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73 lines
2.3 KiB
ArmAsm
73 lines
2.3 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnknown_08376040:: @ 8376040
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.4byte MetatileBehavior_IsJumpSouth
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.4byte MetatileBehavior_IsJumpNorth
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.4byte MetatileBehavior_IsJumpWest
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.4byte MetatileBehavior_IsJumpEast
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gUnknown_08376050:: @ 8376050
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.byte 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73
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@ Each byte corresponds to a sprite priority for a field object.
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@ This is directly the inverse of gFieldObjectPriorities_08376070.
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gFieldObjectPriorities_08376060:: @ 8376060
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.byte 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2
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@ Each byte corresponds to a sprite priority for a field object.
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@ This is the inverse of gFieldObjectPriorities_08376060.
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@ 1 = Above player sprite
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@ 2 = Below player sprite
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gFieldObjectPriorities_08376070:: @ 8376070
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.byte 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1
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.align 2
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gUnknown_08376080:: @ 8376080
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.4byte nullsub_50
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.4byte DoTracksGroundEffect_Footprints
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.4byte DoTracksGroundEffect_BikeTireTracks
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@ First byte is a Field Effect script id. (gFieldEffectScriptPointers)
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@ Last three bytes are unknown.
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gSandFootprints_FieldEffectData:: @ 837608C
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.byte 0xD, 0x0, 0x18, 0x0
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@ Specifies which bike track shape to show next.
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@ For example, when the bike turns from up to right, it will show
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@ a track that curves to the right.
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@ Each 4-byte row corresponds to the initial direction of the bike, and
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@ each byte in that row is for the next direction of the bike in the order
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@ of down, up, left, right.
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gBikeTireTracks_Transitions:: @ 8376090
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.byte 1, 2, 7, 8
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.byte 1, 2, 6, 5
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.byte 5, 8, 3, 4
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.byte 6, 7, 3, 4
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.align 2
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gUnknown_083760A0:: @ 83760A0
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.4byte GroundEffect_SpawnOnTallGrass
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.4byte sub_8063E94
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.4byte sub_8063EE0
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.4byte sub_8063F2C
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.4byte GroundEffect_WaterReflection
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.4byte GroundEffect_IceReflection
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.4byte GroundEffect_FlowingWater
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.4byte sub_8063FA0
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.4byte sub_8063FCC
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.4byte GroundEffect_Ripple
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.4byte GroundEffect_StepOnPuddle
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.4byte GroundEffect_SandPile
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.4byte GroundEffect_JumpOnTallGrass
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.4byte GroundEffect_JumpOnLongGrass
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.4byte GroundEffect_JumpOnShallowWater
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.4byte GroundEffect_JumpOnWater
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.4byte GroundEffect_JumpLandingDust
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.4byte GroundEffect_ShortGrass
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.4byte GroundEffect_HotSprings
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.4byte GroundEffect_Seaweed
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