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@ -421,30 +421,30 @@ gBattleAnimSpriteSheet_037:: @ 8D0781C
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.align 2
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.incbin "graphics/unknown/unknown_D07B68.4bpp.lz"
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.align 2
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.incbin "graphics/unknown/unknown_D07B68.gbapal.lz"
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.align 2
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.incbin "graphics/unknown/unknown_D07B68_2.gbapal.lz"
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@ old battle interface data, unused
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.align 2
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.incbin "graphics/unused/obi1.4bpp.lz"
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.align 2
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.incbin "graphics/unused/obi_palpak1.gbapal.lz" @ palettes 1-3
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.align 2
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.incbin "graphics/unused/old_pal4.gbapal.lz" @ 4 is by itself
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.align 2
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.incbin "graphics/unused/obi_palpak3.gbapal.lz" @ palettes 5-7
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.align 2
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.incbin "graphics/unused/obi2.4bpp.lz"
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.align 2
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.incbin "graphics/unused/old_battle_interface_tilemap.bin.lz"
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@ -550,7 +550,7 @@ gBattleAnimSpriteSheet_052:: @ 8D0A6D8
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.align 2
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.incbin "graphics/unused/line_sketch.4bpp.lz" @ unused
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.align 2
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.incbin "graphics/unused/line_sketch.gbapal.lz"
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@ -961,16 +961,16 @@ gBattleAnimSpriteSheet_114:: @ 8D10F78
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.align 2
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gBattleAnimSpritePalette_114:: @ 8D1106C
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.incbin "graphics/battle_anims/sprites/114.gbapal.lz"
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.align 2
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.incbin "graphics/unused/blue_frame.bin.lz" @ P1, P2, P3 and P4 tilemaps?
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.align 2
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.incbin "graphics/unused/redyellowgreen_frame.bin.lz"
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.align 2
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.incbin "graphics/unused/color_frames.4bpp.lz"
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.align 2
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.incbin "graphics/unused/color_frames.gbapal.lz"
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@ -1003,7 +1003,7 @@ gUnknown_08D1212C::
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.align 2
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gUnknown_08D1214C::
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.incbin "graphics/battle_interface/hpbar.gbapal"
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.align 2
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gUnknown_08D1216C:: @ 8D1216C
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.incbin "graphics/battle_interface/hpbar.4bpp"
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@ -1020,7 +1020,7 @@ gUnknown_08D1216C:: @ 8D1216C
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.align 2
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Tiles_D129AC:: @ 8D129AC
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.incbin "graphics/battle_interface/ball_display.4bpp"
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@ extra stuff
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.incbin "graphics/battle_interface/ball_display_unused_extra.4bpp"
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.incbin "graphics/battle_interface/status2.4bpp" @ these three duplicate sets of graphics are for the opponent pokemon and are also for use in double battles. they use dynamic palettes so coloring them is an extreme headache and wont be done for now.
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