32 Commits

Author SHA1 Message Date
ProjectRevoTPP
c22eb152ce label, document, reorganize, and clean up battle_ai.c (#228)
label, document, reorganize, and clean up battle_ai.c
2017-02-01 21:50:47 -08:00
yenatch
fbd1fd4849 enum the species constants 2017-01-08 22:16:03 -05:00
yenatch
b33f098d6e Remove argc in the battle_anim macros. 2017-01-01 12:08:44 -05:00
YamaArashi
d9e59a388c included .s to .inc 2016-10-28 15:41:15 -07:00
YamaArashi
7507ee8f98 heal location data 2016-10-25 21:17:10 -07:00
ProjectRevoTPP
38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00
YamaArashi
1fda6f0f4b remove zeros from connection macros 2016-10-01 09:08:16 -07:00
yenatch
0d21ed0fa8 Dump the cry sample pointers.
todo: The samples are delta-compressed.
2016-09-10 19:57:41 -04:00
Marcus Huderle
3cb79cf078 Merge 'master' with 'origin/master' 2016-09-10 11:00:02 -07:00
Marcus Huderle
001e1c77b8 Output .bin file for direct sound metadata (loop point, pitch adust, and number of samples). This was needed since we couldn't incbin a string argument in a macro. 2016-09-08 16:42:47 -07:00
YamaArashi
1224f761c0 fix macro param name 2016-08-31 17:54:08 -07:00
YamaArashi
61601293b2 dump songs 2016-08-29 23:45:09 -07:00
Marcus Huderle
ac7a43004e Use macros for direct sound data. 2016-08-26 19:03:06 -07:00
Marcus Huderle
a4c54db04a Add extra directsound macro. 2016-08-25 20:22:36 -07:00
Marcus Huderle
7e2fd52543 Create macros for voices (music instruments). 2016-08-25 19:43:41 -07:00
ProjectRevoTPP
6ae72c6847 dissassemble contest AI routines (#34) 2016-08-20 16:04:48 -07:00
YamaArashi
4b9ef94f04 remove field_eff prefix from field effect script macros 2016-08-18 23:08:14 -07:00
YamaArashi
2962485cbb reword battle AI macro name 2016-08-17 22:46:20 -07:00
YamaArashi
ea63c09d31 name more battle AI macros 2016-08-17 22:43:28 -07:00
yenatch
8700f4010d Name the battle ai functions and name a couple more macros. 2016-08-18 00:55:49 -04:00
yenatch
e092636caf Add battle ai scripts. 2016-08-18 00:09:08 -04:00
yenatch
0689f380a7 Add battle scripts and battle text constants. 2016-08-11 18:18:11 -04:00
YamaArashi
1a60758304 battle animation scripts 2016-07-04 09:43:23 -07:00
yenatch
b16d34c82e event_8a takes three args. 2016-06-27 00:55:08 -04:00
yenatch
9d8d999973 Add msgbox, giveitem, givedecoration. 2016-06-16 16:04:15 -04:00
yenatch
e94cd48030 Add macros for maps and scripts.
Change map constants to resemble labels to avoid having to convert.
2016-06-15 16:38:19 -04:00
YamaArashi
4bed639c29 pokedex data 2016-05-17 04:43:13 -07:00
YamaArashi
0601fb4d00 Prepare for switch to standard gas (with preprocessor) 2016-04-21 23:06:36 -07:00
YamaArashi
5b648ca259 task.c 2016-04-03 03:47:02 -07:00
YamaArashi
8bab63ab60 remove script macros that aren't in Ruby/Sapphire 2016-01-28 15:51:16 -08:00
YamaArashi
10b1f13681 alphabetized easy chat words 2016-01-26 23:45:20 -08:00
YamaArashi
1362b60f34 Initial commit 2016-01-23 12:25:42 -08:00