Split large chunks of text into separate files, and improve Makefile.

hg-commit-id: 59e6e303019d
This commit is contained in:
IIMarckus 2011-12-26 18:40:25 -07:00
parent d5c498a7ec
commit 18bf34ec0b
6 changed files with 171 additions and 168 deletions

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@ -1,20 +1,21 @@
.SUFFIXES: .asm .tx
TEXTFILES = text/oakspeech.tx text/pokedex.tx text/mapRedsHouse1F.tx \
text/mapBluesHouse.tx text/mapPalletTown.tx
pokered.gbc: pokered.o
rgblink -o pokered.gbc pokered.o
rgbfix -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" \
pokered.gbc
cmp baserom.gbc pokered.gbc
rgblink -o $@ $>
rgbfix -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" $@
cmp baserom.gbc $@
pokered.o: pokered1.asm constants.asm text/pokedex1.asm
rgbasm -o pokered.o pokered1.asm
pokered1.asm: pokered.asm
awk -f textpre.awk < pokered.asm > pokered1.asm
text/pokedex1.asm: text/pokedex.asm
awk -f textpre.awk < text/pokedex.asm > text/pokedex1.asm
pokered.o: pokered.tx constants.asm ${TEXTFILES}
rgbasm -o pokered.o pokered.tx
redrle: extras/redrle.c
${CC} -o $@ $>
.asm.tx:
awk -f textpre.awk < $> > $@
clean:
rm -f text/pokedex1.asm pokered1.asm pokered.o pokered.gbc redrle
rm -f pokered.tx pokered.o pokered.gbc redrle ${TEXTFILES}

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@ -13477,51 +13477,7 @@ _AIBattleUseItemText:
db 0,"!",$58
INCBIN "baserom.gbc",$880EF,$8A425 - $880EF
_OakSpeechText1:
db 0,"Hello there!",$4F
db "Welcome to the",$55
db "world of #MON!",$51
db "My name is OAK!",$4F
db "People call me",$55
db "the #MON PROF!",$58
_OakSpeechText2A:
db 0,"This world is",$4F
db "inhabited by",$55
db "creatures called",$55
db "#MON!@@"
_OakSpeechText2B:
db 0,$51,"For some people,",$4F
db "#MON are",$55
db "pets. Others use",$55
db "them for fights.",$51
db "Myself...",$51
db "I study #MON",$4F
db "as a profession.",$58
_IntroducePlayerText:
db 0,"First, what is",$4F
db "your name?",$58
_IntroduceRivalText:
db 0,"This is my grand-",$4F
db "son. He's been",$55
db "your rival since",$55
db "you were a baby.",$51
db "...Erm, what is",$4F
db "his name again?",$58
_OakSpeechText3:
db 0,$52,"!",$51
db "Your very own",$4F
db "#MON legend is",$55
db "about to unfold!",$51
db "A world of dreams",$4F
db "and adventures",$55
db "with #MON",$55
db "awaits! Let's go!",$57
INCLUDE "text/oakspeech.tx"
INCBIN "baserom.gbc",$8A605,$8000 - $6605
@ -13534,71 +13490,8 @@ INCBIN "baserom.gbc",$90000,$4000
SECTION "bank25",DATA,BANK[$25]
INCBIN "baserom.gbc",$94000,$B07
_MomWakeUpText:
db 0,"MOM: Right.",$4F
db "All boys leave",$55
db "home some day.",$55
db "It said so on TV.",$51
db "PROF.OAK, next",$4F
db "door, is looking",$55
db "for you.",$57
_MomHealText1:
db 0,"MOM: ",$52,"!",$4F
db "You should take a",$55
db "quick rest.",$58
_MomHealText2:
db 0,"MOM: Oh good!",$4F
db "You and your",$55
db "#MON are",$55
db "looking great!",$55
db "Take care now!",$57
_StandByMeText:
db 0,"There's a movie",$4F
db "on TV. Four boys",$55
db "are walking on",$55
db "railroad tracks.",$51
db "I better go too.",$57
_TVWrongSideText:
db 0,"Oops, wrong side.",$57
_DaisyInitialText:
db 0,"Hi ",$52,"!",$4F
db $53," is out at",$55
db "Grandpa's lab.",$57
_DaisyOfferMapText:
db 0,"Grandpa asked you",$4F
db "to run an errand?",$55
db "Here, this will",$55
db "help you!",$58
_GotMapText:
db 0,$52," got a",$4F,"@",1
dw $CF4B
db 0,"!@@"
_DaisyBagFullText:
db 0,"You have too much",$4F
db "stuff with you.",$57
_DaisyUseMapText:
db 0,"Use the TOWN MAP",$4F
db "to find out where",$55
db "you are.",$57
_BluesHouseText2:
db 0,"#MON are living",$4F
db "things! If they",$55
db "get tired, give",$55
db "them a rest!",$57
_BluesHouseText3:
db 0,"It's a big map!",$4F
db "This is useful!",$57
INCLUDE "text/mapRedsHouse1F.tx"
INCLUDE "text/mapBluesHouse.tx"
INCBIN "baserom.gbc",$94D5B,$4000 - $D5B
@ -13614,50 +13507,7 @@ INCBIN "baserom.gbc",$A0000,$4000
SECTION "bank29",DATA,BANK[$29]
INCBIN "baserom.gbc",$A4000,$245
_OakAppearsText:
db 0,"OAK: Hey! Wait!",$4F
db "Don't go out!@@"
_OakWalksUpText:
db 0,"OAK: It's unsafe!",$4F
db "Wild #MON live",$55
db "in tall grass!",$51
db "You need your own",$4F
db "#MON for your",$55
db "protection.",$55
db "I know!",$51
db "Here, come with",$4F
db "me!",$57
_PalletTownText2:
db 0,"I",$E5," raising",$4F
db "#MON too!",$51
db "When they get",$4F
db "strong, they can",$55
db "protect me!",$57
_PalletTownText3:
db 0,"Technology is",$4F
db "incredible!",$51
db "You can now store",$4F
db "and recall items",$55
db "and #MON as",$55
db "data via PC!",$57
_PalletTownText4:
db 0,"OAK #MON",$4F
db "RESEARCH LAB",$57
_PalletTownText5:
db 0,"PALLET TOWN",$4F
db "Shades of your",$55
db "journey await!",$57
_PalletTownText6:
db 0,$52,"'s house ",$57
_PalletTownText7:
db 0,$53,"'s house ",$57
INCLUDE "text/mapPalletTown.tx"
INCBIN "baserom.gbc",$A43CC,$4000 - $3CC
@ -13665,7 +13515,7 @@ SECTION "bank2A",DATA,BANK[$2A]
INCBIN "baserom.gbc",$A8000,$4000
SECTION "bank2B",DATA,BANK[$2B]
INCLUDE "text/pokedex1.asm"
INCLUDE "text/pokedex.tx"
SECTION "bank2C",DATA,BANK[$2C]
db "POUND@"

34
text/mapBluesHouse.asm Normal file
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@ -0,0 +1,34 @@
_DaisyInitialText:
db 0,"Hi ",$52,"!",$4F
db $53," is out at",$55
db "Grandpa's lab.",$57
_DaisyOfferMapText:
db 0,"Grandpa asked you",$4F
db "to run an errand?",$55
db "Here, this will",$55
db "help you!",$58
_GotMapText:
db 0,$52," got a",$4F,"@",1
dw $CF4B
db 0,"!@@"
_DaisyBagFullText:
db 0,"You have too much",$4F
db "stuff with you.",$57
_DaisyUseMapText:
db 0,"Use the TOWN MAP",$4F
db "to find out where",$55
db "you are.",$57
_BluesHouseText2:
db 0,"#MON are living",$4F
db "things! If they",$55
db "get tired, give",$55
db "them a rest!",$57
_BluesHouseText3:
db 0,"It's a big map!",$4F
db "This is useful!",$57

44
text/mapPalletTown.asm Normal file
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@ -0,0 +1,44 @@
_OakAppearsText:
db 0,"OAK: Hey! Wait!",$4F
db "Don't go out!@@"
_OakWalksUpText:
db 0,"OAK: It's unsafe!",$4F
db "Wild #MON live",$55
db "in tall grass!",$51
db "You need your own",$4F
db "#MON for your",$55
db "protection.",$55
db "I know!",$51
db "Here, come with",$4F
db "me!",$57
_PalletTownText2:
db 0,"I",$E5," raising",$4F
db "#MON too!",$51
db "When they get",$4F
db "strong, they can",$55
db "protect me!",$57
_PalletTownText3:
db 0,"Technology is",$4F
db "incredible!",$51
db "You can now store",$4F
db "and recall items",$55
db "and #MON as",$55
db "data via PC!",$57
_PalletTownText4:
db 0,"OAK #MON",$4F
db "RESEARCH LAB",$57
_PalletTownText5:
db 0,"PALLET TOWN",$4F
db "Shades of your",$55
db "journey await!",$57
_PalletTownText6:
db 0,$52,"'s house ",$57
_PalletTownText7:
db 0,$53,"'s house ",$57

30
text/mapRedsHouse1F.asm Normal file
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@ -0,0 +1,30 @@
_MomWakeUpText:
db 0,"MOM: Right.",$4F
db "All boys leave",$55
db "home some day.",$55
db "It said so on TV.",$51
db "PROF.OAK, next",$4F
db "door, is looking",$55
db "for you.",$57
_MomHealText1:
db 0,"MOM: ",$52,"!",$4F
db "You should take a",$55
db "quick rest.",$58
_MomHealText2:
db 0,"MOM: Oh good!",$4F
db "You and your",$55
db "#MON are",$55
db "looking great!",$55
db "Take care now!",$57
_StandByMeText:
db 0,"There's a movie",$4F
db "on TV. Four boys",$55
db "are walking on",$55
db "railroad tracks.",$51
db "I better go too.",$57
_TVWrongSideText:
db 0,"Oops, wrong side.",$57

44
text/oakspeech.asm Normal file
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@ -0,0 +1,44 @@
_OakSpeechText1:
db 0,"Hello there!",$4F
db "Welcome to the",$55
db "world of #MON!",$51
db "My name is OAK!",$4F
db "People call me",$55
db "the #MON PROF!",$58
_OakSpeechText2A:
db 0,"This world is",$4F
db "inhabited by",$55
db "creatures called",$55
db "#MON!@@"
_OakSpeechText2B:
db 0,$51,"For some people,",$4F
db "#MON are",$55
db "pets. Others use",$55
db "them for fights.",$51
db "Myself...",$51
db "I study #MON",$4F
db "as a profession.",$58
_IntroducePlayerText:
db 0,"First, what is",$4F
db "your name?",$58
_IntroduceRivalText:
db 0,"This is my grand-",$4F
db "son. He's been",$55
db "your rival since",$55
db "you were a baby.",$51
db "...Erm, what is",$4F
db "his name again?",$58
_OakSpeechText3:
db 0,$52,"!",$51
db "Your very own",$4F
db "#MON legend is",$55
db "about to unfold!",$51
db "A world of dreams",$4F
db "and adventures",$55
db "with #MON",$55
db "awaits! Let's go!",$57