mirror of
https://github.com/pret/pokeruby.git
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Merge pull request #386 from drifloony/field_fadetransition
decompile field_fadetransition
This commit is contained in:
commit
bb0cad7c07
File diff suppressed because it is too large
Load Diff
@ -130,6 +130,8 @@ void PokeballGlowEffect_5(struct Sprite *);
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void PokeballGlowEffect_6(struct Sprite *);
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void PokeballGlowEffect_7(struct Sprite *);
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void sub_8086748(void);
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bool8 sub_80867AC(struct Task *);
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bool8 sub_8086854(struct Task *);
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bool8 sub_8086870(struct Task *);
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@ -138,6 +140,8 @@ bool8 sub_808699C(struct Task *);
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bool8 sub_80869B8(struct Task *);
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bool8 sub_80869F8(struct Task *);
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void sub_8086A2C(u8, u8);
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bool8 sub_8086AA0(struct Task *);
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bool8 sub_8086AC0(struct Task *);
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bool8 sub_8086B30(struct Task *);
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@ -163,6 +167,8 @@ bool8 sub_8087124(struct Task *);
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bool8 dive_2_unknown(struct Task *);
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bool8 dive_3_unknown(struct Task *);
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void sub_80871B8(u8);
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bool8 sub_808722C(struct Task *, struct MapObject *, struct Sprite *);
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bool8 sub_8087264(struct Task *, struct MapObject *, struct Sprite *);
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bool8 sub_8087298(struct Task *, struct MapObject *, struct Sprite *);
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@ -175,6 +181,8 @@ bool8 sub_80874FC(struct Task *, struct MapObject *, struct Sprite *);
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bool8 sub_8087548(struct Task *, struct MapObject *, struct Sprite *);
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bool8 sub_808759C(struct Task *, struct MapObject *, struct Sprite *);
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void sub_8087654(u8);
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bool8 sub_80876C8(struct Task *, struct MapObject *, struct Sprite *);
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bool8 sub_80876F8(struct Task *, struct MapObject *, struct Sprite *);
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bool8 sub_8087774(struct Task *, struct MapObject *, struct Sprite *);
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@ -16,7 +16,7 @@ void sub_8080B60(void);
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void atk17_seteffectuser(void);
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void sub_8080E28(void);
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void sub_8080E44(void);
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int sub_8080E70(void);
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bool32 sub_8080E70(void);
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void sub_8080E88(void);
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void sub_8080E88();
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void sp13E_warp_to_last_warp(void);
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@ -9,5 +9,6 @@ void Task_Truck3(u8 taskId);
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void Task_HandleTruckSequence(u8 taskId);
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void ExecuteTruckSequence(void);
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void EndTruckSequence(u8);
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void sub_80C791C(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H
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@ -99,7 +99,7 @@ void sub_8053F0C(void);
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void sub_8053F84(void);
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void sub_8053FB0(u16);
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// is_warp1_light_level_8_or_9
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// sub_8053FF8
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void sub_8053FF8(void);
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bool8 sub_8054034(void);
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void sub_8054044(void);
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// sub_8054050
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@ -129,8 +129,8 @@ void CB2_NewGame(void);
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void CB2_WhiteOut(void);
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void CB2_LoadMap(void);
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void CB2_LoadMap2(void);
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// sub_8054534
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// sub_8054588
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void sub_8054534(void);
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void sub_8054588(void);
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void c2_80567AC(void);
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void c2_exit_to_overworld_2_switch(void);
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void c2_exit_to_overworld_2_local(void);
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@ -127,7 +127,6 @@ SECTIONS {
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src/field_weather.o(.text);
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asm/field_weather.o(.text);
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src/field_fadetransition.o(.text);
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asm/field_fadetransition.o(.text);
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src/field_screen_effect.o(.text);
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src/battle_setup.o(.text);
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asm/cable_club.o(.text);
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@ -1,26 +1,41 @@
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#include "global.h"
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#include "gba/syscall.h"
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#include "cable_club.h"
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#include "fieldmap.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_fadetransition.h"
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#include "field_map_obj.h"
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#include "field_map_obj_helpers.h"
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#include "field_player_avatar.h"
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#include "field_special_scene.h"
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#include "field_weather.h"
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#include "fldeff_flash.h"
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#include "global.fieldmap.h"
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#include "link.h"
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#include "main.h"
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#include "map_obj_lock.h"
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#include "metatile_behavior.h"
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#include "palette.h"
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#include "rom4.h"
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#include "script.h"
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#include "songs.h"
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#include "sound.h"
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#include "start_menu.h"
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#include "task.h"
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extern u16 gPlttBufferFaded[];
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void sub_8080B9C(u8);
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void task_map_chg_seq_0807E20C(u8);
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void task_map_chg_seq_0807E2CC(u8);
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void task0A_fade_n_map_maybe(u8);
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void sub_808115C(u8);
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void palette_bg_fill_white(void)
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{
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u32 source_color = 0x7fff7fff;
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CpuFastSet(&source_color, gPlttBufferFaded, 0x100 | (1 << 24));
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CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
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}
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void palette_bg_fill_black(void)
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{
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u32 source_color = 0;
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CpuFastSet(&source_color, gPlttBufferFaded, 0x100 | (1 << 24));
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CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
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}
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void pal_fill_for_map_transition(void)
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@ -64,7 +79,7 @@ void sub_8080958(u8 arg)
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void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskID)
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{
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if (sub_8080E70() == 1)
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if (sub_8080E70() == TRUE)
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{
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DestroyTask(taskID);
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EnableBothScriptContexts();
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@ -76,12 +91,536 @@ void sub_8080990(void)
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ScriptContext2_Enable();
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sub_8053E90();
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pal_fill_black();
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CreateTask(&task0A_asap_script_env_2_enable_and_set_ctx_running, 0x0a);
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CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
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}
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void sub_80809B0(void)
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{
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ScriptContext2_Enable();
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pal_fill_black();
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CreateTask(&task0A_asap_script_env_2_enable_and_set_ctx_running, 0x0a);
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CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
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}
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void task_mpl_807DD60(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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task->data[1] = sub_8083664();
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task->data[0]++;
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break;
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case 1:
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if (gTasks[task->data[1]].isActive != TRUE)
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{
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pal_fill_for_map_transition();
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task->data[0]++;
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}
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break;
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case 2:
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if (sub_8080E70() == TRUE)
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{
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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}
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}
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void sub_8080A3C(void)
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{
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ScriptContext2_Enable();
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sub_8053E90();
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palette_bg_fill_black();
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CreateTask(task_mpl_807DD60, 10);
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}
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void sub_8080A5C(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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sub_80084A4();
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task->data[0]++;
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break;
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case 1:
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if (sub_8007ECC())
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{
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pal_fill_for_map_transition();
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task->data[0]++;
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}
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break;
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case 2:
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if (sub_8080E70() == TRUE)
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{
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sub_8007B14();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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}
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}
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void sub_8080AC4(void)
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{
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ScriptContext2_Enable();
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sub_8053E90();
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palette_bg_fill_black();
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CreateTask(sub_8080A5C, 10);
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}
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void sub_8080AE4(void)
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{
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s16 x, y;
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u8 behavior;
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TaskFunc func;
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PlayerGetDestCoords(&x, &y);
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behavior = MapGridGetMetatileBehaviorAt(x, y);
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if (MetatileBehavior_IsDoor(behavior) == TRUE)
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func = sub_8080B9C;
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else if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
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func = task_map_chg_seq_0807E20C;
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else
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func = task_map_chg_seq_0807E2CC;
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CreateTask(func, 10);
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}
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void mapldr_default(void)
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{
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sub_8053E90();
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pal_fill_for_map_transition();
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sub_8080AE4();
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ScriptContext2_Enable();
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}
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void sub_8080B60(void)
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{
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sub_8053E90();
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pal_fill_black();
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sub_8080AE4();
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ScriptContext2_Enable();
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}
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void sub_8080B78(void)
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{
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sub_8053E90();
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pal_fill_for_map_transition();
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PlaySE(SE_TK_WARPOUT);
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CreateTask(task_map_chg_seq_0807E2CC, 10);
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ScriptContext2_Enable();
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}
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void sub_8080B9C(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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switch (task->data[0])
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{
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case 0:
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sub_8080958(0);
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FreezeMapObjects();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->data[0] = 1;
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break;
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case 1:
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if (sub_8080E70())
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{
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u8 mapObjId;
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sub_8080958(1);
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mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
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FieldObjectSetSpecialAnim(&gMapObjects[mapObjId], 8);
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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u8 mapObjId;
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task->data[1] = FieldAnimateDoorClose(*x, *y);
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mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
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FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[mapObjId]);
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task->data[0] = 3;
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}
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break;
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case 3:
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if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
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{
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UnfreezeMapObjects();
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task->data[0] = 4;
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}
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break;
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case 4:
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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void task_map_chg_seq_0807E20C(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 *x = &task->data[2];
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s16 *y = &task->data[3];
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switch (task->data[0])
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{
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case 0:
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sub_8080958(0);
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FreezeMapObjects();
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PlayerGetDestCoords(x, y);
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task->data[0] = 1;
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break;
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case 1:
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if (sub_8080E70())
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{
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u8 mapObjId;
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sub_8080958(1);
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mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
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FieldObjectSetSpecialAnim(&gMapObjects[mapObjId], GetGoSpeed0AnimId(player_get_direction_lower_nybble()));
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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UnfreezeMapObjects();
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task->data[0] = 3;
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}
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break;
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case 3:
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ScriptContext2_Disable();
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DestroyTask(taskId);
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break;
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}
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}
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void task_map_chg_seq_0807E2CC(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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{
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case 0:
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FreezeMapObjects();
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ScriptContext2_Enable();
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gTasks[taskId].data[0]++;
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break;
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case 1:
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if (sub_8080E70())
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{
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UnfreezeMapObjects();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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break;
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}
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}
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void sub_8080DC4(u8 taskId)
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{
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if (sub_8080E70() == TRUE)
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{
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DestroyTask(taskId);
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CreateTask(sub_80712B4, 80);
|
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}
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}
|
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void atk17_seteffectuser(void)
|
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{
|
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pal_fill_black();
|
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CreateStartMenuTask(sub_8080DC4);
|
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ScriptContext2_Enable();
|
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}
|
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|
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void task_mpl_807E3C8(u8 taskId)
|
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{
|
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if (sub_8080E70() == 1)
|
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{
|
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ScriptContext2_Disable();
|
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DestroyTask(taskId);
|
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sub_8064E2C();
|
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}
|
||||
}
|
||||
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void sub_8080E28(void)
|
||||
{
|
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ScriptContext2_Enable();
|
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pal_fill_black();
|
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CreateTask(task_mpl_807E3C8, 10);
|
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}
|
||||
|
||||
void sub_8080E44(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
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sub_8053E90();
|
||||
pal_fill_black();
|
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CreateTask(task_mpl_807E3C8, 10);
|
||||
}
|
||||
|
||||
bool32 sub_8080E64(void)
|
||||
{
|
||||
return gPaletteFade.active;
|
||||
}
|
||||
|
||||
bool32 sub_8080E70(void)
|
||||
{
|
||||
if (sub_807D770() == TRUE)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8080E88(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8053FF8();
|
||||
fade_8080918();
|
||||
PlayRainSoundEffect();
|
||||
PlaySE(SE_KAIDAN);
|
||||
gFieldCallback = mapldr_default;
|
||||
CreateTask(task0A_fade_n_map_maybe, 10);
|
||||
}
|
||||
|
||||
void sp13E_warp_to_last_warp(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8053FF8();
|
||||
fade_8080918();
|
||||
PlayRainSoundEffect();
|
||||
gFieldCallback = mapldr_default;
|
||||
CreateTask(task0A_fade_n_map_maybe, 10);
|
||||
}
|
||||
|
||||
void sub_8080EF0(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
gFieldCallback = mapldr_default;
|
||||
CreateTask(sub_808115C, 10);
|
||||
}
|
||||
|
||||
void sp13F_fall_to_last_warp(void)
|
||||
{
|
||||
sp13E_warp_to_last_warp();
|
||||
gFieldCallback = sub_8086748;
|
||||
}
|
||||
|
||||
void sub_8080F2C(u8 metatileBehavior)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8086A2C(metatileBehavior, 10);
|
||||
}
|
||||
|
||||
void sub_8080F48(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_80871B8(10);
|
||||
}
|
||||
|
||||
void sub_8080F58(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8087654(10);
|
||||
}
|
||||
|
||||
void sub_8080F68(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8053FF8();
|
||||
fade_8080918();
|
||||
PlaySE(SE_TK_WARPIN);
|
||||
CreateTask(task0A_fade_n_map_maybe, 10);
|
||||
gFieldCallback = sub_8080B78;
|
||||
}
|
||||
|
||||
void sub_8080F9C(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
fade_8080918();
|
||||
CreateTask(task0A_fade_n_map_maybe, 10);
|
||||
gFieldCallback = sub_80C791C;
|
||||
}
|
||||
|
||||
void sub_8080FC4(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
ScriptContext2_Enable();
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (!sub_8080E64() && sub_8054034())
|
||||
{
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
warp_in();
|
||||
SetMainCallback2(sub_8054588);
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DoCableClubWarp(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8053FF8();
|
||||
fade_8080918();
|
||||
PlaySE(SE_KAIDAN);
|
||||
CreateTask(sub_8080FC4, 10);
|
||||
}
|
||||
|
||||
void sub_8081050(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
ClearLinkCallback_2();
|
||||
fade_screen(1, 0);
|
||||
sub_8053FF8();
|
||||
PlaySE(SE_KAIDAN);
|
||||
data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (!sub_8080E64() && sub_8054034())
|
||||
{
|
||||
sub_800832C();
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (!gReceivedRemoteLinkPlayers)
|
||||
{
|
||||
warp_in();
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80810DC(void)
|
||||
{
|
||||
CreateTask(sub_8081050, 10);
|
||||
}
|
||||
|
||||
void task0A_fade_n_map_maybe(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
FreezeMapObjects();
|
||||
ScriptContext2_Enable();
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (!sub_8080E64() && sub_8054034())
|
||||
{
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
warp_in();
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_808115C(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
s16 *x = &task->data[2];
|
||||
s16 *y = &task->data[3];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
FreezeMapObjects();
|
||||
PlayerGetDestCoords(x, y);
|
||||
PlaySE(sub_8058790(*x, *y - 1));
|
||||
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
|
||||
task->data[0] = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
||||
{
|
||||
u8 mapObjId;
|
||||
mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
|
||||
FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[mapObjId]);
|
||||
mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
|
||||
FieldObjectSetSpecialAnim(&gMapObjects[mapObjId], 9);
|
||||
task->data[0] = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (walkrun_is_standing_still())
|
||||
{
|
||||
u8 mapObjId;
|
||||
task->data[1] = FieldAnimateDoorClose(*x, *y - 1);
|
||||
mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0);
|
||||
FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[mapObjId]);
|
||||
sub_8080958(0);
|
||||
task->data[0] = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
||||
{
|
||||
task->data[0] = 4;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sub_8053FF8();
|
||||
fade_8080918();
|
||||
PlayRainSoundEffect();
|
||||
task->data[0] = 0;
|
||||
task->func = task0A_fade_n_map_maybe;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80812C8(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
FreezeMapObjects();
|
||||
ScriptContext2_Enable();
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (!sub_8080E64() && sub_8054034())
|
||||
{
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
warp_in();
|
||||
SetMainCallback2(sub_8054534);
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8081334(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
sub_8053FF8();
|
||||
fade_8080918();
|
||||
PlayRainSoundEffect();
|
||||
PlaySE(SE_KAIDAN);
|
||||
gFieldCallback = sub_8080B60;
|
||||
CreateTask(sub_80812C8, 10);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user