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commit
7b7f4bb7d6
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.travis/calcrom/calcrom.pl
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.travis/calcrom/calcrom.pl
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.travis/calcrom/webhook.sh
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.travis/calcrom/webhook.sh
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asmdiff.sh
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asmdiff.sh
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asmdiff_de.sh
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asmdiff_de.sh
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asmdiff_de_debug.sh
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asmdiff_de_debug.sh
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build_tools.sh
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build_tools.sh
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build_tools_mac.sh
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build_tools_mac.sh
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236
charmap.txt
236
charmap.txt
@ -523,124 +523,124 @@ SE_TB_START = 72 00
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SE_TB_KON = 73 00
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SE_TB_KARA = 74 00
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SE_BIDORO = 75 00
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BGM_STOP = 5D 01
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BGM_TETSUJI = 5E 01
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BGM_FIELD13 = 5F 01
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BGM_KACHI22 = 60 01
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BGM_KACHI2 = 61 01
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BGM_KACHI3 = 62 01
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BGM_KACHI5 = 63 01
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BGM_PCC = 64 01
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BGM_NIBI = 65 01
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BGM_SUIKUN = 66 01
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BGM_DOORO1 = 67 01
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BGM_DOORO_X1 = 68 01
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BGM_DOORO_X3 = 69 01
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BGM_MACHI_S2 = 6A 01
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BGM_MACHI_S4 = 6B 01
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BGM_GIM = 6C 01
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BGM_NAMINORI = 6D 01
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BGM_DAN01 = 6E 01
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BGM_FANFA1 = 6F 01
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BGM_ME_ASA = 70 01
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BGM_ME_BACHI = 71 01
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BGM_FANFA4 = 72 01
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BGM_FANFA5 = 73 01
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BGM_ME_WAZA = 74 01
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BGM_BIJYUTU = 75 01
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BGM_DOORO_X4 = 76 01
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BGM_FUNE_KAN = 77 01
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BGM_ME_SHINKA = 78 01
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BGM_SHINKA = 79 01
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BGM_ME_WASURE = 7A 01
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BGM_SYOUJOEYE = 7B 01
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BGM_BOYEYE = 7C 01
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BGM_DAN02 = 7D 01
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BGM_MACHI_S3 = 7E 01
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BGM_ODAMAKI = 7F 01
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BGM_B_TOWER = 80 01
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BGM_SWIMEYE = 81 01
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BGM_DAN03 = 82 01
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BGM_ME_KINOMI = 83 01
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BGM_ME_TAMA = 84 01
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BGM_ME_B_BIG = 85 01
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BGM_ME_B_SMALL = 86 01
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BGM_ME_ZANNEN = 87 01
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BGM_BD_TIME = 88 01
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BGM_TEST1 = 89 01
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BGM_TEST2 = 8A 01
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BGM_TEST3 = 8B 01
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BGM_TEST4 = 8C 01
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BGM_TEST = 8D 01
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BGM_GOMACHI0 = 8E 01
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BGM_GOTOWN = 8F 01
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BGM_POKECEN = 90 01
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BGM_NEXTROAD = 91 01
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BGM_GRANROAD = 92 01
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BGM_CYCLING = 93 01
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BGM_FRIENDLY = 94 01
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BGM_MISHIRO = 95 01
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BGM_TOZAN = 96 01
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BGM_GIRLEYE = 97 01
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BGM_MINAMO = 98 01
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BGM_ASHROAD = 99 01
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BGM_EVENT0 = 9A 01
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BGM_DEEPDEEP = 9B 01
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BGM_KACHI1 = 9C 01
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BGM_TITLE3 = 9D 01
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BGM_DEMO1 = 9E 01
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BGM_GIRL_SUP = 9F 01
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BGM_HAGESHII = A0 01
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BGM_KAKKOII = A1 01
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BGM_KAZANBAI = A2 01
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BGM_AQA_0 = A3 01
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BGM_TSURETEK = A4 01
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BGM_BOY_SUP = A5 01
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BGM_RAINBOW = A6 01
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BGM_AYASII = A7 01
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BGM_KACHI4 = A8 01
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BGM_ROPEWAY = A9 01
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BGM_CASINO = AA 01
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BGM_HIGHTOWN = AB 01
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BGM_SAFARI = AC 01
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BGM_C_ROAD = AD 01
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BGM_AJITO = AE 01
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BGM_M_BOAT = AF 01
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BGM_M_DUNGON = B0 01
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BGM_FINECITY = B1 01
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BGM_MACHUPI = B2 01
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BGM_P_SCHOOL = B3 01
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BGM_DENDOU = B4 01
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BGM_TONEKUSA = B5 01
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BGM_MABOROSI = B6 01
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BGM_CON_FAN = B7 01
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BGM_CONTEST0 = B8 01
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BGM_MGM0 = B9 01
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BGM_T_BATTLE = BA 01
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BGM_OOAME = BB 01
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BGM_HIDERI = BC 01
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BGM_RUNECITY = BD 01
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BGM_CON_K = BE 01
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BGM_EIKOU_R = BF 01
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BGM_KARAKURI = C0 01
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BGM_HUTAGO = C1 01
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BGM_SITENNOU = C2 01
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BGM_YAMA_EYE = C3 01
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BGM_CONLOBBY = C4 01
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BGM_INTER_V = C5 01
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BGM_DAIGO = C6 01
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BGM_THANKFOR = C7 01
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BGM_END = C8 01
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BGM_BATTLE27 = C9 01
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BGM_BATTLE31 = CA 01
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BGM_BATTLE20 = CB 01
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BGM_BATTLE32 = CC 01
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BGM_BATTLE33 = CD 01
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BGM_BATTLE36 = CE 01
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BGM_BATTLE34 = CF 01
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BGM_BATTLE35 = D0 01
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BGM_BATTLE38 = D1 01
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BGM_BATTLE30 = D2 01
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MUS_STOP = 5D 01
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MUS_TETSUJI = 5E 01
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MUS_FIELD13 = 5F 01
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MUS_KACHI22 = 60 01
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MUS_KACHI2 = 61 01
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MUS_KACHI3 = 62 01
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MUS_KACHI5 = 63 01
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MUS_PCC = 64 01
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MUS_NIBI = 65 01
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MUS_SUIKUN = 66 01
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MUS_DOORO1 = 67 01
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MUS_DOORO_X1 = 68 01
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MUS_DOORO_X3 = 69 01
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MUS_MACHI_S2 = 6A 01
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MUS_MACHI_S4 = 6B 01
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MUS_GIM = 6C 01
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MUS_NAMINORI = 6D 01
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MUS_DAN01 = 6E 01
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MUS_FANFA1 = 6F 01
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MUS_ME_ASA = 70 01
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MUS_ME_BACHI = 71 01
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MUS_FANFA4 = 72 01
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MUS_FANFA5 = 73 01
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MUS_ME_WAZA = 74 01
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MUS_BIJYUTU = 75 01
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MUS_DOORO_X4 = 76 01
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MUS_FUNE_KAN = 77 01
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MUS_ME_SHINKA = 78 01
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MUS_SHINKA = 79 01
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MUS_ME_WASURE = 7A 01
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MUS_SYOUJOEYE = 7B 01
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MUS_BOYEYE = 7C 01
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MUS_DAN02 = 7D 01
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MUS_MACHI_S3 = 7E 01
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MUS_ODAMAKI = 7F 01
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MUS_B_TOWER = 80 01
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MUS_SWIMEYE = 81 01
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MUS_DAN03 = 82 01
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MUS_ME_KINOMI = 83 01
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MUS_ME_TAMA = 84 01
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MUS_ME_B_BIG = 85 01
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MUS_ME_B_SMALL = 86 01
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MUS_ME_ZANNEN = 87 01
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MUS_BD_TIME = 88 01
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MUS_TEST1 = 89 01
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MUS_TEST2 = 8A 01
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MUS_TEST3 = 8B 01
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MUS_TEST4 = 8C 01
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MUS_TEST = 8D 01
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MUS_GOMACHI0 = 8E 01
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MUS_GOTOWN = 8F 01
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MUS_POKECEN = 90 01
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MUS_NEXTROAD = 91 01
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MUS_GRANROAD = 92 01
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MUS_CYCLING = 93 01
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MUS_FRIENDLY = 94 01
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MUS_MISHIRO = 95 01
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MUS_TOZAN = 96 01
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MUS_GIRLEYE = 97 01
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MUS_MINAMO = 98 01
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MUS_ASHROAD = 99 01
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MUS_EVENT0 = 9A 01
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MUS_DEEPDEEP = 9B 01
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MUS_KACHI1 = 9C 01
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MUS_TITLE3 = 9D 01
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MUS_DEMO1 = 9E 01
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MUS_GIRL_SUP = 9F 01
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MUS_HAGESHII = A0 01
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MUS_KAKKOII = A1 01
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MUS_KAZANBAI = A2 01
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MUS_AQA_0 = A3 01
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MUS_TSURETEK = A4 01
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MUS_BOY_SUP = A5 01
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MUS_RAINBOW = A6 01
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MUS_AYASII = A7 01
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MUS_KACHI4 = A8 01
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MUS_ROPEWAY = A9 01
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MUS_CASINO = AA 01
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MUS_HIGHTOWN = AB 01
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MUS_SAFARI = AC 01
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MUS_C_ROAD = AD 01
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MUS_AJITO = AE 01
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MUS_M_BOAT = AF 01
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MUS_M_DUNGON = B0 01
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MUS_FINECITY = B1 01
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MUS_MACHUPI = B2 01
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MUS_P_SCHOOL = B3 01
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MUS_DENDOU = B4 01
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MUS_TONEKUSA = B5 01
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MUS_MABOROSI = B6 01
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MUS_CON_FAN = B7 01
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MUS_CONTEST0 = B8 01
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MUS_MGM0 = B9 01
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MUS_T_BATTLE = BA 01
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MUS_OOAME = BB 01
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MUS_HIDERI = BC 01
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MUS_RUNECITY = BD 01
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MUS_CON_K = BE 01
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MUS_EIKOU_R = BF 01
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MUS_KARAKURI = C0 01
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MUS_HUTAGO = C1 01
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MUS_SITENNOU = C2 01
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MUS_YAMA_EYE = C3 01
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MUS_CONLOBBY = C4 01
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MUS_INTER_V = C5 01
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MUS_DAIGO = C6 01
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MUS_THANKFOR = C7 01
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MUS_END = C8 01
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MUS_BATTLE27 = C9 01
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MUS_BATTLE31 = CA 01
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MUS_BATTLE20 = CB 01
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MUS_BATTLE32 = CC 01
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MUS_BATTLE33 = CD 01
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MUS_BATTLE36 = CE 01
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MUS_BATTLE34 = CF 01
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MUS_BATTLE35 = D0 01
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MUS_BATTLE38 = D1 01
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MUS_BATTLE30 = D2 01
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'\l' = FA @ scroll up window text
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'\p' = FB @ new paragraph
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0
clean_tools.sh
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clean_tools.sh
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compare-ruby.sh
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compare-ruby.sh
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compare-sapphire.sh
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compare-sapphire.sh
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compare.sh
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compare.sh
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@ -5,11 +5,11 @@
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.endif
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.ifdef SAPPHIRE
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.set BGM_EVIL_TEAM, BGM_AQA_0
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.set BGM_GOOD_TEAM, BGM_MGM0
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.set MUS_EVIL_TEAM, MUS_AQA_0
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.set MUS_GOOD_TEAM, MUS_MGM0
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.else
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.set BGM_EVIL_TEAM, BGM_MGM0
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.set BGM_GOOD_TEAM, BGM_AQA_0
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.set MUS_EVIL_TEAM, MUS_MGM0
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.set MUS_GOOD_TEAM, MUS_AQA_0
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.endc
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.ifdef SAPPHIRE
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1324
data-de/event_scripts.s
vendored
1324
data-de/event_scripts.s
vendored
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