Reformat map scripts' coordinate and movement data

'dbmapcoord' has X, Y order like other coordinate-related data macros
This commit is contained in:
Rangi 2020-07-16 12:32:19 -04:00
parent 594c58a289
commit 76b882d952
64 changed files with 587 additions and 660 deletions

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@ -8,6 +8,7 @@
const BIT_D_UP
const BIT_D_DOWN
NO_INPUT EQU 0
A_BUTTON EQU 1 << BIT_A_BUTTON
B_BUTTON EQU 1 << BIT_B_BUTTON
SELECT EQU 1 << BIT_SELECT

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@ -11,6 +11,8 @@
const NPC_MOVEMENT_LEFT ; $80
const NPC_MOVEMENT_RIGHT ; $C0
NPC_CHANGE_FACING EQU $E0
; player direction constants
const_def
const PLAYER_DIR_BIT_RIGHT ; 0

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@ -128,21 +128,21 @@ PalletMovementScript_WalkToLab:
ret
RLEList_ProfOakWalkToLab:
db NPC_MOVEMENT_DOWN, $05
db NPC_MOVEMENT_LEFT, $01
db NPC_MOVEMENT_DOWN, $05
db NPC_MOVEMENT_RIGHT, $03
db NPC_MOVEMENT_UP, $01
db $E0, $01 ; stand still
db $FF
db NPC_MOVEMENT_DOWN, 5
db NPC_MOVEMENT_LEFT, 1
db NPC_MOVEMENT_DOWN, 5
db NPC_MOVEMENT_RIGHT, 3
db NPC_MOVEMENT_UP, 1
db NPC_CHANGE_FACING, 1
db -1 ; end
RLEList_PlayerWalkToLab:
db D_UP, $02
db D_RIGHT, $03
db D_DOWN, $05
db D_LEFT, $01
db D_DOWN, $06
db $FF
db D_UP, 2
db D_RIGHT, 3
db D_DOWN, 5
db D_LEFT, 1
db D_DOWN, 6
db -1 ; end
PalletMovementScript_Done:
ld a, [wSimulatedJoypadStatesIndex]
@ -190,18 +190,18 @@ PewterMovementScript_WalkToMuseum:
ret
RLEList_PewterMuseumPlayer:
db 0, $01
db D_UP, $03
db D_LEFT, $0D
db D_UP, $06
db $FF
db NO_INPUT, 1
db D_UP, 3
db D_LEFT, 13
db D_UP, 6
db -1 ; end
RLEList_PewterMuseumGuy:
db NPC_MOVEMENT_UP, $06
db NPC_MOVEMENT_LEFT, $0D
db NPC_MOVEMENT_UP, $03
db NPC_MOVEMENT_LEFT, $01
db $FF
db NPC_MOVEMENT_UP, 6
db NPC_MOVEMENT_LEFT, 13
db NPC_MOVEMENT_UP, 3
db NPC_MOVEMENT_LEFT, 1
db -1 ; end
PewterMovementScript_Done:
ld a, [wSimulatedJoypadStatesIndex]
@ -249,22 +249,22 @@ PewterMovementScript_WalkToGym:
ret
RLEList_PewterGymPlayer:
db 0, $01
db D_RIGHT, $02
db D_DOWN, $05
db D_LEFT, $0B
db D_UP, $05
db D_LEFT, $0F
db $FF
db NO_INPUT, 1
db D_RIGHT, 2
db D_DOWN, 5
db D_LEFT, 11
db D_UP, 5
db D_LEFT, 15
db -1 ; end
RLEList_PewterGymGuy:
db NPC_MOVEMENT_DOWN, $02
db NPC_MOVEMENT_LEFT, $0F
db NPC_MOVEMENT_UP, $05
db NPC_MOVEMENT_LEFT, $0B
db NPC_MOVEMENT_DOWN, $05
db NPC_MOVEMENT_RIGHT, $03
db $FF
db NPC_MOVEMENT_DOWN, 2
db NPC_MOVEMENT_LEFT, 15
db NPC_MOVEMENT_UP, 5
db NPC_MOVEMENT_LEFT, 11
db NPC_MOVEMENT_DOWN, 5
db NPC_MOVEMENT_RIGHT, 3
db -1 ; end
FreezeEnemyTrainerSprite::
ld a, [wCurMap]
@ -275,7 +275,7 @@ FreezeEnemyTrainerSprite::
ld b, a
.loop
ld a, [hli]
cp $ff
cp -1
jr z, .notRival
cp b
ret z ; the rival leaves after battling, so don't freeze him
@ -289,4 +289,4 @@ RivalIDs:
db OPP_SONY1
db OPP_SONY2
db OPP_SONY3
db $ff
db -1 ; end

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@ -169,7 +169,7 @@ UpdateNPCSprite:
pop hl
ld de, wNPCMovementDirections
call LoadDEPlusA ; a = [wNPCMovementDirections + movement byte 1]
cp $e0
cp NPC_CHANGE_FACING
jp z, ChangeFacingDirection
cp STAY
jr nz, .next

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@ -25,7 +25,7 @@ MoveSprite_::
ld [hli], a
inc de
inc c
cp $FF ; have we reached the end of the movement data?
cp -1 ; have we reached the end of the movement data?
jr nz, .loop
ld a, c

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@ -83,3 +83,8 @@ lda_coord: MACRO
ld a, [(\2) * SCREEN_WIDTH + (\1) + wTileMap]
ENDC
ENDM
dbmapcoord: MACRO
; x, y
db \2, \1
ENDM

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@ -67,6 +67,14 @@ trainer: MACRO
dw \3, \5, \4, \4
ENDM
;\1 x position
;\2 y position
;\3 movement data
map_coord_movement: MACRO
dbmapcoord \1, \2
dw \3
ENDM
;\1 map name
;\2 map id

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@ -87,11 +87,11 @@ AgathaScript0:
ret
AgathaEntranceCoords:
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
dbmapcoord 4, 10
dbmapcoord 5, 10
dbmapcoord 4, 11
dbmapcoord 5, 11
db -1 ; end
AgathaScript3:
ld a, [wSimulatedJoypadStatesIndex]

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@ -33,7 +33,7 @@ MovementData_1e79c:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
; make Bill walk around the player
MovementData_1e7a0:
@ -42,7 +42,7 @@ MovementData_1e7a0:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
BillsHouseScript2:
ld a, [wd730]
@ -93,7 +93,7 @@ MovementData_1e807:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
BillsHouseScript4:
ld a, [wd730]

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@ -87,11 +87,11 @@ BrunoScript0:
ret
BrunoEntranceCoords:
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
dbmapcoord 4, 10
dbmapcoord 5, 10
dbmapcoord 4, 11
dbmapcoord 5, 11
db -1 ; end
BrunoScript3:
ld a, [wSimulatedJoypadStatesIndex]

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@ -38,7 +38,7 @@ CeladonMartRoofDrinkList:
db FRESH_WATER
db SODA_POP
db LEMONADE
db $00
db 0 ; end
CeladonMartRoofScript_GiveDrinkToGirl:
ld hl, wd730

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@ -101,20 +101,20 @@ ENDC
ret
CeruleanCityCoords1:
db $07,$1e
db $09,$1e
db $ff
dbmapcoord 30, 7
dbmapcoord 30, 9
db -1 ; end
CeruleanCityCoords2:
db $06,$14
db $06,$15
db $ff
dbmapcoord 20, 6
dbmapcoord 21, 6
db -1 ; end
CeruleanCityMovement1:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
CeruleanCityScript_1955d:
ld a, 1
@ -205,7 +205,7 @@ CeruleanCityMovement3:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
CeruleanCityMovement4:
db NPC_MOVEMENT_RIGHT
@ -215,7 +215,7 @@ CeruleanCityMovement4:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
CeruleanCityScript3:
ld a, [wd730]

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@ -40,10 +40,10 @@ GaryScript1:
ret
GaryEntrance_RLEMovement:
db D_UP,1
db D_RIGHT,1
db D_UP,3
db $ff
db D_UP, 1
db D_RIGHT, 1
db D_UP, 3
db -1 ; end
GaryScript2:
ld a, [wSimulatedJoypadStatesIndex]
@ -132,7 +132,7 @@ OakEntranceAfterVictoryMovement:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
GaryScript5:
ld a, [wd730]
@ -190,7 +190,7 @@ GaryScript7:
OakExitGaryRoomMovement:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
GaryScript8:
ld a, [wd730]
@ -217,9 +217,9 @@ GaryScript9:
ret
WalkToHallOfFame_RLEMovment:
db D_UP,4
db D_LEFT,1
db $ff
db D_UP, 4
db D_LEFT, 1
db -1 ; end
GaryScript10:
ld a, [wSimulatedJoypadStatesIndex]

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@ -71,11 +71,11 @@ CinnabarGymScript0:
MovementData_757d7:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
MovementData_757da:
db NPC_MOVEMENT_LEFT
db $FF
db -1 ; end
CinnabarGymScript1:
ld a, [wd730]

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@ -90,7 +90,7 @@ MovementData_48c5a:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
MovementData_48c63:
db NPC_MOVEMENT_RIGHT
@ -98,7 +98,7 @@ MovementData_48c63:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
CeladonGameCornerScript2:
ld a, [wd730]

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@ -69,8 +69,8 @@ HallofFameRoomScript0:
ret
RLEMovement5a528:
db D_UP,$5
db $ff
db D_UP, 5
db -1 ; end
HallofFameRoomScript1:
ld a, [wSimulatedJoypadStatesIndex]

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@ -78,12 +78,12 @@ LanceScript0:
jp LanceShowOrHideEntranceBlocks
LanceTriggerMovementCoords:
db $01,$05
db $02,$06
db $0B,$05
db $0B,$06
db $10,$18
db $FF
dbmapcoord 5, 1
dbmapcoord 6, 2
dbmapcoord 5, 11
dbmapcoord 6, 11
dbmapcoord 24, 16
db -1 ; end
LanceScript2:
call EndTrainerBattle
@ -110,15 +110,15 @@ WalkToLance:
ret
WalkToLance_RLEList:
db D_UP, $0C
db D_LEFT, $0C
db D_DOWN, $07
db D_LEFT, $06
db $FF
db D_UP, 12
db D_LEFT, 12
db D_DOWN, 7
db D_LEFT, 6
db -1 ; end
LanceScript3:
ld a, [wSimulatedJoypadStatesIndex]
and a
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
xor a

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@ -89,11 +89,11 @@ LoreleiScript0:
ret
LoreleiEntranceCoords:
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
dbmapcoord 4, 10
dbmapcoord 5, 10
dbmapcoord 4, 11
dbmapcoord 5, 11
db -1 ; end
LoreleiScript3:
ld a, [wSimulatedJoypadStatesIndex]

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@ -19,23 +19,23 @@ MtMoonB2F_Script:
ret
CoordsData_49d37:
db $05,$0B
db $05,$0C
db $05,$0D
db $05,$0E
db $06,$0B
db $06,$0C
db $06,$0D
db $06,$0E
db $07,$0B
db $07,$0C
db $07,$0D
db $07,$0E
db $08,$0B
db $08,$0C
db $08,$0D
db $08,$0E
db $FF
dbmapcoord 11, 5
dbmapcoord 12, 5
dbmapcoord 13, 5
dbmapcoord 14, 5
dbmapcoord 11, 6
dbmapcoord 12, 6
dbmapcoord 13, 6
dbmapcoord 14, 6
dbmapcoord 11, 7
dbmapcoord 12, 7
dbmapcoord 13, 7
dbmapcoord 14, 7
dbmapcoord 11, 8
dbmapcoord 12, 8
dbmapcoord 13, 8
dbmapcoord 14, 8
db -1 ; end
MtMoon3Script_49d58:
xor a
@ -110,22 +110,22 @@ MtMoon3Script4:
ret
CoordsData_49dea:
db $07,$0C
db $06,$0B
db $05,$0C
db $FF
dbmapcoord 12, 7
dbmapcoord 11, 6
dbmapcoord 12, 5
db -1 ; end
CoordsData_49df1:
db $07,$0D
db $06,$0E
db $05,$0E
db $FF
dbmapcoord 13, 7
dbmapcoord 14, 6
dbmapcoord 14, 5
db -1 ; end
MovementData_49df8:
db NPC_MOVEMENT_RIGHT
MovementData_49df9:
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
MtMoon3Script5:
ld a, [wd730]

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@ -11,7 +11,7 @@ MtMoonPokecenter_TextPointers:
dw MtMoonTradeNurseText
MtMoonHealNurseText:
db $ff
script_pokecenter_nurse
MtMoonPokecenterText2:
text_far _MtMoonPokecenterText1

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@ -60,7 +60,7 @@ OakEntryMovement:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
OaksLabScript2:
ld a, [wd730]
@ -101,8 +101,8 @@ OaksLabScript3:
ret
PlayerEntryMovementRLE:
db D_UP,$8
db $ff
db D_UP, 8
db -1 ; end
OaksLabScript4:
ld a, [wSimulatedJoypadStatesIndex]
@ -212,14 +212,14 @@ OaksLabScript8:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
.MiddleBallMovement2
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
.Squirtle
ld de, .RightBallMovement1
@ -237,7 +237,7 @@ OaksLabScript8:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
.RightBallMovement2
db NPC_MOVEMENT_DOWN
@ -245,7 +245,7 @@ OaksLabScript8:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
.Bulbasaur
ld de, .LeftBallMovement1
@ -274,10 +274,10 @@ OaksLabScript8:
.LeftBallMovement1
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT ; not yet terminated!
db NPC_MOVEMENT_RIGHT
.LeftBallMovement2
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
.moveBlue
ld a, $1
@ -462,13 +462,13 @@ OaksLabScript13:
ret
.RivalExitMovement
db $E0 ; change sprite facing direction
db NPC_CHANGE_FACING
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
OaksLabScript14:
ld a, [wd730]

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@ -37,11 +37,11 @@ ENDC
jp DisplayTextID
CoordsData_19277:
db $11,$23
db $11,$24
db $12,$25
db $13,$25
db $ff
dbmapcoord 35, 17
dbmapcoord 36, 17
dbmapcoord 37, 18
dbmapcoord 37, 19
db -1 ; end
PewterCityScript1:
ld a, [wNPCMovementScriptPointerTableNum]
@ -85,7 +85,7 @@ MovementData_PewterMuseumGuyExit:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
PewterCityScript2:
ld a, [wd730]
@ -154,7 +154,7 @@ MovementData_PewterGymGuyExit:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
PewterCityScript5:
ld a, [wd730]

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@ -51,10 +51,10 @@ Mansion3Script0:
ret
CoordsData_52254:
db $0E,$10
db $0E,$11
db $0E,$13
db $FF
dbmapcoord 16, 14
dbmapcoord 17, 14
dbmapcoord 19, 14
db -1 ; end
Mansion3Script_5225b:
xor a

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@ -58,9 +58,9 @@ ENDC
ret
CoordsData_6055e:
db $05,$0F
db $06,$0E
db $0F ; isn't this supposed to end in $ff?
dbmapcoord 15, 5
dbmapcoord 14, 6
db $0F ; end? (should be $ff?)
PokemonTower2Script1:
ld a, [wIsInBattle]
@ -98,7 +98,7 @@ MovementData_605a9:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
MovementData_605b2:
db NPC_MOVEMENT_DOWN
@ -109,7 +109,7 @@ MovementData_605b2:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
PokemonTower2Script2:
ld a, [wd730]

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@ -42,11 +42,11 @@ PokemonTower5Script0:
ret
CoordsData_60992:
db $08,$0A
db $08,$0B
db $09,$0A
db $09,$0B
db $FF
dbmapcoord 10, 8
dbmapcoord 11, 8
dbmapcoord 10, 9
dbmapcoord 11, 9
db -1 ; end
PokemonTower5F_TextPointers:
dw PokemonTower5Text1

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@ -42,8 +42,8 @@ PokemonTower6Script0:
ret
CoordsData_60b45:
db $10,$0A
db $FF
dbmapcoord 10, 16
db -1 ; end
PokemonTower6Script4:
ld a, [wIsInBattle]

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@ -117,30 +117,18 @@ PokemonTower7Script_60db6:
jr .asm_60dcb
CoordsData_60de3:
db $0C,$09
dw MovementData_60e13
db $0B,$0A
dw MovementData_60e1b
db $0B,$0B
dw MovementData_60e22
db $0B,$0C
dw MovementData_60e22
db $0A,$0C
dw MovementData_60e28
db $09,$0B
dw MovementData_60e30
db $09,$0A
dw MovementData_60e22
db $09,$09
dw MovementData_60e22
db $08,$09
dw MovementData_60e37
db $07,$0A
dw MovementData_60e22
db $07,$0B
dw MovementData_60e22
db $07,$0C
dw MovementData_60e22
map_coord_movement 9, 12, MovementData_60e13
map_coord_movement 10, 11, MovementData_60e1b
map_coord_movement 11, 11, MovementData_60e22
map_coord_movement 12, 11, MovementData_60e22
map_coord_movement 12, 10, MovementData_60e28
map_coord_movement 11, 9, MovementData_60e30
map_coord_movement 10, 9, MovementData_60e22
map_coord_movement 9, 9, MovementData_60e22
map_coord_movement 9, 8, MovementData_60e37
map_coord_movement 10, 7, MovementData_60e22
map_coord_movement 11, 7, MovementData_60e22
map_coord_movement 12, 7, MovementData_60e22
MovementData_60e13:
db NPC_MOVEMENT_RIGHT
@ -150,7 +138,7 @@ MovementData_60e13:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_LEFT
db $FF
db -1 ; end
MovementData_60e1b:
db NPC_MOVEMENT_DOWN
@ -159,7 +147,7 @@ MovementData_60e1b:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
MovementData_60e22:
db NPC_MOVEMENT_DOWN
@ -167,7 +155,7 @@ MovementData_60e22:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
MovementData_60e28:
db NPC_MOVEMENT_LEFT
@ -177,7 +165,7 @@ MovementData_60e28:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
MovementData_60e30:
db NPC_MOVEMENT_DOWN
@ -186,7 +174,7 @@ MovementData_60e30:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
MovementData_60e37:
db NPC_MOVEMENT_RIGHT
@ -196,7 +184,7 @@ MovementData_60e37:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
PokemonTower7F_TextPointers:
dw PokemonTower7Text1

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@ -33,273 +33,227 @@ RocketHideout2Script0:
ld [wCurMapScript], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout2ArrowTilePlayerMovement:
db $9,$4
dw RocketHideout2ArrowMovement1
db $b,$4
dw RocketHideout2ArrowMovement2
db $f,$4
dw RocketHideout2ArrowMovement3
db $10,$4
dw RocketHideout2ArrowMovement4
db $13,$4
dw RocketHideout2ArrowMovement1
db $16,$4
dw RocketHideout2ArrowMovement5
db $e,$5
dw RocketHideout2ArrowMovement6
db $16,$6
dw RocketHideout2ArrowMovement7
db $18,$6
dw RocketHideout2ArrowMovement8
db $9,$8
dw RocketHideout2ArrowMovement9
db $c,$8
dw RocketHideout2ArrowMovement10
db $f,$8
dw RocketHideout2ArrowMovement8
db $13,$8
dw RocketHideout2ArrowMovement9
db $17,$8
dw RocketHideout2ArrowMovement11
db $e,$9
dw RocketHideout2ArrowMovement12
db $16,$9
dw RocketHideout2ArrowMovement12
db $9,$a
dw RocketHideout2ArrowMovement13
db $a,$a
dw RocketHideout2ArrowMovement14
db $f,$a
dw RocketHideout2ArrowMovement15
db $11,$a
dw RocketHideout2ArrowMovement16
db $13,$a
dw RocketHideout2ArrowMovement17
db $19,$a
dw RocketHideout2ArrowMovement2
db $e,$b
dw RocketHideout2ArrowMovement18
db $10,$b
dw RocketHideout2ArrowMovement19
db $12,$b
dw RocketHideout2ArrowMovement12
db $9,$c
dw RocketHideout2ArrowMovement20
db $b,$c
dw RocketHideout2ArrowMovement21
db $d,$c
dw RocketHideout2ArrowMovement22
db $11,$c
dw RocketHideout2ArrowMovement23
db $a,$d
dw RocketHideout2ArrowMovement24
db $c,$d
dw RocketHideout2ArrowMovement25
db $10,$d
dw RocketHideout2ArrowMovement26
db $12,$d
dw RocketHideout2ArrowMovement27
db $13,$d
dw RocketHideout2ArrowMovement28
db $16,$d
dw RocketHideout2ArrowMovement29
db $17,$d
dw RocketHideout2ArrowMovement30
db $11,$e
dw RocketHideout2ArrowMovement31
db $10,$f
dw RocketHideout2ArrowMovement12
db $e,$10
dw RocketHideout2ArrowMovement32
db $10,$10
dw RocketHideout2ArrowMovement33
db $12,$10
dw RocketHideout2ArrowMovement34
db $a,$11
dw RocketHideout2ArrowMovement35
db $b,$11
dw RocketHideout2ArrowMovement36
db $FF
map_coord_movement 4, 9, RocketHideout2ArrowMovement1
map_coord_movement 4, 11, RocketHideout2ArrowMovement2
map_coord_movement 4, 15, RocketHideout2ArrowMovement3
map_coord_movement 4, 16, RocketHideout2ArrowMovement4
map_coord_movement 4, 19, RocketHideout2ArrowMovement1
map_coord_movement 4, 22, RocketHideout2ArrowMovement5
map_coord_movement 5, 14, RocketHideout2ArrowMovement6
map_coord_movement 6, 22, RocketHideout2ArrowMovement7
map_coord_movement 6, 24, RocketHideout2ArrowMovement8
map_coord_movement 8, 9, RocketHideout2ArrowMovement9
map_coord_movement 8, 12, RocketHideout2ArrowMovement10
map_coord_movement 8, 15, RocketHideout2ArrowMovement8
map_coord_movement 8, 19, RocketHideout2ArrowMovement9
map_coord_movement 8, 23, RocketHideout2ArrowMovement11
map_coord_movement 9, 14, RocketHideout2ArrowMovement12
map_coord_movement 9, 22, RocketHideout2ArrowMovement12
map_coord_movement 10, 9, RocketHideout2ArrowMovement13
map_coord_movement 10, 10, RocketHideout2ArrowMovement14
map_coord_movement 10, 15, RocketHideout2ArrowMovement15
map_coord_movement 10, 17, RocketHideout2ArrowMovement16
map_coord_movement 10, 19, RocketHideout2ArrowMovement17
map_coord_movement 10, 25, RocketHideout2ArrowMovement2
map_coord_movement 11, 14, RocketHideout2ArrowMovement18
map_coord_movement 11, 16, RocketHideout2ArrowMovement19
map_coord_movement 11, 18, RocketHideout2ArrowMovement12
map_coord_movement 12, 9, RocketHideout2ArrowMovement20
map_coord_movement 12, 11, RocketHideout2ArrowMovement21
map_coord_movement 12, 13, RocketHideout2ArrowMovement22
map_coord_movement 12, 17, RocketHideout2ArrowMovement23
map_coord_movement 13, 10, RocketHideout2ArrowMovement24
map_coord_movement 13, 12, RocketHideout2ArrowMovement25
map_coord_movement 13, 16, RocketHideout2ArrowMovement26
map_coord_movement 13, 18, RocketHideout2ArrowMovement27
map_coord_movement 13, 19, RocketHideout2ArrowMovement28
map_coord_movement 13, 22, RocketHideout2ArrowMovement29
map_coord_movement 13, 23, RocketHideout2ArrowMovement30
map_coord_movement 14, 17, RocketHideout2ArrowMovement31
map_coord_movement 15, 16, RocketHideout2ArrowMovement12
map_coord_movement 16, 14, RocketHideout2ArrowMovement32
map_coord_movement 16, 16, RocketHideout2ArrowMovement33
map_coord_movement 16, 18, RocketHideout2ArrowMovement34
map_coord_movement 17, 10, RocketHideout2ArrowMovement35
map_coord_movement 17, 11, RocketHideout2ArrowMovement36
db -1 ; end
;format: direction, count
;each list is read starting from the $FF and working backwards
RocketHideout2ArrowMovement1:
db D_LEFT,$02
db $FF
db D_LEFT, 2
db -1 ; end
RocketHideout2ArrowMovement2:
db D_RIGHT,$04
db $FF
db D_RIGHT, 4
db -1 ; end
RocketHideout2ArrowMovement3:
db D_UP,$04
db D_RIGHT,$04
db $FF
db D_UP, 4
db D_RIGHT, 4
db -1 ; end
RocketHideout2ArrowMovement4:
db D_UP,$04
db D_RIGHT,$04
db D_UP,$01
db $FF
db D_UP, 4
db D_RIGHT, 4
db D_UP, 1
db -1 ; end
RocketHideout2ArrowMovement5:
db D_LEFT,$02
db D_UP,$03
db $FF
db D_LEFT, 2
db D_UP, 3
db -1 ; end
RocketHideout2ArrowMovement6:
db D_DOWN,$02
db D_RIGHT,$04
db $FF
db D_DOWN, 2
db D_RIGHT, 4
db -1 ; end
RocketHideout2ArrowMovement7:
db D_UP,$02
db $FF
db D_UP, 2
db -1 ; end
RocketHideout2ArrowMovement8:
db D_UP,$04
db $FF
db D_UP, 4
db -1 ; end
RocketHideout2ArrowMovement9:
db D_LEFT,$06
db $FF
db D_LEFT, 6
db -1 ; end
RocketHideout2ArrowMovement10:
db D_UP,$01
db $FF
db D_UP, 1
db -1 ; end
RocketHideout2ArrowMovement11:
db D_LEFT,$06
db D_UP,$04
db $FF
db D_LEFT, 6
db D_UP, 4
db -1 ; end
RocketHideout2ArrowMovement12:
db D_DOWN,$02
db $FF
db D_DOWN, 2
db -1 ; end
RocketHideout2ArrowMovement13:
db D_LEFT,$08
db $FF
db D_LEFT, 8
db -1 ; end
RocketHideout2ArrowMovement14:
db D_LEFT,$08
db D_UP,$01
db $FF
db D_LEFT, 8
db D_UP, 1
db -1 ; end
RocketHideout2ArrowMovement15:
db D_LEFT,$08
db D_UP,$06
db $FF
db D_LEFT, 8
db D_UP, 6
db -1 ; end
RocketHideout2ArrowMovement16:
db D_UP,$02
db D_RIGHT,$04
db $FF
db D_UP, 2
db D_RIGHT, 4
db -1 ; end
RocketHideout2ArrowMovement17:
db D_UP,$02
db D_RIGHT,$04
db D_UP,$02
db $FF
db D_UP, 2
db D_RIGHT, 4
db D_UP, 2
db -1 ; end
RocketHideout2ArrowMovement18:
db D_DOWN,$02
db D_RIGHT,$04
db D_DOWN,$02
db $FF
db D_DOWN, 2
db D_RIGHT, 4
db D_DOWN, 2
db -1 ; end
RocketHideout2ArrowMovement19:
db D_DOWN,$02
db D_RIGHT,$04
db $FF
db D_DOWN, 2
db D_RIGHT, 4
db -1 ; end
RocketHideout2ArrowMovement20:
db D_LEFT,$0A
db $FF
db D_LEFT, 10
db -1 ; end
RocketHideout2ArrowMovement21:
db D_LEFT,$0A
db D_UP,$02
db $FF
db D_LEFT, 10
db D_UP, 2
db -1 ; end
RocketHideout2ArrowMovement22:
db D_LEFT,$0A
db D_UP,$04
db $FF
db D_LEFT, 10
db D_UP, 4
db -1 ; end
RocketHideout2ArrowMovement23:
db D_UP,$02
db D_RIGHT,$02
db $FF
db D_UP, 2
db D_RIGHT, 2
db -1 ; end
RocketHideout2ArrowMovement24:
db D_RIGHT,$01
db D_DOWN,$02
db $FF
db D_RIGHT, 1
db D_DOWN, 2
db -1 ; end
RocketHideout2ArrowMovement25:
db D_RIGHT,$01
db $FF
db D_RIGHT, 1
db -1 ; end
RocketHideout2ArrowMovement26:
db D_DOWN,$02
db D_RIGHT,$02
db $FF
db D_DOWN, 2
db D_RIGHT, 2
db -1 ; end
RocketHideout2ArrowMovement27:
db D_DOWN,$02
db D_LEFT,$02
db $FF
db D_DOWN, 2
db D_LEFT, 2
db -1 ; end
RocketHideout2ArrowMovement28:
db D_UP,$02
db D_RIGHT,$04
db D_UP,$02
db D_LEFT,$03
db $FF
db D_UP, 2
db D_RIGHT, 4
db D_UP, 2
db D_LEFT, 3
db -1 ; end
RocketHideout2ArrowMovement29:
db D_DOWN,$02
db D_LEFT,$04
db $FF
db D_DOWN, 2
db D_LEFT, 4
db -1 ; end
RocketHideout2ArrowMovement30:
db D_LEFT,$06
db D_UP,$04
db D_LEFT,$05
db $FF
db D_LEFT, 6
db D_UP, 4
db D_LEFT, 5
db -1 ; end
RocketHideout2ArrowMovement31:
db D_UP,$02
db $FF
db D_UP, 2
db -1 ; end
RocketHideout2ArrowMovement32:
db D_UP,$01
db $FF
db D_UP, 1
db -1 ; end
RocketHideout2ArrowMovement33:
db D_UP,$03
db $FF
db D_UP, 3
db -1 ; end
RocketHideout2ArrowMovement34:
db D_UP,$05
db $FF
db D_UP, 5
db -1 ; end
RocketHideout2ArrowMovement35:
db D_RIGHT,$01
db D_DOWN,$02
db D_LEFT,$04
db $FF
db D_RIGHT, 1
db D_DOWN, 2
db D_LEFT, 4
db -1 ; end
RocketHideout2ArrowMovement36:
db D_LEFT,$0A
db D_UP,$02
db D_LEFT,$05
db $FF
db D_LEFT, 10
db D_UP, 2
db D_LEFT, 5
db -1 ; end
RocketHideout2Script3:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -33,103 +33,84 @@ RocketHideout3Script0:
ld [wCurMapScript], a
ret
;format:
;db y,x
;dw pointer to movement
RocketHideout3ArrowTilePlayerMovement:
db $d,$a
dw RocketHideout3ArrowMovement6
db $13,$a
dw RocketHideout3ArrowMovement1
db $12,$b
dw RocketHideout3ArrowMovement2
db $b,$c
dw RocketHideout3ArrowMovement3
db $11,$c
dw RocketHideout3ArrowMovement4
db $14,$c
dw RocketHideout3ArrowMovement5
db $10,$d
dw RocketHideout3ArrowMovement6
db $b,$e
dw RocketHideout3ArrowMovement7
db $f,$e
dw RocketHideout3ArrowMovement6
db $11,$e
dw RocketHideout3ArrowMovement8
db $13,$e
dw RocketHideout3ArrowMovement9
db $10,$f
dw RocketHideout3ArrowMovement7
db $12,$f
dw RocketHideout3ArrowMovement10
db $d,$10
dw RocketHideout3ArrowMovement11
db $c,$11
dw RocketHideout3ArrowMovement10
db $10,$12
dw RocketHideout3ArrowMovement12
db $FF
map_coord_movement 10, 13, RocketHideout3ArrowMovement6
map_coord_movement 10, 19, RocketHideout3ArrowMovement1
map_coord_movement 11, 18, RocketHideout3ArrowMovement2
map_coord_movement 12, 11, RocketHideout3ArrowMovement3
map_coord_movement 12, 17, RocketHideout3ArrowMovement4
map_coord_movement 12, 20, RocketHideout3ArrowMovement5
map_coord_movement 13, 16, RocketHideout3ArrowMovement6
map_coord_movement 14, 11, RocketHideout3ArrowMovement7
map_coord_movement 14, 15, RocketHideout3ArrowMovement6
map_coord_movement 14, 17, RocketHideout3ArrowMovement8
map_coord_movement 14, 19, RocketHideout3ArrowMovement9
map_coord_movement 15, 16, RocketHideout3ArrowMovement7
map_coord_movement 15, 18, RocketHideout3ArrowMovement10
map_coord_movement 16, 13, RocketHideout3ArrowMovement11
map_coord_movement 17, 12, RocketHideout3ArrowMovement10
map_coord_movement 18, 16, RocketHideout3ArrowMovement12
db -1 ; end
;format: direction, count
;each list is read starting from the $FF and working backwards
RocketHideout3ArrowMovement1:
db D_RIGHT,$04
db D_UP,$04
db D_RIGHT,$04
db $FF
db D_RIGHT, 4
db D_UP, 4
db D_RIGHT, 4
db -1 ; end
RocketHideout3ArrowMovement2:
db D_DOWN,$04
db D_RIGHT,$04
db $FF
db D_DOWN, 4
db D_RIGHT, 4
db -1 ; end
RocketHideout3ArrowMovement3:
db D_LEFT,$02
db $FF
db D_LEFT, 2
db -1 ; end
RocketHideout3ArrowMovement4:
db D_RIGHT,$04
db D_UP,$02
db D_RIGHT,$02
db $FF
db D_RIGHT, 4
db D_UP, 2
db D_RIGHT, 2
db -1 ; end
RocketHideout3ArrowMovement5:
db D_RIGHT,$04
db D_UP,$02
db D_RIGHT,$02
db D_UP,$03
db $FF
db D_RIGHT, 4
db D_UP, 2
db D_RIGHT, 2
db D_UP, 3
db -1 ; end
RocketHideout3ArrowMovement6:
db D_RIGHT,$04
db $FF
db D_RIGHT, 4
db -1 ; end
RocketHideout3ArrowMovement7:
db D_RIGHT,$02
db $FF
db D_RIGHT, 2
db -1 ; end
RocketHideout3ArrowMovement8:
db D_RIGHT,$04
db D_UP,$02
db $FF
db D_RIGHT, 4
db D_UP, 2
db -1 ; end
RocketHideout3ArrowMovement9:
db D_RIGHT,$04
db D_UP,$04
db $FF
db D_RIGHT, 4
db D_UP, 4
db -1 ; end
RocketHideout3ArrowMovement10:
db D_DOWN,$04
db $FF
db D_DOWN, 4
db -1 ; end
RocketHideout3ArrowMovement11:
db D_UP,$02
db $FF
db D_UP, 2
db -1 ; end
RocketHideout3ArrowMovement12:
db D_UP,$01
db $FF
db D_UP, 1
db -1 ; end
RocketHideout3Script3:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -44,11 +44,11 @@ Route16GateScript0:
ret
CoordsData_49714:
db $07,$04
db $08,$04
db $09,$04
db $0A,$04
db $FF
dbmapcoord 4, 7
dbmapcoord 4, 8
dbmapcoord 4, 9
dbmapcoord 4, 10
db -1 ; end
Route16GateScript1:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -44,11 +44,11 @@ Route18GateScript0:
ret
CoordsData_498cc:
db $03,$04
db $04,$04
db $05,$04
db $06,$04
db $FF
dbmapcoord 4, 3
dbmapcoord 4, 4
dbmapcoord 4, 5
dbmapcoord 4, 6
db -1 ; end
Route18GateScript1:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -33,7 +33,7 @@ Route20Script_50cc6:
db HS_SEAFOAM_ISLANDS_B2F_BOULDER_2
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_3
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_4
db $FF
db -1 ; end
.asm_50cef
CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE

View File

@ -52,7 +52,7 @@ Route22RivalMovementData:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
Route22Script0:
CheckEvent EVENT_ROUTE22_RIVAL_WANTS_BATTLE
@ -75,9 +75,9 @@ Route22Script0:
ret
.Route22RivalBattleCoords
db $04, $1D
db $05, $1D
db $FF
dbmapcoord 29, 4
dbmapcoord 29, 5
db -1 ; end
.firstRivalBattle
ld a, $1
@ -141,9 +141,9 @@ Route22Script1:
StarterMons_50faf:
; starter the rival picked, rival trainer number
db STARTER2,$04
db STARTER3,$05
db STARTER1,$06
db STARTER2, 4
db STARTER3, 5
db STARTER1, 6
Route22Script2:
ld a, [wIsInBattle]
@ -202,7 +202,7 @@ Route22RivalExitMovementData1:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
Route22RivalExitMovementData2:
db NPC_MOVEMENT_UP
@ -215,7 +215,7 @@ Route22RivalExitMovementData2:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
Route22Script3:
ld a, [wd730]
@ -296,9 +296,9 @@ Route22Script4:
ret
StarterMons_510d9:
db STARTER2,$0a
db STARTER3,$0b
db STARTER1,$0c
db STARTER2, 10
db STARTER3, 11
db STARTER1, 12
Route22Script5:
ld a, [wIsInBattle]
@ -355,12 +355,11 @@ Route22MoveRival2:
MovementData_5114c:
db NPC_MOVEMENT_LEFT
MovementData_5114d:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db $FF
db -1 ; end
Route22Script6:
ld a, [wd730]

View File

@ -28,9 +28,9 @@ Route22GateScript0:
jp DisplayTextID
Route22GateScriptCoords:
db 2,4
db 2,5
db $ff
dbmapcoord 4, 2
dbmapcoord 5, 2
db -1 ; end
Route22GateScript_1e6ba:
ld a, $1

View File

@ -32,16 +32,16 @@ Route23Script0:
EventFlagBit c, EVENT_PASSED_EARTHBADGE_CHECK + 1, EVENT_PASSED_CASCADEBADGE_CHECK
.asm_51224
ld a, [hli]
cp $ff
cp -1
ret z
inc e
dec c
cp b
jr nz, .asm_51224
cp $23
cp 35
jr nz, .asm_51237
ld a, [wXCoord]
cp $e
cp 14
ret nc
.asm_51237
ld a, e
@ -61,8 +61,14 @@ Route23Script0:
ret
YCoordsData_51255:
db $23,$38,$55,$60,$69,$77,$88
db $FF
db 35
db 56
db 85
db 96
db 105
db 119
db 136
db -1 ; end
Route23Script_5125d:
ld hl, BadgeTextPointers

View File

@ -45,8 +45,8 @@ Route24Script0:
ret
CoordsData_5140e:
db $0F,$0A
db $FF
dbmapcoord 10, 15
db -1 ; end
Route24Script4:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -46,9 +46,9 @@ Route5GateScript0:
ret
CoordsData_1df8f:
db 3,3
db 3,4
db $ff
dbmapcoord 3, 3
dbmapcoord 4, 3
db -1 ; end
Route5GateScript1:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -39,9 +39,9 @@ Route6GateScript0:
jp DisplayTextID
CoordsData_1e08c:
db $02,$03
db $02,$04
db $FF
dbmapcoord 3, 2
dbmapcoord 4, 2
db -1 ; end
Route6GateScript1:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -52,9 +52,9 @@ Route7GateScript0:
ret
CoordsData_1e167:
db 3,3
db 4,3
db $ff
dbmapcoord 3, 3
dbmapcoord 3, 4
db -1 ; end
Route7GateScript1:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -50,9 +50,9 @@ Route8GateScript0:
jp DisplayTextID
CoordsData_1e22c:
db 3,2
db 4,2
db $ff
dbmapcoord 2, 3
dbmapcoord 2, 4
db -1 ; end
Route8GateScript1:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -58,17 +58,16 @@ SSAnne2Script0:
MovementData_6140c:
db NPC_MOVEMENT_DOWN
MovementData_6140d:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
CoordsData_61411:
db $08,$24
db $08,$25
db $FF
dbmapcoord 36, 8
dbmapcoord 37, 8
db -1 ; end
SSAnne2Script_61416:
ld a, [wXCoord]
@ -156,13 +155,12 @@ SSAnne2Script2:
MovementData_614b7:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
MovementData_614b9:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
SSAnne2Script3:
ld a, [wd730]

View File

@ -43,9 +43,9 @@ SafariZoneGate_ScriptPointers:
ret
.CoordsData_75221:
db $02,$03
db $02,$04
db $FF
dbmapcoord 3, 2
dbmapcoord 4, 2
db -1 ; end
.SafariZoneEntranceScript1
call SafariZoneEntranceScript_752b4

View File

@ -38,9 +38,9 @@ SeafoamIslands1F_Script:
jp IsPlayerOnDungeonWarp
Seafoam1HolesCoords:
db $06,$11
db $06,$18
db $ff
dbmapcoord 17, 6
dbmapcoord 24, 6
db -1 ; end
SeafoamIslands1F_TextPointers:
dw BoulderText

View File

@ -37,9 +37,9 @@ SeafoamIslandsB1F_Script:
jp IsPlayerOnDungeonWarp
Seafoam2HolesCoords:
db $06,$12
db $06,$17
db $ff
dbmapcoord 18, 6
dbmapcoord 23, 6
db -1 ; end
SeafoamIslandsB1F_TextPointers:
dw BoulderText

View File

@ -37,9 +37,9 @@ SeafoamIslandsB2F_Script:
jp IsPlayerOnDungeonWarp
Seafoam3HolesCoords:
db $06,$13
db $06,$16
db $ff
dbmapcoord 19, 6
dbmapcoord 22, 6
db -1 ; end
SeafoamIslandsB2F_TextPointers:
dw BoulderText

View File

@ -45,9 +45,9 @@ SeafoamIslandsB3F_Script:
jp CallFunctionInTable
Seafoam4HolesCoords:
db $10,$03
db $10,$06
db $ff
dbmapcoord 3, 16
dbmapcoord 6, 16
db -1 ; end
SeafoamIslandsB3F_ScriptPointers:
dw SeafoamIslands4Script0
@ -77,10 +77,10 @@ SeafoamIslands4Script0:
ret
RLEMovement46632:
db D_DOWN,6
db D_RIGHT,5
db D_DOWN,3
db $ff
db D_DOWN, 6
db D_RIGHT, 5
db D_DOWN, 3
db -1 ; end
SeafoamIslands4Script1:
ld a, [wSimulatedJoypadStatesIndex]
@ -120,17 +120,17 @@ SeafoamIslands4Script2:
ret
RLEData_4667f:
db D_DOWN,$06
db D_RIGHT,$02
db D_DOWN,$04
db D_LEFT,$01
db $FF
db D_DOWN, 6
db D_RIGHT, 2
db D_DOWN, 4
db D_LEFT, 1
db -1 ; end
RLEData_46688:
db D_DOWN,$06
db D_RIGHT,$02
db D_DOWN,$04
db $FF
db D_DOWN, 6
db D_RIGHT, 2
db D_DOWN, 4
db -1 ; end
SeafoamIslands4Script3:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -53,11 +53,11 @@ SeafoamIslands5Script0:
ret
.Coords
db $11,$14
db $11,$15
db $10,$14
db $10,$15
db $FF
dbmapcoord 20, 17
dbmapcoord 21, 17
dbmapcoord 20, 16
dbmapcoord 21, 16
db -1 ; end
SeafoamIslands5Script1:
ld a, [wSimulatedJoypadStatesIndex]
@ -96,21 +96,21 @@ SeafoamIslands5Script2:
ret
.Coords
db $0E,$04
db $0E,$05
db $FF
dbmapcoord 4, 14
dbmapcoord 5, 14
db -1 ; end
RLEMovementData_46852:
db D_UP,$03
db D_RIGHT,$02
db D_UP,$01
db $FF
db D_UP, 3
db D_RIGHT, 2
db D_UP, 1
db -1 ; end
RLEMovementData_46859:
db D_UP,$03
db D_RIGHT,$03
db D_UP,$01
db $FF
db D_UP, 3
db D_RIGHT, 3
db D_UP, 1
db -1 ; end
SeafoamIslands5Script3:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -24,8 +24,8 @@ SilphCo10Script_5a14f:
predef_jump ReplaceTileBlock
SilphCo10GateCoords:
db $04,$05
db $FF
dbmapcoord 5, 4
db -1 ; end
SilphCo10Text_5a176:
ldh a, [hUnlockedSilphCoDoors]

View File

@ -24,8 +24,8 @@ SilphCo11Script_62110:
predef_jump ReplaceTileBlock
SilphCo11GateCoords:
db $06,$03
db $FF
dbmapcoord 3, 6
db -1 ; end
SilphCo11Script_62137:
push hl
@ -85,7 +85,7 @@ SilphCo11Script_6216d:
ld hl, MissableObjectIDs_62194
.asm_62184
ld a, [hli]
cp $ff
cp -1
ret z
push hl
ld [wMissableObjectIndex], a
@ -100,7 +100,7 @@ MissableObjectIDs_62194:
db HS_SAFFRON_CITY_B
db HS_SAFFRON_CITY_C
db HS_SAFFRON_CITY_D
db $FF
db -1 ; end
MissableObjectIDs_6219b:
db HS_SAFFRON_CITY_1
@ -143,7 +143,7 @@ MissableObjectIDs_6219b:
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_2
db HS_SILPH_CO_11F_3
db $FF
db -1 ; end
SilphCo11Script_621c4:
xor a
@ -186,15 +186,15 @@ SilphCo11Script0:
jp SilphCo11Script_621c8
CoordsData_62211:
db $0D,$06
db $0C,$07
db $FF
dbmapcoord 6, 13
dbmapcoord 7, 12
db -1 ; end
MovementData_62216:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
SilphCo11Script_6221a:
ld [wPlayerMovingDirection], a

View File

@ -33,9 +33,9 @@ SilphCo2Script_59d07:
predef_jump ReplaceTileBlock
SilphCo2GateCoords:
db $02,$02
db $05,$02
db $FF
dbmapcoord 2, 2
dbmapcoord 2, 5
db -1 ; end
SilphCo2Script_59d43:
push hl

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@ -33,9 +33,9 @@ SilphCo3Script_59f71:
predef_jump ReplaceTileBlock
SilphCo3GateCoords:
db $04,$04
db $04,$08
db $FF
dbmapcoord 4, 4
dbmapcoord 8, 4
db -1 ; end
SilphCo3Script_59fad:
EventFlagAddress hl, EVENT_SILPH_CO_3_UNLOCKED_DOOR1

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@ -33,9 +33,9 @@ SilphCo4Script_19d21:
predef_jump ReplaceTileBlock
SilphCo4GateCoords:
db $06,$02
db $04,$06
db $FF
dbmapcoord 2, 6
dbmapcoord 6, 4
db -1 ; end
SilphCo4Script_19d5d:
push hl

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@ -42,10 +42,10 @@ SilphCo5Script_19f4d:
predef_jump ReplaceTileBlock
SilphCo5GateCoords:
db $02,$03
db $06,$03
db $05,$07
db $FF
dbmapcoord 3, 2
dbmapcoord 3, 6
dbmapcoord 7, 5
db -1 ; end
SilphCo5Script_19f9e:
EventFlagAddress hl, EVENT_SILPH_CO_5_UNLOCKED_DOOR1

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@ -24,8 +24,8 @@ SilphCo6Script_1a1bf:
predef_jump ReplaceTileBlock
SilphCo6GateCoords:
db $06,$02
db $FF
dbmapcoord 2, 6
db -1 ; end
SilphCo6Script_1a1e6:
ldh a, [hUnlockedSilphCoDoors]

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@ -42,10 +42,10 @@ SilphCo7Script_51b77:
predef_jump ReplaceTileBlock
SilphCo7GateCoords:
db $03,$05
db $02,$0A
db $06,$0A
db $FF
dbmapcoord 5, 3
dbmapcoord 10, 2
dbmapcoord 10, 6
db -1 ; end
SilphCo7Text_51bc8:
push hl
@ -156,16 +156,16 @@ SilphCo7Script0:
jp SilphCo7Text_51c10
CoordsData_51c78:
db $02,$03
db $03,$03
db $FF
dbmapcoord 3, 2
dbmapcoord 3, 3
db -1 ; end
MovementData_51c7d:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db $FF
db -1 ; end
SilphCo7Script3:
ld a, [wd730]
@ -238,7 +238,7 @@ SilphCo7Script4:
MovementData_51d1a:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
db -1 ; end
MovementData_51d1d:
db NPC_MOVEMENT_LEFT
@ -248,7 +248,7 @@ MovementData_51d1d:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db $FF
db -1 ; end
SilphCo7Script5:
ld a, [wd730]

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@ -24,8 +24,8 @@ SilphCo8Script_5651a:
predef_jump ReplaceTileBlock
SilphCo8GateCoords:
db $04,$03
db $FF
dbmapcoord 3, 4
db -1 ; end
SilphCo8Script_56541:
push hl

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@ -51,11 +51,11 @@ SilphCo9Script_5d7d1:
predef_jump ReplaceTileBlock
SilphCo9GateCoords:
db $04,$01
db $02,$09
db $05,$09
db $06,$05
db $FF
dbmapcoord 1, 4
dbmapcoord 9, 2
dbmapcoord 9, 5
dbmapcoord 5, 6
db -1 ; end
SilphCo9Script_5d837:
push hl

View File

@ -68,8 +68,8 @@ VermilionCityScript0:
ret
SSAnneTicketCheckCoords:
db $1e,$12 ; y, x
db $ff
dbmapcoord 18, 30
db -1 ; end
VermilionCityScript4:
ld hl, SSAnneTicketCheckCoords
@ -191,9 +191,9 @@ VermilionCityText3:
jp TextScriptEnd
.inFrontOfOrBehindGuardCoords
db $1d,$13 ; y, x of tile in front of guard
db $1f,$13 ; y, x of tile behind guard
db $ff
dbmapcoord 19, 29 ; in front of guard
dbmapcoord 19, 31 ; behind guard
db -1 ; end
SSAnneWelcomeText4:
text_far _SSAnneWelcomeText4

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@ -155,6 +155,7 @@ VermilionDock_EmitSmokePuff:
ret
VermilionDockOAMBlock:
; tile id, attribute
db $fc, $10
db $fd, $10
db $fe, $10

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@ -35,8 +35,8 @@ VictoryRoad1Script0:
ret
CoordsData_5da5c:
db $0D,$11
db $FF
dbmapcoord 17, 13
db -1 ; end
VictoryRoad1F_TextPointers:
dw VictoryRoad1Text1

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@ -64,9 +64,9 @@ VictoryRoad2Script0:
ret
CoordsData_51816:
db $10,$01
db $10,$09
db $FF
dbmapcoord 1, 16
dbmapcoord 9, 16
db -1 ; end
VictoryRoad2F_TextPointers:
dw VictoryRoad2Text1

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@ -51,9 +51,9 @@ VictoryRoad3Script0:
predef_jump ShowObject
.coordsData_449f9:
db $05,$03
db $0F,$17
db $FF
dbmapcoord 3, 5
dbmapcoord 23, 15
db -1 ; end
.asm_449fe
ld a, VICTORY_ROAD_2F

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@ -49,84 +49,68 @@ ViridianGymScript0:
ld [wCurMapScript], a
ret
;format:
;db y,x
;dw pointer to movement
ViridianGymArrowTilePlayerMovement:
db $b,$13
dw ViridianGymArrowMovement1
db $1,$13
dw ViridianGymArrowMovement2
db $2,$12
dw ViridianGymArrowMovement3
db $2,$b
dw ViridianGymArrowMovement4
db $a,$10
dw ViridianGymArrowMovement5
db $6,$4
dw ViridianGymArrowMovement6
db $d,$5
dw ViridianGymArrowMovement7
db $e,$4
dw ViridianGymArrowMovement8
db $f,$0
dw ViridianGymArrowMovement9
db $f,$1
dw ViridianGymArrowMovement10
db $10,$d
dw ViridianGymArrowMovement11
db $11,$d
dw ViridianGymArrowMovement12
db $FF
map_coord_movement 19, 11, ViridianGymArrowMovement1
map_coord_movement 19, 1, ViridianGymArrowMovement2
map_coord_movement 18, 2, ViridianGymArrowMovement3
map_coord_movement 11, 2, ViridianGymArrowMovement4
map_coord_movement 16, 10, ViridianGymArrowMovement5
map_coord_movement 4, 6, ViridianGymArrowMovement6
map_coord_movement 5, 13, ViridianGymArrowMovement7
map_coord_movement 4, 14, ViridianGymArrowMovement8
map_coord_movement 0, 15, ViridianGymArrowMovement9
map_coord_movement 1, 15, ViridianGymArrowMovement10
map_coord_movement 13, 16, ViridianGymArrowMovement11
map_coord_movement 13, 17, ViridianGymArrowMovement12
db -1 ; end
;format: direction, count
ViridianGymArrowMovement1:
db D_UP,$09
db $FF
db D_UP, 9
db -1 ; end
ViridianGymArrowMovement2:
db D_LEFT,$08
db $FF
db D_LEFT, 8
db -1 ; end
ViridianGymArrowMovement3:
db D_DOWN,$09
db $FF
db D_DOWN, 9
db -1 ; end
ViridianGymArrowMovement4:
db D_RIGHT,$06
db $FF
db D_RIGHT, 6
db -1 ; end
ViridianGymArrowMovement5:
db D_DOWN,$02
db $FF
db D_DOWN, 2
db -1 ; end
ViridianGymArrowMovement6:
db D_DOWN,$07
db $FF
db D_DOWN, 7
db -1 ; end
ViridianGymArrowMovement7:
db D_RIGHT,$08
db $FF
db D_RIGHT, 8
db -1 ; end
ViridianGymArrowMovement8:
db D_RIGHT,$09
db $FF
db D_RIGHT, 9
db -1 ; end
ViridianGymArrowMovement9:
db D_UP,$08
db $FF
db D_UP, 8
db -1 ; end
ViridianGymArrowMovement10:
db D_UP,$06
db $FF
db D_UP, 6
db -1 ; end
ViridianGymArrowMovement11:
db D_LEFT,$06
db $FF
db D_LEFT, 6
db -1 ; end
ViridianGymArrowMovement12:
db D_LEFT,$0C
db $FF
db D_LEFT, 12
db -1 ; end
ViridianGymScript4:
ld a, [wSimulatedJoypadStatesIndex]

View File

@ -40,9 +40,9 @@ ViridianMartScript0:
ret
RLEMovement1d4bb:
db D_LEFT, $01
db D_UP, $02
db $ff
db D_LEFT, 1
db D_UP, 2
db -1 ; end
ViridianMartScript1:
ld a, [wSimulatedJoypadStatesIndex]