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Rename two unused items as ITEM_XX
like pokecrystal
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@ -28,9 +28,9 @@
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const SUPER_POTION ; $13
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const POTION ; $14
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const BOULDERBADGE ; $15
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DEF SAFARI_BAIT EQU BOULDERBADGE ; overload
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const CASCADEBADGE ; $16
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DEF SAFARI_BAIT EQU $15 ; overload
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DEF SAFARI_ROCK EQU $16 ; overload
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DEF SAFARI_ROCK EQU CASCADEBADGE ; overload
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const THUNDERBADGE ; $17
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const RAINBOWBADGE ; $18
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const SOULBADGE ; $19
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@ -52,13 +52,13 @@ DEF SAFARI_ROCK EQU $16 ; overload
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const DOME_FOSSIL ; $29
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const HELIX_FOSSIL ; $2A
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const SECRET_KEY ; $2B
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const UNUSED_ITEM ; $2C "?????"
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const ITEM_2C ; $2C
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const BIKE_VOUCHER ; $2D
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const X_ACCURACY ; $2E
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const LEAF_STONE ; $2F
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const CARD_KEY ; $30
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const NUGGET ; $31
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const PP_UP_2 ; $32
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const ITEM_32 ; $32
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const POKE_DOLL ; $33
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const FULL_HEAL ; $34
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const REVIVE ; $35
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@ -43,13 +43,13 @@ KeyItemFlags:
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dbit TRUE ; DOME_FOSSIL
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dbit TRUE ; HELIX_FOSSIL
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dbit TRUE ; SECRET_KEY
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dbit TRUE ; UNUSED_ITEM
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dbit TRUE ; ITEM_2C
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dbit TRUE ; BIKE_VOUCHER
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dbit FALSE ; X_ACCURACY
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dbit FALSE ; LEAF_STONE
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dbit TRUE ; CARD_KEY
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dbit FALSE ; NUGGET
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dbit FALSE ; PP_UP_2
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dbit FALSE ; ITEM_32
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dbit FALSE ; POKE_DOLL
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dbit FALSE ; FULL_HEAL
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dbit FALSE ; REVIVE
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@ -6,7 +6,7 @@ ItemNames::
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li "POKé BALL"
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li "TOWN MAP"
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li "BICYCLE"
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li "?????"
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li "?????" ; SURFBOARD
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li "SAFARI BALL"
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li "POKéDEX"
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li "MOON STONE"
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@ -43,13 +43,13 @@ ItemNames::
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li "DOME FOSSIL"
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li "HELIX FOSSIL"
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li "SECRET KEY"
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li "?????"
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li "?????" ; ITEM_2C
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li "BIKE VOUCHER"
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li "X ACCURACY"
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li "LEAF STONE"
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li "CARD KEY"
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li "NUGGET"
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li "PP UP"
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li "PP UP" ; ITEM_32
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li "POKé DOLL"
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li "FULL HEAL"
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li "REVIVE"
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@ -43,13 +43,13 @@ ItemPrices::
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bcd3 0 ; DOME_FOSSIL
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bcd3 0 ; HELIX_FOSSIL
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bcd3 0 ; SECRET_KEY
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bcd3 0 ; XXX
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bcd3 0 ; ITEM_2C
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bcd3 0 ; BIKE_VOUCHER
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bcd3 950 ; X_ACCURACY
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bcd3 2100 ; LEAF_STONE
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bcd3 0 ; CARD_KEY
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bcd3 10000 ; NUGGET
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bcd3 9800 ; XXX PP_UP
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bcd3 9800 ; ITEM_32
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bcd3 1000 ; POKE_DOLL
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bcd3 600 ; FULL_HEAL
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bcd3 1500 ; REVIVE
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