Kurausukun
59ce666d32
update audio macros
2020-09-27 22:17:05 -04:00
Kurausukun
b905be7531
finish renaming samples
2020-09-25 01:46:22 -04:00
Kurausukun
26800b68ad
rename direct_sound_data defines
2020-09-25 00:54:04 -04:00
GriffinR
038abf80ba
Give songs meaningful english names
2020-08-29 01:47:36 -04:00
camthesaxman
ea0dfce3c4
gMPlay to gMPlayInfo
2019-07-29 21:17:54 -05:00
Kermalis
378a1421ae
Renaming cry voicegroups
2018-09-22 15:38:44 -04:00
Kermalis
3e80e081b5
Voicegroups need names
2018-09-15 02:53:50 -04:00
Marcus Huderle
cf7b4b093f
Strip address comments from voice definitions
2018-06-24 07:11:40 -05:00
Marcus Huderle
9c5f3e2f3c
Fix key split tables
2018-06-24 07:11:40 -05:00
Cameron Hall
7a264da18b
Merge branch 'master' into german_debug
2018-02-06 18:50:47 -06:00
camthesaxman
f1f6c7337f
get rid of raw addresses in music_player_table.inc
2018-02-03 22:15:54 -06:00
camthesaxman
46023e742c
Merge branch 'master' into german_debug
...
Conflicts:
asm/pokemon_storage_system.s
data/pokemon_storage_system.s
src/pokemon/pokemon_1.c
src/pokemon/pokemon_storage_system.c
sym_common.txt
sym_ewram.txt
2018-01-31 17:37:03 -06:00
Marcus Huderle
dfd9623588
Rename phoneme samples to 'vowel_<number>'
2018-01-28 14:48:31 -08:00
Marcus Huderle
961752e648
Finish naming known sc88 noises and change naming scheme
2018-01-28 11:48:10 -08:00
Marcus Huderle
ea23c3faf5
Move cries to own directory
2018-01-27 13:58:40 -08:00
Marcus Huderle
4cc64443df
Label sc88 drumkit samples
2018-01-27 13:10:41 -08:00
Marcus Huderle
184c058581
3 sc88 noises
2018-01-26 22:00:14 -08:00
Marcus Huderle
2c91857786
Name a bunch of sc88 instruments
2018-01-25 19:05:17 -08:00
Marcus Huderle
5ffae54ea2
Move phonemes to their own directory
2018-01-25 16:02:49 -08:00
Cameron Hall
ffb74a0211
match debug ROM
2018-01-21 18:14:47 -06:00
Devin
72b9e7b2c2
Add most English song and SFX names as comments in songs.h and song_table.inc
...
Ported from my work in pokeemerald.
2018-01-15 14:00:13 -05:00
camthesaxman
b5667bd097
refactor build system
2018-01-10 23:20:32 -06:00
yenatch
10e5474a65
aif2pcm: Fix length reporting. Don't use a MARK chunk if no loop.
...
The reported sample length in the aif header can differ from the actual
length of the SSND chunk. The END marker was being misused to contain
the reported length, but this still counts as a loop in aif2agb, even
if the START marker is omitted (it defaults to the END value).
Now the reported length is in the COMM chunk, which is more correct.
2017-01-08 16:06:19 -05:00
yenatch
c7398d66cb
Dump the cries and rewrite aif2pcm. ( #156 )
2017-01-06 20:12:47 -08:00
YamaArashi
d7b6f76297
use bgm prefix for radio_tower_occupied song
2016-11-02 23:56:09 -07:00
YamaArashi
d22da14c41
name song 467 as radio_tower_occupied
2016-11-02 23:49:38 -07:00
YamaArashi
be30d5bf44
name pokemon cry voice group
2016-11-01 20:07:33 -07:00
YamaArashi
d9e59a388c
included .s to .inc
2016-10-28 15:41:15 -07:00
YamaArashi
9b50e911c8
clean up sound code
2016-09-30 18:45:14 -07:00
YamaArashi
e090eef838
remove stray .align
2016-09-10 18:13:24 -07:00
yenatch
934f3086f3
Use .align in voicegroups.
2016-09-10 20:16:07 -04:00
yenatch
0d21ed0fa8
Dump the cry sample pointers.
...
todo: The samples are delta-compressed.
2016-09-10 19:57:41 -04:00
Marcus Huderle
b613eb4301
Move data/music/ to sound/
2016-09-10 11:16:30 -07:00
Marcus Huderle
3cb79cf078
Merge 'master' with 'origin/master'
2016-09-10 11:00:02 -07:00
YamaArashi
61601293b2
dump songs
2016-08-29 23:45:09 -07:00