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Some formatting changes
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@ -43,7 +43,8 @@ INCLUDE "audio/sfx/noise_instrument17_1.asm"
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INCLUDE "audio/sfx/noise_instrument18_1.asm"
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INCLUDE "audio/sfx/noise_instrument19_1.asm"
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Audio1_WavePointers: INCLUDE "audio/wave_instruments.asm"
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Audio1_WavePointers:
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INCLUDE "audio/wave_instruments.asm"
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INCLUDE "audio/sfx/start_menu_1.asm"
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INCLUDE "audio/sfx/pokeflute.asm"
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@ -142,7 +143,8 @@ INCLUDE "audio/sfx/noise_instrument17_2.asm"
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INCLUDE "audio/sfx/noise_instrument18_2.asm"
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INCLUDE "audio/sfx/noise_instrument19_2.asm"
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Audio2_WavePointers: INCLUDE "audio/wave_instruments.asm"
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Audio2_WavePointers:
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INCLUDE "audio/wave_instruments.asm"
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INCLUDE "audio/sfx/press_ab_2.asm"
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INCLUDE "audio/sfx/start_menu_2.asm"
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@ -267,7 +269,8 @@ INCLUDE "audio/sfx/noise_instrument17_3.asm"
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INCLUDE "audio/sfx/noise_instrument18_3.asm"
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INCLUDE "audio/sfx/noise_instrument19_3.asm"
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Audio3_WavePointers: INCLUDE "audio/wave_instruments.asm"
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Audio3_WavePointers:
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INCLUDE "audio/wave_instruments.asm"
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INCLUDE "audio/sfx/start_menu_3.asm"
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INCLUDE "audio/sfx/cut_3.asm"
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@ -4,6 +4,7 @@ ATTR_BLK: MACRO
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db ($4 << 3) + ((\1 * 6) / 16 + 1)
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db \1
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ENDM
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ATTR_BLK_DATA: MACRO
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db \1 ; which regions are affected
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db \2 + (\3 << 2) + (\4 << 4) ; palette for each region
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@ -51,6 +52,7 @@ DATA_SND: MACRO
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db \3 ; length (1-11)
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ENDM
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BlkPacket_WholeScreen:
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ATTR_BLK 1
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ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,17
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@ -239,13 +241,15 @@ MaskEnCancelPacket: MASK_EN 0
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; This set of packets is found in several Japanese SGB-compatible titles.
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; It appears to be part of NCL's SGB devkit.
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DataSnd_72548: DATA_SND $85d, $0, 11
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DataSnd_72548:
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DATA_SND $85d, $0, 11
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db $8C ; cpx #$8c (2)
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db $D0, $F4 ; bne -$0c
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db $60 ; rts
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ds 7, 0
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DataSnd_72558: DATA_SND $852, $0, 11
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DataSnd_72558:
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DATA_SND $852, $0, 11
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db $A9, $E7 ; lda #$e7
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db $9F, $01, $C0, $7E ; sta $7ec001, x
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db $E8 ; inx
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@ -254,7 +258,8 @@ DataSnd_72558: DATA_SND $852, $0, 11
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db $E8 ; inx
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db $E0 ; cpx #$8c (1)
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DataSnd_72568: DATA_SND $847, $0, 11
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DataSnd_72568:
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DATA_SND $847, $0, 11
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db $C4 ; cmp #$c4 (2)
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db $D0, $16 ; bne +$16
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db $A5 ; lda dp
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@ -263,7 +268,8 @@ DataSnd_72568: DATA_SND $847, $0, 11
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db $D0, $10 ; bne +$10
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db $A2, $28 ; ldx #$28
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DataSnd_72578: DATA_SND $83c, $0, 11
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DataSnd_72578:
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DATA_SND $83c, $0, 11
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db $F0, $12 ; beq +$12
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db $A5 ; lda dp
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db $C9, $C9 ; cmp #$c9
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@ -273,7 +279,8 @@ DataSnd_72578: DATA_SND $83c, $0, 11
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db $CA ; dex
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db $C9 ; cmp #$c4 (1)
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DataSnd_72588: DATA_SND $831, $0, 11
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DataSnd_72588:
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DATA_SND $831, $0, 11
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dbw $0C, $CAA5 ; tsb $caa5
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db $C9, $7E ; cmp #$7e
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db $D0, $06 ; bne +$06
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@ -281,7 +288,8 @@ DataSnd_72588: DATA_SND $831, $0, 11
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db $CB ; wai
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db $C9, $7E ; cmp #$7e
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DataSnd_72598: DATA_SND $826, $0, 11
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DataSnd_72598:
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DATA_SND $826, $0, 11
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db $39 ; bne +$39 (2)
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dbw $CD, $C48 ; cmp $c48
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db $D0, $34 ; bne +$34
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@ -289,7 +297,8 @@ DataSnd_72598: DATA_SND $826, $0, 11
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db $C9, $C9 ; cmp #$c9
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db $80, $D0 ; bra -$30
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DataSnd_725a8: DATA_SND $81b, $0, 11
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DataSnd_725a8:
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DATA_SND $81b, $0, 11
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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@ -300,7 +309,8 @@ DataSnd_725a8: DATA_SND $81b, $0, 11
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dbw $CD,$C4F ; cmp $c4f
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db $D0 ; bne +$39 (1)
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DataSnd_725b8: DATA_SND $810, $0, 11
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DataSnd_725b8:
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DATA_SND $810, $0, 11
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dbw $4C, $820 ; jmp $820
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db $EA ; nop
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db $EA ; nop
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@ -1,5 +1,6 @@
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add_tx_pre: MACRO
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\1_id:: dw \1
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\1_id::
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dw \1
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ENDM
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TextPredefs::
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@ -335,7 +335,18 @@ BattleTransition_FlashScreen_:
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ret
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BattleTransition_FlashScreenPalettes:
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db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
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db %11111001
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db %11111110
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db %11111111
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db %11111110
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db %11111001
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db %11100100
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db %10010000
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db %01000000
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db %00000000
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db %01000000
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db %10010000
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db %11100100
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db 1 ; end
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; used for low level trainer dungeon battles
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@ -646,6 +657,11 @@ BattleTransition_Circle_Sub2:
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ld l, a
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jp BattleTransition_Circle_Sub3
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; halves
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const_def
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const CIRCLE_LEFT
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const CIRCLE_RIGHT
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half_circle: MACRO
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; quadrant x, circle data, target coord
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db \1
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@ -654,28 +670,28 @@ half_circle: MACRO
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ENDM
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BattleTransition_HalfCircle1:
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half_circle $01, BattleTransition_CircleData1, 18, 6
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half_circle $01, BattleTransition_CircleData2, 19, 3
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half_circle $01, BattleTransition_CircleData3, 18, 0
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half_circle $01, BattleTransition_CircleData4, 14, 0
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half_circle $01, BattleTransition_CircleData5, 10, 0
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half_circle $00, BattleTransition_CircleData5, 9, 0
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half_circle $00, BattleTransition_CircleData4, 5, 0
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half_circle $00, BattleTransition_CircleData3, 1, 0
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half_circle $00, BattleTransition_CircleData2, 0, 3
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half_circle $00, BattleTransition_CircleData1, 1, 6
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData1, 18, 6
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData2, 19, 3
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData3, 18, 0
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData4, 14, 0
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData5, 10, 0
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half_circle CIRCLE_LEFT, BattleTransition_CircleData5, 9, 0
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half_circle CIRCLE_LEFT, BattleTransition_CircleData4, 5, 0
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half_circle CIRCLE_LEFT, BattleTransition_CircleData3, 1, 0
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half_circle CIRCLE_LEFT, BattleTransition_CircleData2, 0, 3
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half_circle CIRCLE_LEFT, BattleTransition_CircleData1, 1, 6
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BattleTransition_HalfCircle2:
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half_circle $00, BattleTransition_CircleData1, 1, 11
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half_circle $00, BattleTransition_CircleData2, 0, 14
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half_circle $00, BattleTransition_CircleData3, 1, 17
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half_circle $00, BattleTransition_CircleData4, 5, 17
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half_circle $00, BattleTransition_CircleData5, 9, 17
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half_circle $01, BattleTransition_CircleData5, 10, 17
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half_circle $01, BattleTransition_CircleData4, 14, 17
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half_circle $01, BattleTransition_CircleData3, 18, 17
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half_circle $01, BattleTransition_CircleData2, 19, 14
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half_circle $01, BattleTransition_CircleData1, 18, 11
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half_circle CIRCLE_LEFT, BattleTransition_CircleData1, 1, 11
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half_circle CIRCLE_LEFT, BattleTransition_CircleData2, 0, 14
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half_circle CIRCLE_LEFT, BattleTransition_CircleData3, 1, 17
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half_circle CIRCLE_LEFT, BattleTransition_CircleData4, 5, 17
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half_circle CIRCLE_LEFT, BattleTransition_CircleData5, 9, 17
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData5, 10, 17
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData4, 14, 17
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData3, 18, 17
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData2, 19, 14
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half_circle CIRCLE_RIGHT, BattleTransition_CircleData1, 18, 11
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BattleTransition_Circle_Sub3:
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push hl
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@ -704,7 +720,7 @@ BattleTransition_Circle_Sub3:
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add hl, bc
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ld a, [de]
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inc de
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cp $ff
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cp -1
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ret z
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and a
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jr z, BattleTransition_Circle_Sub3
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@ -722,17 +738,8 @@ BattleTransition_Circle_Sub3:
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jr nz, .loop2
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jr BattleTransition_Circle_Sub3
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BattleTransition_CircleData1:
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db $02,$03,$05,$04,$09,$FF
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BattleTransition_CircleData2:
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db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
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BattleTransition_CircleData3:
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db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
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BattleTransition_CircleData4:
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db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
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BattleTransition_CircleData5:
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db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
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BattleTransition_CircleData1: db 2, 3, 5, 4, 9, -1
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BattleTransition_CircleData2: db 1, 1, 2, 2, 4, 2, 4, 2, 3, -1
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BattleTransition_CircleData3: db 2, 1, 3, 1, 4, 1, 4, 1, 4, 1, 3, 1, 2, 1, 1, 1, 1, -1
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BattleTransition_CircleData4: db 4, 1, 4, 0, 3, 1, 3, 0, 2, 1, 2, 0, 1, -1
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BattleTransition_CircleData5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
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@ -146,11 +146,11 @@ AIMoveChoiceModification1:
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jr .nextMove
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StatusAilmentMoveEffects:
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db $01 ; unused sleep effect
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db EFFECT_01 ; unused sleep effect
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db SLEEP_EFFECT
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db POISON_EFFECT
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db PARALYZE_EFFECT
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db $FF
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db -1 ; end
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; slightly encourage moves with specific effects.
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; in particular, stat-modifying moves and other move effects
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@ -110,7 +110,7 @@ AnimateShootingStar:
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ld c, 4
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.smallStarsInnerLoop ; introduce new wave of 4 small stars OAM entries
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ld a, [de]
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cp $ff
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cp -1
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jr z, .next2
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ld [hli], a ; Y
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inc de
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@ -165,27 +165,23 @@ SmallStarsWave1Coords:
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db $68, $40
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db $68, $58
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db $68, $78
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SmallStarsWave2Coords:
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db $68, $38
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db $68, $48
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db $68, $60
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db $68, $70
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SmallStarsWave3Coords:
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db $68, $34
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db $68, $4C
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db $68, $54
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db $68, $64
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SmallStarsWave4Coords:
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db $68, $3C
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db $68, $5C
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db $68, $6C
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db $68, $74
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SmallStarsEmptyWave:
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db $FF
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db -1 ; end
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MoveDownSmallStars:
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ld b, 8
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@ -46,7 +46,8 @@ IsSurfingAllowed:
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jp PrintText
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CoordsData_cdf7:
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db $0B,$07,$FF
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dbmapcoord 7, 11
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db -1 ; end
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CurrentTooFastText:
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text_far _CurrentTooFastText
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@ -71,16 +71,20 @@ TryPushingBoulder::
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ret
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PushBoulderUpMovementData:
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db NPC_MOVEMENT_UP,$FF
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db NPC_MOVEMENT_UP
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db -1 ; end
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PushBoulderDownMovementData:
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db NPC_MOVEMENT_DOWN,$FF
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db NPC_MOVEMENT_DOWN
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db -1 ; end
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PushBoulderLeftMovementData:
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db NPC_MOVEMENT_LEFT,$FF
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db NPC_MOVEMENT_LEFT
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db -1 ; end
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PushBoulderRightMovementData:
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db NPC_MOVEMENT_RIGHT,$FF
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db NPC_MOVEMENT_RIGHT
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db -1 ; end
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DoBoulderDustAnimation::
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ld a, [wd730]
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