* Mark .h files as C instead of C++
* also fix .inc files
* start decompiling field_player_avatar.c
* more decompilation
* fix CheckForFieldObjectCollision
* finish decompiling
* clean up a bit
* Revert .gitattributes
* begin decompiling trainer_see.c
* ...actually add the c file you dummy
* decompile more of trainer_see.c
* finish decompiling trainer_see.c
* formatting
* begin decompiling battle AI macros
* decompile more battle AI macros
* nonmatching function
* decompile BattleAICmd_get_ability
* current nonmatching work
* get BattleAICmd_unk_30 a bit closer
* get battle_ai.c into a mergable state.
* start decompiling
* decompile more functions
* clean up and rename big_shroomish_barboach.c to pokemon_size_record.c
* remove save file
* remove extraneous line from Makefile
* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* begin decompiling battle_setup.c
* more decompilation of battle_setup.c
* decompile even more battle_setup.c
* finish decompiling battle_setup.c aside from one function
* impeach PikalaxALT
* formatting
* start decompiling dewford_trend
* figure out some gSaveBlock1 members
* decompile more functions
* decompile sub_80FA4E4
* start decompiling record_mixing.c
* Decompile more code
* decompile more functions
* tabs to spaces
* start decompiling wild_encounter
* decompile more code
* decompile more code
* decompile a few more functions
* try (unsuccessfully) to decompile StandardWildEncounter
* more work trying to get it to match
* finish decompiling all that I can
* clean up a bit and fix whitespace issues
* tab to spaces
* start decompiling pokedex
* fix up this darn struct
* decompile most of the option menu code
* decompile more code
* finish up with option menu
* minor cleanup
* fix some pokedex functions
* remove disassembly files
* actually remove disassembly files
* more decompilation
* decompile 2 more functions
* minor cleanup
* Update start_menu.c with CB2_InitPokedex