pokeruby/data/contest_moves.inc
2016-10-28 15:41:15 -07:00

2487 lines
61 KiB
PHP

.align 2
gContestMoves::
@ NONE
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POUND
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_POUND @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ KARATE_CHOP
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_SLAP
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COMET_PUNCH
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGA_PUNCH
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
.byte 0 @ padding
@ PAY_DAY
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FIRE_PUNCH
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves
.byte 0 @ padding
@ ICE_PUNCH
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_ICE_PUNCH @ combo starter ID
.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER_PUNCH
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves
.byte 0 @ padding
@ SCRATCH
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SCRATCH @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VICE_GRIP
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_VICE_GRIP @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GUILLOTINE
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAZOR_WIND
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWORDS_DANCE
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CUT
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GUST
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WING_ATTACK
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WHIRLWIND
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLY
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BIND
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLAM
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VINE_WHIP
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STOMP
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, COMBO_STARTER_LEER, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_KICK
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGA_KICK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
.byte 0 @ padding
@ JUMP_KICK
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROLLING_KICK
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SAND_ATTACK
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_CUTE
.byte COMBO_STARTER_SAND_ATTACK @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ combo moves
.byte 0 @ padding
@ HEADBUTT
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HORN_ATTACK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte COMBO_STARTER_HORN_ATTACK @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FURY_ATTACK
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ combo moves
.byte 0 @ padding
@ HORN_DRILL
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TACKLE
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ combo moves
.byte 0 @ padding
@ BODY_SLAM
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WRAP
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TAKE_DOWN
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
.byte 0 @ padding
@ THRASH
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_EDGE
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
.byte 0 @ padding
@ TAIL_WHIP
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_STING
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TWINEEDLE
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PIN_MISSILE
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEER
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_COOL
.byte COMBO_STARTER_LEER @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves
.byte 0 @ padding
@ BITE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves
.byte 0 @ padding
@ GROWL
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROAR
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SING
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte COMBO_STARTER_SING @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUPERSONIC
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SONIC_BOOM
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DISABLE
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ACID
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EMBER
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLAMETHROWER
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIST
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_GUN
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ combo moves
.byte 0 @ padding
@ HYDRO_PUMP
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SURF
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SURF @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ combo moves
.byte 0 @ padding
@ ICE_BEAM
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLIZZARD
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYBEAM
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BUBBLE_BEAM
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AURORA_BEAM
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYPER_BEAM
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PECK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte COMBO_STARTER_PECK @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRILL_PECK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PECK, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUBMISSION
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LOW_KICK
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COUNTER
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SEISMIC_TOSS
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STRENGTH
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ABSORB
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGA_DRAIN
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEECH_SEED
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GROWTH
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_GROWTH @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAZOR_LEAF
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SOLAR_BEAM
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_POWDER
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STUN_SPORE
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLEEP_POWDER
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PETAL_DANCE
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STRING_SHOT
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte COMBO_STARTER_STRING_SHOT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_RAGE
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves
.byte 0 @ padding
@ FIRE_SPIN
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER_SHOCK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDERBOLT
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER_WAVE
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ combo moves
.byte 0 @ padding
@ ROCK_THROW
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_ROCK_THROW @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EARTHQUAKE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte COMBO_STARTER_EARTHQUAKE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FISSURE
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DIG
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TOXIC
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONFUSION
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte COMBO_STARTER_CONFUSION @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ combo moves
.byte 0 @ padding
@ PSYCHIC
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte COMBO_STARTER_PSYCHIC @ combo starter ID
.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ combo moves
.byte 0 @ padding
@ HYPNOSIS
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte COMBO_STARTER_HYPNOSIS @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEDITATE
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AGILITY
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ QUICK_ATTACK
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAGE
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_COOL
.byte COMBO_STARTER_RAGE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TELEPORT
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ combo moves
.byte 0 @ padding
@ NIGHT_SHADE
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIMIC
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SCREECH
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_TEAM
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_COOL
.byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RECOVER
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HARDEN
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_HARDEN @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MINIMIZE
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SMOKESCREEN
.byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SMOG, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONFUSE_RAY
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WITHDRAW
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DEFENSE_CURL
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_CUTE
.byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BARRIER
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LIGHT_SCREEN
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HAZE
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REFLECT
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FOCUS_ENERGY
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BIDE
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METRONOME
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIRROR_MOVE
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SELF_DESTRUCT
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EGG_BOMB
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LICK
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SMOG
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SMOG @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLUDGE
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SLUDGE @ combo starter ID
.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BONE_CLUB
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONE_CLUB @ combo starter ID
.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves
.byte 0 @ padding
@ FIRE_BLAST
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATERFALL
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CLAMP
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWIFT
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKULL_BASH
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIKE_CANNON
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONSTRICT
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AMNESIA
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ KINESIS
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte COMBO_STARTER_KINESIS @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ combo moves
.byte 0 @ padding
@ SOFT_BOILED
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SOFT_BOILED @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HI_JUMP_KICK
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GLARE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DREAM_EATER
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_GAS
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BARRAGE
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEECH_LIFE
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LOVELY_KISS
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKY_ATTACK
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRANSFORM
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BUBBLE
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DIZZY_PUNCH
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPORE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLASH
.byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYWAVE
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPLASH
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ACID_ARMOR
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CRABHAMMER
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ combo moves
.byte 0 @ padding
@ EXPLOSION
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FURY_SWIPES
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BONEMERANG
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONEMERANG @ combo starter ID
.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves
.byte 0 @ padding
@ REST
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_CUTE
.byte COMBO_STARTER_REST @ combo starter ID
.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ combo moves
.byte 0 @ padding
@ ROCK_SLIDE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYPER_FANG
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHARPEN
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONVERSION
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRI_ATTACK
.byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUPER_FANG
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLASH
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ combo moves
.byte 0 @ padding
@ SUBSTITUTE
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STRUGGLE
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKETCH
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRIPLE_KICK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THIEF
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIDER_WEB
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIND_READER
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte COMBO_STARTER_MIND_READER @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ NIGHTMARE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLAME_WHEEL
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SNORE
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CURSE
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_TOUGH
.byte COMBO_STARTER_CURSE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLAIL
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONVERSION_2
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AEROBLAST
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COTTON_SPORE
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REVERSAL
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPITE
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POWDER_SNOW
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_POWDER_SNOW @ combo starter ID
.byte COMBO_STARTER_HAIL, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PROTECT
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HARDEN, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MACH_PUNCH
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SCARY_FACE
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SCARY_FACE @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ combo moves
.byte 0 @ padding
@ FAINT_ATTACK
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ combo moves
.byte 0 @ padding
@ SWEET_KISS
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BELLY_DRUM
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte COMBO_STARTER_BELLY_DRUM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLUDGE_BOMB
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID
.byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUD_SLAP
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_CUTE
.byte COMBO_STARTER_MUD_SLAP @ combo starter ID
.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ combo moves
.byte 0 @ padding
@ OCTAZOOKA
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIKES
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ZAP_CANNON
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FORESIGHT
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DESTINY_BOND
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ combo moves
.byte 0 @ padding
@ PERISH_SONG
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ combo moves
.byte 0 @ padding
@ ICY_WIND
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DETECT
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BONE_RUSH
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONE_RUSH @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ combo moves
.byte 0 @ padding
@ LOCK_ON
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte COMBO_STARTER_LOCK_ON @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ OUTRAGE
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SANDSTORM
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SANDSTORM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GIGA_DRAIN
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ENDURE
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_ENDURE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CHARM
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_CUTE
.byte COMBO_STARTER_CHARM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROLLOUT
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
.byte 0 @ padding
@ FALSE_SWIPE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWAGGER
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MILK_DRINK
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPARK
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FURY_CUTTER
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STEEL_WING
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEAN_LOOK
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_MEAN_LOOK @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ATTRACT
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLEEP_TALK
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HEAL_BELL
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RETURN
.byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PRESENT
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FRUSTRATION
.byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SAFEGUARD
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PAIN_SPLIT
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SACRED_FIRE
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MAGNITUDE
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DYNAMIC_PUNCH
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGAHORN
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_BREATH
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves
.byte 0 @ padding
@ BATON_PASS
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ENCORE
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PURSUIT
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAPID_SPIN
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWEET_SCENT
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_CUTE
.byte COMBO_STARTER_SWEET_SCENT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ IRON_TAIL
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METAL_CLAW
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VITAL_THROW
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MORNING_SUN
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SYNTHESIS
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MOONLIGHT
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HIDDEN_POWER
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CROSS_CHOP
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TWISTER
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAIN_DANCE
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_TOUGH
.byte COMBO_STARTER_RAIN_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUNNY_DAY
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SUNNY_DAY @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CRUNCH
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIRROR_COAT
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYCH_UP
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EXTREME_SPEED
.byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ANCIENT_POWER
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHADOW_BALL
.byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FUTURE_SIGHT
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ combo moves
.byte 0 @ padding
@ ROCK_SMASH
.byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WHIRLPOOL
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BEAT_UP
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FAKE_OUT
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_CUTE
.byte COMBO_STARTER_FAKE_OUT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ UPROAR
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STOCKPILE
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_STOCKPILE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIT_UP
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWALLOW
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HEAT_WAVE
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HAIL
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_HAIL @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TORMENT
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLATTER
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WILL_O_WISP
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEMENTO
.byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FACADE
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FOCUS_PUNCH
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SMELLING_SALT
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FOLLOW_ME
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ NATURE_POWER
.byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CHARGE
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_SMART
.byte COMBO_STARTER_CHARGE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TAUNT
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte COMBO_STARTER_TAUNT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HELPING_HAND
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRICK
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROLE_PLAY
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WISH
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ASSIST
.byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ INGRAIN
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUPERPOWER
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MAGIC_COAT
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RECYCLE
.byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REVENGE
.byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BRICK_BREAK
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ YAWN
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte COMBO_STARTER_YAWN @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ KNOCK_OFF
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ENDEAVOR
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ERUPTION
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ combo moves
.byte 0 @ padding
@ SKILL_SWAP
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ IMPRISON
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REFRESH
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ combo moves
.byte 0 @ padding
@ GRUDGE
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SNATCH
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SECRET_POWER
.byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DIVE
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_DIVE @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ combo moves
.byte 0 @ padding
@ ARM_THRUST
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ combo moves
.byte 0 @ padding
@ CAMOUFLAGE
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TAIL_GLOW
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LUSTER_PURGE
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIST_BALL
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FEATHER_DANCE
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TEETER_DANCE
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLAZE_KICK
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUD_SPORT
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte COMBO_STARTER_MUD_SPORT @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ combo moves
.byte 0 @ padding
@ ICE_BALL
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ NEEDLE_ARM
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLACK_OFF
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_YAWN, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYPER_VOICE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_FANG
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CRUSH_CLAW
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLAST_BURN
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYDRO_CANNON
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METEOR_MASH
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ASTONISH
.byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WEATHER_BALL
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ combo moves
.byte 0 @ padding
@ AROMATHERAPY
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FAKE_TEARS
.byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AIR_CUTTER
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ OVERHEAT
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ODOR_SLEUTH
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROCK_TOMB
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SILVER_WIND
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METAL_SOUND
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte COMBO_STARTER_METAL_SOUND @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GRASS_WHISTLE
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TICKLE
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COSMIC_POWER
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_SPOUT
.byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SIGNAL_BEAM
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHADOW_PUNCH
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EXTRASENSORY
.byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKY_UPPERCUT
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SAND_TOMB
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHEER_COLD
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUDDY_WATER
.byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BULLET_SEED
.byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AERIAL_ACE
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ICICLE_SPEAR
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ IRON_DEFENSE
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLOCK
.byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HOWL
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_CLAW
.byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ combo moves
.byte 0 @ padding
@ FRENZY_PLANT
.byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BULK_UP
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BOUNCE
.byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUD_SHOT
.byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_TAIL
.byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COVET
.byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VOLT_TACKLE
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MAGICAL_LEAF
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_SPORT
.byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte COMBO_STARTER_WATER_SPORT @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ combo moves
.byte 0 @ padding
@ CALM_MIND
.byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_SMART
.byte COMBO_STARTER_CALM_MIND @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEAF_BLADE
.byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_DANCE
.byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ combo moves
.byte 0 @ padding
@ ROCK_BLAST
.byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHOCK_WAVE
.byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_PULSE
.byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOOM_DESIRE
.byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYCHO_BOOST
.byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding