pokeruby/data/field_move_scripts.inc

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CuttableTreeScript:: @ 81B0DCC
lockall
checkflag 2055
jumpif 0, CannotUseCut
checkattack MOVE_CUT
compare RESULT, 6
jumpeq CannotUseCut
setanimation 0, RESULT
bufferpartypoke 0, RESULT
bufferattack 1, MOVE_CUT
msgbox UseCutPromptText, 5
compare RESULT, 0
jumpeq Cut_ChoseNo
msgbox UsedCutRockSmashText, 4
closebutton
doanimation 2
waitstate
jump DoTreeCutMovement
end
UseCutScript:: @ 81B0E16
lockall
doanimation 2
waitstate
jump DoTreeCutMovement
end
DoTreeCutMovement: @ 81B0E21
move LAST_TALKED, TreeCutMovement @ tree cut animation
waitmove 0
disappear LAST_TALKED @ tree disappears
releaseall
end
TreeCutMovement: @ 81B0E30
step_5b
step_end
CannotUseCut: @ 81B0E32
msgbox CannotUseCutText, 3
releaseall
end
Cut_ChoseNo: @ 81B0E3C
closebutton
releaseall
end
UseCutPromptText: @ 81B0E3F
.string "This tree looks like it can be CUT down.\p"
.string "Would you like to CUT it?$"
UsedCutRockSmashText: @ 81B0E82
.string "{STR_VAR_1} used {STR_VAR_2}.$"
CannotUseCutText: @ 81B0E8E
.string "This tree looks like it can be CUT down.$"
BreakableRockScript:: @ 81B0EB7
lockall
checkflag 2057
jumpif 0, CannotUseRockSmash
checkattack MOVE_ROCK_SMASH
compare RESULT, 6
jumpeq CannotUseRockSmash
setanimation 0, RESULT
bufferpartypoke 0, RESULT
bufferattack 1, MOVE_ROCK_SMASH
msgbox UseRockSmashPromptText, 5
compare RESULT, 0
jumpeq RockSmash_ChoseNo
msgbox UsedCutRockSmashText, 4
closebutton
doanimation 37
waitstate
jump DoRockSmashMovement
end
UseRockSmashScript:: @ 81B0F01
lockall
doanimation 37
waitstate
jump DoRockSmashMovement
end
DoRockSmashMovement: @ 81B0F0C
move LAST_TALKED, RockSmashMovement
waitmove 0
disappear LAST_TALKED
specialval RESULT, sub_810F5BC
compare RESULT, 1
jumpeq DoRockSmashMovement_Done
special RockSmashWildEncounter
compare RESULT, 0
jumpeq DoRockSmashMovement_Done
waitstate
releaseall
end
DoRockSmashMovement_Done: @ 81B0F3A
releaseall
end
RockSmashMovement: @ 81B0F3C
step_5a
step_end
CannotUseRockSmash: @ 81B0F3E
msgbox CannotUseRockSmashText, 3
releaseall
end
RockSmash_ChoseNo: @ 81B0F48
closebutton
releaseall
end
UseRockSmashPromptText: @ 81B0F4B
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
CannotUseRockSmashText: @ 81B0F90
.string "Its a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
PushableBoulderScript:: @ 81B0FCB
lockall
checkflag 2058
jumpif 0, CannotUseStrength
checkflag 2089
jumpeq AlreadyUsedStrength
checkattack 70
compare RESULT, 6
jumpeq CannotUseStrength
setanimation 0, RESULT
msgbox UseStrengthPromptText, 5
compare RESULT, 0
jumpeq Strength_ChoseNo
closebutton
doanimation 40
waitstate
jump UsedStrength
end
UseStrengthScript:: @ 81B100E
lockall
doanimation 40
waitstate
jump UsedStrength
end
UsedStrength: @ 81B1019
setflag 2089
msgbox UsedStrengthText, 3
releaseall
end
CannotUseStrength: @ 81B1026
msgbox CannotUseStrengthText, 3
releaseall
end
AlreadyUsedStrength: @ 81B1030
msgbox AlreadyUsedStrengthText, 3
releaseall
end
Strength_ChoseNo: @ 81B103A
closebutton
releaseall
end
UseStrengthPromptText: @ 81B103D
.string "Its a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
UsedStrengthText: @ 81B109D
.string "{STR_VAR_1} used STRENGTH.\p"
.string "{STR_VAR_1}s STRENGTH made it possible\n"
.string "to move boulders around.$"
CannotUseStrengthText: @ 81B10E7
.string "Its a big boulder, but a POKéMON\n"
.string "may be able to push it aside.$"
AlreadyUsedStrengthText: @ 81B1127
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
UseWaterfallScript:: @ 81B115A
lockall
checkattack MOVE_WATERFALL
compare RESULT, 6
jumpeq Waterfall_NoMonKnows
bufferpartypoke 0, RESULT
setanimation 0, RESULT
msgbox UseWaterfallPromptText, 5
compare RESULT, 0
jumpeq Waterfall_Done
msgbox UsedWaterfallText, 4
doanimation 43
jump Waterfall_Done
CannotUseWaterfallScript:: @ 81B1194
lockall
Waterfall_NoMonKnows: @ 81B1195
msgbox CannotUseWaterfallText, 4
Waterfall_Done: @ 81B119D
releaseall
end
CannotUseWaterfallText: @ 81B119F
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
UseWaterfallPromptText: @ 81B11D4
.string "Its a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
UsedWaterfallText: @ 81B120D
.string "{STR_VAR_1} used WATERFALL.$"
UseDiveScript:: @ 81B1220
lockall
checkattack MOVE_DIVE
compare RESULT, 6
jumpeq CannotUseDive
bufferpartypoke 0, RESULT
setanimation 0, RESULT
setanimation 1, 1
msgbox UseDivePromptText, 5
compare RESULT, 0
jumpeq Dive_Done
msgbox UsedDiveText, 4
doanimation 44
jump Dive_Done
lockall
CannotUseDive: @ 81B125F
msgbox CannotUseDiveText, 4
Dive_Done: @ 81B1267
releaseall
end
UnderwaterUseDiveScript:: @ 81B1269
lockall
checkattack MOVE_DIVE
compare RESULT, 6
jumpeq UnderwaterCannotUseDive
bufferpartypoke 0, RESULT
setanimation 0, RESULT
setanimation 1, 1
msgbox UnderwaterUseDivePromptText, 5
compare RESULT, 0
jumpeq UnderwaterDive_Done
msgbox UsedDiveText, 4
doanimation 44
jump UnderwaterDive_Done
UnderwaterCannotUseDive: @ 81B12A7
lockall
msgbox UnderwaterCannotUseDiveText, 4
jump UnderwaterDive_Done
@ not used
SurfacingBlocked: @ 81B12B5
lockall
msgbox SurfacingBlockedText, 4
UnderwaterDive_Done: @ 81B12BE
releaseall
end
CannotUseDiveText: @ 81B12C0
.string "The sea is deep here. A POKéMON may be\n"
.string "able to go underwater here.$"
UseDivePromptText: @ 81B1303
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
UsedDiveText: @ 81B1335
.string "{STR_VAR_1} used DIVE.$"
UnderwaterCannotUseDiveText: @ 81B1343
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface here.$"
UnderwaterUseDivePromptText: @ 81B138E
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
SurfacingBlockedText: @ 81B13CE
.string "There is something in the way above.\n"
.string "DIVE cant be used here.$"
SweetScentNothingHereScript:: @ 81B140C
msgbox SweetScentNothingHereText, 3
end
SweetScentNothingHereText: @ 81B1415
.string "There appears to be nothing here...$"