mirror of
https://github.com/pret/pokeyellow.git
synced 2024-11-27 20:30:22 +00:00
Split large chunks of text into separate files, and improve Makefile.
hg-commit-id: 59e6e303019d
This commit is contained in:
parent
d5c498a7ec
commit
18bf34ec0b
27
Makefile
27
Makefile
@ -1,20 +1,21 @@
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.SUFFIXES: .asm .tx
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TEXTFILES = text/oakspeech.tx text/pokedex.tx text/mapRedsHouse1F.tx \
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text/mapBluesHouse.tx text/mapPalletTown.tx
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pokered.gbc: pokered.o
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rgblink -o pokered.gbc pokered.o
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rgbfix -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" \
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pokered.gbc
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cmp baserom.gbc pokered.gbc
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rgblink -o $@ $>
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rgbfix -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" $@
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cmp baserom.gbc $@
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pokered.o: pokered1.asm constants.asm text/pokedex1.asm
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rgbasm -o pokered.o pokered1.asm
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pokered1.asm: pokered.asm
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awk -f textpre.awk < pokered.asm > pokered1.asm
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text/pokedex1.asm: text/pokedex.asm
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awk -f textpre.awk < text/pokedex.asm > text/pokedex1.asm
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pokered.o: pokered.tx constants.asm ${TEXTFILES}
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rgbasm -o pokered.o pokered.tx
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redrle: extras/redrle.c
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${CC} -o $@ $>
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.asm.tx:
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awk -f textpre.awk < $> > $@
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clean:
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rm -f text/pokedex1.asm pokered1.asm pokered.o pokered.gbc redrle
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rm -f pokered.tx pokered.o pokered.gbc redrle ${TEXTFILES}
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160
pokered.asm
160
pokered.asm
@ -13477,51 +13477,7 @@ _AIBattleUseItemText:
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db 0,"!",$58
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INCBIN "baserom.gbc",$880EF,$8A425 - $880EF
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_OakSpeechText1:
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db 0,"Hello there!",$4F
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db "Welcome to the",$55
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db "world of #MON!",$51
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db "My name is OAK!",$4F
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db "People call me",$55
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db "the #MON PROF!",$58
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_OakSpeechText2A:
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db 0,"This world is",$4F
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db "inhabited by",$55
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db "creatures called",$55
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db "#MON!@@"
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_OakSpeechText2B:
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db 0,$51,"For some people,",$4F
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db "#MON are",$55
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db "pets. Others use",$55
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db "them for fights.",$51
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db "Myself...",$51
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db "I study #MON",$4F
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db "as a profession.",$58
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_IntroducePlayerText:
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db 0,"First, what is",$4F
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db "your name?",$58
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_IntroduceRivalText:
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db 0,"This is my grand-",$4F
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db "son. He's been",$55
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db "your rival since",$55
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db "you were a baby.",$51
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db "...Erm, what is",$4F
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db "his name again?",$58
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_OakSpeechText3:
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db 0,$52,"!",$51
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db "Your very own",$4F
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db "#MON legend is",$55
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db "about to unfold!",$51
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db "A world of dreams",$4F
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db "and adventures",$55
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db "with #MON",$55
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db "awaits! Let's go!",$57
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INCLUDE "text/oakspeech.tx"
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INCBIN "baserom.gbc",$8A605,$8000 - $6605
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@ -13534,71 +13490,8 @@ INCBIN "baserom.gbc",$90000,$4000
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SECTION "bank25",DATA,BANK[$25]
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INCBIN "baserom.gbc",$94000,$B07
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_MomWakeUpText:
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db 0,"MOM: Right.",$4F
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db "All boys leave",$55
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db "home some day.",$55
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db "It said so on TV.",$51
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db "PROF.OAK, next",$4F
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db "door, is looking",$55
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db "for you.",$57
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_MomHealText1:
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db 0,"MOM: ",$52,"!",$4F
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db "You should take a",$55
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db "quick rest.",$58
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_MomHealText2:
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db 0,"MOM: Oh good!",$4F
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db "You and your",$55
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db "#MON are",$55
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db "looking great!",$55
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db "Take care now!",$57
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_StandByMeText:
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db 0,"There's a movie",$4F
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db "on TV. Four boys",$55
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db "are walking on",$55
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db "railroad tracks.",$51
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db "I better go too.",$57
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_TVWrongSideText:
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db 0,"Oops, wrong side.",$57
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_DaisyInitialText:
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db 0,"Hi ",$52,"!",$4F
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db $53," is out at",$55
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db "Grandpa's lab.",$57
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_DaisyOfferMapText:
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db 0,"Grandpa asked you",$4F
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db "to run an errand?",$55
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db "Here, this will",$55
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db "help you!",$58
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_GotMapText:
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db 0,$52," got a",$4F,"@",1
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dw $CF4B
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db 0,"!@@"
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_DaisyBagFullText:
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db 0,"You have too much",$4F
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db "stuff with you.",$57
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_DaisyUseMapText:
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db 0,"Use the TOWN MAP",$4F
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db "to find out where",$55
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db "you are.",$57
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_BluesHouseText2:
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db 0,"#MON are living",$4F
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db "things! If they",$55
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db "get tired, give",$55
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db "them a rest!",$57
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_BluesHouseText3:
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db 0,"It's a big map!",$4F
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db "This is useful!",$57
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INCLUDE "text/mapRedsHouse1F.tx"
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INCLUDE "text/mapBluesHouse.tx"
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INCBIN "baserom.gbc",$94D5B,$4000 - $D5B
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@ -13614,50 +13507,7 @@ INCBIN "baserom.gbc",$A0000,$4000
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SECTION "bank29",DATA,BANK[$29]
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INCBIN "baserom.gbc",$A4000,$245
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_OakAppearsText:
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db 0,"OAK: Hey! Wait!",$4F
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db "Don't go out!@@"
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_OakWalksUpText:
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db 0,"OAK: It's unsafe!",$4F
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db "Wild #MON live",$55
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db "in tall grass!",$51
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db "You need your own",$4F
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db "#MON for your",$55
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db "protection.",$55
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db "I know!",$51
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db "Here, come with",$4F
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db "me!",$57
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_PalletTownText2:
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db 0,"I",$E5," raising",$4F
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db "#MON too!",$51
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db "When they get",$4F
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db "strong, they can",$55
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db "protect me!",$57
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_PalletTownText3:
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db 0,"Technology is",$4F
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db "incredible!",$51
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db "You can now store",$4F
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db "and recall items",$55
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db "and #MON as",$55
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db "data via PC!",$57
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_PalletTownText4:
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db 0,"OAK #MON",$4F
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db "RESEARCH LAB",$57
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_PalletTownText5:
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db 0,"PALLET TOWN",$4F
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db "Shades of your",$55
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db "journey await!",$57
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_PalletTownText6:
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db 0,$52,"'s house ",$57
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_PalletTownText7:
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db 0,$53,"'s house ",$57
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INCLUDE "text/mapPalletTown.tx"
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INCBIN "baserom.gbc",$A43CC,$4000 - $3CC
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@ -13665,7 +13515,7 @@ SECTION "bank2A",DATA,BANK[$2A]
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INCBIN "baserom.gbc",$A8000,$4000
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SECTION "bank2B",DATA,BANK[$2B]
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INCLUDE "text/pokedex1.asm"
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INCLUDE "text/pokedex.tx"
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SECTION "bank2C",DATA,BANK[$2C]
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db "POUND@"
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34
text/mapBluesHouse.asm
Normal file
34
text/mapBluesHouse.asm
Normal file
@ -0,0 +1,34 @@
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_DaisyInitialText:
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db 0,"Hi ",$52,"!",$4F
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db $53," is out at",$55
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db "Grandpa's lab.",$57
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_DaisyOfferMapText:
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db 0,"Grandpa asked you",$4F
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db "to run an errand?",$55
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db "Here, this will",$55
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db "help you!",$58
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_GotMapText:
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db 0,$52," got a",$4F,"@",1
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dw $CF4B
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db 0,"!@@"
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_DaisyBagFullText:
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db 0,"You have too much",$4F
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db "stuff with you.",$57
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_DaisyUseMapText:
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db 0,"Use the TOWN MAP",$4F
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db "to find out where",$55
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db "you are.",$57
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_BluesHouseText2:
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db 0,"#MON are living",$4F
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db "things! If they",$55
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db "get tired, give",$55
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db "them a rest!",$57
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_BluesHouseText3:
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db 0,"It's a big map!",$4F
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db "This is useful!",$57
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44
text/mapPalletTown.asm
Normal file
44
text/mapPalletTown.asm
Normal file
@ -0,0 +1,44 @@
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_OakAppearsText:
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db 0,"OAK: Hey! Wait!",$4F
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db "Don't go out!@@"
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_OakWalksUpText:
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db 0,"OAK: It's unsafe!",$4F
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db "Wild #MON live",$55
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db "in tall grass!",$51
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db "You need your own",$4F
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db "#MON for your",$55
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db "protection.",$55
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db "I know!",$51
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db "Here, come with",$4F
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db "me!",$57
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_PalletTownText2:
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db 0,"I",$E5," raising",$4F
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db "#MON too!",$51
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db "When they get",$4F
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db "strong, they can",$55
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db "protect me!",$57
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_PalletTownText3:
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db 0,"Technology is",$4F
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db "incredible!",$51
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db "You can now store",$4F
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db "and recall items",$55
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db "and #MON as",$55
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db "data via PC!",$57
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_PalletTownText4:
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db 0,"OAK #MON",$4F
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db "RESEARCH LAB",$57
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_PalletTownText5:
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db 0,"PALLET TOWN",$4F
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db "Shades of your",$55
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db "journey await!",$57
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_PalletTownText6:
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db 0,$52,"'s house ",$57
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_PalletTownText7:
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db 0,$53,"'s house ",$57
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30
text/mapRedsHouse1F.asm
Normal file
30
text/mapRedsHouse1F.asm
Normal file
@ -0,0 +1,30 @@
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_MomWakeUpText:
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db 0,"MOM: Right.",$4F
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db "All boys leave",$55
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db "home some day.",$55
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db "It said so on TV.",$51
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db "PROF.OAK, next",$4F
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db "door, is looking",$55
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db "for you.",$57
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_MomHealText1:
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db 0,"MOM: ",$52,"!",$4F
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db "You should take a",$55
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db "quick rest.",$58
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_MomHealText2:
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db 0,"MOM: Oh good!",$4F
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db "You and your",$55
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db "#MON are",$55
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db "looking great!",$55
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db "Take care now!",$57
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_StandByMeText:
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db 0,"There's a movie",$4F
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db "on TV. Four boys",$55
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db "are walking on",$55
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db "railroad tracks.",$51
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db "I better go too.",$57
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_TVWrongSideText:
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db 0,"Oops, wrong side.",$57
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44
text/oakspeech.asm
Normal file
44
text/oakspeech.asm
Normal file
@ -0,0 +1,44 @@
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_OakSpeechText1:
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db 0,"Hello there!",$4F
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db "Welcome to the",$55
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db "world of #MON!",$51
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db "My name is OAK!",$4F
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db "People call me",$55
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db "the #MON PROF!",$58
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_OakSpeechText2A:
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db 0,"This world is",$4F
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db "inhabited by",$55
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db "creatures called",$55
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db "#MON!@@"
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_OakSpeechText2B:
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db 0,$51,"For some people,",$4F
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db "#MON are",$55
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db "pets. Others use",$55
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db "them for fights.",$51
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db "Myself...",$51
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db "I study #MON",$4F
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db "as a profession.",$58
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_IntroducePlayerText:
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db 0,"First, what is",$4F
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db "your name?",$58
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_IntroduceRivalText:
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db 0,"This is my grand-",$4F
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db "son. He's been",$55
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db "your rival since",$55
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db "you were a baby.",$51
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db "...Erm, what is",$4F
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db "his name again?",$58
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_OakSpeechText3:
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db 0,$52,"!",$51
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db "Your very own",$4F
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db "#MON legend is",$55
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db "about to unfold!",$51
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db "A world of dreams",$4F
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db "and adventures",$55
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db "with #MON",$55
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db "awaits! Let's go!",$57
|
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