pokeruby/include/battle_ai.h
Marijn van der Werf 4d2b22a899 Add headers
2017-05-26 15:40:11 +02:00

33 lines
659 B
C

#ifndef GUARD_BATTLEAI_H
#define GUARD_BATTLEAI_H
#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
#define AIScriptRead8(ptr) ((ptr)[0])
#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
enum
{
TARGET,
USER
};
// AI states
enum
{
AIState_SettingUp,
AIState_Processing,
AIState_FinishedProcessing,
AIState_DoNotProcess
};
// battle_ai
void BattleAI_SetupAIData(void);
void BattleAI_DoAIProcessing(void);
void sub_810745C(void);
void AIStackPushVar(u8 *);
u8 AIStackPop(void);
void BattleAI_HandleItemUseBeforeAISetup(void);
#endif