpriteAnim_83CC3DC:: @ 83CC3DC
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obj_image_anim_frame 4, 1
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obj_image_anim_end
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.align 2
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gSpriteAnim_83CC3E4:: @ 83CC3E4
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obj_image_anim_frame 8, 1
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obj_image_anim_end
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.align 2
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gSpriteAnim_83CC3EC:: @ 83CC3EC
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obj_image_anim_frame 12, 1
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obj_image_anim_end
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.align 2
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gSpriteAnimTable_83CC3F4:: @ 83CC3F4
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.4byte gSpriteAnim_83CC3D4
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.4byte gSpriteAnim_83CC3DC
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.4byte gSpriteAnim_83CC3E4
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.4byte gSpriteAnim_83CC3EC
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.align 2
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gSpriteAffineAnim_83CC404:: @ 83CC404
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obj_rot_scal_anim_frame 0x0, 0x0, 0, 1
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obj_rot_scal_anim_end
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.align 2
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gSpriteAffineAnim_83CC414:: @ 83CC414
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obj_rot_scal_anim_frame 0xFFF1, 0xFFF1, 0, 15
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obj_rot_scal_anim_end
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.align 2
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gSpriteAffineAnim_83CC424:: @ 83CC424
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obj_rot_scal_anim_frame 0x1F, 0x1F, 0, 0
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obj_rot_scal_anim_frame 0xF, 0xF, 0, 15
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obj_rot_scal_anim_end
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.align 2
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gSpriteAffineAnimTable_83CC43C:: @ 83CC43C
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.4byte gSpriteAffineAnim_83CC404
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.4byte gSpriteAffineAnim_83CC414
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.4byte gSpriteAffineAnim_83CC424
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.4byte NULL
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.align 2
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gOamData_83CC44C:: @ 83CC44C
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.2byte 0x0000
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.2byte 0x4000
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.2byte 0x0000
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.align 2
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gSpriteTemplate_83CC454:: @ 83CC454
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spr_template 20000, 20000, gOamData_83CC44C, gSpriteAnimTable_83CC3F4, NULL, gSpriteAffineAnimTable_83CC43C, SpriteCallbackDummy
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.align 2
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gSpriteTemplate_83CC46C:: @ 83CC46C
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spr_template 20000, 20001, gOamData_83CC44C, gSpriteAnimTable_83CC3F4, NULL, gSpriteAffineAnimTable_83CC43C, SpriteCallbackDummy
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.align 2
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gSpriteTemplate_83CC484:: @ 83CC484
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spr_template 20000, 20002, gOamData_83CC44C, gSpriteAnimTable_83CC3F4, NULL, gSpriteAffineAnimTable_83CC43C, SpriteCallbackDummy
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.align 2
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gSpriteTemplate_83CC49C:: @ 83CC49C
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spr_template 20000, 20003, gOamData_83CC44C, gSpriteAnimTable_83CC3F4, NULL, gSpriteAffineAnimTable_83CC43C, SpriteCallbackDummy
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.align 2
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gUnknown_083CC4B4:: @ 83CC4B4
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obj_tiles gBlankGfxCompressed, 4096, 33000
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obj_tiles gBlankGfxCompressed, 4096, 33001
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obj_tiles gBlankGfxCompressed, 4096, 33002
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obj_tiles gBlankGfxCompressed, 4096, 33003
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.align 2
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gUnknown_083CC4D4:: @ 83CC4D4
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obj_pal gSharedMem + 0x180A4, 33000
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obj_pal gSharedMem + 0x180C4, 33001
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obj_pal gSharedMem + 0x180E4, 33002
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obj_pal gSharedMem + 0x18104, 33003
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.align 2
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gOamData_83CC4F4:: @ 83CC4F4
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.2byte 0x0700
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.2byte 0xC000
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.2byte 0x0000
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.align 2
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gSpriteAffineAnim_83CC4FC:: @ 83CC4FC
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obj_rot_scal_anim_frame 0x100, 0x100, 0, 0
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obj_rot_scal_anim_end
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.align 2
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gSpriteAffineAnim_83CC50C:: @ 83CC50C
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obj_rot_scal_anim_frame 0x3, 0x3, 0, 15
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obj_rot_scal_anim_frame 0xFFFD, 0xFFFD, 0, 15
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obj_rot_scal_anim_frame 0x3, 0x3, 0, 15
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obj_rot_scal_anim_frame 0xFFFD, 0xFFFD, 0, 15
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obj_rot_scal_anim_end
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.align 2
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gSpriteAffineAnimTable_83CC534:: @ 83CC534
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.4byte gSpriteAffineAnim_83CC4FC
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.4byte gSpriteAffineAnim_83CC50C
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.align 2
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gSpriteTemplate_83CC53C:: @ 83CC53C
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spr_template 33000, 33000, gOamData_83CC4F4, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83CC534, SpriteCallbackDummy
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.align 2
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gSpriteTemplate_83CC554:: @ 83CC554
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spr_template 33001, 33001, gOamData_83CC4F4, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83CC534, SpriteCallbackDummy
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.align 2
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gSpriteTemplate_83CC56C:: @ 83CC56C
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spr_template 33002, 33002, gOamData_83CC4F4, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83CC534, SpriteCallbackDummy
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.align 2
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gSpriteTemplate_83CC584:: @ 83CC584
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spr_template 33003, 33003, gOamData_83CC4F4, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83CC534, SpriteCallbackDummy
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gUnknown_083CC59C:: @ 83CC59C
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.string "{HIGHLIGHT TRANSPARENT}{COLOR}$"
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gText_Slash:: @ 83CC5A2
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.string "/$"
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.align 1
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gUnknown_083CC5A4:: @ 83CC5A4
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.2byte 0x73, 0x19E6, 0x253, 0x4CC4, 0x1F, 0x3E0, 0x3FF, 0x7C00
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@ 83CC5B4
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.include "data/contest_excitement_table.inc"
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.align 2
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gDefaultContestWinners:: @ 83CC5D0
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_TAILLOW
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.byte CONTEST_SMART
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.ifdef ENGLISH
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.string "TAILTA$", 11
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.string "WYATT$", 10
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.else
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.string "SCHWALBI$", 11
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.string "ROSEL$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_BRELOOM
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.byte CONTEST_BEAUTY
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.ifdef ENGLISH
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.string "BRELO$", 11
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.string "LIANA$", 10
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.else
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.string "TUFUNG$", 11
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.string "WITOLD$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_PELIPPER
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.byte CONTEST_COOL
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.ifdef ENGLISH
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.string "PELEP$", 11
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.string "TIERA$", 10
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.else
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.string "LIPPER$", 11
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.string "RUFUS$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_PELIPPER
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.byte CONTEST_COOL
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.ifdef ENGLISH
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.string "PELEP$", 11
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.string "TIERA$", 10
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.else
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.string "LIPPER$", 11
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.string "ELLEN$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_PELIPPER
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.byte CONTEST_COOL
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.ifdef ENGLISH
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.string "PELEP$", 11
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.string "TIERA$", 10
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.else
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.string "LIPPER$", 11
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.string "AVIA$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_DELCATTY
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.byte CONTEST_SMART
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.ifdef ENGLISH
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.string "KITSY$", 11
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.string "OMAR$", 10
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.else
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.string "CONEC$", 11
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.string "HAUBERT$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_GULPIN
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.byte CONTEST_CUTE
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.ifdef ENGLISH
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.string "GULPS$", 11
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.string "MACIE$", 10
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.else
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.string "SCHLUCKI$", 11
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.string "HEILWIG$", 10
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.endif
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.4byte 0
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.4byte 0xFFFF
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.2byte SPECIES_LOUDRED
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.byte CONTEST_TOUGH
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.ifdef ENGLISH
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.string "LOUDED$", 11
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.string "BRYANT$", 10
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.else
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.string "KEELO$", 11
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.string "ISEGRIM$", 10
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.endif
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@ -1,7 +0,0 @@
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gContestExcitementTable:: @ 83CC5B4
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@ Cool Beauty Cute Smart Tough
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.byte 1, 0, -1, -1, 0 @ Cool Contest
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.byte 0, 1, 0, -1, -1 @ Beauty Contest
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.byte -1, 0, 1, 0, -1 @ Cute Contest
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.byte -1, -1, 0, 1, 0 @ Smart Contest
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.byte 0, -1, -1, 0, 1 @ Tough Contest
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@ -43,6 +43,8 @@ extern const u8 gContestMiscGfx[];
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extern const u8 gContestAudienceGfx[];
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extern const u8 gContestJudgeSymbolsGfx[];
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extern const u8 gContest3Pal[];
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extern const u8 gContestNumbers_UnusedGfx[];
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extern const u8 gContestNumbers_UnusedPal[];
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extern const u8 gTiles_8D1975C[];
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extern const u8 gUnknown_08D1977C[];
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extern const u8 gUnknown_08D1A250[];
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@ -576,7 +576,6 @@ SECTIONS {
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src/debug/matsuda_debug_menu.o(.rodata);
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src/contest.o(.rodata);
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src/contest_2.o(.rodata);
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data/contest.o(.rodata);
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src/shop.o(.rodata);
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src/fldeff_escalator.o(.rodata);
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src/berry.o(.rodata);
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@ -1538,7 +1538,7 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
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sp14 = 0;
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for (i = 0; i < 6; i++) //_080448A0
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{
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if (b[i].totalPoints != 0xFFFF)
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if (b[i].unk0 != 0xFFFF)
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sp14++;
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}
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@ -1599,19 +1599,19 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI) // && b[i] != 0xFFFF && b[i]
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{
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if (b[i].totalPoints == 0xFFFF)
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if (b[i].unk0 == 0xFFFF)
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{
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//_08044AE6
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gSprites[sp[i]].oam.tileNum += 1;
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gSprites[sp[i]].data[7] = 1;
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// to _08044B52
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}
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else if (b[i].totalPoints == 0)
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else if (b[i].unk0 == 0)
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{
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gSprites[sp[i]].oam.tileNum += 3;
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// to _08044B46
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}
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else if (b[i].round1Points != 0)
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else if (b[i].unk4 != 0)
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{
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gSprites[sp[i]].oam.tileNum += 2;
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}
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@ -1626,13 +1626,13 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
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gSprites[sp[i]].data[7] = 1;
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// to _08044B52
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}
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else if (b[i].totalPoints == 0)
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else if (b[i].unk0 == 0)
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{
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//_08044B14
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gSprites[sp[i]].oam.tileNum += 3;
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// to _08044B46
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}
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else if (b[i].round1Points != 0)
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else if (b[i].unk4 != 0)
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{
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gSprites[sp[i]].oam.tileNum += 2;
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}
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@ -1647,16 +1647,16 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if (b[i].totalPoints == 0xFFFF)
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if (b[i].unk0 == 0xFFFF)
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{
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gSprites[sp[5 - i]].oam.tileNum += 1;
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gSprites[sp[5 - i]].data[7] = 1;
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}
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else if (b[i].totalPoints == 0)
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else if (b[i].unk0 == 0)
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{
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gSprites[sp[5 - i]].oam.tileNum += 3;
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}
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else if (b[i].round1Points != 0)
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else if (b[i].unk4 != 0)
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{
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gSprites[sp[5 - i]].oam.tileNum += 2;
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}
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@ -1668,11 +1668,11 @@ u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
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gSprites[sp[5 - i]].oam.tileNum += 1;
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gSprites[sp[5 - i]].data[7] = 1;
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}
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else if (b[i].totalPoints == 0)
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else if (b[i].unk0 == 0)
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{
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gSprites[sp[5 - i]].oam.tileNum += 3;
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}
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else if (b[i].round1Points != 0)
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else if (b[i].unk4 != 0)
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{
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gSprites[sp[5 - i]].oam.tileNum += 2;
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}
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385
src/contest_2.c
385
src/contest_2.c
@ -39,6 +39,7 @@ extern u8 gBattlerTarget;
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extern u8 gBattlerSpriteIds[];
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extern struct Window gWindowTemplate_Contest_MoveDescription;
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extern struct SpriteTemplate gUnknown_02024E8C;
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extern void (*const gContestEffectFuncs[])(void);
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#include "data/contest_opponents.h"
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@ -277,32 +278,374 @@ const struct SpriteTemplate sSpriteTemplate_JudgeSpeechBubble = {
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.callback = SpriteCallbackDummy,
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};
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#ifdef ENGLISH
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#if defined(ENGLISH)
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#include "data/text/contest_en.h"
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#else
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#elif defined(GERMAN)
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#include "data/text/contest_de.h"
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#endif //ENGLISH
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const u8 ALIGNED(2) _unk_83CC3BE[] = __("ピラ");
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const u8 gUnknownText_UnknownFormatting2[] = _("{COLOR GREEN}{SHADOW RED}");
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const u8 gUnknownText_UnknownFormatting3[] = _("{COLOR LIGHT_GREY}");
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extern const struct CompressedSpriteSheet gUnknown_083CC3AC;
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extern const struct CompressedSpritePalette gUnknown_083CC3B4[];
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extern const struct SpriteTemplate gSpriteTemplate_83CC454[];
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extern const u8 *const gUnknown_083CC188[];
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extern const u8 gText_Contest_Shyness[];
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extern const u8 gText_Contest_Anxiety[];
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extern const u8 gText_Contest_Laziness[];
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extern const u8 gText_Contest_Hesitancy[];
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extern const u8 gText_Contest_Fear[];
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extern const u8 gUnknown_083CC2EC[];
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extern const u8 gUnknown_083CC59C[];
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extern const u8 gText_Slash[];
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extern const u16 gUnknown_083CC5A4[];
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extern const struct ContestWinner gDefaultContestWinners[];
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extern const u8 gUnknownText_MissedTurn[];
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extern const u8 gUnknownText_LinkStandbyAndWinner[];
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extern void (*const gContestEffectFuncs[])(void);
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extern const s8 gContestExcitementTable[][5];
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const struct CompressedSpriteSheet gUnknown_083CC3AC = {
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.data = gContestNumbers_UnusedGfx,
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.size = 0x200,
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.tag = 20000
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};
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const struct CompressedSpritePalette gUnknown_083CC3B4[] = {
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{ .data = gContestNumbers_UnusedPal, .tag = 20000 },
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{ .data = gContestNumbers_UnusedPal, .tag = 20001 },
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{ .data = gContestNumbers_UnusedPal, .tag = 20002 },
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{ .data = gContestNumbers_UnusedPal, .tag = 20003 },
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};
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const union AnimCmd gSpriteAnim_83CC3D4[] = {
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ANIMCMD_FRAME( 0, 1),
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ANIMCMD_END
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};
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||||
const union AnimCmd gSpriteAnim_83CC3DC[] = {
|
||||
ANIMCMD_FRAME( 4, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
const union AnimCmd gSpriteAnim_83CC3E4[] = {
|
||||
ANIMCMD_FRAME( 8, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
const union AnimCmd gSpriteAnim_83CC3EC[] = {
|
||||
ANIMCMD_FRAME(12, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
const union AnimCmd *const gSpriteAnimTable_83CC3F4[] = {
|
||||
gSpriteAnim_83CC3D4,
|
||||
gSpriteAnim_83CC3DC,
|
||||
gSpriteAnim_83CC3E4,
|
||||
gSpriteAnim_83CC3EC,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gSpriteAffineAnim_83CC404[] = {
|
||||
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
|
||||
AFFINEANIMCMD_END
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gSpriteAffineAnim_83CC414[] = {
|
||||
AFFINEANIMCMD_FRAME(-15, -15, 0, 15),
|
||||
AFFINEANIMCMD_END
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gSpriteAffineAnim_83CC424[] = {
|
||||
AFFINEANIMCMD_FRAME(31, 31, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(15, 15, 0, 15),
|
||||
AFFINEANIMCMD_END
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_83CC43C[] = {
|
||||
gSpriteAffineAnim_83CC404,
|
||||
gSpriteAffineAnim_83CC414,
|
||||
gSpriteAffineAnim_83CC424,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const struct OamData gOamData_83CC44C = {
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
.objMode = ST_OAM_OBJ_NORMAL,
|
||||
.mosaic = FALSE,
|
||||
.bpp = ST_OAM_4BPP,
|
||||
.shape = SPRITE_SHAPE(16x16),
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = SPRITE_SIZE(16x16),
|
||||
.tileNum = 0,
|
||||
.priority = 0,
|
||||
.paletteNum = 0
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSpriteTemplate_83CC454[] = {
|
||||
{
|
||||
.tileTag = 20000,
|
||||
.paletteTag = 20000,
|
||||
.oam = &gOamData_83CC44C,
|
||||
.anims = gSpriteAnimTable_83CC3F4,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC43C,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
{
|
||||
.tileTag = 20000,
|
||||
.paletteTag = 20001,
|
||||
.oam = &gOamData_83CC44C,
|
||||
.anims = gSpriteAnimTable_83CC3F4,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC43C,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
{
|
||||
.tileTag = 20000,
|
||||
.paletteTag = 20002,
|
||||
.oam = &gOamData_83CC44C,
|
||||
.anims = gSpriteAnimTable_83CC3F4,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC43C,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
{
|
||||
.tileTag = 20000,
|
||||
.paletteTag = 20003,
|
||||
.oam = &gOamData_83CC44C,
|
||||
.anims = gSpriteAnimTable_83CC3F4,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC43C,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
};
|
||||
|
||||
const struct CompressedSpriteSheet gUnknown_083CC4B4[] = {
|
||||
{ .data = gBlankGfxCompressed, .size = 0x1000, .tag = 33000 },
|
||||
{ .data = gBlankGfxCompressed, .size = 0x1000, .tag = 33001 },
|
||||
{ .data = gBlankGfxCompressed, .size = 0x1000, .tag = 33002 },
|
||||
{ .data = gBlankGfxCompressed, .size = 0x1000, .tag = 33003 },
|
||||
};
|
||||
|
||||
const struct SpritePalette gUnknown_083CC4D4[] = {
|
||||
{ .data = eContestTempSave.cachedWindowPalettes[5], .tag = 33000 },
|
||||
{ .data = eContestTempSave.cachedWindowPalettes[6], .tag = 33001 },
|
||||
{ .data = eContestTempSave.cachedWindowPalettes[7], .tag = 33002 },
|
||||
{ .data = eContestTempSave.cachedWindowPalettes[8], .tag = 33003 },
|
||||
};
|
||||
|
||||
const struct OamData gOamData_83CC4F4 = {
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_DOUBLE,
|
||||
.objMode = ST_OAM_OBJ_BLEND,
|
||||
.mosaic = FALSE,
|
||||
.bpp = ST_OAM_4BPP,
|
||||
.shape = SPRITE_SHAPE(64x64),
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = SPRITE_SIZE(64x64),
|
||||
.tileNum = 0,
|
||||
.priority = 0,
|
||||
.paletteNum = 0
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gSpriteAffineAnim_83CC4FC[] = {
|
||||
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||||
AFFINEANIMCMD_END
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gSpriteAffineAnim_83CC50C[] = {
|
||||
AFFINEANIMCMD_FRAME( 3, 3, 0, 15),
|
||||
AFFINEANIMCMD_FRAME(-3, -3, 0, 15),
|
||||
AFFINEANIMCMD_FRAME( 3, 3, 0, 15),
|
||||
AFFINEANIMCMD_FRAME(-3, -3, 0, 15),
|
||||
AFFINEANIMCMD_END
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_83CC534[] = {
|
||||
gSpriteAffineAnim_83CC4FC,
|
||||
gSpriteAffineAnim_83CC50C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSpriteTemplate_83CC53C[] = {
|
||||
{
|
||||
.tileTag = 33000,
|
||||
.paletteTag = 33000,
|
||||
.oam = &gOamData_83CC4F4,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC534,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
{
|
||||
.tileTag = 33001,
|
||||
.paletteTag = 33001,
|
||||
.oam = &gOamData_83CC4F4,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC534,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
{
|
||||
.tileTag = 33002,
|
||||
.paletteTag = 33002,
|
||||
.oam = &gOamData_83CC4F4,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC534,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
{
|
||||
.tileTag = 33003,
|
||||
.paletteTag = 33003,
|
||||
.oam = &gOamData_83CC4F4,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_83CC534,
|
||||
.callback = SpriteCallbackDummy,
|
||||
},
|
||||
};
|
||||
|
||||
const u8 gUnknown_083CC59C[] = _("{HIGHLIGHT TRANSPARENT}{COLOR}");
|
||||
const u8 gText_Slash[] = _("/");
|
||||
|
||||
const u16 gUnknown_083CC5A4[] = {
|
||||
RGB(19, 3, 0),
|
||||
RGB(6, 15, 6),
|
||||
RGB(19, 18, 0),
|
||||
RGB(4, 6, 19),
|
||||
RGB(31, 0, 0),
|
||||
RGB(0, 31, 0),
|
||||
RGB(31, 31, 0),
|
||||
RGB(0, 0, 31),
|
||||
};
|
||||
|
||||
const u8 gContestExcitementTable[][5] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = {
|
||||
[CONTEST_CATEGORY_COOL] = +1,
|
||||
[CONTEST_CATEGORY_BEAUTY] = 0,
|
||||
[CONTEST_CATEGORY_CUTE] = -1,
|
||||
[CONTEST_CATEGORY_SMART] = -1,
|
||||
[CONTEST_CATEGORY_TOUGH] = 0
|
||||
},
|
||||
[CONTEST_CATEGORY_BEAUTY] = {
|
||||
[CONTEST_CATEGORY_COOL] = 0,
|
||||
[CONTEST_CATEGORY_BEAUTY] = +1,
|
||||
[CONTEST_CATEGORY_CUTE] = 0,
|
||||
[CONTEST_CATEGORY_SMART] = -1,
|
||||
[CONTEST_CATEGORY_TOUGH] = -1
|
||||
},
|
||||
[CONTEST_CATEGORY_CUTE] = {
|
||||
[CONTEST_CATEGORY_COOL] = -1,
|
||||
[CONTEST_CATEGORY_BEAUTY] = 0,
|
||||
[CONTEST_CATEGORY_CUTE] = +1,
|
||||
[CONTEST_CATEGORY_SMART] = 0,
|
||||
[CONTEST_CATEGORY_TOUGH] = -1
|
||||
},
|
||||
[CONTEST_CATEGORY_SMART] = {
|
||||
[CONTEST_CATEGORY_COOL] = -1,
|
||||
[CONTEST_CATEGORY_BEAUTY] = -1,
|
||||
[CONTEST_CATEGORY_CUTE] = 0,
|
||||
[CONTEST_CATEGORY_SMART] = +1,
|
||||
[CONTEST_CATEGORY_TOUGH] = 0
|
||||
},
|
||||
[CONTEST_CATEGORY_TOUGH] = {
|
||||
[CONTEST_CATEGORY_COOL] = 0,
|
||||
[CONTEST_CATEGORY_BEAUTY] = -1,
|
||||
[CONTEST_CATEGORY_CUTE] = -1,
|
||||
[CONTEST_CATEGORY_SMART] = 0,
|
||||
[CONTEST_CATEGORY_TOUGH] = +1
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(ENGLISH)
|
||||
#define CONTEST_WINNER_1_NICKNAME "TAILTA"
|
||||
#define CONTEST_WINNER_1_OTNAME "WYATT"
|
||||
#define CONTEST_WINNER_2_NICKNAME "BRELO"
|
||||
#define CONTEST_WINNER_2_OTNAME "LIANA"
|
||||
#define CONTEST_WINNER_3_NICKNAME "PELEP"
|
||||
#define CONTEST_WINNER_3_OTNAME "TIERA"
|
||||
#define CONTEST_WINNER_4_NICKNAME "PELEP"
|
||||
#define CONTEST_WINNER_4_OTNAME "TIERA"
|
||||
#define CONTEST_WINNER_5_NICKNAME "PELEP"
|
||||
#define CONTEST_WINNER_5_OTNAME "TIERA"
|
||||
#define CONTEST_WINNER_6_NICKNAME "KITSY"
|
||||
#define CONTEST_WINNER_6_OTNAME "OMAR"
|
||||
#define CONTEST_WINNER_7_NICKNAME "GULPS"
|
||||
#define CONTEST_WINNER_7_OTNAME "MACIE"
|
||||
#define CONTEST_WINNER_8_NICKNAME "LOUDED"
|
||||
#define CONTEST_WINNER_8_OTNAME "BRYANT"
|
||||
#elif defined(GERMAN)
|
||||
#define CONTEST_WINNER_1_NICKNAME "SCHWALBI"
|
||||
#define CONTEST_WINNER_1_OTNAME "ROSEL"
|
||||
#define CONTEST_WINNER_2_NICKNAME "TUFUNG"
|
||||
#define CONTEST_WINNER_2_OTNAME "WITOLD"
|
||||
#define CONTEST_WINNER_3_NICKNAME "LIPPER"
|
||||
#define CONTEST_WINNER_3_OTNAME "RUFUS"
|
||||
#define CONTEST_WINNER_4_NICKNAME "LIPPER"
|
||||
#define CONTEST_WINNER_4_OTNAME "ELLEN"
|
||||
#define CONTEST_WINNER_5_NICKNAME "LIPPER"
|
||||
#define CONTEST_WINNER_5_OTNAME "AVIA"
|
||||
#define CONTEST_WINNER_6_NICKNAME "CONEC"
|
||||
#define CONTEST_WINNER_6_OTNAME "HAUBERT"
|
||||
#define CONTEST_WINNER_7_NICKNAME "SCHLUCKI"
|
||||
#define CONTEST_WINNER_7_OTNAME "HEILWIG"
|
||||
#define CONTEST_WINNER_8_NICKNAME "KEELO"
|
||||
#define CONTEST_WINNER_8_OTNAME "ISEGRIM"
|
||||
#endif
|
||||
|
||||
const struct ContestWinner gDefaultContestWinners[] = {
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_TAILLOW,
|
||||
.contestCategory = CONTEST_CATEGORY_SMART,
|
||||
.nickname = _(CONTEST_WINNER_1_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_1_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_BRELOOM,
|
||||
.contestCategory = CONTEST_CATEGORY_BEAUTY,
|
||||
.nickname = _(CONTEST_WINNER_2_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_2_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_PELIPPER,
|
||||
.contestCategory = CONTEST_CATEGORY_COOL,
|
||||
.nickname = _(CONTEST_WINNER_3_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_3_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_PELIPPER,
|
||||
.contestCategory = CONTEST_CATEGORY_COOL,
|
||||
.nickname = _(CONTEST_WINNER_4_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_4_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_PELIPPER,
|
||||
.contestCategory = CONTEST_CATEGORY_COOL,
|
||||
.nickname = _(CONTEST_WINNER_5_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_5_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_DELCATTY,
|
||||
.contestCategory = CONTEST_CATEGORY_SMART,
|
||||
.nickname = _(CONTEST_WINNER_6_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_6_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_GULPIN,
|
||||
.contestCategory = CONTEST_CATEGORY_CUTE,
|
||||
.nickname = _(CONTEST_WINNER_7_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_7_OTNAME),
|
||||
},
|
||||
{
|
||||
.personality = 0,
|
||||
.otId = 0xFFFF,
|
||||
.species = SPECIES_LOUDRED,
|
||||
.contestCategory = CONTEST_CATEGORY_TOUGH,
|
||||
.nickname = _(CONTEST_WINNER_8_NICKNAME),
|
||||
.trainerName = _(CONTEST_WINNER_8_OTNAME),
|
||||
},
|
||||
};
|
||||
|
||||
void TryPutPlayerLast(void)
|
||||
{
|
||||
@ -1984,7 +2327,7 @@ u8 CreateUnusedBrokenBlendTask(u8 *a)
|
||||
}
|
||||
|
||||
#ifdef NONMATCHING
|
||||
void Task_UnusedBlend(u8 taskId)
|
||||
void Task_UnusedBrokenBlend(u8 taskId)
|
||||
{
|
||||
u8 i;
|
||||
u8 r4;
|
||||
|
@ -261,206 +261,210 @@ const u8 *const gContestString_UnreferencedPtrTable3[] = {
|
||||
ContestString_Terminator,
|
||||
ContestString_JammedAppealsNotice,
|
||||
ContestString_AppealSame,
|
||||
const u8 ContestString_MoreConscious[] = _("Es wird sich der anderen\nPKMN mehr bewusst.{PAUSE 60}");
|
||||
const u8 ContestString_NoAppeal[] = _("{STR_VAR_1} kann danach\nkeinen Ausdruck zeigen.{PAUSE 60}");
|
||||
const u8 ContestString_SettleDown[] = _("Es kommt ein wenig\nzur Ruhe.{PAUSE 60}");
|
||||
const u8 ContestString_ObliviousToOthers[] = _("Die anderen PKMN nehmen\nes überhaupt nicht wahr.{PAUSE 60}");
|
||||
const u8 ContestString_LessAware[] = _("Es ist sich der anderen\nPKMN kaum bewusst.{PAUSE 60}");
|
||||
const u8 ContestString_StoppedCaring[] = _("Es kümmert sich nicht\nmehr viel um andere PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_StartleAttempt[] = _("Es versucht, die anderen\nPKMN zu erschrecken.{PAUSE 60}");
|
||||
const u8 ContestString_DazzleAttempt[] = _("Es versucht, die anderen\nPKMN zu blenden.{PAUSE 60}");
|
||||
const u8 ContestString_JudgeLookAway2[] = _("Der JUROR schaut\n{STR_VAR_1} nicht mehr an.{PAUSE 60}");
|
||||
const u8 ContestString_UnnerveAttempt[] = _("Es versucht, die folgenden\nPKMN zu entnerven.{PAUSE 60}");
|
||||
const u8 ContestString_Nervous[] = _("{STR_VAR_1} wird\nnervös.{PAUSE 60}");
|
||||
const u8 ContestString_UnnerveWaiting[] = _("Dieser Ausdruck soll die\nanderen PKMN entnerven.{PAUSE 60}");
|
||||
const u8 ContestString_TauntWell[] = _("Es verhöhnt die\nbesseren PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_RegainedForm[] = _("{STR_VAR_1} findet zu\nseiner Form zurück.{PAUSE 60}");
|
||||
const u8 ContestString_JamWell[] = _("Es versucht, die besseren\nPKMN zu beeindrucken.{PAUSE 60}");
|
||||
const u8 ContestString_HustleStandout[] = _("{STR_VAR_1} an der Spitze\nengagiert sich noch mehr.{PAUSE 60}");
|
||||
const u8 ContestString_WorkHardUnnoticed[] = _("Das bisher unauffällige\n{STR_VAR_1} gibt alles.");
|
||||
const u8 ContestString_WorkBefore[] = _("Es strengt sich genauso\nan wie die PKMN vor ihm.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotWell[] = _("Ausdruck von {STR_VAR_1}:\nKam nicht gut an.{PAUSE 60}");
|
||||
const u8 ContestString_WorkPreceding[] = _("Es strengt sich an wie die\nvorangegangenen PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotWell2[] = _("Ausdruck von {STR_VAR_1}:\nVerlief nicht so gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotShownWell[] = _("Ausdruck v. {STR_VAR_1}: \nWurde gestört.{PAUSE 60}");
|
||||
const u8 ContestString_AppealSlightlyWell[] = _("Ausdruck von {STR_VAR_1}:\nVerlief ganz gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealPrettyWell[] = _("Ausdruck von {STR_VAR_1}:\nKam ganz gut an.{PAUSE 60}");
|
||||
const u8 ContestString_AppealExcellently[] = _("{STR_VAR_1} führte seinen\nAusdruck exzellent vor.{PAUSE 60}");
|
||||
const u8 ContestString_AppealDud[] = _("Ausdruck von {STR_VAR_1}:\nEr war absolut mies.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotVeryWell[] = _("Ausdruck von {STR_VAR_1}:\nEr war nicht so gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealSlightlyWell2[] = _("Ausdruck von {STR_VAR_1}:\nEr war nicht schlecht.{PAUSE 60}");
|
||||
const u8 ContestString_AppealPrettyWell2[] = _("Ausdruck von {STR_VAR_1}:\nEr war recht gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealVeryWell[] = _("Ausdruck von {STR_VAR_1}:\nEr war sehr gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealExcellently2[] = _("Ausdruck von {STR_VAR_1}:\nEr war exzellent.{PAUSE 60}");
|
||||
const u8 ContestString_SameTypeGood[] = _("Der gleiche Typ wie das\nvorhergehende PKMN - gut!{PAUSE 60}");
|
||||
const u8 ContestString_DiffTypeGood[] = _("Nicht der gleiche Typ wie\ndas vorherige PKMN - gut!{PAUSE 60}");
|
||||
const u8 ContestString_StoodOutAsMuch[] = _("Es ist viel besser als die\nvorhergehenden PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_NotAsWell[] = _("Es war nicht so gut wie\ndas PKMN vor ihm.{PAUSE 60}");
|
||||
const u8 ContestString_ConditionRose[] = _("Die Kondition von\n{STR_VAR_1} stieg.{PAUSE 60}");
|
||||
const u8 ContestString_HotStatus[] = _("Status von {STR_VAR_1}:\nBewirkt guten Ausdruck!{PAUSE 60}");
|
||||
const u8 ContestString_MoveUpLine[] = _("Es steigt in der Reihen-\nfolge auf.{PAUSE 60}");
|
||||
const u8 ContestString_MoveBackLine[] = _("Es fällt in der Reihen-\nfolge zurück.{PAUSE 60}");
|
||||
const u8 ContestString_ScrambleOrder[] = _("Es bringt die Reihenfolge\ndurcheinander.{PAUSE 60}");
|
||||
};
|
||||
|
||||
const u8 ContestString_JudgeExpectantly2[] = _("Der JUROR betrachtet\n{STR_VAR_1} interessiert.{PAUSE 60}");
|
||||
const u8 ContestString_MoreConscious[] = _("Es wird sich der anderen\nPKMN mehr bewusst.{PAUSE 60}");
|
||||
const u8 ContestString_NoAppeal[] = _("{STR_VAR_1} kann danach\nkeinen Ausdruck zeigen.{PAUSE 60}");
|
||||
const u8 ContestString_SettleDown[] = _("Es kommt ein wenig\nzur Ruhe.{PAUSE 60}");
|
||||
const u8 ContestString_ObliviousToOthers[] = _("Die anderen PKMN nehmen\nes überhaupt nicht wahr.{PAUSE 60}");
|
||||
const u8 ContestString_LessAware[] = _("Es ist sich der anderen\nPKMN kaum bewusst.{PAUSE 60}");
|
||||
const u8 ContestString_StoppedCaring[] = _("Es kümmert sich nicht\nmehr viel um andere PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_StartleAttempt[] = _("Es versucht, die anderen\nPKMN zu erschrecken.{PAUSE 60}");
|
||||
const u8 ContestString_DazzleAttempt[] = _("Es versucht, die anderen\nPKMN zu blenden.{PAUSE 60}");
|
||||
const u8 ContestString_JudgeLookAway2[] = _("Der JUROR schaut\n{STR_VAR_1} nicht mehr an.{PAUSE 60}");
|
||||
const u8 ContestString_UnnerveAttempt[] = _("Es versucht, die folgenden\nPKMN zu entnerven.{PAUSE 60}");
|
||||
const u8 ContestString_Nervous[] = _("{STR_VAR_1} wird\nnervös.{PAUSE 60}");
|
||||
const u8 ContestString_UnnerveWaiting[] = _("Dieser Ausdruck soll die\nanderen PKMN entnerven.{PAUSE 60}");
|
||||
const u8 ContestString_TauntWell[] = _("Es verhöhnt die\nbesseren PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_RegainedForm[] = _("{STR_VAR_1} findet zu\nseiner Form zurück.{PAUSE 60}");
|
||||
const u8 ContestString_JamWell[] = _("Es versucht, die besseren\nPKMN zu beeindrucken.{PAUSE 60}");
|
||||
const u8 ContestString_HustleStandout[] = _("{STR_VAR_1} an der Spitze\nengagiert sich noch mehr.{PAUSE 60}");
|
||||
const u8 ContestString_WorkHardUnnoticed[] = _("Das bisher unauffällige\n{STR_VAR_1} gibt alles.");
|
||||
const u8 ContestString_WorkBefore[] = _("Es strengt sich genauso\nan wie die PKMN vor ihm.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotWell[] = _("Ausdruck von {STR_VAR_1}:\nKam nicht gut an.{PAUSE 60}");
|
||||
const u8 ContestString_WorkPreceding[] = _("Es strengt sich an wie die\nvorangegangenen PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotWell2[] = _("Ausdruck von {STR_VAR_1}:\nVerlief nicht so gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotShownWell[] = _("Ausdruck v. {STR_VAR_1}: \nWurde gestört.{PAUSE 60}");
|
||||
const u8 ContestString_AppealSlightlyWell[] = _("Ausdruck von {STR_VAR_1}:\nVerlief ganz gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealPrettyWell[] = _("Ausdruck von {STR_VAR_1}:\nKam ganz gut an.{PAUSE 60}");
|
||||
const u8 ContestString_AppealExcellently[] = _("{STR_VAR_1} führte seinen\nAusdruck exzellent vor.{PAUSE 60}");
|
||||
const u8 ContestString_AppealDud[] = _("Ausdruck von {STR_VAR_1}:\nEr war absolut mies.{PAUSE 60}");
|
||||
const u8 ContestString_AppealNotVeryWell[] = _("Ausdruck von {STR_VAR_1}:\nEr war nicht so gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealSlightlyWell2[] = _("Ausdruck von {STR_VAR_1}:\nEr war nicht schlecht.{PAUSE 60}");
|
||||
const u8 ContestString_AppealPrettyWell2[] = _("Ausdruck von {STR_VAR_1}:\nEr war recht gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealVeryWell[] = _("Ausdruck von {STR_VAR_1}:\nEr war sehr gut.{PAUSE 60}");
|
||||
const u8 ContestString_AppealExcellently2[] = _("Ausdruck von {STR_VAR_1}:\nEr war exzellent.{PAUSE 60}");
|
||||
const u8 ContestString_SameTypeGood[] = _("Der gleiche Typ wie das\nvorhergehende PKMN - gut!{PAUSE 60}");
|
||||
const u8 ContestString_DiffTypeGood[] = _("Nicht der gleiche Typ wie\ndas vorherige PKMN - gut!{PAUSE 60}");
|
||||
const u8 ContestString_StoodOutAsMuch[] = _("Es ist viel besser als die\nvorhergehenden PKMN.{PAUSE 60}");
|
||||
const u8 ContestString_NotAsWell[] = _("Es war nicht so gut wie\ndas PKMN vor ihm.{PAUSE 60}");
|
||||
const u8 ContestString_ConditionRose[] = _("Die Kondition von\n{STR_VAR_1} stieg.{PAUSE 60}");
|
||||
const u8 ContestString_HotStatus[] = _("Status von {STR_VAR_1}:\nBewirkt guten Ausdruck!{PAUSE 60}");
|
||||
const u8 ContestString_MoveUpLine[] = _("Es steigt in der Reihen-\nfolge auf.{PAUSE 60}");
|
||||
const u8 ContestString_MoveBackLine[] = _("Es fällt in der Reihen-\nfolge zurück.{PAUSE 60}");
|
||||
const u8 ContestString_ScrambleOrder[] = _("Es bringt die Reihenfolge\ndurcheinander.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_WentOverWell[] = _("Die Combo der Ausdrücke\nkam gut an.{PAUSE 60}");
|
||||
const u8 ContestString_JudgeExpectantly2[] = _("Der JUROR betrachtet\n{STR_VAR_1} interessiert.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_WentOverVeryWell[] = _("Die Combo der Ausdrücke\nkam sehr gut an.{PAUSE 60}");
|
||||
const u8 ContestString_WentOverWell[] = _("Die Combo der Ausdrücke\nkam gut an.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_AppealComboExcellently[] = _("Die Combo der Ausdrücke\nkam exzellent an.{PAUSE 60}");
|
||||
const u8 ContestString_AvertGaze[] = _("{STR_VAR_1} gelingt es,\nden Blick abzuwenden.{PAUSE 60}");
|
||||
const u8 ContestString_AvoidSeeing[] = _("{STR_VAR_1} wandte den\nBlick erfolgreich ab.{PAUSE 60}");
|
||||
const u8 ContestString_NotFazed[] = _("{STR_VAR_1} lässt sich\ndavon nicht ablenken.{PAUSE 60}");
|
||||
const u8 ContestString_LittleDistracted[] = _("{STR_VAR_1} wurde etwas\nunruhig.{PAUSE 60}");
|
||||
const u8 ContestString_AttemptStartle[] = _("Es versucht, die anderen\nPKMN zu verschrecken.{PAUSE 60}");
|
||||
const u8 ContestString_LookedDown[] = _("{STR_VAR_1} blickt\nirritiert zu Boden.{PAUSE 60}");
|
||||
const u8 ContestString_TurnedBack[] = _("{STR_VAR_1} dreht sich\nirritiert um.{PAUSE 60}");
|
||||
const u8 ContestString_UtterCry[] = _("{STR_VAR_1} kann einen \nLaut nicht unterdrücken.{PAUSE 60}");
|
||||
const u8 ContestString_LeaptUp[] = _("{STR_VAR_1} kann nicht\nanders und springt auf.{PAUSE 60}");
|
||||
const u8 ContestString_TrippedOver[] = _("{STR_VAR_1} ist so irri-\ntiert, dass es stolpert.{PAUSE 60}");
|
||||
const u8 ContestString_WentOverVeryWell[] = _("Die Combo der Ausdrücke\nkam sehr gut an.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_TooNervous[] = _("{STR_VAR_1} ist zu nervös,\num etwas vorzuführen.{PAUSE 60}");
|
||||
const u8 ContestString_MessedUp2[] = _("Es hatte keinen Erfolg.{PAUSE 60}");
|
||||
const u8 ContestString_FailedTargetNervous[] = _("Es konnte keine\nNervosität erzeugen.{PAUSE 60}");
|
||||
const u8 ContestString_FailedAnyoneNervous[] = _("Aber es konnte niemanden\nnervös machen.{PAUSE 60}");
|
||||
const u8 ContestString_Ignored[] = _("Es wurde ignoriert...{PAUSE 60}");
|
||||
const u8 ContestString_NoConditionImprove[] = _("Es konnte seinen Aus-\ndruck nicht verstärken...{PAUSE 60}");
|
||||
const u8 ContestString_BadConditionWeakAppeal[] = _("Schwacher Ausdruck we-\ngen schlechter Konditon.{PAUSE 60}");
|
||||
const u8 ContestString_Unaffected[] = _("{STR_VAR_1} blieb\nunbeeindruckt.{PAUSE 60}");
|
||||
const u8 ContestString_AppealComboExcellently[] = _("Die Combo der Ausdrücke\nkam exzellent an.{PAUSE 60}");
|
||||
const u8 ContestString_AvertGaze[] = _("{STR_VAR_1} gelingt es,\nden Blick abzuwenden.{PAUSE 60}");
|
||||
const u8 ContestString_AvoidSeeing[] = _("{STR_VAR_1} wandte den\nBlick erfolgreich ab.{PAUSE 60}");
|
||||
const u8 ContestString_NotFazed[] = _("{STR_VAR_1} lässt sich\ndavon nicht ablenken.{PAUSE 60}");
|
||||
const u8 ContestString_LittleDistracted[] = _("{STR_VAR_1} wurde etwas\nunruhig.{PAUSE 60}");
|
||||
const u8 ContestString_AttemptStartle[] = _("Es versucht, die anderen\nPKMN zu verschrecken.{PAUSE 60}");
|
||||
const u8 ContestString_LookedDown[] = _("{STR_VAR_1} blickt\nirritiert zu Boden.{PAUSE 60}");
|
||||
const u8 ContestString_TurnedBack[] = _("{STR_VAR_1} dreht sich\nirritiert um.{PAUSE 60}");
|
||||
const u8 ContestString_UtterCry[] = _("{STR_VAR_1} kann einen \nLaut nicht unterdrücken.{PAUSE 60}");
|
||||
const u8 ContestString_LeaptUp[] = _("{STR_VAR_1} kann nicht\nanders und springt auf.{PAUSE 60}");
|
||||
const u8 ContestString_TrippedOver[] = _("{STR_VAR_1} ist so irri-\ntiert, dass es stolpert.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_DissapointedRepeat[] = _("{STR_VAR_1} enttäuscht\ndurch Wiederholung.{PAUSE 60}");
|
||||
const u8 ContestString_TooNervous[] = _("{STR_VAR_1} ist zu nervös,\num etwas vorzuführen.{PAUSE 60}");
|
||||
const u8 ContestString_MessedUp2[] = _("Es hatte keinen Erfolg.{PAUSE 60}");
|
||||
const u8 ContestString_FailedTargetNervous[] = _("Es konnte keine\nNervosität erzeugen.{PAUSE 60}");
|
||||
const u8 ContestString_FailedAnyoneNervous[] = _("Aber es konnte niemanden\nnervös machen.{PAUSE 60}");
|
||||
const u8 ContestString_Ignored[] = _("Es wurde ignoriert...{PAUSE 60}");
|
||||
const u8 ContestString_NoConditionImprove[] = _("Es konnte seinen Aus-\ndruck nicht verstärken...{PAUSE 60}");
|
||||
const u8 ContestString_BadConditionWeakAppeal[] = _("Schwacher Ausdruck we-\ngen schlechter Konditon.{PAUSE 60}");
|
||||
const u8 ContestString_Unaffected[] = _("{STR_VAR_1} blieb\nunbeeindruckt.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_WentOverGreat[] = _("Die {STR_VAR_3} von\n{STR_VAR_1} war sehr gut.{PAUSE 60}");
|
||||
const u8 ContestString_DissapointedRepeat[] = _("{STR_VAR_1} enttäuscht\ndurch Wiederholung.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_DidntGoWell[] = _("Die {STR_VAR_3} von\n{STR_VAR_1} war nicht gut.{PAUSE 60}");
|
||||
const u8 ContestString_WentOverGreat[] = _("Die {STR_VAR_3} von\n{STR_VAR_1} war sehr gut.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_GotCrowdGoing[] = _("{STR_VAR_1} begeistert\nPublikum mit {STR_VAR_3}.{PAUSE 60}");
|
||||
const u8 ContestString_DidntGoWell[] = _("Die {STR_VAR_3} von\n{STR_VAR_1} war nicht gut.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_CantAppealNextTurn[] = _("{STR_VAR_1} setzt in der \nfolgenden Runde aus.{PAUSE 60}");
|
||||
const u8 ContestString_AttractedAttention[] = _("Die Aufmerksamkeit des\nPublikums liegt auf ihm.{PAUSE 60}");
|
||||
const u8 ContestString_GotCrowdGoing[] = _("{STR_VAR_1} begeistert\nPublikum mit {STR_VAR_3}.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_CrowdWatches[] = _("Das Publikum beobachtet\nweiterhin {STR_VAR_3}.{PAUSE 60}");
|
||||
const u8 ContestString_CantAppealNextTurn[] = _("{STR_VAR_1} setzt in der \nfolgenden Runde aus.{PAUSE 60}");
|
||||
const u8 ContestString_AttractedAttention[] = _("Die Aufmerksamkeit des\nPublikums liegt auf ihm.{PAUSE 60}");
|
||||
|
||||
const u8 ContestString_Ignored2[] = _("{STR_VAR_2} von\n{STR_VAR_1} ist ignoriert.{PAUSE 60}");
|
||||
const u8 ContestString_CrowdWatches[] = _("Das Publikum beobachtet\nweiterhin {STR_VAR_3}.{PAUSE 60}");
|
||||
|
||||
const u8 *const gUnknown_083CC188[] = {
|
||||
ContestString_MoreConscious,
|
||||
ContestString_NoAppeal,
|
||||
ContestString_SettleDown,
|
||||
ContestString_ObliviousToOthers,
|
||||
ContestString_LessAware,
|
||||
ContestString_StoppedCaring,
|
||||
ContestString_StartleAttempt,
|
||||
ContestString_DazzleAttempt,
|
||||
ContestString_JudgeLookAway2,
|
||||
ContestString_UnnerveAttempt,
|
||||
ContestString_Nervous,
|
||||
ContestString_UnnerveWaiting,
|
||||
ContestString_TauntWell,
|
||||
ContestString_RegainedForm,
|
||||
ContestString_JamWell,
|
||||
ContestString_HustleStandout,
|
||||
ContestString_WorkHardUnnoticed,
|
||||
ContestString_WorkBefore,
|
||||
ContestString_AppealNotWell,
|
||||
ContestString_WorkPreceding,
|
||||
ContestString_AppealNotWell2,
|
||||
ContestString_AppealNotShownWell,
|
||||
ContestString_AppealSlightlyWell,
|
||||
ContestString_AppealPrettyWell,
|
||||
ContestString_AppealExcellently,
|
||||
ContestString_AppealDud,
|
||||
ContestString_AppealNotVeryWell,
|
||||
ContestString_AppealSlightlyWell2,
|
||||
ContestString_AppealPrettyWell2,
|
||||
ContestString_AppealVeryWell,
|
||||
ContestString_AppealExcellently2,
|
||||
ContestString_SameTypeGood,
|
||||
ContestString_DiffTypeGood,
|
||||
ContestString_StoodOutAsMuch,
|
||||
ContestString_NotAsWell,
|
||||
ContestString_ConditionRose,
|
||||
ContestString_HotStatus,
|
||||
ContestString_MoveUpLine,
|
||||
ContestString_MoveBackLine,
|
||||
ContestString_ScrambleOrder,
|
||||
ContestString_JudgeExpectantly2,
|
||||
ContestString_WentOverWell,
|
||||
ContestString_WentOverVeryWell,
|
||||
ContestString_AppealComboExcellently,
|
||||
ContestString_AvertGaze,
|
||||
ContestString_AvoidSeeing,
|
||||
ContestString_NotFazed,
|
||||
ContestString_LittleDistracted,
|
||||
ContestString_AttemptStartle,
|
||||
ContestString_LookedDown,
|
||||
ContestString_TurnedBack,
|
||||
ContestString_UtterCry,
|
||||
ContestString_LeaptUp,
|
||||
ContestString_TrippedOver,
|
||||
ContestString_MessedUp2,
|
||||
ContestString_FailedTargetNervous,
|
||||
ContestString_FailedAnyoneNervous,
|
||||
ContestString_Ignored,
|
||||
ContestString_NoConditionImprove,
|
||||
ContestString_BadConditionWeakAppeal,
|
||||
ContestString_Unaffected,
|
||||
ContestString_AttractedAttention,
|
||||
};
|
||||
const u8 ContestString_Ignored2[] = _("{STR_VAR_2} von\n{STR_VAR_1} ist ignoriert.{PAUSE 60}");
|
||||
|
||||
const u8 gText_Contest_Shyness[] = _("Scheu");
|
||||
const u8 *const gUnknown_083CC188[] = {
|
||||
ContestString_MoreConscious,
|
||||
ContestString_NoAppeal,
|
||||
ContestString_SettleDown,
|
||||
ContestString_ObliviousToOthers,
|
||||
ContestString_LessAware,
|
||||
ContestString_StoppedCaring,
|
||||
ContestString_StartleAttempt,
|
||||
ContestString_DazzleAttempt,
|
||||
ContestString_JudgeLookAway2,
|
||||
ContestString_UnnerveAttempt,
|
||||
ContestString_Nervous,
|
||||
ContestString_UnnerveWaiting,
|
||||
ContestString_TauntWell,
|
||||
ContestString_RegainedForm,
|
||||
ContestString_JamWell,
|
||||
ContestString_HustleStandout,
|
||||
ContestString_WorkHardUnnoticed,
|
||||
ContestString_WorkBefore,
|
||||
ContestString_AppealNotWell,
|
||||
ContestString_WorkPreceding,
|
||||
ContestString_AppealNotWell2,
|
||||
ContestString_AppealNotShownWell,
|
||||
ContestString_AppealSlightlyWell,
|
||||
ContestString_AppealPrettyWell,
|
||||
ContestString_AppealExcellently,
|
||||
ContestString_AppealDud,
|
||||
ContestString_AppealNotVeryWell,
|
||||
ContestString_AppealSlightlyWell2,
|
||||
ContestString_AppealPrettyWell2,
|
||||
ContestString_AppealVeryWell,
|
||||
ContestString_AppealExcellently2,
|
||||
ContestString_SameTypeGood,
|
||||
ContestString_DiffTypeGood,
|
||||
ContestString_StoodOutAsMuch,
|
||||
ContestString_NotAsWell,
|
||||
ContestString_ConditionRose,
|
||||
ContestString_HotStatus,
|
||||
ContestString_MoveUpLine,
|
||||
ContestString_MoveBackLine,
|
||||
ContestString_ScrambleOrder,
|
||||
ContestString_JudgeExpectantly2,
|
||||
ContestString_WentOverWell,
|
||||
ContestString_WentOverVeryWell,
|
||||
ContestString_AppealComboExcellently,
|
||||
ContestString_AvertGaze,
|
||||
ContestString_AvoidSeeing,
|
||||
ContestString_NotFazed,
|
||||
ContestString_LittleDistracted,
|
||||
ContestString_AttemptStartle,
|
||||
ContestString_LookedDown,
|
||||
ContestString_TurnedBack,
|
||||
ContestString_UtterCry,
|
||||
ContestString_LeaptUp,
|
||||
ContestString_TrippedOver,
|
||||
ContestString_MessedUp2,
|
||||
ContestString_FailedTargetNervous,
|
||||
ContestString_FailedAnyoneNervous,
|
||||
ContestString_Ignored,
|
||||
ContestString_NoConditionImprove,
|
||||
ContestString_BadConditionWeakAppeal,
|
||||
ContestString_Unaffected,
|
||||
ContestString_AttractedAttention,
|
||||
};
|
||||
|
||||
const u8 gText_Contest_Anxiety[] = _("Besorgnis");
|
||||
const u8 gText_Contest_Shyness[] = _("Scheu");
|
||||
|
||||
const u8 gText_Contest_Laziness[] = _("Faulheit");
|
||||
const u8 gText_Contest_Anxiety[] = _("Besorgnis");
|
||||
|
||||
const u8 gText_Contest_Hesitancy[] = _("Zögern");
|
||||
const u8 gText_Contest_Laziness[] = _("Faulheit");
|
||||
|
||||
const u8 gText_Contest_Fear[] = _("Furcht");
|
||||
const u8 gText_Contest_Hesitancy[] = _("Zögern");
|
||||
|
||||
const u8 ContestString_Coolness[] = _("Coolness");
|
||||
const u8 ContestString_Beauty2[] = _("Schönheit");
|
||||
const u8 ContestString_Cuteness[] = _("Anmut");
|
||||
const u8 ContestString_Smartness[] = _("Klugheit");
|
||||
const u8 ContestString_Toughness[] = _("Stärke");
|
||||
const u8 gText_Contest_Fear[] = _("Furcht");
|
||||
|
||||
const u8 *const gContestCategoryStrings[] = {
|
||||
ContestString_Coolness,
|
||||
ContestString_Beauty2,
|
||||
ContestString_Cuteness,
|
||||
ContestString_Smartness,
|
||||
ContestString_Toughness,
|
||||
};
|
||||
const u8 ContestString_Coolness[] = _("Coolness");
|
||||
const u8 ContestString_Beauty2[] = _("Schönheit");
|
||||
const u8 ContestString_Cuteness[] = _("Anmut");
|
||||
const u8 ContestString_Smartness[] = _("Klugheit");
|
||||
const u8 ContestString_Toughness[] = _("Stärke");
|
||||
|
||||
const u8 gUnknown_083CC2EC[] = _("SPANNUNG:");
|
||||
const u8 *const gContestCategoryStrings[] = {
|
||||
ContestString_Coolness,
|
||||
ContestString_Beauty2,
|
||||
ContestString_Cuteness,
|
||||
ContestString_Smartness,
|
||||
ContestString_Toughness,
|
||||
};
|
||||
|
||||
const u8 ContestString_CoolMove[] = _("COOLE Att.");
|
||||
const u8 gUnknown_083CC2EC[] = _("SPANNUNG:");
|
||||
|
||||
const u8 ContestString_BeautyMove[] = _("SCHÖNE Att.");
|
||||
const u8 ContestString_CoolMove[] = _("COOLE Att.");
|
||||
|
||||
const u8 ContestString_CuteMove[] = _("ANMUT-Att.");
|
||||
const u8 ContestString_BeautyMove[] = _("SCHÖNE Att.");
|
||||
|
||||
const u8 ContestString_SmartMove[] = _("KLUGE Att.");
|
||||
const u8 ContestString_CuteMove[] = _("ANMUT-Att.");
|
||||
|
||||
const u8 ContestString_ToughMove[] = _("STARKE Att.");
|
||||
const u8 ContestString_SmartMove[] = _("KLUGE Att.");
|
||||
|
||||
const u8 ContestString_UnknownMoveType[] = _("???");
|
||||
const u8 ContestString_ToughMove[] = _("STARKE Att.");
|
||||
|
||||
const u8 *const sInvalidContestMoveNames[] = {
|
||||
ContestString_CoolMove,
|
||||
ContestString_BeautyMove,
|
||||
ContestString_CuteMove,
|
||||
ContestString_SmartMove,
|
||||
ContestString_ToughMove,
|
||||
ContestString_UnknownMoveType,
|
||||
};
|
||||
const u8 ContestString_UnknownMoveType[] = _("???");
|
||||
|
||||
const u8 *const sInvalidContestMoveNames[] = {
|
||||
ContestString_CoolMove,
|
||||
ContestString_BeautyMove,
|
||||
ContestString_CuteMove,
|
||||
ContestString_SmartMove,
|
||||
ContestString_ToughMove,
|
||||
ContestString_UnknownMoveType,
|
||||
};
|
||||
|
||||
// unused?
|
||||
const u8 ContestString_Rank[] = _("KLASSE");
|
||||
const u8 ContestString_Rank[] = _("KLASSE");
|
||||
|
||||
const u8 ContestString_HighlightTransparent_ColorMagenta[] = _("{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} ");
|
||||
const u8 ContestString_HighlightTransparent_ColorMagenta[] = _("{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} ");
|
||||
|
||||
const u8 gUnknownText_LinkStandbyAndWinner[] = _("Verbindung...");
|
||||
const u8 gUnknownText_ColorWhite2[] = _("{COLOR WHITE2}");
|
||||
const u8 gUnknownText_LinkWinner[] = _("Der Sieger ist {STR_VAR_2} von\n{STR_VAR_1}! Herzlichen Glückwunsch!!");
|
||||
const u8 gUnknownText_MissedTurn[] = _("Verpasste Chance");
|
||||
|
||||
const u8 gUnknownText_LinkStandbyAndWinner[] = _("Verbindung...");
|
||||
const u8 gUnknownText_ColorWhite2[] = _("{COLOR WHITE2}");
|
||||
const u8 gUnknownText_LinkWinner[] = _("Der Sieger ist {STR_VAR_2} von\n{STR_VAR_1}! Herzlichen Glückwunsch!!");
|
@ -156,7 +156,7 @@ static void CB2_MysteryEventMenu(void)
|
||||
|
||||
if (GetLinkPlayerDataExchangeStatusTimed() == 3)
|
||||
{
|
||||
sub_800832C();
|
||||
SetCloseLinkCallback();
|
||||
Menu_EraseWindowRect(6, 5, 23, 8);
|
||||
GetEventLoadMessage(gStringVar4, 1);
|
||||
MenuPrintMessageDefaultCoords(gStringVar4);
|
||||
|
@ -2406,13 +2406,13 @@ void SwapValues_s16(s16 *a, s16 *b)
|
||||
#ifdef NONMATCHING
|
||||
void sub_806CF04(void)
|
||||
{
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].pos1.x, &gSprites[ewram01000.round1Points].pos1.x);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].pos1.y, &gSprites[ewram01000.round1Points].pos1.y);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].pos2.x, &gSprites[ewram01000.round1Points].pos2.x);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].data[0], &gSprites[ewram01000.round1Points].data[0]);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].pos1.x, &gSprites[ewram01000.unk4].pos1.x);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].pos1.y, &gSprites[ewram01000.unk4].pos1.y);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].pos2.x, &gSprites[ewram01000.unk4].pos2.x);
|
||||
SwapValues_s16(&gSprites[ewram01000.unk3].data[0], &gSprites[ewram01000.unk4].data[0]);
|
||||
|
||||
gSprites[ewram01000.unk3].callback = SpriteCB_sub_806D37C;
|
||||
gSprites[ewram01000.round1Points].callback = SpriteCB_sub_806D37C;
|
||||
gSprites[ewram01000.unk4].callback = SpriteCB_sub_806D37C;
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
|
@ -216,7 +216,7 @@ u8 sub_8119E3C(struct CryRelatedStruct *cry, u8 arg1)
|
||||
switch (gUnknown_03005E98)
|
||||
{
|
||||
case 0:
|
||||
gPokedexCryScreenPtr->unk0014 = cry->totalPoints;
|
||||
gPokedexCryScreenPtr->unk0014 = cry->unk0;
|
||||
gPokedexCryScreenPtr->unk0016 = cry->yPos;
|
||||
gPokedexCryScreenPtr->unk001A = 0;
|
||||
gPokedexCryScreenPtr->unk001B = 0;
|
||||
@ -234,8 +234,8 @@ u8 sub_8119E3C(struct CryRelatedStruct *cry, u8 arg1)
|
||||
gUnknown_03005E98++;
|
||||
break;
|
||||
case 1:
|
||||
r7 = cry->excitementAppealBonus << 11;
|
||||
r6 = (cry->paletteNo << 12) + ((unsigned)(cry->totalPoints << 18) >> 23);
|
||||
r7 = cry->unk2 << 11;
|
||||
r6 = (cry->paletteNo << 12) + ((unsigned)(cry->unk0 << 18) >> 23);
|
||||
for (i = 0; i < 7; i++)
|
||||
{
|
||||
for (j = 0; j < 32; j++)
|
||||
|
Loading…
Reference in New Issue
Block a user