pokeruby/graphics/unknown/unknown_4026BC.pal
ProjectRevoTPP 7f03ba4951 decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254)
* matching sub_813A280 and sub_813A4B4

* move data to item_use.c

* slightly less ugly NewGameInitPCItems

* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs

* decompile HandleQuantityRolling and sub_813A6FC

* partially label and comment battle_anim.c

* decompile sub_813A794 and sub_813A83C

* minor comments on battle_anim.c

* decompile up to GF shenanigans #14390

* up to GF shenanigans #38571

* dump half of battle_anim_80CA710.s incbins

* dump most incbins from battle_anim_812C144.s

* obj_rot_scal fixes

* subsprite

* i cant even identify byte arrays
2017-05-03 17:37:07 -07:00

20 lines
158 B
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JASC-PAL
0100
16
98 0 49
131 131 41
156 197 32
172 0 32
189 0 24
180 197 8
156 0 8
131 65 0
90 0 0
49 65 0
32 0 8
8 197 8
0 0 24
16 65 32
32 197 32
65 131 41