pokeruby/include/main.h
YamaArashi 2998cc719a link.c
2016-06-05 13:43:46 -07:00

54 lines
1.3 KiB
C

#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "global.h"
typedef void (*MainCallback)(void);
typedef void (*IntrCallback)(void);
typedef void (*IntrFunc)(void);
struct Main
{
MainCallback callback1;
MainCallback callback2;
u32 field_8;
IntrCallback vblankCallback;
IntrCallback hblankCallback;
IntrCallback vcountCallback;
IntrCallback serialCallback;
vu16 intrCheck;
u32 vblankCounter1;
u32 vblankCounter2;
u16 heldKeysRaw; // held keys without L=A remapping
u16 newKeysRaw; // newly pressed keys without L=A remapping
u16 heldKeys; // held keys with L=A remapping
u16 newKeys; // newly pressed keys with L=A remapping
u16 newAndRepeatedKeys; // newly pressed keys plus key repeat
u16 keyRepeatCounter; // counts down to 0, triggering key repeat
bool16 watchedKeysPressed; // whether one of the watched keys was pressed
u16 watchedKeysMask; // bit mask for watched keys
u8 objCount;
struct OamData oamBuffer[128];
u8 state;
u8 oamLoadDisabled:1;
};
extern u8 gUnknown_3001764;
extern struct Main gMain;
extern u8 gUnknown_3001BB4;
extern bool8 gLinkVSyncDisabled;
extern const u8 gGameVersion;
extern const u8 gGameLanguage;
#endif // GUARD_MAIN_H