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https://github.com/pret/pokeyellow.git
synced 2025-02-20 18:00:43 +00:00
Refactorize check button pressed (#340)
This commit is contained in:
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b44a10a43a
commit
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@ -2087,7 +2087,7 @@ DisplayBattleMenu::
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ld [hli], a ; wMaxMenuItem
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ld [hl], D_RIGHT | A_BUTTON ; wMenuWatchedKeys
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call HandleMenuInput
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bit 4, a ; check if right was pressed
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bit BIT_D_RIGHT, a
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jr nz, .rightColumn
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jr .AButtonPressed ; the A button was pressed
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.rightColumn ; put cursor in right column of menu
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@ -2350,7 +2350,7 @@ PartyMenuOrRockOrRun:
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xor a
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ld [hl], a ; wLastMenuItem
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call HandleMenuInput
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bit 1, a ; was A pressed?
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bit BIT_B_BUTTON, a
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jr nz, .partyMonDeselected ; if B was pressed, jump
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; A was pressed
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call PlaceUnfilledArrowMenuCursor
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@ -6745,7 +6745,7 @@ DetermineWildOpponent:
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bit 1, a
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jr z, .asm_3ef2f
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ldh a, [hJoyHeld]
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bit 1, a ; B button pressed?
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bit BIT_B_BUTTON, a
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ret nz
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.asm_3ef2f
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ld a, [wNumberOfNoRandomBattleStepsLeft]
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@ -27,7 +27,7 @@ GiveFossilToCinnabarLab::
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ld hl, wd730
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res 6, [hl]
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call HandleMenuInput
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bit 1, a ; pressed B?
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bit BIT_B_BUTTON, a
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jr nz, .cancelledGivingFossil
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ld hl, wFilteredBagItems
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ld a, [wCurrentMenuItem]
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@ -95,7 +95,7 @@ BillsHousePokemonList::
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call PrintText
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call SaveScreenTilesToBuffer2
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call HandleMenuInput
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bit 1, a ; pressed b
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bit BIT_B_BUTTON, a
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jr nz, .cancel
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ld a, [wCurrentMenuItem]
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add EEVEE
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@ -36,7 +36,7 @@ LinkCableHelp::
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ld hl, LinkCableHelpText2
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call PrintText
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call HandleMenuInput
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bit 1, a ; pressed b
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bit BIT_B_BUTTON, a
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jr nz, .exit
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ld a, [wCurrentMenuItem]
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cp 3 ; pressed a on "STOP READING"
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@ -122,9 +122,9 @@ ViridianSchoolBlackboard::
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ld hl, ViridianSchoolBlackboardText2
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call PrintText
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call HandleMenuInput ; pressing up and down is handled in here
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bit 1, a ; pressed b
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bit BIT_B_BUTTON, a ; pressed b
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jr nz, .exitBlackboard
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bit 4, a ; pressed right
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bit BIT_D_RIGHT, a
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jr z, .didNotPressRight
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; move cursor to right column
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ld a, 2
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@ -137,7 +137,7 @@ ViridianSchoolBlackboard::
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ld [wMenuItemOffset], a
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jr .blackboardLoop
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.didNotPressRight
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bit 5, a ; pressed left
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bit BIT_D_LEFT, a
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jr z, .didNotPressLeftOrRight
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; move cursor to left column
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ld a, 2
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@ -31,7 +31,7 @@ CeladonPrizeMenu::
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ld hl, WhichPrizeTextPtr
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call PrintText
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call HandleMenuInput ; menu choice handler
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bit 1, a ; keypress = B (Cancel)
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bit BIT_B_BUTTON, a
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jr nz, .noChoice
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ld a, [wCurrentMenuItem]
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cp 3 ; "NO,THANKS" choice
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@ -31,7 +31,7 @@ VendingMachineMenu::
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ld hl, wd730
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res 6, [hl]
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call HandleMenuInput
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bit 1, a ; pressed B?
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bit BIT_B_BUTTON, a
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jr nz, .notThirsty
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ld a, [wCurrentMenuItem]
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cp 3 ; chose Cancel?
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@ -345,7 +345,7 @@ TradeCenter_SelectMon:
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res 1, [hl]
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and a
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jp z, .getNewInput
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bit 0, a ; A button pressed?
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bit BIT_A_BUTTON, a
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jr z, .enemyMonMenu_ANotPressed
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; if A button pressed
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ld a, [wMaxMenuItem]
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@ -364,7 +364,7 @@ TradeCenter_SelectMon:
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call TradeCenter_DisplayStats
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jp .getNewInput
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.enemyMonMenu_ANotPressed
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bit 5, a ; Left pressed?
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bit BIT_D_LEFT, a
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jr z, .enemyMonMenu_LeftNotPressed
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; if Left pressed, switch back to the player mon menu
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xor a ; player mon menu
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@ -384,7 +384,7 @@ TradeCenter_SelectMon:
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ld [wCurrentMenuItem], a
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jr .playerMonMenu
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.enemyMonMenu_LeftNotPressed
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bit 7, a ; Down pressed?
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bit BIT_D_DOWN, a
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jp z, .getNewInput
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jp .selectedCancelMenuItem ; jump if Down pressed
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.playerMonMenu
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@ -412,7 +412,7 @@ TradeCenter_SelectMon:
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jr nz, .playerMonMenu_SomethingPressed
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jp .getNewInput
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.playerMonMenu_SomethingPressed
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bit 0, a ; A button pressed?
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bit BIT_A_BUTTON, a
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jr z, .playerMonMenu_ANotPressed
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jp .chosePlayerMon ; jump if A button pressed
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; unreachable code
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@ -422,7 +422,7 @@ TradeCenter_SelectMon:
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call TradeCenter_DisplayStats
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jp .getNewInput
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.playerMonMenu_ANotPressed
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bit 4, a ; Right pressed?
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bit BIT_D_RIGHT, a
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jr z, .playerMonMenu_RightNotPressed
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; if Right pressed, switch to the enemy mon menu
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ld a, $1 ; enemy mon menu
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@ -444,7 +444,7 @@ TradeCenter_SelectMon:
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.notPastLastEnemyMon
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jp .enemyMonMenu
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.playerMonMenu_RightNotPressed
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bit 7, a ; Down pressed?
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bit BIT_D_DOWN, a
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jr z, .getNewInput
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jp .selectedCancelMenuItem ; jump if Down pressed
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.getNewInput
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@ -488,7 +488,7 @@ TradeCenter_SelectMon:
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call HandleMenuInput
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bit 4, a ; Right pressed?
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jr nz, .selectTradeMenuItem
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bit 1, a ; B button pressed?
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bit BIT_B_BUTTON, a
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jr z, .displayPlayerMonStats
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.cancelPlayerMonChoice
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pop af
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@ -503,9 +503,9 @@ TradeCenter_SelectMon:
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ld a, 11
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ld [wTopMenuItemX], a
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call HandleMenuInput
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bit 5, a ; Left pressed?
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bit BIT_D_LEFT, a
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jr nz, .selectStatsMenuItem
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bit 1, a ; B button pressed?
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bit BIT_B_BUTTON, a
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jr nz, .cancelPlayerMonChoice
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jr .choseTrade
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.displayPlayerMonStats
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@ -554,9 +554,9 @@ TradeCenter_SelectMon:
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ldh a, [hJoy5]
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and a ; pressed anything?
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jr z, .cancelMenuItem_JoypadLoop
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bit 0, a ; A button pressed?
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bit BIT_A_BUTTON, a
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jr nz, .cancelMenuItem_APressed
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bit 6, a ; Up pressed?
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bit BIT_D_UP, a
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jr z, .cancelMenuItem_JoypadLoop
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; if Up pressed
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ld a, " "
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@ -66,7 +66,7 @@ MainMenu:
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ld a, [wSaveFileStatus]
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ld [wMaxMenuItem], a
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call HandleMenuInput
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bit 1, a ; pressed B?
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bit BIT_B_BUTTON, a
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jp nz, DisplayTitleScreen ; if so, go back to the title screen
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ld c, 20
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call DelayFrames
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@ -477,11 +477,11 @@ DisplayOptionMenu:
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ld b, a
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and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed?
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jr z, .getJoypadStateLoop
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bit 1, b ; B button pressed?
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bit BIT_B_BUTTON, b
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jr nz, .exitMenu
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bit 3, b ; Start button pressed?
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bit BIT_START, b
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jr nz, .exitMenu
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bit 0, b ; A button pressed?
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bit BIT_A_BUTTON, b
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jr z, .checkDirectionKeys
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ld a, [wTopMenuItemY]
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cp 16 ; is the cursor on Cancel?
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@ -496,9 +496,9 @@ DisplayOptionMenu:
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jp .loop
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.checkDirectionKeys
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ld a, [wTopMenuItemY]
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bit 7, b ; Down pressed?
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bit BIT_D_DOWN, b
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jr nz, .downPressed
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bit 6, b ; Up pressed?
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bit BIT_D_UP, b
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jr nz, .upPressed
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cp 8 ; cursor in Battle Animation section?
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jr z, .cursorInBattleAnimation
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@ -507,7 +507,7 @@ DisplayOptionMenu:
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cp 16 ; cursor on Cancel?
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jr z, .loop
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.cursorInTextSpeed
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bit 5, b ; Left pressed?
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bit BIT_D_LEFT, b
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jp nz, .pressedLeftInTextSpeed
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jp .pressedRightInTextSpeed
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.downPressed
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@ -14,7 +14,7 @@ PCMainMenu:
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ld hl, wFlags_0xcd60
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set 5, [hl]
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call HandleMenuInput
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bit 1, a ;if player pressed B
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bit BIT_B_BUTTON, a
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jp nz, LogOff
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ld a, [wMaxMenuItem]
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cp 2
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@ -95,7 +95,7 @@ HandlePokedexSideMenu:
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ld [wMenuWatchMovingOutOfBounds], a
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.handleMenuInput
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call HandleMenuInput
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bit 1, a ; was the B button pressed?
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bit BIT_B_BUTTON, a
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ld b, 2
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jr nz, .buttonBPressed
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ld a, [wCurrentMenuItem]
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@ -284,10 +284,10 @@ HandlePokedexListMenu:
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call Delay3
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call GBPalNormal
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call HandleMenuInput
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bit 1, a ; was the B button pressed?
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bit BIT_B_BUTTON, a
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jp nz, .buttonBPressed
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.checkIfUpPressed
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bit 6, a ; was Up pressed?
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bit BIT_D_UP, a
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jr z, .checkIfDownPressed
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.upPressed ; scroll up one row
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ld a, [wListScrollOffset]
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@ -297,7 +297,7 @@ HandlePokedexListMenu:
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ld [wListScrollOffset], a
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jp .loop
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.checkIfDownPressed
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bit 7, a ; was Down pressed?
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bit BIT_D_DOWN, a
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jr z, .checkIfRightPressed
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.downPressed ; scroll down one row
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ld a, [wDexMaxSeenMon]
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@ -312,7 +312,7 @@ HandlePokedexListMenu:
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ld [wListScrollOffset], a
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jp .loop
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.checkIfRightPressed
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bit 4, a ; was Right pressed?
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bit BIT_D_RIGHT, a
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jr z, .checkIfLeftPressed
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.rightPressed ; scroll down 7 rows
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ld a, [wDexMaxSeenMon]
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@ -330,7 +330,7 @@ HandlePokedexListMenu:
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ld [wListScrollOffset], a
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jp .loop
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.checkIfLeftPressed ; scroll up 7 rows
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bit 5, a ; was Left pressed?
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bit BIT_D_LEFT, a
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jr z, .buttonAPressed
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.leftPressed
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ld a, [wListScrollOffset]
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@ -356,7 +356,7 @@ ChangeBox::
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call HandleMenuInput
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ld hl, hUILayoutFlags
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res 1, [hl]
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bit 1, a ; pressed b
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bit BIT_B_BUTTON, a
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ret nz
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call GetBoxSRAMLocation
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ld e, l
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@ -65,7 +65,7 @@ StartMenu_Pokemon::
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push af
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call LoadScreenTilesFromBuffer1 ; restore saved screen
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pop af
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bit 1, a ; was the B button pressed?
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bit BIT_B_BUTTON, a
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jp nz, .loop
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; if the B button wasn't pressed
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ld a, [wMaxMenuItem]
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@ -360,7 +360,7 @@ StartMenu_Item::
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ld [hl], a ; old menu item id
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call HandleMenuInput
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call PlaceUnfilledArrowMenuCursor
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bit 1, a ; was the B button pressed?
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bit BIT_B_BUTTON, a
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jr z, .useOrTossItem
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jp ItemMenuLoop
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.useOrTossItem ; if the player made the choice to use or toss the item
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@ -174,9 +174,9 @@ DoBuySellQuitMenu:
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ld [wd730], a
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call HandleMenuInput
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call PlaceUnfilledArrowMenuCursor
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bit 0, a ; was A pressed?
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bit BIT_A_BUTTON, a
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jr nz, .pressedA
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bit 1, a ; was B pressed? (always true since only A/B are watched)
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bit BIT_B_BUTTON, a ; always true since only A/B are watched
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jr z, .pressedA
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ld a, CANCELLED_MENU
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ld [wMenuExitMethod], a
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@ -296,8 +296,8 @@ DisplayTwoOptionMenu:
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pop hl
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.noYesMenuInputLoop
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call HandleMenuInput
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bit 1, a ; A button pressed?
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jr nz, .noYesMenuInputLoop ; try again if A was not pressed
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bit BIT_B_BUTTON, a
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jr nz, .noYesMenuInputLoop ; try again if B was not pressed
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pop af
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pop hl
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ld [wFlags_0xcd60], a
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@ -309,7 +309,7 @@ DisplayTwoOptionMenu:
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ld [wTwoOptionMenuID], a
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call HandleMenuInput
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pop hl
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bit 1, a ; A button pressed?
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bit BIT_B_BUTTON, a
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jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed
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.pressedAButton
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ld a, [wCurrentMenuItem]
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@ -171,8 +171,8 @@ BillsPCMenu:
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ldh [hAutoBGTransferEnabled], a
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call Delay3
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call HandleMenuInput
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bit 1, a
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jp nz, ExitBillsPC ; b button
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bit BIT_B_BUTTON, a
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jp nz, ExitBillsPC
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call PlaceUnfilledArrowMenuCursor
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ld a, [wCurrentMenuItem]
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ld [wParentMenuItem], a
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@ -416,7 +416,7 @@ DisplayDepositWithdrawMenu:
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ld [wPartyAndBillsPCSavedMenuItem], a
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.loop
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call HandleMenuInput
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bit 1, a ; pressed B?
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bit BIT_B_BUTTON, a
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jr nz, .exit
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ld a, [wCurrentMenuItem]
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and a
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@ -155,7 +155,7 @@ TryingToLearn:
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call LoadScreenTilesFromBuffer1
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pop af
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pop hl
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bit 1, a ; pressed b
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bit BIT_B_BUTTON, a
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jr nz, .cancel
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push hl
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ld a, [wCurrentMenuItem]
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@ -5,7 +5,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor::
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ldh a, [hLoadedROMBank]
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push af
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ldh a, [hJoyHeld]
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bit 0, a ; A button
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bit BIT_A_BUTTON, a
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jr z, .nothingFound
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; A button is pressed
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ld a, BANK(CheckForHiddenObject)
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@ -84,7 +84,7 @@ DisplayListMenuIDLoop::
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push af
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call PlaceMenuCursor
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pop af
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bit 0, a ; was the A button pressed?
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bit BIT_A_BUTTON, a
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jp z, .checkOtherKeys
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.buttonAPressed
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ld a, [wCurrentMenuItem]
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@ -168,12 +168,12 @@ DisplayListMenuIDLoop::
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res 6, [hl] ; turn on letter printing delay
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jp BankswitchBack
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.checkOtherKeys ; check B, SELECT, Up, and Down keys
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bit 1, a ; was the B button pressed?
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bit BIT_B_BUTTON, a
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jp nz, ExitListMenu ; if so, exit the menu
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bit 2, a ; was the select button pressed?
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bit BIT_SELECT, a
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jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries
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ld b, a
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bit 7, b ; was Down pressed?
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bit BIT_D_DOWN, b
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ld hl, wListScrollOffset
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jr z, .upPressed
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.downPressed
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@ -220,13 +220,13 @@ DisplayChooseQuantityMenu::
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.waitForKeyPressLoop
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call JoypadLowSensitivity
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ldh a, [hJoyPressed] ; newly pressed buttons
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bit 0, a ; was the A button pressed?
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bit BIT_A_BUTTON, a
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jp nz, .buttonAPressed
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bit 1, a ; was the B button pressed?
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bit BIT_B_BUTTON, a
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jp nz, .buttonBPressed
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bit 6, a ; was Up pressed?
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bit BIT_D_UP, a
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jr nz, .incrementQuantity
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bit 7, a ; was Down pressed?
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bit BIT_D_DOWN, a
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jr nz, .decrementQuantity
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jr .waitForKeyPressLoop
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.incrementQuantity
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@ -72,14 +72,14 @@ OverworldLoopLessDelay::
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.notSimulating
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ldh a, [hJoyPressed]
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.checkIfStartIsPressed
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bit 3, a ; start button
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bit BIT_START, a
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jr z, .startButtonNotPressed
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; if START is pressed
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xor a ; TEXT_START_MENU
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ldh [hSpriteIndexOrTextID], a
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jp .displayDialogue
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.startButtonNotPressed
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bit 0, a ; A button
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bit BIT_A_BUTTON, a
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jp z, .checkIfDownButtonIsPressed
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; if A is pressed
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ld a, [wd730]
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@ -146,7 +146,7 @@ OverworldLoopLessDelay::
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.checkIfDownButtonIsPressed
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ldh a, [hJoyHeld] ; current joypad state
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bit 7, a ; down button
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bit BIT_D_DOWN, a
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jr z, .checkIfUpButtonIsPressed
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ld a, 1
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ld [wSpritePlayerStateData1YStepVector], a
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@ -154,7 +154,7 @@ OverworldLoopLessDelay::
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jr .handleDirectionButtonPress
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.checkIfUpButtonIsPressed
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bit 6, a ; up button
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bit BIT_D_UP, a
|
||||
jr z, .checkIfLeftButtonIsPressed
|
||||
ld a, -1
|
||||
ld [wSpritePlayerStateData1YStepVector], a
|
||||
@ -162,7 +162,7 @@ OverworldLoopLessDelay::
|
||||
jr .handleDirectionButtonPress
|
||||
|
||||
.checkIfLeftButtonIsPressed
|
||||
bit 5, a ; left button
|
||||
bit BIT_D_LEFT, a
|
||||
jr z, .checkIfRightButtonIsPressed
|
||||
ld a, -1
|
||||
ld [wSpritePlayerStateData1XStepVector], a
|
||||
@ -170,7 +170,7 @@ OverworldLoopLessDelay::
|
||||
jr .handleDirectionButtonPress
|
||||
|
||||
.checkIfRightButtonIsPressed
|
||||
bit 4, a ; right button
|
||||
bit BIT_D_RIGHT, a
|
||||
jr z, .noDirectionButtonsPressed
|
||||
ld a, 1
|
||||
ld [wSpritePlayerStateData1XStepVector], a
|
||||
|
@ -274,7 +274,7 @@ HandlePartyMenuInput::
|
||||
scf
|
||||
ret
|
||||
.swappingPokemon
|
||||
bit 1, b ; was the B button pressed?
|
||||
bit BIT_B_BUTTON, b
|
||||
jr z, .handleSwap ; if not, handle swapping the pokemon
|
||||
.cancelSwap ; if the B button was pressed
|
||||
farcall ErasePartyMenuCursors
|
||||
|
@ -25,11 +25,11 @@ PrintLetterDelay::
|
||||
call Joypad
|
||||
ldh a, [hJoyHeld]
|
||||
.checkAButton
|
||||
bit 0, a ; is the A button pressed?
|
||||
bit BIT_A_BUTTON, a
|
||||
jr z, .checkBButton
|
||||
jr .endWait
|
||||
.checkBButton
|
||||
bit 1, a ; is the B button pressed?
|
||||
bit BIT_B_BUTTON, a
|
||||
jr z, .buttonsNotPressed
|
||||
.endWait
|
||||
call DelayFrame
|
||||
|
@ -15,7 +15,7 @@ RedisplayStartMenu::
|
||||
call HandleMenuInput
|
||||
ld b, a
|
||||
.checkIfUpPressed
|
||||
bit 6, a ; was Up pressed?
|
||||
bit BIT_D_UP, a
|
||||
jr z, .checkIfDownPressed
|
||||
ld a, [wCurrentMenuItem] ; menu selection
|
||||
and a
|
||||
@ -54,7 +54,7 @@ RedisplayStartMenu::
|
||||
ld a, [wCurrentMenuItem]
|
||||
ld [wBattleAndStartSavedMenuItem], a ; save current menu selection
|
||||
ld a, b
|
||||
and %00001010 ; was the Start button or B button pressed?
|
||||
and B_BUTTON | START ; was the Start button or B button pressed?
|
||||
jp nz, CloseStartMenu
|
||||
call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
|
||||
CheckEvent EVENT_GOT_POKEDEX
|
||||
@ -79,7 +79,7 @@ RedisplayStartMenu::
|
||||
CloseStartMenu::
|
||||
call Joypad
|
||||
ldh a, [hJoyPressed]
|
||||
bit 0, a ; was A button newly pressed?
|
||||
bit BIT_A_BUTTON, a
|
||||
jr nz, CloseStartMenu
|
||||
call LoadTextBoxTilePatterns
|
||||
jp CloseTextDisplay
|
||||
|
@ -98,7 +98,7 @@ AfterDisplayingTextID::
|
||||
HoldTextDisplayOpen::
|
||||
call Joypad
|
||||
ldh a, [hJoyHeld]
|
||||
bit 0, a ; is the A button being pressed?
|
||||
bit BIT_A_BUTTON, a
|
||||
jr nz, HoldTextDisplayOpen
|
||||
|
||||
CloseTextDisplay::
|
||||
|
@ -50,7 +50,7 @@ HandleMenuInput_::
|
||||
ld [wCheckFor180DegreeTurn], a
|
||||
ldh a, [hJoy5]
|
||||
ld b, a
|
||||
bit 6, a ; pressed Up key?
|
||||
bit BIT_D_UP, a
|
||||
jr z, .checkIfDownPressed
|
||||
.upPressed
|
||||
ld a, [wCurrentMenuItem] ; selected menu item
|
||||
|
Loading…
x
Reference in New Issue
Block a user