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rom5.s -> reshow_battle_screen.s
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parent
3ee2e8ce97
commit
dd00a34213
@ -15879,7 +15879,7 @@ _08023C3E:
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subs r2, 0x1
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lsls r2, 24
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lsrs r2, 24
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ldr r3, _08023C78 @ =sub_807AD58
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ldr r3, _08023C78 @ =ReshowBattleScreenAfterMenu
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ldr r4, _08023C7C @ =word_2024E82
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ldrh r4, [r4]
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str r4, [sp]
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@ -15894,7 +15894,7 @@ _08023C68: .4byte gPaletteFade
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_08023C6C: .4byte gPlayerParty
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_08023C70: .4byte 0x00016018
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_08023C74: .4byte gPlayerPartyCount
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_08023C78: .4byte sub_807AD58
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_08023C78: .4byte ReshowBattleScreenAfterMenu
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_08023C7C: .4byte word_2024E82
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_08023C80: .4byte 0x0001601a
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_08023C84:
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@ -4487,23 +4487,23 @@ nullsub_8: @ 802E410
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thumb_func_start sub_802E414
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sub_802E414: @ 802E414
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push {lr}
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ldr r0, _0802E420 @ =sub_807AD58
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ldr r0, _0802E420 @ =ReshowBattleScreenAfterMenu
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bl SetMainCallback2
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pop {r0}
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bx r0
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.align 2, 0
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_0802E420: .4byte sub_807AD58
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_0802E420: .4byte ReshowBattleScreenAfterMenu
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thumb_func_end sub_802E414
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thumb_func_start sub_802E424
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sub_802E424: @ 802E424
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push {lr}
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ldr r0, _0802E430 @ =sub_807AD58
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ldr r0, _0802E430 @ =ReshowBattleScreenAfterMenu
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bl SetMainCallback2
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pop {r0}
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bx r0
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.align 2, 0
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_0802E430: .4byte sub_807AD58
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_0802E430: .4byte ReshowBattleScreenAfterMenu
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thumb_func_end sub_802E424
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thumb_func_start sub_802E434
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@ -11,8 +11,8 @@ nullsub_14: @ 807AD54
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bx lr
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thumb_func_end nullsub_14
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thumb_func_start sub_807AD58
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sub_807AD58: @ 807AD58
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thumb_func_start ReshowBattleScreenAfterMenu
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ReshowBattleScreenAfterMenu: @ 807AD58
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push {lr}
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ldr r2, _0807AD90 @ =gPaletteFade
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ldrb r0, [r2, 0x8]
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@ -33,7 +33,7 @@ sub_807AD58: @ 807AD58
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ldr r1, _0807ADA0 @ =0x0001fffe
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adds r0, r1
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strb r2, [r0]
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ldr r0, _0807ADA4 @ =sub_807ADA8
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ldr r0, _0807ADA4 @ =CB2_ReshowBattleScreenAfterMenu
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bl SetMainCallback2
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pop {r0}
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bx r0
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@ -43,11 +43,11 @@ _0807AD94: .4byte REG_MOSAIC
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_0807AD98: .4byte 0x02000000
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_0807AD9C: .4byte 0x0001ffff
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_0807ADA0: .4byte 0x0001fffe
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_0807ADA4: .4byte sub_807ADA8
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thumb_func_end sub_807AD58
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_0807ADA4: .4byte CB2_ReshowBattleScreenAfterMenu
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thumb_func_end ReshowBattleScreenAfterMenu
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thumb_func_start sub_807ADA8
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sub_807ADA8: @ 807ADA8
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thumb_func_start CB2_ReshowBattleScreenAfterMenu
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CB2_ReshowBattleScreenAfterMenu: @ 807ADA8
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push {r4-r7,lr}
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sub sp, 0x8
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ldr r0, _0807ADC4 @ =0x02000000
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@ -352,7 +352,7 @@ _0807B05C: .4byte gPaletteFade
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_0807B060: .4byte sub_800F808
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_0807B064: .4byte 0x02000000
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_0807B068: .4byte 0x0001ffff
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thumb_func_end sub_807ADA8
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thumb_func_end CB2_ReshowBattleScreenAfterMenu
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thumb_func_start sub_807B06C
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sub_807B06C: @ 807B06C
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@ -120,7 +120,7 @@ SECTIONS {
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src/battle_anim.o(.text);
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src/rom_8077ABC.o(.text);
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src/task.o(.text);
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asm/rom5.o(.text);
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asm/reshow_battle_screen.o(.text);
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asm/battle_anim_807B69C.o(.text);
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src/title_screen.o(.text);
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src/field_screeneffect.o(.text);
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