pokeruby/asm
2017-08-25 20:07:39 +02:00
..
macros Script macro special now takes, as its argument, the name of the function. 2017-07-18 21:47:19 -04:00
battle_1.s PlaySE renaming after rebase 2017-05-21 20:21:00 +02:00
battle_2.s Battle3 is done. Except ABE. 2017-07-29 21:21:31 +02:00
battle_9.s Battle4.C 2017-07-16 20:03:00 +02:00
battle_anim_80CA710.s Battle labels named (#333) 2017-06-19 23:46:48 -04:00
battle_anim_812C144.s Battle labels named (#333) 2017-06-19 23:46:48 -04:00
battle_anim_813F0F4.s move data to C and introduce CompressedSpriteSheet and CompressedSpritePalette 2017-06-20 15:13:44 +02:00
battle_anim_81258BC.s start working on reshow battle screen 2017-08-23 19:36:25 +02:00
battle_tower.s start decompiling battle transition 2017-08-17 21:05:59 +02:00
cable_car_util.s included .s to .inc 2016-10-28 15:41:15 -07:00
cable_car.s move player_pc data to C file and do a lot of labeling 2017-06-15 03:34:11 -04:00
cable_club.s decompile battle_records 2017-07-15 00:51:31 -07:00
contest_ai.s misc labels and memcpy/set cleanups (#232) 2017-02-10 21:38:59 -08:00
contest_effect.s contest category var 2016-11-05 15:27:55 -07:00
contest_link_80C857C.s gUnknown_0203869A -> gIsLinkContest 2017-01-02 03:24:03 -08:00
contest_link_80C2020.s Battle labels named (#333) 2017-06-19 23:46:48 -04:00
contest.s Battle labels named (#333) 2017-06-19 23:46:48 -04:00
crt0.s Build German Sapphire (1.0) 2017-07-09 13:54:21 +02:00
cute_sketch.s start cute sketch 2017-08-14 12:54:01 +02:00
daycare.s finish decompiling player_pc.c 2017-06-10 03:20:02 -04:00
easy_chat.s match sub_80EB3FC and format easy_chat.c 2017-06-25 20:42:18 -05:00
evolution_graphics.s start decompiling evo graphics 2017-08-25 20:07:39 +02:00
evolution_scene.s start decompiling evo graphics 2017-08-25 20:07:39 +02:00
field_effect_helpers.s PlaySE renaming after rebase 2017-05-21 20:21:00 +02:00
field_ground_effect.s decompile ground effect flags functions 2016-12-19 19:16:38 -08:00
field_map_obj.s Make C and ASM files non-executable 2017-05-26 12:43:22 -04:00
field_weather.s PlaySE renaming after rebase 2017-05-21 20:21:00 +02:00
fldeff_80C5CD4.s move player_pc data to C file and do a lot of labeling 2017-06-15 03:34:11 -04:00
libagbsyscall.s included .s to .inc 2016-10-28 15:41:15 -07:00
libgcnmultiboot.s fix libgcnmultiboot.s struct 2017-02-19 11:39:02 -08:00
m4a_1.s map out ram variables 2017-07-20 20:13:02 -07:00
m4a_3.s included .s to .inc 2016-10-28 15:41:15 -07:00
macros.inc included .s to .inc 2016-10-28 15:41:15 -07:00
mauville_old_man.s cleanup player_pc.c 2017-06-09 02:43:39 -04:00
party_menu.s finish decompiling player_pc.c 2017-06-10 03:20:02 -04:00
pokedex_area_screen.s labeling 2017-07-16 10:35:31 -05:00
pokedex_cry_screen.s Decompile ShowPokedexCryScreen 2017-05-08 14:19:49 -07:00
pokemon_item_effect.s Battle labels named (#333) 2017-06-19 23:46:48 -04:00
pokemon_menu.s labeling 2017-07-16 10:35:31 -05:00
pokemon_storage_system.s move player_pc data to C file and do a lot of labeling 2017-06-15 03:34:11 -04:00
pokemon_summary_screen.s move data to C and introduce CompressedSpriteSheet and CompressedSpritePalette 2017-06-20 15:13:44 +02:00
pokenav.s more labeling and use static 2017-07-16 12:41:13 -05:00
rom_header.inc Build German Sapphire (1.0) 2017-07-09 13:54:21 +02:00
roulette_util.s included .s to .inc 2016-10-28 15:41:15 -07:00
roulette.s move player_pc data to C file and do a lot of labeling 2017-06-15 03:34:11 -04:00
secret_base.s move player_pc data to C file and do a lot of labeling 2017-06-15 03:34:11 -04:00
shop.s move player_pc data to C file and do a lot of labeling 2017-06-15 03:34:11 -04:00
slot_machine.s PlaySE renaming after rebase 2017-05-21 20:21:00 +02:00
trade.s fix trade 2017-06-25 04:15:45 +02:00