pokeruby/include/link.h
2017-07-10 15:34:42 -05:00

199 lines
4.6 KiB
C

#ifndef GUARD_LINK_H
#define GUARD_LINK_H
#define MAX_LINK_PLAYERS 4
#define CMD_LENGTH 8
#define QUEUE_CAPACITY 50
#define BLOCK_BUFFER_SIZE 0x100
#define LINK_STAT_LOCAL_ID 0x00000003
#define LINK_STAT_PLAYER_COUNT 0x0000001C
#define LINK_STAT_PLAYER_COUNT_SHIFT 2
#define LINK_STAT_MASTER 0x00000020
#define LINK_STAT_MASTER_SHIFT 5
#define LINK_STAT_CONN_ESTABLISHED 0x00000040
#define LINK_STAT_CONN_ESTABLISHED_SHIFT 6
#define LINK_STAT_RECEIVED_NOTHING 0x00000100
#define LINK_STAT_RECEIVED_NOTHING_SHIFT 8
#define LINK_STAT_ERRORS 0x0007F000
#define EXTRACT_PLAYER_COUNT(status) \
(((status) & LINK_STAT_PLAYER_COUNT) >> LINK_STAT_PLAYER_COUNT_SHIFT)
#define EXTRACT_MASTER(status) \
(((status) >> LINK_STAT_MASTER_SHIFT) & 1)
#define EXTRACT_CONN_ESTABLISHED(status) \
(((status) >> LINK_STAT_CONN_ESTABLISHED_SHIFT) & 1)
#define EXTRACT_RECEIVED_NOTHING(status) \
(((status) >> LINK_STAT_RECEIVED_NOTHING_SHIFT) & 1)
#define MASTER_HANDSHAKE 0x8FFF
#define SLAVE_HANDSHAKE 0xB9A0
enum
{
LINK_STATE_START0,
LINK_STATE_START1,
LINK_STATE_HANDSHAKE,
LINK_STATE_INIT_TIMER,
LINK_STATE_CONN_ESTABLISHED,
};
enum
{
EXCHANGE_NOT_STARTED,
EXCHANGE_COMPLETE,
EXCHANGE_TIMED_OUT,
EXCHANGE_IN_PROGRESS,
};
enum
{
QUEUE_FULL_NONE,
QUEUE_FULL_SEND,
QUEUE_FULL_RECV,
};
enum
{
LAG_NONE,
LAG_MASTER,
LAG_SLAVE,
};
struct LinkPlayer
{
/* 0x00 */ u16 version;
/* 0x02 */ u16 lp_field_2;
/* 0x04 */ u32 trainerId;
/* 0x08 */ u8 name[11];
/* 0x13 */ u8 gender;
/* 0x14 */ u32 linkType;
/* 0x18 */ u16 lp_field_18;
/* 0x1A */ u16 language;
};
struct LinkPlayerBlock
{
u8 magic1[16];
struct LinkPlayer linkPlayer;
u8 magic2[16];
};
// circular queues
struct SendQueue
{
u16 data[CMD_LENGTH][QUEUE_CAPACITY];
u8 pos;
u8 count;
};
struct RecvQueue
{
u16 data[MAX_LINK_PLAYERS][CMD_LENGTH][QUEUE_CAPACITY];
u8 pos;
u8 count;
};
struct Link
{
u8 isMaster; // 0: slave, 8: master
u8 state;
u8 localId; // local multi-player ID
u8 playerCount;
u16 tempRecvBuffer[4];
bool8 receivedNothing;
s8 serialIntrCounter;
bool8 handshakeAsMaster;
u8 link_field_F;
// error conditions
bool8 hardwareError; // hardware reported an error
bool8 badChecksum; // checksum didn't match between devices
u8 queueFull; // send or recv queue out of space
u8 lag; // connection is lagging
u16 checksum;
u8 sendCmdIndex;
u8 recvCmdIndex;
struct SendQueue sendQueue;
struct RecvQueue recvQueue;
};
struct BlockRequest {
void * address;
u32 size;
};
extern const struct BlockRequest sBlockRequestLookupTable[5];
extern struct Link gLink;
extern u16 gRecvCmds[CMD_LENGTH][MAX_LINK_PLAYERS];
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
extern u16 gLinkType;
extern u32 gLinkStatus;
extern u16 gBlockRecvBuffer[MAX_LINK_PLAYERS][BLOCK_BUFFER_SIZE / 2];
extern u16 gSendCmd[CMD_LENGTH];
extern u8 gShouldAdvanceLinkState;
#if GERMAN
extern u8 deUnkValue1;
extern u8 deUnkValue2;
#endif
extern struct LinkPlayer gLinkPlayers[];
extern u16 word_3002910[];
extern bool8 gReceivedRemoteLinkPlayers;
extern bool8 gLinkOpen;
void Task_DestroySelf(u8);
void sub_8007270(u8);
void OpenLink(void);
void CloseLink(void);
u16 LinkMain2(u16 *);
void sub_8007B14(void);
bool32 sub_8007B24(void);
void ClearLinkCallback(void);
void ClearLinkCallback_2(void);
u8 GetLinkPlayerCount(void);
void OpenLinkTimed(void);
u8 GetLinkPlayerDataExchangeStatusTimed(void);
bool8 IsLinkPlayerDataExchangeComplete(void);
u32 GetLinkPlayerTrainerId(u8);
void ResetLinkPlayers(void);
void sub_8007E24(void);
void sub_8007E4C(void);
u8 GetMultiplayerId(void);
u8 bitmask_all_link_players_but_self(void);
bool8 SendBlock(u8, void *, u16);
bool8 sub_8007E9C(u8);
bool8 sub_8007ECC(void);
u8 GetBlockReceivedStatus(void);
void ResetBlockReceivedFlags(void);
void ResetBlockReceivedFlag(u8);
void sub_8007F4C(void);
void SetLinkDebugValues(u32, u32);
u8 sub_8008198(void);
void sub_80081C8(u8);
u8 sub_800820C(void);
u8 sub_8008218(void);
void sub_800826C(void);
void sub_80082EC(void);
u8 GetLinkPlayerCount_2(void);
bool8 IsLinkMaster(void);
void sub_800832C(void);
void sub_8008480(void);
void sub_80084A4(void);
void CB2_LinkError(void);
u8 GetSioMultiSI(void);
bool8 IsLinkConnectionEstablished(void);
void SetSuppressLinkErrorMessage(bool8);
bool8 HasLinkErrorOccurred(void);
void ResetSerial(void);
u32 LinkMain1(u8 *, u16 *, u16[CMD_LENGTH][MAX_LINK_PLAYERS]);
void LinkVSync(void);
void Timer3Intr(void);
void SerialCB(void);
#endif // GUARD_LINK_H