mirror of
https://github.com/pret/pokeruby.git
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456 lines
12 KiB
C
456 lines
12 KiB
C
#include "global.h"
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#include "trainer_see.h"
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#include "battle_setup.h"
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#include "field_effect.h"
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#include "field_map_obj.h"
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#include "field_player_avatar.h"
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#include "script.h"
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#include "sprite.h"
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#include "task.h"
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#include "util.h"
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extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
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extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
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extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
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extern struct SpriteTemplate gSpriteTemplate_839B510;
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extern struct SpriteTemplate gSpriteTemplate_839B528;
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bool8 CheckTrainers(void)
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{
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u8 i;
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for (i = 0; i < 16; i++)
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{
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if ( gMapObjects[i].active )
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if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 )
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if ( CheckTrainer(i) )
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return TRUE;
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}
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return FALSE;
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}
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bool8 CheckTrainer(u8 trainer)
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{
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u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer);
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if (GetTrainerFlagFromScriptPointer(scriptPtr))
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return FALSE;
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else
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{
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struct MapObject *trainerObj = &gMapObjects[trainer];
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u8 canApproach = TrainerCanApproachPlayer(trainerObj);
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if (canApproach != 0)
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{
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TrainerWantsBattle(trainer, scriptPtr);
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sub_80842C8(trainerObj, (canApproach - 1));
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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}
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bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
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{
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s16 x, y;
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u8 i;
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u8 playerCoord;
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PlayerGetDestCoords(&x, &y);
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if ( trainerObj->trainerType == 1 ) // trainers that don't spin
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{
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playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
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return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18);
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}
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else // spinners
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{
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for (i = 0; i < 4; i++)
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{
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playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
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if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
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return playerCoord;
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}
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return FALSE;
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}
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}
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bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
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{
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if ( trainerObj->coords2.x == x
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&& y > trainerObj->coords2.y
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&& y <= trainerObj->coords2.y + vision )
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return (y - trainerObj->coords2.y);
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else
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return FALSE;
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}
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bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
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{
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if ( trainerObj->coords2.x == x
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&& y < trainerObj->coords2.y
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&& y >= trainerObj->coords2.y - vision )
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return (trainerObj->coords2.y - y);
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else
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return FALSE;
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}
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bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
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{
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if ( trainerObj->coords2.y == y
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&& x < trainerObj->coords2.x
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&& x >= trainerObj->coords2.x - vision )
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return (trainerObj->coords2.x - x);
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else
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return FALSE;
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}
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bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
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{
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if ( trainerObj->coords2.y == y
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&& x > trainerObj->coords2.x
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&& x <= trainerObj->coords2.x + vision )
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return (x - trainerObj->coords2.x);
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else
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return FALSE;
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}
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#ifdef BUGFIX_TRAINERAPPROACH
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#define COLLISION_MASK ~1
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#else
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#define COLLISION_MASK 1
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#endif
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bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
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{
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s16 x, y;
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u8 unk19_temp;
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u8 unk19b_temp;
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u8 i;
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u8 var;
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if (!playerCoord)
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return FALSE;
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x = trainerObj->coords2.x;
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y = trainerObj->coords2.y;
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for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
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{
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var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
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if (var && (var & COLLISION_MASK))
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return FALSE;
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}
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// preserve mapobj_unk_19 before clearing.
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unk19_temp = trainerObj->mapobj_unk_19;
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unk19b_temp = trainerObj->mapobj_unk_19b;
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trainerObj->mapobj_unk_19 = 0;
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trainerObj->mapobj_unk_19b = 0;
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var = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
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trainerObj->mapobj_unk_19 = unk19_temp;
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trainerObj->mapobj_unk_19b = unk19b_temp;
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if (var == 4)
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return playerCoord;
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return FALSE;
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}
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void sub_80842C8(struct MapObject *trainerObj, u8 taskId)
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{
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struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)];
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task->data[1] = (u32)(trainerObj) >> 16;
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task->data[2] = (u32)(trainerObj);
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task->data[3] = taskId;
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}
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void sub_80842FC(TaskFunc func)
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{
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TaskFunc func2 = RunTrainerSeeFuncList;
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u8 taskId = FindTaskIdByFunc(func2);
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SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
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gTasks[taskId].data[0] = 1;
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func2(taskId);
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}
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void RunTrainerSeeFuncList(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2]));
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if (!trainerObj->active)
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SwitchTaskToFollowupFunc(taskId);
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else
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while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj));
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}
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u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments.
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{
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return 0;
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}
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s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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u8 direction;
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FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
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FieldEffectStart(0);
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direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
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FieldObjectSetSpecialAnim(trainerObj, direction);
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task->data[0]++;
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return 1;
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}
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s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if (FieldEffectActiveListContains(0))
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return 0;
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else
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{
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task->data[0]++;
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if ((u8)(trainerObj->animPattern - 57) <= 1)
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task->data[0] = 6;
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if (trainerObj->animPattern == 63)
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task->data[0] = 8;
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return 1;
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}
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}
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s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
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{
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if (task->data[3])
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{
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FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
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task->data[3]--;
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}
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else
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{
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FieldObjectSetSpecialAnim(trainerObj, 0x3E);
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task->data[0]++;
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}
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}
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return 0;
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}
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s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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struct MapObject *playerObj;
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if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
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return 0;
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npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
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sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
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sub_805C754(trainerObj);
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playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
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&& !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
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return 0;
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sub_80597E8();
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FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
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task->data[0]++;
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return 0;
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}
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s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
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{
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struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
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|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
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SwitchTaskToFollowupFunc(taskId);
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return 0;
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}
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s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
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|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
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{
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FieldObjectSetSpecialAnim(trainerObj, 0x59);
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task->data[0]++;
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}
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return 0;
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}
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s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
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task->data[0] = 3;
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return 0;
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}
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s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
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|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
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{
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FieldObjectSetSpecialAnim(trainerObj, 0x3E);
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task->data[0]++;
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}
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return 0;
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}
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s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
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{
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gUnknown_0202FF84[0] = trainerObj->coords2.x;
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gUnknown_0202FF84[1] = trainerObj->coords2.y;
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gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1;
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gUnknown_0202FF84[3] = 2;
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task->data[4] = FieldEffectStart(49);
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task->data[0]++;
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}
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return 0;
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}
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s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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struct Sprite *sprite;
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if (gSprites[task->data[4]].animCmdIndex == 2)
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{
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trainerObj->mapobj_bit_26 = 0;
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trainerObj->mapobj_bit_2 = 1;
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sprite = &gSprites[trainerObj->spriteId];
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sprite->oam.priority = 2;
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FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
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FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
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task->data[0]++;
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}
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return 0;
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}
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s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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{
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if (!FieldEffectActiveListContains(49))
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task->data[0] = 3;
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return 0;
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}
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void sub_80846E4(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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struct MapObject *mapObj;
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// another mapObj loaded into by loadword?
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LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
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if (!task->data[7])
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{
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FieldObjectClearAnim(mapObj);
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task->data[7]++;
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}
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gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
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if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
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{
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npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
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sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
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DestroyTask(taskId);
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}
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else
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mapObj->mapobj_bit_7 = 0;
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}
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void sub_8084794(struct MapObject *var)
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{
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StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
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}
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void sub_80847C8(void)
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{
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sub_80842FC(sub_80847D8);
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}
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void sub_80847D8(u8 taskId)
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{
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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u8 FldEff_ExclamationMarkIcon1(void)
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{
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u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
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if (spriteId != 64)
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sub_8084894(&gSprites[spriteId], 0, 0);
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return 0;
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}
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u8 FldEff_ExclamationMarkIcon2(void)
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{
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u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
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if (spriteId != 64)
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sub_8084894(&gSprites[spriteId], 33, 1);
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return 0;
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}
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u8 FldEff_HeartIcon(void)
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{
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u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
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if (spriteId != 64)
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sub_8084894(&gSprites[spriteId], 46, 0);
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return 0;
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}
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void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
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{
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sprite->oam.priority = 1;
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sprite->coordOffsetEnabled = 1;
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sprite->data0 = gUnknown_0202FF84[0];
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sprite->data1 = gUnknown_0202FF84[1];
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sprite->data2 = gUnknown_0202FF84[2];
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sprite->data3 = -5;
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sprite->data7 = a2;
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StartSpriteAnim(sprite, a3);
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}
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void objc_exclamation_mark_probably(struct Sprite *sprite)
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{
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u8 mapObjId;
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if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
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|| sprite->animEnded)
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{
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FieldEffectStop(sprite, (u8)sprite->data7);
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}
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else
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{
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struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
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sprite->data4 += sprite->data3;
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sprite->pos1.x = mapObjSprite->pos1.x;
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sprite->pos1.y = mapObjSprite->pos1.y - 16;
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sprite->pos2.x = mapObjSprite->pos2.x;
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sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
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if (sprite->data4)
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sprite->data3++;
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else
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sprite->data3 = 0;
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}
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}
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