Merge pull request #636 from huderlem/assets

Map organization
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Marcus Huderle 2018-06-20 19:54:16 -05:00 committed by GitHub
commit 7b7f4bb7d6
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2783 changed files with 8519 additions and 8545 deletions

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.travis/calcrom/calcrom.pl Executable file → Normal file
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.travis/calcrom/webhook.sh Executable file → Normal file
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asmdiff.sh Executable file → Normal file
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asmdiff_de.sh Executable file → Normal file
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asmdiff_de_debug.sh Executable file → Normal file
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build_tools.sh Executable file → Normal file
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build_tools_mac.sh Executable file → Normal file
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@ -523,124 +523,124 @@ SE_TB_START = 72 00
SE_TB_KON = 73 00
SE_TB_KARA = 74 00
SE_BIDORO = 75 00
BGM_STOP = 5D 01
BGM_TETSUJI = 5E 01
BGM_FIELD13 = 5F 01
BGM_KACHI22 = 60 01
BGM_KACHI2 = 61 01
BGM_KACHI3 = 62 01
BGM_KACHI5 = 63 01
BGM_PCC = 64 01
BGM_NIBI = 65 01
BGM_SUIKUN = 66 01
BGM_DOORO1 = 67 01
BGM_DOORO_X1 = 68 01
BGM_DOORO_X3 = 69 01
BGM_MACHI_S2 = 6A 01
BGM_MACHI_S4 = 6B 01
BGM_GIM = 6C 01
BGM_NAMINORI = 6D 01
BGM_DAN01 = 6E 01
BGM_FANFA1 = 6F 01
BGM_ME_ASA = 70 01
BGM_ME_BACHI = 71 01
BGM_FANFA4 = 72 01
BGM_FANFA5 = 73 01
BGM_ME_WAZA = 74 01
BGM_BIJYUTU = 75 01
BGM_DOORO_X4 = 76 01
BGM_FUNE_KAN = 77 01
BGM_ME_SHINKA = 78 01
BGM_SHINKA = 79 01
BGM_ME_WASURE = 7A 01
BGM_SYOUJOEYE = 7B 01
BGM_BOYEYE = 7C 01
BGM_DAN02 = 7D 01
BGM_MACHI_S3 = 7E 01
BGM_ODAMAKI = 7F 01
BGM_B_TOWER = 80 01
BGM_SWIMEYE = 81 01
BGM_DAN03 = 82 01
BGM_ME_KINOMI = 83 01
BGM_ME_TAMA = 84 01
BGM_ME_B_BIG = 85 01
BGM_ME_B_SMALL = 86 01
BGM_ME_ZANNEN = 87 01
BGM_BD_TIME = 88 01
BGM_TEST1 = 89 01
BGM_TEST2 = 8A 01
BGM_TEST3 = 8B 01
BGM_TEST4 = 8C 01
BGM_TEST = 8D 01
BGM_GOMACHI0 = 8E 01
BGM_GOTOWN = 8F 01
BGM_POKECEN = 90 01
BGM_NEXTROAD = 91 01
BGM_GRANROAD = 92 01
BGM_CYCLING = 93 01
BGM_FRIENDLY = 94 01
BGM_MISHIRO = 95 01
BGM_TOZAN = 96 01
BGM_GIRLEYE = 97 01
BGM_MINAMO = 98 01
BGM_ASHROAD = 99 01
BGM_EVENT0 = 9A 01
BGM_DEEPDEEP = 9B 01
BGM_KACHI1 = 9C 01
BGM_TITLE3 = 9D 01
BGM_DEMO1 = 9E 01
BGM_GIRL_SUP = 9F 01
BGM_HAGESHII = A0 01
BGM_KAKKOII = A1 01
BGM_KAZANBAI = A2 01
BGM_AQA_0 = A3 01
BGM_TSURETEK = A4 01
BGM_BOY_SUP = A5 01
BGM_RAINBOW = A6 01
BGM_AYASII = A7 01
BGM_KACHI4 = A8 01
BGM_ROPEWAY = A9 01
BGM_CASINO = AA 01
BGM_HIGHTOWN = AB 01
BGM_SAFARI = AC 01
BGM_C_ROAD = AD 01
BGM_AJITO = AE 01
BGM_M_BOAT = AF 01
BGM_M_DUNGON = B0 01
BGM_FINECITY = B1 01
BGM_MACHUPI = B2 01
BGM_P_SCHOOL = B3 01
BGM_DENDOU = B4 01
BGM_TONEKUSA = B5 01
BGM_MABOROSI = B6 01
BGM_CON_FAN = B7 01
BGM_CONTEST0 = B8 01
BGM_MGM0 = B9 01
BGM_T_BATTLE = BA 01
BGM_OOAME = BB 01
BGM_HIDERI = BC 01
BGM_RUNECITY = BD 01
BGM_CON_K = BE 01
BGM_EIKOU_R = BF 01
BGM_KARAKURI = C0 01
BGM_HUTAGO = C1 01
BGM_SITENNOU = C2 01
BGM_YAMA_EYE = C3 01
BGM_CONLOBBY = C4 01
BGM_INTER_V = C5 01
BGM_DAIGO = C6 01
BGM_THANKFOR = C7 01
BGM_END = C8 01
BGM_BATTLE27 = C9 01
BGM_BATTLE31 = CA 01
BGM_BATTLE20 = CB 01
BGM_BATTLE32 = CC 01
BGM_BATTLE33 = CD 01
BGM_BATTLE36 = CE 01
BGM_BATTLE34 = CF 01
BGM_BATTLE35 = D0 01
BGM_BATTLE38 = D1 01
BGM_BATTLE30 = D2 01
MUS_STOP = 5D 01
MUS_TETSUJI = 5E 01
MUS_FIELD13 = 5F 01
MUS_KACHI22 = 60 01
MUS_KACHI2 = 61 01
MUS_KACHI3 = 62 01
MUS_KACHI5 = 63 01
MUS_PCC = 64 01
MUS_NIBI = 65 01
MUS_SUIKUN = 66 01
MUS_DOORO1 = 67 01
MUS_DOORO_X1 = 68 01
MUS_DOORO_X3 = 69 01
MUS_MACHI_S2 = 6A 01
MUS_MACHI_S4 = 6B 01
MUS_GIM = 6C 01
MUS_NAMINORI = 6D 01
MUS_DAN01 = 6E 01
MUS_FANFA1 = 6F 01
MUS_ME_ASA = 70 01
MUS_ME_BACHI = 71 01
MUS_FANFA4 = 72 01
MUS_FANFA5 = 73 01
MUS_ME_WAZA = 74 01
MUS_BIJYUTU = 75 01
MUS_DOORO_X4 = 76 01
MUS_FUNE_KAN = 77 01
MUS_ME_SHINKA = 78 01
MUS_SHINKA = 79 01
MUS_ME_WASURE = 7A 01
MUS_SYOUJOEYE = 7B 01
MUS_BOYEYE = 7C 01
MUS_DAN02 = 7D 01
MUS_MACHI_S3 = 7E 01
MUS_ODAMAKI = 7F 01
MUS_B_TOWER = 80 01
MUS_SWIMEYE = 81 01
MUS_DAN03 = 82 01
MUS_ME_KINOMI = 83 01
MUS_ME_TAMA = 84 01
MUS_ME_B_BIG = 85 01
MUS_ME_B_SMALL = 86 01
MUS_ME_ZANNEN = 87 01
MUS_BD_TIME = 88 01
MUS_TEST1 = 89 01
MUS_TEST2 = 8A 01
MUS_TEST3 = 8B 01
MUS_TEST4 = 8C 01
MUS_TEST = 8D 01
MUS_GOMACHI0 = 8E 01
MUS_GOTOWN = 8F 01
MUS_POKECEN = 90 01
MUS_NEXTROAD = 91 01
MUS_GRANROAD = 92 01
MUS_CYCLING = 93 01
MUS_FRIENDLY = 94 01
MUS_MISHIRO = 95 01
MUS_TOZAN = 96 01
MUS_GIRLEYE = 97 01
MUS_MINAMO = 98 01
MUS_ASHROAD = 99 01
MUS_EVENT0 = 9A 01
MUS_DEEPDEEP = 9B 01
MUS_KACHI1 = 9C 01
MUS_TITLE3 = 9D 01
MUS_DEMO1 = 9E 01
MUS_GIRL_SUP = 9F 01
MUS_HAGESHII = A0 01
MUS_KAKKOII = A1 01
MUS_KAZANBAI = A2 01
MUS_AQA_0 = A3 01
MUS_TSURETEK = A4 01
MUS_BOY_SUP = A5 01
MUS_RAINBOW = A6 01
MUS_AYASII = A7 01
MUS_KACHI4 = A8 01
MUS_ROPEWAY = A9 01
MUS_CASINO = AA 01
MUS_HIGHTOWN = AB 01
MUS_SAFARI = AC 01
MUS_C_ROAD = AD 01
MUS_AJITO = AE 01
MUS_M_BOAT = AF 01
MUS_M_DUNGON = B0 01
MUS_FINECITY = B1 01
MUS_MACHUPI = B2 01
MUS_P_SCHOOL = B3 01
MUS_DENDOU = B4 01
MUS_TONEKUSA = B5 01
MUS_MABOROSI = B6 01
MUS_CON_FAN = B7 01
MUS_CONTEST0 = B8 01
MUS_MGM0 = B9 01
MUS_T_BATTLE = BA 01
MUS_OOAME = BB 01
MUS_HIDERI = BC 01
MUS_RUNECITY = BD 01
MUS_CON_K = BE 01
MUS_EIKOU_R = BF 01
MUS_KARAKURI = C0 01
MUS_HUTAGO = C1 01
MUS_SITENNOU = C2 01
MUS_YAMA_EYE = C3 01
MUS_CONLOBBY = C4 01
MUS_INTER_V = C5 01
MUS_DAIGO = C6 01
MUS_THANKFOR = C7 01
MUS_END = C8 01
MUS_BATTLE27 = C9 01
MUS_BATTLE31 = CA 01
MUS_BATTLE20 = CB 01
MUS_BATTLE32 = CC 01
MUS_BATTLE33 = CD 01
MUS_BATTLE36 = CE 01
MUS_BATTLE34 = CF 01
MUS_BATTLE35 = D0 01
MUS_BATTLE38 = D1 01
MUS_BATTLE30 = D2 01
'\l' = FA @ scroll up window text
'\p' = FB @ new paragraph

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clean_tools.sh Executable file → Normal file
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compare-ruby.sh Executable file → Normal file
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compare-sapphire.sh Executable file → Normal file
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compare.sh Executable file → Normal file
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@ -5,11 +5,11 @@
.endif
.ifdef SAPPHIRE
.set BGM_EVIL_TEAM, BGM_AQA_0
.set BGM_GOOD_TEAM, BGM_MGM0
.set MUS_EVIL_TEAM, MUS_AQA_0
.set MUS_GOOD_TEAM, MUS_MGM0
.else
.set BGM_EVIL_TEAM, BGM_MGM0
.set BGM_GOOD_TEAM, BGM_AQA_0
.set MUS_EVIL_TEAM, MUS_MGM0
.set MUS_GOOD_TEAM, MUS_AQA_0
.endc
.ifdef SAPPHIRE

1324
data-de/event_scripts.s vendored

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