Commit Graph

35 Commits

Author SHA1 Message Date
Kurausukun
59ce666d32 update audio macros 2020-09-27 22:17:05 -04:00
Kurausukun
b905be7531 finish renaming samples 2020-09-25 01:46:22 -04:00
Kurausukun
26800b68ad rename direct_sound_data defines 2020-09-25 00:54:04 -04:00
GriffinR
038abf80ba Give songs meaningful english names 2020-08-29 01:47:36 -04:00
camthesaxman
ea0dfce3c4 gMPlay to gMPlayInfo 2019-07-29 21:17:54 -05:00
Kermalis
378a1421ae Renaming cry voicegroups 2018-09-22 15:38:44 -04:00
Kermalis
3e80e081b5 Voicegroups need names 2018-09-15 02:53:50 -04:00
Marcus Huderle
cf7b4b093f Strip address comments from voice definitions 2018-06-24 07:11:40 -05:00
Marcus Huderle
9c5f3e2f3c Fix key split tables 2018-06-24 07:11:40 -05:00
Cameron Hall
7a264da18b
Merge branch 'master' into german_debug 2018-02-06 18:50:47 -06:00
camthesaxman
f1f6c7337f get rid of raw addresses in music_player_table.inc 2018-02-03 22:15:54 -06:00
camthesaxman
46023e742c Merge branch 'master' into german_debug
Conflicts:
	asm/pokemon_storage_system.s
	data/pokemon_storage_system.s
	src/pokemon/pokemon_1.c
	src/pokemon/pokemon_storage_system.c
	sym_common.txt
	sym_ewram.txt
2018-01-31 17:37:03 -06:00
Marcus Huderle
dfd9623588 Rename phoneme samples to 'vowel_<number>' 2018-01-28 14:48:31 -08:00
Marcus Huderle
961752e648 Finish naming known sc88 noises and change naming scheme 2018-01-28 11:48:10 -08:00
Marcus Huderle
ea23c3faf5 Move cries to own directory 2018-01-27 13:58:40 -08:00
Marcus Huderle
4cc64443df Label sc88 drumkit samples 2018-01-27 13:10:41 -08:00
Marcus Huderle
184c058581 3 sc88 noises 2018-01-26 22:00:14 -08:00
Marcus Huderle
2c91857786 Name a bunch of sc88 instruments 2018-01-25 19:05:17 -08:00
Marcus Huderle
5ffae54ea2 Move phonemes to their own directory 2018-01-25 16:02:49 -08:00
Cameron Hall
ffb74a0211 match debug ROM 2018-01-21 18:14:47 -06:00
Devin
72b9e7b2c2 Add most English song and SFX names as comments in songs.h and song_table.inc
Ported from my work in pokeemerald.
2018-01-15 14:00:13 -05:00
camthesaxman
b5667bd097 refactor build system 2018-01-10 23:20:32 -06:00
yenatch
10e5474a65 aif2pcm: Fix length reporting. Don't use a MARK chunk if no loop.
The reported sample length in the aif header can differ from the actual
length of the SSND chunk. The END marker was being misused to contain
the reported length, but this still counts as a loop in aif2agb, even
if the START marker is omitted (it defaults to the END value).

Now the reported length is in the COMM chunk, which is more correct.
2017-01-08 16:06:19 -05:00
yenatch
c7398d66cb Dump the cries and rewrite aif2pcm. (#156) 2017-01-06 20:12:47 -08:00
YamaArashi
d7b6f76297 use bgm prefix for radio_tower_occupied song 2016-11-02 23:56:09 -07:00
YamaArashi
d22da14c41 name song 467 as radio_tower_occupied 2016-11-02 23:49:38 -07:00
YamaArashi
be30d5bf44 name pokemon cry voice group 2016-11-01 20:07:33 -07:00
YamaArashi
d9e59a388c included .s to .inc 2016-10-28 15:41:15 -07:00
YamaArashi
9b50e911c8 clean up sound code 2016-09-30 18:45:14 -07:00
YamaArashi
e090eef838 remove stray .align 2016-09-10 18:13:24 -07:00
yenatch
934f3086f3 Use .align in voicegroups. 2016-09-10 20:16:07 -04:00
yenatch
0d21ed0fa8 Dump the cry sample pointers.
todo: The samples are delta-compressed.
2016-09-10 19:57:41 -04:00
Marcus Huderle
b613eb4301 Move data/music/ to sound/ 2016-09-10 11:16:30 -07:00
Marcus Huderle
3cb79cf078 Merge 'master' with 'origin/master' 2016-09-10 11:00:02 -07:00
YamaArashi
61601293b2 dump songs 2016-08-29 23:45:09 -07:00