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f88eeb6074
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
17 lines
553 B
C
17 lines
553 B
C
#ifndef GUARD_SAVE_MENU_UTIL_H
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#define GUARD_SAVE_MENU_UTIL_H
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void HandleDrawSaveWindowInfo(s16 left, s16 top);
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void HandleCloseSaveWindow(u16 left, u16 top);
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u8 IsResizeSaveWindowEnabled(void);
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void PrintSavePlayerName(s16 x, s16 y);
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void PrintSaveMapName(s16 x, s16 y);
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void PrintSaveBadges(s16 x, s16 y);
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void PrintSavePokedexCount(s16 x, s16 y);
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void PrintSavePlayTime(s16 x, s16 y);
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u8 GetBadgeCount(void);
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u16 GetPokedexSeenCount(void);
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void FormatPlayTime(char *playtime, u16 hours, u16 minutes, bool16 colon);
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#endif // GUARD_SAVE_MENU_UTIL_H
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