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money won and trainer pic constants
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9c93ef3bff
commit
9739c26ed7
@ -1023,10 +1023,11 @@ TrainerBattleVictory: ; 3c696 (f:4696)
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ld c, $28
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call DelayFrames
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call PrintEndBattleText
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; win money
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ld hl, MoneyForWinningText
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call PrintText
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ld de, wPlayerMoney + 2
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ld hl, wd07b
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ld hl, wAmountMoneyWon + 2
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ld c, $3
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predef_jump AddBCDPredef
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@ -6959,9 +6960,9 @@ InitBattle_Common: ; 3efeb (f:6feb)
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_LoadTrainerPic: ; 3f04b (f:704b)
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; wd033-wd034 contain pointer to pic
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ld a, [wd033]
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ld a, [wTrainerPicPointer] ; wd033
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ld e, a
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ld a, [wd034]
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ld a, [wTrainerPicPointer + 1] ; wd034
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ld d, a ; de contains pointer to trainer pic
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ld a, [wLinkState]
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and a
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@ -141,9 +141,10 @@ ReadTrainer: ; 39c53 (e:5c53)
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.GiveStarterMove
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ld a,b
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ld [wEnemyMon6Moves + 2],a
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.FinishUp ; XXX this needs documenting
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xor a ; clear D079-D07B
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ld de,wd079
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.FinishUp
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; clear wAmountMoneyWon addresses
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xor a
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ld de,wAmountMoneyWon
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ld [de],a
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inc de
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ld [de],a
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@ -152,13 +153,14 @@ ReadTrainer: ; 39c53 (e:5c53)
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ld a,[W_CURENEMYLVL]
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ld b,a
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.LastLoop
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; update wAmountMoneyWon addresses (money to win) based on enemy's level
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ld hl,wd047
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ld c,2
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ld c,2 ; wAmountMoneyWon is a 3-byte number
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push bc
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predef AddBCDPredef
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pop bc
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inc de
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inc de
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dec b
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jr nz,.LastLoop
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jr nz,.LastLoop ; repeat W_CURENEMYLVL times
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ret
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4
home.asm
4
home.asm
@ -2908,7 +2908,7 @@ GetTrainerInformation:: ; 3566 (0:3566)
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ld hl, TrainerPicAndMoneyPointers
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ld bc, $5
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call AddNTimes
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ld de, wd033
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ld de, wTrainerPicPointer
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ld a, [hli]
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ld [de], a
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inc de
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@ -2922,7 +2922,7 @@ GetTrainerInformation:: ; 3566 (0:3566)
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ld [de], a
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jp BankswitchBack
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.linkBattle
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ld hl, wd033
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ld hl, wTrainerPicPointer
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ld de, RedPicFront
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ld [hl], e
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inc hl
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2
text.asm
2
text.asm
@ -1114,7 +1114,7 @@ _EnemyMonFaintedText:: ; 0x896c7
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_MoneyForWinningText:: ; 896dd (22:56dd)
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text $52, " got ¥@"
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TX_BCD wd079, $c3
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TX_BCD wAmountMoneyWon, $c3
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db $0
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line "for winning!"
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prompt
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12
wram.asm
12
wram.asm
@ -949,8 +949,9 @@ W_TRAINERCLASS:: ; d031
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ds 1
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wd033:: ds 1
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wd034:: ds 2
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wTrainerPicPointer:: ; wd033
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ds 2
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ds 1
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wd036:: ds 16
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wd046:: ds 1
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wd047:: ds 1
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@ -1103,15 +1104,16 @@ wPlayerBideAccumulatedDamage:: ; d074
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wUnknownSerialCounter2:: ; d075
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; 2 bytes
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ds 4
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ds 4
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wEscapedFromBattle::
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; non-zero when an item or move that allows escape from battle was used
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ds 1
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wd079:: ds 1
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wd079::
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wAmountMoneyWon:: ds 1 ; wd079 - wd07b
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wd07a:: ds 1
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wd07b:: ds 1
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ds 1
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W_ANIMATIONID:: ; d07c
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; ID number of the current battle animation
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