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IBE matches
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2445
asm/battle_3.s
2445
asm/battle_3.s
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Load Diff
@ -34,7 +34,9 @@
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#define STATUS_FREEZE 0x20
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#define STATUS_PARALYSIS 0x40
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#define STATUS_TOXIC_POISON 0x80
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#define STATUS_TOXIC_COUNTER 0xF00
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#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
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#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
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#define STATUS2_CONFUSION 0x00000007
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@ -597,9 +599,9 @@ struct SpecialStatus
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u8 flag40 : 1;
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u8 focusBanded : 1;
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u8 field1[3];
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u32 moveturnLostHP;
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u32 moveturnLostHP_physical;
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u32 moveturnLostHP_special;
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s32 moveturnLostHP;
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s32 moveturnLostHP_physical;
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s32 moveturnLostHP_special;
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u8 moveturnPhysicalBank;
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u8 moveturnSpecialBank;
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u8 field12;
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@ -412,6 +412,7 @@ struct BattleMove
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_KINGSROCK_AFFECTED 0x20
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struct PokemonStorage
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{
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4360
src/battle_3.c
4360
src/battle_3.c
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Load Diff
@ -101,7 +101,7 @@ void CancelMultiTurnMoves(u8 bank);
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void b_movescr_stack_push(u8* BS_ptr);
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void b_movescr_stack_push_cursor(void);
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void RecordAbilityBattle(u8 bank, u8 ability);
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void RecordItemBattle(u8 bank, u8 item);
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void RecordItemBattle(u8 bank, u8 holdEffect);
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int IsPokeDisobedient(void);
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static bool8 IsTwoTurnsMove(u16 move);
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static void DestinyBondFlagUpdate(void);
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