mirror of
https://github.com/pret/pokeruby.git
synced 2024-12-03 18:50:47 +00:00
2487 lines
61 KiB
PHP
2487 lines
61 KiB
PHP
.align 2
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gContestMoves::
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@ NONE
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ POUND
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_POUND @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ KARATE_CHOP
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.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ DOUBLE_SLAP
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.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ COMET_PUNCH
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.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ MEGA_PUNCH
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
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.byte 0 @ padding
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@ PAY_DAY
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.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ FIRE_PUNCH
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID
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.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves
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.byte 0 @ padding
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@ ICE_PUNCH
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_ICE_PUNCH @ combo starter ID
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.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ combo moves
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.byte 0 @ padding
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@ THUNDER_PUNCH
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_COOL
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.byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID
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.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves
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.byte 0 @ padding
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@ SCRATCH
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_SCRATCH @ combo starter ID
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.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ VICE_GRIP
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_VICE_GRIP @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ GUILLOTINE
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.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ RAZOR_WIND
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.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SWORDS_DANCE
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.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ CUT
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.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ GUST
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.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ WING_ATTACK
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.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ WHIRLWIND
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.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ FLY
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.byte CONTEST_EFFECT_AVOID_STARTLE
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ BIND
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.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SLAM
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.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ VINE_WHIP
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ STOMP
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.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte 0, COMBO_STARTER_LEER, 0, 0 @ combo moves
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.byte 0 @ padding
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@ DOUBLE_KICK
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.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ MEGA_KICK
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
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.byte 0 @ padding
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@ JUMP_KICK
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.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ ROLLING_KICK
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.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SAND_ATTACK
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.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_SAND_ATTACK @ combo starter ID
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.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ combo moves
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.byte 0 @ padding
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@ HEADBUTT
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.byte CONTEST_EFFECT_STARTLE_PREV_MON
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ HORN_ATTACK
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_COOL
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.byte COMBO_STARTER_HORN_ATTACK @ combo starter ID
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.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ FURY_ATTACK
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.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ combo moves
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.byte 0 @ padding
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@ HORN_DRILL
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.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ TACKLE
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ combo moves
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.byte 0 @ padding
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@ BODY_SLAM
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.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ WRAP
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.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ TAKE_DOWN
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.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
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.byte 0 @ padding
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@ THRASH
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.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_RAGE, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ DOUBLE_EDGE
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.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
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.byte 0 @ padding
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@ TAIL_WHIP
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.byte CONTEST_EFFECT_BETTER_IF_LAST
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.byte CONTEST_CUTE
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ POISON_STING
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.byte CONTEST_EFFECT_STARTLE_PREV_MON
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ TWINEEDLE
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.byte CONTEST_EFFECT_STARTLE_PREV_MON
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ PIN_MISSILE
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.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ LEER
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.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
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.byte CONTEST_COOL
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.byte COMBO_STARTER_LEER @ combo starter ID
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.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves
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.byte 0 @ padding
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@ BITE
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.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves
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.byte 0 @ padding
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@ GROWL
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.byte CONTEST_EFFECT_BETTER_IF_LAST
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.byte CONTEST_CUTE
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ ROAR
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.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SING
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.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_SING @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SUPERSONIC
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.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SONIC_BOOM
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.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ DISABLE
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.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ ACID
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.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ EMBER
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ FLAMETHROWER
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ MIST
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.byte CONTEST_EFFECT_AVOID_STARTLE
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ WATER_GUN
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_CUTE
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ combo moves
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.byte 0 @ padding
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@ HYDRO_PUMP
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ SURF
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.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_SURF @ combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ combo moves
|
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.byte 0 @ padding
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@ ICE_BEAM
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.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ BLIZZARD
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ combo moves
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.byte 0 @ padding
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@ PSYBEAM
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.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
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.byte 0 @ padding
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@ BUBBLE_BEAM
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.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
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.byte CONTEST_BEAUTY
|
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.byte 0 @ combo starter ID
|
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.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
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.byte 0 @ padding
|
|
|
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@ AURORA_BEAM
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_BEAUTY
|
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
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@ HYPER_BEAM
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.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
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.byte CONTEST_COOL
|
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.byte 0 @ combo starter ID
|
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.byte 0, 0, 0, 0 @ combo moves
|
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.byte 0 @ padding
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@ PECK
|
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
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.byte COMBO_STARTER_PECK @ combo starter ID
|
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.byte 0, 0, 0, 0 @ combo moves
|
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.byte 0 @ padding
|
|
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@ DRILL_PECK
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_PECK, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
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|
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@ SUBMISSION
|
|
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
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@ LOW_KICK
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ COUNTER
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SEISMIC_TOSS
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ STRENGTH
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ABSORB
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MEGA_DRAIN
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LEECH_SEED
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ GROWTH
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_GROWTH @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RAZOR_LEAF
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SOLAR_BEAM
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ POISON_POWDER
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ STUN_SPORE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SLEEP_POWDER
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PETAL_DANCE
|
|
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ STRING_SHOT
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_STRING_SHOT @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DRAGON_RAGE
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FIRE_SPIN
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ THUNDER_SHOCK
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ THUNDERBOLT
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ THUNDER_WAVE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ THUNDER
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ROCK_THROW
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_ROCK_THROW @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ EARTHQUAKE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_EARTHQUAKE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FISSURE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DIG
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TOXIC
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CONFUSION
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_CONFUSION @ combo starter ID
|
|
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PSYCHIC
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_PSYCHIC @ combo starter ID
|
|
.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HYPNOSIS
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_HYPNOSIS @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MEDITATE
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ AGILITY
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ QUICK_ATTACK
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RAGE
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_RAGE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TELEPORT
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ NIGHT_SHADE
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MIMIC
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SCREECH
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DOUBLE_TEAM
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RECOVER
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HARDEN
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_HARDEN @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MINIMIZE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SMOKESCREEN
|
|
.byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SMOG, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CONFUSE_RAY
|
|
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WITHDRAW
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DEFENSE_CURL
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BARRIER
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LIGHT_SCREEN
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HAZE
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ REFLECT
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FOCUS_ENERGY
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BIDE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ METRONOME
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MIRROR_MOVE
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SELF_DESTRUCT
|
|
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ EGG_BOMB
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LICK
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SMOG
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SMOG @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SLUDGE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SLUDGE @ combo starter ID
|
|
.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BONE_CLUB
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_BONE_CLUB @ combo starter ID
|
|
.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FIRE_BLAST
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WATERFALL
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CLAMP
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SWIFT
|
|
.byte CONTEST_EFFECT_BETTER_IF_FIRST
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SKULL_BASH
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPIKE_CANNON
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CONSTRICT
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ AMNESIA
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ KINESIS
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_KINESIS @ combo starter ID
|
|
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SOFT_BOILED
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_SOFT_BOILED @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HI_JUMP_KICK
|
|
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ GLARE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DREAM_EATER
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ POISON_GAS
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BARRAGE
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LEECH_LIFE
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LOVELY_KISS
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SKY_ATTACK
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TRANSFORM
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BUBBLE
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DIZZY_PUNCH
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPORE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FLASH
|
|
.byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PSYWAVE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPLASH
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ACID_ARMOR
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CRABHAMMER
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ EXPLOSION
|
|
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FURY_SWIPES
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BONEMERANG
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_BONEMERANG @ combo starter ID
|
|
.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ REST
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_REST @ combo starter ID
|
|
.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ROCK_SLIDE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HYPER_FANG
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SHARPEN
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CONVERSION
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TRI_ATTACK
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SUPER_FANG
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SLASH
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SUBSTITUTE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ STRUGGLE
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SKETCH
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TRIPLE_KICK
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ THIEF
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPIDER_WEB
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MIND_READER
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_MIND_READER @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ NIGHTMARE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FLAME_WHEEL
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SNORE
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CURSE
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_CURSE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FLAIL
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CONVERSION_2
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ AEROBLAST
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ COTTON_SPORE
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ REVERSAL
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPITE
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ POWDER_SNOW
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_POWDER_SNOW @ combo starter ID
|
|
.byte COMBO_STARTER_HAIL, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PROTECT
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_HARDEN, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MACH_PUNCH
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SCARY_FACE
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SCARY_FACE @ combo starter ID
|
|
.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FAINT_ATTACK
|
|
.byte CONTEST_EFFECT_BETTER_IF_FIRST
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SWEET_KISS
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BELLY_DRUM
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_BELLY_DRUM @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SLUDGE_BOMB
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID
|
|
.byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MUD_SLAP
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_MUD_SLAP @ combo starter ID
|
|
.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ OCTAZOOKA
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPIKES
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ZAP_CANNON
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FORESIGHT
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DESTINY_BOND
|
|
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PERISH_SONG
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ICY_WIND
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DETECT
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BONE_RUSH
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_BONE_RUSH @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LOCK_ON
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_LOCK_ON @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ OUTRAGE
|
|
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SANDSTORM
|
|
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_SANDSTORM @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ GIGA_DRAIN
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ENDURE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_ENDURE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CHARM
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_CHARM @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ROLLOUT
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FALSE_SWIPE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SWAGGER
|
|
.byte CONTEST_EFFECT_BETTER_IF_FIRST
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MILK_DRINK
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPARK
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FURY_CUTTER
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ STEEL_WING
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MEAN_LOOK
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_MEAN_LOOK @ combo starter ID
|
|
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ATTRACT
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SLEEP_TALK
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HEAL_BELL
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RETURN
|
|
.byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PRESENT
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FRUSTRATION
|
|
.byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SAFEGUARD
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PAIN_SPLIT
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SACRED_FIRE
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MAGNITUDE
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DYNAMIC_PUNCH
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MEGAHORN
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DRAGON_BREATH
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_COOL
|
|
.byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BATON_PASS
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ENCORE
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PURSUIT
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RAPID_SPIN
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SWEET_SCENT
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_SWEET_SCENT @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ IRON_TAIL
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ METAL_CLAW
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ VITAL_THROW
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MORNING_SUN
|
|
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SYNTHESIS
|
|
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MOONLIGHT
|
|
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HIDDEN_POWER
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CROSS_CHOP
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TWISTER
|
|
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RAIN_DANCE
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_RAIN_DANCE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SUNNY_DAY
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_SUNNY_DAY @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CRUNCH
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MIRROR_COAT
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ PSYCH_UP
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ EXTREME_SPEED
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ANCIENT_POWER
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SHADOW_BALL
|
|
.byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FUTURE_SIGHT
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ROCK_SMASH
|
|
.byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WHIRLPOOL
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BEAT_UP
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FAKE_OUT
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_FAKE_OUT @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ UPROAR
|
|
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ STOCKPILE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_TOUGH
|
|
.byte COMBO_STARTER_STOCKPILE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SPIT_UP
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SWALLOW
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HEAT_WAVE
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HAIL
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_HAIL @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TORMENT
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FLATTER
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WILL_O_WISP
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MEMENTO
|
|
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FACADE
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FOCUS_PUNCH
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SMELLING_SALT
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FOLLOW_ME
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ NATURE_POWER
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CHARGE
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_CHARGE @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TAUNT
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_TAUNT @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HELPING_HAND
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TRICK
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ROLE_PLAY
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WISH
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ASSIST
|
|
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ INGRAIN
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SUPERPOWER
|
|
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MAGIC_COAT
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ RECYCLE
|
|
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ REVENGE
|
|
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BRICK_BREAK
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ YAWN
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_YAWN @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ KNOCK_OFF
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ENDEAVOR
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ERUPTION
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SKILL_SWAP
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ IMPRISON
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ REFRESH
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ GRUDGE
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SNATCH
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SECRET_POWER
|
|
.byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DIVE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
|
|
.byte CONTEST_BEAUTY
|
|
.byte COMBO_STARTER_DIVE @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ARM_THRUST
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CAMOUFLAGE
|
|
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TAIL_GLOW
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ LUSTER_PURGE
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MIST_BALL
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FEATHER_DANCE
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TEETER_DANCE
|
|
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BLAZE_KICK
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MUD_SPORT
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_CUTE
|
|
.byte COMBO_STARTER_MUD_SPORT @ combo starter ID
|
|
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ICE_BALL
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ NEEDLE_ARM
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SLACK_OFF
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_YAWN, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HYPER_VOICE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ POISON_FANG
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ CRUSH_CLAW
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BLAST_BURN
|
|
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HYDRO_CANNON
|
|
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ METEOR_MASH
|
|
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ASTONISH
|
|
.byte CONTEST_EFFECT_STARTLE_PREV_MON
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WEATHER_BALL
|
|
.byte CONTEST_EFFECT_HIGHLY_APPEALING
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ AROMATHERAPY
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FAKE_TEARS
|
|
.byte CONTEST_EFFECT_BETTER_IF_LAST
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ AIR_CUTTER
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ OVERHEAT
|
|
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ODOR_SLEUTH
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ROCK_TOMB
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SILVER_WIND
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ METAL_SOUND
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte COMBO_STARTER_METAL_SOUND @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ GRASS_WHISTLE
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ TICKLE
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ COSMIC_POWER
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ WATER_SPOUT
|
|
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SIGNAL_BEAM
|
|
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SHADOW_PUNCH
|
|
.byte CONTEST_EFFECT_BETTER_IF_FIRST
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ EXTRASENSORY
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SKY_UPPERCUT
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SAND_TOMB
|
|
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ SHEER_COLD
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MUDDY_WATER
|
|
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BULLET_SEED
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ AERIAL_ACE
|
|
.byte CONTEST_EFFECT_BETTER_IF_FIRST
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ ICICLE_SPEAR
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ IRON_DEFENSE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BLOCK
|
|
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ HOWL
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ DRAGON_CLAW
|
|
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ FRENZY_PLANT
|
|
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BULK_UP
|
|
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ BOUNCE
|
|
.byte CONTEST_EFFECT_AVOID_STARTLE
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MUD_SHOT
|
|
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
|
|
.byte CONTEST_TOUGH
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ POISON_TAIL
|
|
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
|
|
.byte CONTEST_SMART
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ COVET
|
|
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
|
|
.byte CONTEST_CUTE
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ VOLT_TACKLE
|
|
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
|
|
.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
|
@ MAGICAL_LEAF
|
|
.byte CONTEST_EFFECT_BETTER_IF_FIRST
|
|
.byte CONTEST_BEAUTY
|
|
.byte 0 @ combo starter ID
|
|
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
|
|
|
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@ WATER_SPORT
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.byte CONTEST_EFFECT_HIGHLY_APPEALING
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_WATER_SPORT @ combo starter ID
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.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ combo moves
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.byte 0 @ padding
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@ CALM_MIND
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.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
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.byte CONTEST_SMART
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.byte COMBO_STARTER_CALM_MIND @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ LEAF_BLADE
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.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ DRAGON_DANCE
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.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
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.byte CONTEST_COOL
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.byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID
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.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ combo moves
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.byte 0 @ padding
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@ ROCK_BLAST
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.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
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.byte 0, 0, 0, 0 @ combo moves
|
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.byte 0 @ padding
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@ SHOCK_WAVE
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.byte CONTEST_EFFECT_BETTER_IF_FIRST
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
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.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
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.byte 0 @ padding
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@ WATER_PULSE
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.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
|
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.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
|
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.byte 0 @ padding
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|
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@ DOOM_DESIRE
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.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
|
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.byte CONTEST_COOL
|
|
.byte 0 @ combo starter ID
|
|
.byte 0, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
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|
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@ PSYCHO_BOOST
|
|
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
|
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.byte CONTEST_SMART
|
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.byte 0 @ combo starter ID
|
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.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
|
|
.byte 0 @ padding
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