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Use standard naming convention for pc_screen_effect.h guard
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@ -1,5 +1,5 @@
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#ifndef POKERUBY_PC_SCREEN_EFFECT_H
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#define POKERUBY_PC_SCREEN_EFFECT_H
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#ifndef GUARD_PC_SCREEN_EFFECT_H
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#define GUARD_PC_SCREEN_EFFECT_H
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struct PCScreenEffectStruct
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{
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@ -18,4 +18,4 @@ bool8 sub_80C5DCC(void);
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void sub_80C5E38(struct PCScreenEffectStruct *unkStruct);
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bool8 sub_80C5F98(void);
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#endif //POKERUBY_PC_SCREEN_EFFECT_H
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#endif //GUARD_PC_SCREEN_EFFECT_H
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