pokeruby/src/trainer_see.c
2017-07-20 20:13:02 -07:00

456 lines
12 KiB
C

#include "global.h"
#include "trainer_see.h"
#include "battle_setup.h"
#include "field_effect.h"
#include "field_map_obj.h"
#include "field_player_avatar.h"
#include "script.h"
#include "sprite.h"
#include "task.h"
#include "util.h"
extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
extern struct SpriteTemplate gSpriteTemplate_839B510;
extern struct SpriteTemplate gSpriteTemplate_839B528;
bool8 CheckTrainers(void)
{
u8 i;
for (i = 0; i < 16; i++)
{
if ( gMapObjects[i].active )
if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 )
if ( CheckTrainer(i) )
return TRUE;
}
return FALSE;
}
bool8 CheckTrainer(u8 trainer)
{
u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer);
if (GetTrainerFlagFromScriptPointer(scriptPtr))
return FALSE;
else
{
struct MapObject *trainerObj = &gMapObjects[trainer];
u8 canApproach = TrainerCanApproachPlayer(trainerObj);
if (canApproach != 0)
{
TrainerWantsBattle(trainer, scriptPtr);
sub_80842C8(trainerObj, (canApproach - 1));
return TRUE;
}
else
{
return FALSE;
}
}
}
bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
{
s16 x, y;
u8 i;
u8 playerCoord;
PlayerGetDestCoords(&x, &y);
if ( trainerObj->trainerType == 1 ) // trainers that don't spin
{
playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18);
}
else // spinners
{
for (i = 0; i < 4; i++)
{
playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
return playerCoord;
}
return FALSE;
}
}
bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
{
if ( trainerObj->coords2.x == x
&& y > trainerObj->coords2.y
&& y <= trainerObj->coords2.y + vision )
return (y - trainerObj->coords2.y);
else
return FALSE;
}
bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
{
if ( trainerObj->coords2.x == x
&& y < trainerObj->coords2.y
&& y >= trainerObj->coords2.y - vision )
return (trainerObj->coords2.y - y);
else
return FALSE;
}
bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
{
if ( trainerObj->coords2.y == y
&& x < trainerObj->coords2.x
&& x >= trainerObj->coords2.x - vision )
return (trainerObj->coords2.x - x);
else
return FALSE;
}
bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
{
if ( trainerObj->coords2.y == y
&& x > trainerObj->coords2.x
&& x <= trainerObj->coords2.x + vision )
return (x - trainerObj->coords2.x);
else
return FALSE;
}
#ifdef BUGFIX_TRAINERAPPROACH
#define COLLISION_MASK ~1
#else
#define COLLISION_MASK 1
#endif
bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
u8 var;
if (!playerCoord)
return FALSE;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
{
var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
if (var && (var & COLLISION_MASK))
return FALSE;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->mapobj_unk_19;
unk19b_temp = trainerObj->mapobj_unk_19b;
trainerObj->mapobj_unk_19 = 0;
trainerObj->mapobj_unk_19b = 0;
var = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
trainerObj->mapobj_unk_19 = unk19_temp;
trainerObj->mapobj_unk_19b = unk19b_temp;
if (var == 4)
return playerCoord;
return FALSE;
}
void sub_80842C8(struct MapObject *trainerObj, u8 taskId)
{
struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)];
task->data[1] = (u32)(trainerObj) >> 16;
task->data[2] = (u32)(trainerObj);
task->data[3] = taskId;
}
void sub_80842FC(TaskFunc func)
{
TaskFunc func2 = RunTrainerSeeFuncList;
u8 taskId = FindTaskIdByFunc(func2);
SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
gTasks[taskId].data[0] = 1;
func2(taskId);
}
void RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2]));
if (!trainerObj->active)
SwitchTaskToFollowupFunc(taskId);
else
while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj));
}
u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments.
{
return 0;
}
s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
FieldEffectStart(0);
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
FieldObjectSetSpecialAnim(trainerObj, direction);
task->data[0]++;
return 1;
}
s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldEffectActiveListContains(0))
return 0;
else
{
task->data[0]++;
if ((u8)(trainerObj->animPattern - 57) <= 1)
task->data[0] = 6;
if (trainerObj->animPattern == 63)
task->data[0] = 8;
return 1;
}
}
s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
if (task->data[3])
{
FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
task->data[3]--;
}
else
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
}
return 0;
}
s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj;
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
return 0;
npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_805C754(trainerObj);
playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
&& !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
return 0;
sub_80597E8();
FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
task->data[0]++;
return 0;
}
s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
SwitchTaskToFollowupFunc(taskId);
return 0;
}
s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
task->data[0]++;
}
return 0;
}
s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
task->data[0] = 3;
return 0;
}
s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
return 0;
}
s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
gUnknown_0202FF84[0] = trainerObj->coords2.x;
gUnknown_0202FF84[1] = trainerObj->coords2.y;
gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gUnknown_0202FF84[3] = 2;
task->data[4] = FieldEffectStart(49);
task->data[0]++;
}
return 0;
}
s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
if (gSprites[task->data[4]].animCmdIndex == 2)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
task->data[0]++;
}
return 0;
}
s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldEffectActiveListContains(49))
task->data[0] = 3;
return 0;
}
void sub_80846E4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *mapObj;
// another mapObj loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
if (!task->data[7])
{
FieldObjectClearAnim(mapObj);
task->data[7]++;
}
gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
{
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
DestroyTask(taskId);
}
else
mapObj->mapobj_bit_7 = 0;
}
void sub_8084794(struct MapObject *var)
{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
}
void sub_80847C8(void)
{
sub_80842FC(sub_80847D8);
}
void sub_80847D8(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
if (spriteId != 64)
sub_8084894(&gSprites[spriteId], 0, 0);
return 0;
}
u8 FldEff_ExclamationMarkIcon2(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
if (spriteId != 64)
sub_8084894(&gSprites[spriteId], 33, 1);
return 0;
}
u8 FldEff_HeartIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
if (spriteId != 64)
sub_8084894(&gSprites[spriteId], 46, 0);
return 0;
}
void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->data0 = gUnknown_0202FF84[0];
sprite->data1 = gUnknown_0202FF84[1];
sprite->data2 = gUnknown_0202FF84[2];
sprite->data3 = -5;
sprite->data7 = a2;
StartSpriteAnim(sprite, a3);
}
void objc_exclamation_mark_probably(struct Sprite *sprite)
{
u8 mapObjId;
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, (u8)sprite->data7);
}
else
{
struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
sprite->data4 += sprite->data3;
sprite->pos1.x = mapObjSprite->pos1.x;
sprite->pos1.y = mapObjSprite->pos1.y - 16;
sprite->pos2.x = mapObjSprite->pos2.x;
sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
if (sprite->data4)
sprite->data3++;
else
sprite->data3 = 0;
}
}