pokeruby/asm/battle_anim_807B69C.s
DizzyEggg 102f5b1e15 Battle labels named (#333)
* Changed battle labels
2017-06-19 23:46:48 -04:00

961 lines
16 KiB
ArmAsm

.include "constants/gba_constants.inc"
.include "constants/species_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
thumb_func_start unref_sub_807B69C
unref_sub_807B69C: @ 807B69C
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r4, r0, 0
adds r5, r1, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
lsrs r5, 24
ldr r0, _0807B740 @ =gObjectBankIDs
adds r0, r4, r0
ldrb r6, [r0]
ldr r0, _0807B744 @ =sub_807B7E0
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, _0807B748 @ =gBattleAnimPicTable + (136 * 8)
bl LoadCompressedObjectPic
ldr r0, _0807B74C @ =gBattleAnimPaletteTable + (136 * 8)
bl LoadCompressedObjectPalette
ldr r1, _0807B750 @ =gTasks
mov r2, r8
lsls r0, r2, 2
add r0, r8
lsls r0, 3
adds r1, r0, r1
strh r4, [r1, 0x8]
cmp r5, 0
beq _0807B75C
movs r0, 0x1F
strh r0, [r1, 0xA]
movs r5, 0
lsls r0, r6, 4
ldr r7, _0807B754 @ =gSprites
adds r0, r6
lsls r0, 2
adds r6, r0, r7
_0807B6F0:
movs r0, 0x20
ldrsh r1, [r6, r0]
ldrh r2, [r6, 0x22]
adds r2, 0x20
lsls r2, 16
asrs r2, 16
ldr r0, _0807B758 @ =gSpriteTemplate_83931F8
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r3, r0, r7
lsls r0, r5, 1
adds r0, r5
lsls r1, r0, 4
adds r0, r1
strh r0, [r3, 0x2E]
movs r0, 0xFF
lsls r0, 8
strh r0, [r3, 0x30]
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
cmp r5, 0x4
bls _0807B734
movs r0, 0x15
strh r0, [r3, 0x3A]
_0807B734:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x9
bls _0807B6F0
b _0807B7BC
.align 2, 0
_0807B740: .4byte gObjectBankIDs
_0807B744: .4byte sub_807B7E0
_0807B748: .4byte gBattleAnimPicTable + (136 * 8)
_0807B74C: .4byte gBattleAnimPaletteTable + (136 * 8)
_0807B750: .4byte gTasks
_0807B754: .4byte gSprites
_0807B758: .4byte gSpriteTemplate_83931F8
_0807B75C:
movs r0, 0xF8
lsls r0, 7
strh r0, [r1, 0xA]
movs r5, 0
lsls r0, r6, 4
ldr r7, _0807B7D8 @ =gSprites
adds r0, r6
lsls r0, 2
adds r6, r0, r7
_0807B76E:
movs r2, 0x20
ldrsh r1, [r6, r2]
ldrh r2, [r6, 0x22]
subs r2, 0x20
lsls r2, 16
asrs r2, 16
ldr r0, _0807B7DC @ =gSpriteTemplate_83931F8
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r3, r0, r7
lsls r0, r5, 1
adds r0, r5
lsls r1, r0, 4
adds r0, r1
strh r0, [r3, 0x2E]
movs r0, 0x80
lsls r0, 1
strh r0, [r3, 0x30]
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
cmp r5, 0x4
bls _0807B7B2
movs r0, 0x15
strh r0, [r3, 0x3A]
_0807B7B2:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x9
bls _0807B76E
_0807B7BC:
ldr r0, _0807B7D8 @ =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r1, r0
movs r0, 0x1
strh r0, [r1, 0x3C]
mov r0, r8
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0807B7D8: .4byte gSprites
_0807B7DC: .4byte gSpriteTemplate_83931F8
thumb_func_end unref_sub_807B69C
thumb_func_start sub_807B7E0
sub_807B7E0: @ 807B7E0
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _0807B838 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0xC]
movs r2, 0xC
ldrsh r0, [r4, r2]
cmp r0, 0x2
bne _0807B866
movs r0, 0
strh r0, [r4, 0xC]
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r0, 20
movs r2, 0x80
lsls r2, 17
adds r0, r2
lsrs r0, 16
ldrb r2, [r4, 0x10]
ldrh r3, [r4, 0xA]
movs r1, 0x10
bl BlendPalette
ldrh r2, [r4, 0x12]
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0807B83C
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
ble _0807B86A
movs r0, 0x1
eors r0, r2
strh r0, [r4, 0x12]
b _0807B86A
.align 2, 0
_0807B838: .4byte gTasks
_0807B83C:
ldrh r1, [r4, 0x10]
subs r0, r1, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
cmp r0, 0
bge _0807B86A
strh r1, [r4, 0x10]
movs r0, 0x1
eors r0, r2
strh r0, [r4, 0x12]
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _0807B86A
adds r0, r5, 0
bl DestroyTask
b _0807B86A
_0807B866:
adds r0, r1, 0x1
strh r0, [r4, 0xC]
_0807B86A:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_807B7E0
thumb_func_start sub_807B870
sub_807B870: @ 807B870
push {lr}
adds r2, r0, 0
ldrh r1, [r2, 0x3A]
movs r3, 0x3A
ldrsh r0, [r2, r3]
cmp r0, 0
bne _0807B89C
adds r3, r2, 0
adds r3, 0x3E
ldrb r0, [r3]
movs r1, 0x5
negs r1, r1
ands r1, r0
strb r1, [r3]
ldr r1, _0807B898 @ =sub_807B8A4
str r1, [r2, 0x1C]
adds r0, r2, 0
bl _call_via_r1
b _0807B8A0
.align 2, 0
_0807B898: .4byte sub_807B8A4
_0807B89C:
subs r0, r1, 0x1
strh r0, [r2, 0x3A]
_0807B8A0:
pop {r0}
bx r0
thumb_func_end sub_807B870
thumb_func_start sub_807B8A4
sub_807B8A4: @ 807B8A4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x20
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x8
bl Sin
strh r0, [r4, 0x26]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x7F
bgt _0807B8D0
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1D
b _0807B8D6
_0807B8D0:
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1F
_0807B8D6:
strb r0, [r1]
ldrh r0, [r4, 0x2E]
adds r0, 0x8
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x38]
adds r0, r1
strh r0, [r4, 0x38]
lsls r0, 16
asrs r0, 24
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x34
bne _0807B918
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0807B912
adds r0, r4, 0
bl DestroySpriteAndFreeResources
b _0807B918
_0807B912:
adds r0, r4, 0
bl DestroySprite
_0807B918:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_807B8A4
thumb_func_start sub_807B920
sub_807B920: @ 807B920
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r4, _0807B9B0 @ =gBattleAnimEnemyMonIndex
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
lsls r0, 24
lsrs r0, 8
ldr r1, _0807B9B4 @ =0xffe00000
adds r0, r1
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
bl sub_8077ABC
lsls r0, 24
lsrs r0, 8
ldr r2, _0807B9B8 @ =0xffdc0000
adds r0, r2
lsrs r4, r0, 16
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0807B95E
lsls r0, r5, 16
ldr r1, _0807B9BC @ =0xfffa0000
adds r0, r1
lsrs r5, r0, 16
_0807B95E:
ldr r1, _0807B9C0 @ =REG_BLDCNT
movs r2, 0xFD
lsls r2, 6
adds r0, r2, 0
strh r0, [r1]
adds r1, 0x2
movs r2, 0x80
lsls r2, 5
adds r0, r2, 0
strh r0, [r1]
ldr r0, _0807B9C4 @ =gSpriteTemplate_83931E0
lsls r1, r5, 16
asrs r1, 16
lsls r2, r4, 16
asrs r2, 16
movs r3, 0x4
bl CreateSprite
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
ldr r1, _0807B9C8 @ =gSprites
adds r0, r1
ldr r1, _0807B9CC @ =gSubspriteTables_83931D8
bl SetSubspriteTables
ldr r1, _0807B9D0 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r0, r1
strh r4, [r0, 0x26]
ldr r1, _0807B9D4 @ =sub_807B9D8
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0807B9B0: .4byte gBattleAnimEnemyMonIndex
_0807B9B4: .4byte 0xffe00000
_0807B9B8: .4byte 0xffdc0000
_0807B9BC: .4byte 0xfffa0000
_0807B9C0: .4byte REG_BLDCNT
_0807B9C4: .4byte gSpriteTemplate_83931E0
_0807B9C8: .4byte gSprites
_0807B9CC: .4byte gSubspriteTables_83931D8
_0807B9D0: .4byte gTasks
_0807B9D4: .4byte sub_807B9D8
thumb_func_end sub_807B920
thumb_func_start sub_807B9D8
sub_807B9D8: @ 807B9D8
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _0807BA04 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldrh r0, [r1, 0xA]
adds r0, 0x1
adds r2, r0, 0
strh r0, [r1, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
bne _0807BA0C
ldr r0, _0807BA08 @ =sub_807BA24
str r0, [r1]
movs r0, 0
strh r0, [r1, 0xA]
b _0807BA1C
.align 2, 0
_0807BA04: .4byte gTasks
_0807BA08: .4byte sub_807BA24
_0807BA0C:
lsls r0, r2, 24
lsrs r0, 24
ldr r2, _0807BA20 @ =REG_BLDALPHA
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
strh r1, [r2]
_0807BA1C:
pop {r0}
bx r0
.align 2, 0
_0807BA20: .4byte REG_BLDALPHA
thumb_func_end sub_807B9D8
thumb_func_start sub_807BA24
sub_807BA24: @ 807BA24
push {r4-r6,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _0807BABC @ =0x0000271a
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r2, r0, 24
ldr r1, _0807BAC0 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r5, r0, r1
ldrh r0, [r5, 0xA]
adds r1, r0, 0x1
strh r1, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
ble _0807BAB4
ldrh r0, [r5, 0xC]
adds r0, 0x1
movs r6, 0
strh r0, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _0807BAB4
ldr r3, _0807BAC4 @ =gPlttBufferFaded
lsls r2, 4
mov r12, r2
ldr r1, _0807BAC8 @ =0x0000010d
add r1, r12
lsls r1, 1
adds r1, r3
ldrh r4, [r1]
movs r2, 0x87
lsls r2, 1
add r2, r12
lsls r2, 1
adds r2, r3
ldrh r0, [r2]
strh r0, [r1]
ldr r0, _0807BACC @ =0x0000010f
add r0, r12
lsls r0, 1
adds r0, r3
ldrh r1, [r0]
strh r1, [r2]
strh r4, [r0]
strh r6, [r5, 0xC]
ldrh r0, [r5, 0xE]
adds r0, 0x1
strh r0, [r5, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _0807BAB4
strh r6, [r5, 0xE]
strh r6, [r5, 0xA]
ldrh r0, [r5, 0x10]
adds r0, 0x1
strh r0, [r5, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _0807BAB4
movs r0, 0x9
strh r0, [r5, 0xA]
ldr r0, _0807BAD0 @ =sub_807BAD4
str r0, [r5]
_0807BAB4:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0807BABC: .4byte 0x0000271a
_0807BAC0: .4byte gTasks
_0807BAC4: .4byte gPlttBufferFaded
_0807BAC8: .4byte 0x0000010d
_0807BACC: .4byte 0x0000010f
_0807BAD0: .4byte sub_807BAD4
thumb_func_end sub_807BA24
thumb_func_start sub_807BAD4
sub_807BAD4: @ 807BAD4
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _0807BB04 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r2, r1, r2
ldrh r0, [r2, 0xA]
subs r0, 0x1
adds r3, r0, 0
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _0807BB0C
ldr r0, _0807BB08 @ =sub_807BB24
str r0, [r2]
movs r0, 0
strh r0, [r2, 0xA]
b _0807BB1C
.align 2, 0
_0807BB04: .4byte gTasks
_0807BB08: .4byte sub_807BB24
_0807BB0C:
lsls r0, r3, 24
lsrs r0, 24
ldr r2, _0807BB20 @ =REG_BLDALPHA
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
strh r1, [r2]
_0807BB1C:
pop {r0}
bx r0
.align 2, 0
_0807BB20: .4byte REG_BLDALPHA
thumb_func_end sub_807BAD4
thumb_func_start sub_807BB24
sub_807BB24: @ 807BB24
push {r4,lr}
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
ldr r1, _0807BB64 @ =gTasks
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0, r1
ldrh r0, [r1, 0xA]
adds r0, 0x1
movs r3, 0
strh r0, [r1, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x25
bne _0807BB6C
ldrh r0, [r1, 0x26]
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, _0807BB68 @ =gSprites
adds r4, r0
adds r0, r4, 0
bl FreeSpriteOamMatrix
adds r0, r4, 0
bl DestroySprite
b _0807BB7E
.align 2, 0
_0807BB64: .4byte gTasks
_0807BB68: .4byte gSprites
_0807BB6C:
cmp r0, 0x27
bne _0807BB7E
ldr r0, _0807BB84 @ =REG_BLDCNT
strh r3, [r0]
adds r0, 0x2
strh r3, [r0]
adds r0, r2, 0
bl DestroyAnimVisualTask
_0807BB7E:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0807BB84: .4byte REG_BLDCNT
thumb_func_end sub_807BB24
thumb_func_start sub_807BB88
sub_807BB88: @ 807BB88
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
movs r3, 0
ldr r0, _0807BBA8 @ =0x02017840
ldrh r0, [r0]
subs r0, 0xF
cmp r0, 0x2B
bls _0807BB9C
b _0807BD20
_0807BB9C:
lsls r0, 2
ldr r1, _0807BBAC @ =_0807BBB0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0807BBA8: .4byte 0x02017840
_0807BBAC: .4byte _0807BBB0
.align 2, 0
_0807BBB0:
.4byte _0807BC60
.4byte _0807BC66
.4byte _0807BC6C
.4byte _0807BC72
.4byte _0807BC78
.4byte _0807BC7E
.4byte _0807BC84
.4byte _0807BC8A
.4byte _0807BC90
.4byte _0807BC96
.4byte _0807BC9C
.4byte _0807BCA2
.4byte _0807BCA8
.4byte _0807BCAE
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BCB4
.4byte _0807BCB8
.4byte _0807BCBC
.4byte _0807BCC0
.4byte _0807BCC4
.4byte _0807BCC8
.4byte _0807BCCC
.4byte _0807BCD0
.4byte _0807BCD8
.4byte _0807BCE0
.4byte _0807BCE8
.4byte _0807BCF0
.4byte _0807BCF8
.4byte _0807BD00
.4byte _0807BD20
.4byte _0807BD20
.4byte _0807BD08
.4byte _0807BD0C
.4byte _0807BD10
.4byte _0807BD18
_0807BC60:
movs r5, 0
movs r2, 0
b _0807BD28
_0807BC66:
movs r5, 0
movs r2, 0x1
b _0807BD28
_0807BC6C:
movs r5, 0
movs r2, 0x3
b _0807BD28
_0807BC72:
movs r5, 0
movs r2, 0x5
b _0807BD28
_0807BC78:
movs r5, 0
movs r2, 0x6
b _0807BD28
_0807BC7E:
movs r5, 0
movs r2, 0x2
b _0807BD28
_0807BC84:
movs r5, 0
movs r2, 0x4
b _0807BD28
_0807BC8A:
movs r5, 0x1
movs r2, 0
b _0807BD28
_0807BC90:
movs r5, 0x1
movs r2, 0x1
b _0807BD28
_0807BC96:
movs r5, 0x1
movs r2, 0x3
b _0807BD28
_0807BC9C:
movs r5, 0x1
movs r2, 0x5
b _0807BD28
_0807BCA2:
movs r5, 0x1
movs r2, 0x6
b _0807BD28
_0807BCA8:
movs r5, 0x1
movs r2, 0x2
b _0807BD28
_0807BCAE:
movs r5, 0x1
movs r2, 0x4
b _0807BD28
_0807BCB4:
movs r5, 0
b _0807BCD2
_0807BCB8:
movs r5, 0
b _0807BCDA
_0807BCBC:
movs r5, 0
b _0807BCE2
_0807BCC0:
movs r5, 0
b _0807BCEA
_0807BCC4:
movs r5, 0
b _0807BCF2
_0807BCC8:
movs r5, 0
b _0807BCFA
_0807BCCC:
movs r5, 0
b _0807BD02
_0807BCD0:
movs r5, 0x1
_0807BCD2:
movs r2, 0
movs r3, 0x1
b _0807BD28
_0807BCD8:
movs r5, 0x1
_0807BCDA:
movs r2, 0x1
movs r3, 0x1
b _0807BD28
_0807BCE0:
movs r5, 0x1
_0807BCE2:
movs r2, 0x3
movs r3, 0x1
b _0807BD28
_0807BCE8:
movs r5, 0x1
_0807BCEA:
movs r2, 0x5
movs r3, 0x1
b _0807BD28
_0807BCF0:
movs r5, 0x1
_0807BCF2:
movs r2, 0x6
movs r3, 0x1
b _0807BD28
_0807BCF8:
movs r5, 0x1
_0807BCFA:
movs r2, 0x2
movs r3, 0x1
b _0807BD28
_0807BD00:
movs r5, 0x1
_0807BD02:
movs r2, 0x4
movs r3, 0x1
b _0807BD28
_0807BD08:
movs r5, 0
b _0807BD12
_0807BD0C:
movs r5, 0
b _0807BD1A
_0807BD10:
movs r5, 0x1
_0807BD12:
movs r2, 0xFF
movs r3, 0
b _0807BD28
_0807BD18:
movs r5, 0x1
_0807BD1A:
movs r2, 0xFF
movs r3, 0x1
b _0807BD28
_0807BD20:
adds r0, r4, 0
bl DestroyAnimVisualTask
b _0807BD4A
_0807BD28:
ldr r0, _0807BD50 @ =gBattleAnimArgs
movs r1, 0
strh r5, [r0]
strh r2, [r0, 0x2]
strh r1, [r0, 0x4]
strh r1, [r0, 0x6]
strh r3, [r0, 0x8]
ldr r1, _0807BD54 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
ldr r1, _0807BD58 @ =sub_80E32E0
str r1, [r0]
adds r0, r4, 0
bl _call_via_r1
_0807BD4A:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0807BD50: .4byte gBattleAnimArgs
_0807BD54: .4byte gTasks
_0807BD58: .4byte sub_80E32E0
thumb_func_end sub_807BB88
thumb_func_start move_anim_start_t2
move_anim_start_t2: @ 807BD5C
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r1, 24
lsrs r1, 24
ldr r0, _0807BD98 @ =gBattleAnimPlayerMonIndex
strb r4, [r0]
ldr r0, _0807BD9C @ =gBattleAnimEnemyMonIndex
strb r4, [r0]
ldr r0, _0807BDA0 @ =gBattleAnims_StatusConditions
movs r2, 0
bl DoMoveAnim
ldr r0, _0807BDA4 @ =sub_807BDAC
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r2, _0807BDA8 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
strh r4, [r1, 0x8]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0807BD98: .4byte gBattleAnimPlayerMonIndex
_0807BD9C: .4byte gBattleAnimEnemyMonIndex
_0807BDA0: .4byte gBattleAnims_StatusConditions
_0807BDA4: .4byte sub_807BDAC
_0807BDA8: .4byte gTasks
thumb_func_end move_anim_start_t2
thumb_func_start sub_807BDAC
sub_807BDAC: @ 807BDAC
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _0807BDF0 @ =gAnimScriptCallback
ldr r0, [r0]
bl _call_via_r0
ldr r0, _0807BDF4 @ =gAnimScriptActive
ldrb r0, [r0]
cmp r0, 0
bne _0807BDEA
ldr r1, _0807BDF8 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
movs r1, 0x8
ldrsh r0, [r0, r1]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
ldr r0, _0807BDFC @ =0x02017810
adds r1, r0
ldrb r2, [r1]
movs r0, 0x11
negs r0, r0
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
bl DestroyTask
_0807BDEA:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0807BDF0: .4byte gAnimScriptCallback
_0807BDF4: .4byte gAnimScriptActive
_0807BDF8: .4byte gTasks
_0807BDFC: .4byte 0x02017810
thumb_func_end sub_807BDAC
.align 2, 0 @ Don't pad with nop.