ProjectRevoTPP
c22eb152ce
label, document, reorganize, and clean up battle_ai.c ( #228 )
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label, document, reorganize, and clean up battle_ai.c
2017-02-01 21:50:47 -08:00
yenatch
fbd1fd4849
enum the species constants
2017-01-08 22:16:03 -05:00
yenatch
b33f098d6e
Remove argc in the battle_anim macros.
2017-01-01 12:08:44 -05:00
YamaArashi
d9e59a388c
included .s to .inc
2016-10-28 15:41:15 -07:00
YamaArashi
7507ee8f98
heal location data
2016-10-25 21:17:10 -07:00
ProjectRevoTPP
38d28d2c91
Label battle AI script and update map BGM constants ( #59 )
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* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* more labels
* even more AI labels
* finish labeling battle AI
* change flee2 to watch
* egg nickname
* oops
2016-10-16 11:44:26 -07:00
YamaArashi
1fda6f0f4b
remove zeros from connection macros
2016-10-01 09:08:16 -07:00
yenatch
0d21ed0fa8
Dump the cry sample pointers.
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todo: The samples are delta-compressed.
2016-09-10 19:57:41 -04:00
Marcus Huderle
3cb79cf078
Merge 'master' with 'origin/master'
2016-09-10 11:00:02 -07:00
Marcus Huderle
001e1c77b8
Output .bin file for direct sound metadata (loop point, pitch adust, and number of samples). This was needed since we couldn't incbin a string argument in a macro.
2016-09-08 16:42:47 -07:00
YamaArashi
1224f761c0
fix macro param name
2016-08-31 17:54:08 -07:00
YamaArashi
61601293b2
dump songs
2016-08-29 23:45:09 -07:00
Marcus Huderle
ac7a43004e
Use macros for direct sound data.
2016-08-26 19:03:06 -07:00
Marcus Huderle
a4c54db04a
Add extra directsound macro.
2016-08-25 20:22:36 -07:00
Marcus Huderle
7e2fd52543
Create macros for voices (music instruments).
2016-08-25 19:43:41 -07:00
ProjectRevoTPP
6ae72c6847
dissassemble contest AI routines ( #34 )
2016-08-20 16:04:48 -07:00
YamaArashi
4b9ef94f04
remove field_eff prefix from field effect script macros
2016-08-18 23:08:14 -07:00
YamaArashi
2962485cbb
reword battle AI macro name
2016-08-17 22:46:20 -07:00
YamaArashi
ea63c09d31
name more battle AI macros
2016-08-17 22:43:28 -07:00
yenatch
8700f4010d
Name the battle ai functions and name a couple more macros.
2016-08-18 00:55:49 -04:00
yenatch
e092636caf
Add battle ai scripts.
2016-08-18 00:09:08 -04:00
yenatch
0689f380a7
Add battle scripts and battle text constants.
2016-08-11 18:18:11 -04:00
YamaArashi
1a60758304
battle animation scripts
2016-07-04 09:43:23 -07:00
yenatch
b16d34c82e
event_8a takes three args.
2016-06-27 00:55:08 -04:00
yenatch
9d8d999973
Add msgbox, giveitem, givedecoration.
2016-06-16 16:04:15 -04:00
yenatch
e94cd48030
Add macros for maps and scripts.
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Change map constants to resemble labels to avoid having to convert.
2016-06-15 16:38:19 -04:00
YamaArashi
4bed639c29
pokedex data
2016-05-17 04:43:13 -07:00
YamaArashi
0601fb4d00
Prepare for switch to standard gas (with preprocessor)
2016-04-21 23:06:36 -07:00
YamaArashi
5b648ca259
task.c
2016-04-03 03:47:02 -07:00
YamaArashi
8bab63ab60
remove script macros that aren't in Ruby/Sapphire
2016-01-28 15:51:16 -08:00
YamaArashi
10b1f13681
alphabetized easy chat words
2016-01-26 23:45:20 -08:00
YamaArashi
1362b60f34
Initial commit
2016-01-23 12:25:42 -08:00