mirror of
https://github.com/pret/pokeyellow.git
synced 2025-02-22 19:12:14 +00:00
Use labels for HRAM and VRAM
This commit is contained in:
parent
453bb5c38e
commit
dd08b8dd6b
@ -2,9 +2,6 @@ INCLUDE "charmap.asm"
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INCLUDE "macros.asm"
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INCLUDE "hram.asm"
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INCLUDE "vram.asm"
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INCLUDE "constants/hardware_constants.asm"
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INCLUDE "constants/oam_constants.asm"
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INCLUDE "constants/misc_constants.asm"
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@ -20,3 +20,12 @@ SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
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HP_BAR_GREEN EQU 0
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HP_BAR_YELLOW EQU 1
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HP_BAR_RED EQU 2
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; hAutoBGTransferEnabled
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TRANSFERTOP EQU 0
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TRANSFERMIDDLE EQU 1
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TRANSFERBOTTOM EQU 2
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; hRedrawRowOrColumnMode
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REDRAW_COL EQU 1
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REDRAW_ROW EQU 2
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484
hram.asm
484
hram.asm
@ -1,370 +1,404 @@
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hDMARoutine EQU $FF80
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SECTION "HRAM", HRAM
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hDMARoutine:: ds 10
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hSoftReset EQU $FF8A
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; Initialized to 16.
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; Decremented each input iteration if the player
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; presses the reset sequence (A+B+SEL+START).
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; Soft reset when 0 is reached.
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hSoftReset:: db
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; base tile ID to which offsets are added
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hBaseTileID EQU $FF8B
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UNION
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hBaseTileID:: ; base tile ID to which offsets are added
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hDexWeight::
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hWarpDestinationMap::
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hOAMTile::
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hROMBankTemp::
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hPreviousTileset::
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hRLEByteValue::
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db
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; 3-byte BCD number
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hItemPrice EQU $FF8B
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hSpriteIndexOrTextID:: ; DisplayTextID's argument
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hPartyMonIndex::
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db
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hDexWeight EQU $FF8B
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hVRAMSlot::
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db
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hWarpDestinationMap EQU $FF8B
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hFourTileSpriteCount::
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hHalveItemPrices::
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db
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hOAMTile EQU $FF8B
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NEXTU
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hItemPrice:: ds 3 ; BCD number
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hROMBankTemp EQU $FF8B
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hPreviousTileset EQU $FF8B
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hEastWestConnectedMapWidth EQU $FF8B
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hSlideAmount EQU $FF8B
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hRLEByteValue EQU $FF8B
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hSpriteWidth EQU $FF8B ; in tiles
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hSpriteInterlaceCounter EQU $FF8B
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hSpriteHeight EQU $FF8C ; in tiles
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hSpriteOffset EQU $FF8D
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; counters for blinking down arrow
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hDownArrowBlinkCount1 EQU $FF8B
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hDownArrowBlinkCount2 EQU $FF8C
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hSpriteDataOffset EQU $FF8B
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hSpriteIndex EQU $FF8C
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hMapStride EQU $FF8B
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hMapWidth EQU $FF8C
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hNorthSouthConnectionStripWidth EQU $FF8B
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hNorthSouthConnectedMapWidth EQU $FF8C
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; DisplayTextID's argument
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hSpriteIndexOrTextID EQU $FF8C
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hPartyMonIndex EQU $FF8C
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NEXTU
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hSlideAmount:: db
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; the total number of tiles being shifted each time the pic slides by one tile
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hSlidingRegionSize EQU $FF8C
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; 2 bytes
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hEnemySpeed EQU $FF8D
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hVRAMSlot EQU $FF8D
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hFourTileSpriteCount EQU $FF8E
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hSlidingRegionSize:: db
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; -1 = left
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; 0 = right
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hSlideDirection EQU $FF8D
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hSlideDirection:: db
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hSpriteFacingDirection EQU $FF8D
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NEXTU
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hSpriteInterlaceCounter::
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hSpriteWidth:: db ; in tiles
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hSpriteHeight:: db ; in tiles
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hSpriteOffset:: db
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hSpriteMovementByte2 EQU $FF8D
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NEXTU
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; counters for blinking down arrow
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hDownArrowBlinkCount1:: db
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hDownArrowBlinkCount2:: db
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hSpriteImageIndex EQU $FF8D
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NEXTU
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hMapStride::
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hEastWestConnectedMapWidth::
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hNorthSouthConnectionStripWidth::
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db
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hMapWidth::
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hNorthSouthConnectedMapWidth::
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db
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hLoadSpriteTemp1 EQU $FF8D
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hLoadSpriteTemp2 EQU $FF8E
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NEXTU
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hSpriteDataOffset:: db
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hSpriteIndex:: db
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hSpriteImageIndex::
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hSpriteFacingDirection::
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hSpriteMovementByte2::
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db
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hHalveItemPrices EQU $FF8E
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NEXTU
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ds 2
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hLoadSpriteTemp1:: db
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hLoadSpriteTemp2:: db
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hSpriteOffset2 EQU $FF8F
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NEXTU
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ds 2
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hEnemySpeed:: dw
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ENDU
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hOAMBufferOffset EQU $FF90
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UNION
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hSpriteOffset2:: db
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hOAMBufferOffset:: db
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hSpriteScreenX:: db
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hSpriteScreenY:: db
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hSpriteScreenX EQU $FF91
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hSpriteScreenY EQU $FF92
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NEXTU
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hFF8F:: db
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hFF90:: db
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hFF91:: db
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hFF92:: db
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ENDU
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hFF8F EQU $FF8F
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hFF90 EQU $FF90
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hFF91 EQU $FF91
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hFF92 EQU $FF92
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hTilePlayerStandingOn:: db
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hTilePlayerStandingOn EQU $FF93
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hSpritePriority:: db
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hSpritePriority EQU $FF94
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; 2 bytes
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hSignCoordPointer EQU $FF95
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hNPCMovementDirections2Index EQU $FF95
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hSwapItemID EQU $FF95
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hSwapItemQuantity EQU $FF96
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; CalcPositionOfPlayerRelativeToNPC
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hNPCSpriteOffset EQU $FF95
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; temp value used when swapping bytes or words
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hSwapTemp EQU $FF95
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hExperience EQU $FF96 ; 3 bytes, big endian
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hMutateWY EQU $FF96
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hMutateWX EQU $FF97
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; Multiplication and division variables are meant
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; to overlap for back-to-back usage. Big endian.
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hMultiplicand EQU $FF96 ; 3 bytes
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hMultiplier EQU $FF99 ; 1 byte
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hProduct EQU $FF95 ; 4 bytes
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hDividend EQU $FF95 ; 4 bytes
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hDivisor EQU $FF99 ; 1 byte
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hQuotient EQU $FF95 ; 4 bytes
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hRemainder EQU $FF99 ; 1 byte
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hDivideBuffer EQU $FF9A
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hMultiplyBuffer EQU $FF9B
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UNION
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;; Multiplication and division variables are meant
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;; to overlap for back-to-back usage. Big endian.
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UNION
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ds 1
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hMultiplicand:: ds 3
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hMultiplier:: db
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ds 1
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hMultiplyBuffer:: ds 4
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NEXTU
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hProduct:: ds 4
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NEXTU
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hDividend:: ds 4
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hDivisor:: db
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hDivideBuffer:: ds 5
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NEXTU
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hQuotient:: ds 4
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hRemainder:: db
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ENDU
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NEXTU
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; PrintNumber (big endian).
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hPastLeadingZeros EQU $FF95 ; last char printed
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hNumToPrint EQU $FF96 ; 3 bytes
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hPowerOf10 EQU $FF99 ; 3 bytes
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hSavedNumToPrint EQU $FF9C ; 3 bytes
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hPastLeadingZeros:: db ; last char printed
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hNumToPrint:: ds 3
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hPowerOf10:: ds 3
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hSavedNumToPrint:: ds 3
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NEXTU
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hNPCMovementDirections2Index::
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hNPCSpriteOffset::
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; distance in steps between NPC and player
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hNPCPlayerYDistance EQU $FF95
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hNPCPlayerXDistance EQU $FF96
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hFindPathNumSteps EQU $FF97
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hNPCPlayerYDistance::
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db
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hNPCPlayerXDistance::
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db
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hFindPathNumSteps:: db
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; bit 0: set when the end of the path's Y coordinate matches the target's
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; bit 1: set when the end of the path's X coordinate matches the target's
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; When both bits are set, the end of the path is at the target's position
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; (i.e. the path has been found).
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hFindPathFlags EQU $FF98
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hFindPathYProgress EQU $FF99
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hFindPathXProgress EQU $FF9A
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hFindPathFlags:: db
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hFindPathYProgress:: db
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hFindPathXProgress:: db
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; 0 = from player to NPC
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; 1 = from NPC to player
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hNPCPlayerRelativePosPerspective EQU $FF9B
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hNPCPlayerRelativePosPerspective:: db
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ds 1
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; bit 0:
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; 0 = target is to the south or aligned
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; 1 = target is to the north
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; bit 1:
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; 0 = target is to the east or aligned
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; 1 = target is to the west
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hNPCPlayerRelativePosFlags EQU $FF9D
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hNPCPlayerRelativePosFlags:: db
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NEXTU
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hSwapItemID:: db
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hSwapItemQuantity:: db
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NEXTU
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hSignCoordPointer:: dw
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NEXTU
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ds 1
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hMutateWY:: db
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hMutateWX:: db
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NEXTU
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; temp value used when swapping bytes or words
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hSwapTemp:: db
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hExperience:: ds 3 ; big endian
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ENDU
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UNION
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hMoney:: ds 3 ; BCD number
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NEXTU
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; some code zeroes this for no reason when writing a coin amount
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hUnusedCoinsByte EQU $FF9F
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hUnusedCoinsByte:: db
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hCoins:: ds 2 ; BCD number
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ENDU
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hMoney EQU $FF9F ; 3-byte BCD number
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hCoins EQU $FFA0 ; 2-byte BCD number
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hDivideBCDDivisor::
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hDivideBCDQuotient::
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ds 3 ; BCD number
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hDivideBCDBuffer::
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ds 3 ; BCD number
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hDivideBCDDivisor EQU $FFA2 ; 3-byte BCD number
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hDivideBCDQuotient EQU $FFA2 ; 3-byte BCD number
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hDivideBCDBuffer EQU $FFA5 ; 3-byte BCD number
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hSerialReceivedNewData EQU $FFA9
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ds 1
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hSerialReceivedNewData:: db
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; $01 = using external clock
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; $02 = using internal clock
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; $ff = establishing connection
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hSerialConnectionStatus EQU $FFAA
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hSerialConnectionStatus:: db
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hSerialIgnoringInitialData:: db
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hSerialSendData:: db
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hSerialReceiveData:: db
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hSerialIgnoringInitialData EQU $FFAB
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; these values are copied to rSCX, rSCY, and rWY during V-blank
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hSCX:: db
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hSCY:: db
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hWY:: db
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hSerialSendData EQU $FFAC
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hJoyLast:: db
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hJoyReleased:: db
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hJoyPressed:: db
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hJoyHeld:: db
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hJoy5:: db
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hJoy6:: db
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hJoy7:: db
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hSerialReceiveData EQU $FFAD
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; these values are copied to SCX, SCY, and WY during V-blank
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hSCX EQU $FFAE
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hSCY EQU $FFAF
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hWY EQU $FFB0
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hJoyLast EQU $FFB1
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hJoyReleased EQU $FFB2
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hJoyPressed EQU $FFB3
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hJoyHeld EQU $FFB4
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hJoy5 EQU $FFB5
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hJoy6 EQU $FFB6
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hJoy7 EQU $FFB7
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hLoadedROMBank EQU $FFB8
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hSavedROMBank EQU $FFB9
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hLoadedROMBank:: db
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hSavedROMBank:: db
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; is automatic background transfer during V-blank enabled?
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; if nonzero, yes
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; if zero, no
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hAutoBGTransferEnabled EQU $FFBA
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TRANSFERTOP EQU 0
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TRANSFERMIDDLE EQU 1
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TRANSFERBOTTOM EQU 2
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hAutoBGTransferEnabled:: db
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; 00 = top third of background
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; 01 = middle third of background
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; 02 = bottom third of background
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hAutoBGTransferPortion EQU $FFBB
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hAutoBGTransferPortion:: db
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; the destination address of the automatic background transfer
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hAutoBGTransferDest EQU $FFBC ; 2 bytes
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hAutoBGTransferDest:: dw
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hRedrawMapViewRowOffset EQU $FFBE
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hRedrawMapViewRowOffset:: db
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; temporary storage for stack pointer during memory transfers that use pop
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; to increase speed
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hSPTemp EQU $FFBF ; 2 bytes
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hSPTemp:: dw
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; source address for VBlankCopyBgMap function
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; the first byte doubles as the byte that enabled the transfer.
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; if it is 0, the transfer is disabled
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; if it is not 0, the transfer is enabled
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; this means that XX00 is not a valid source address
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hVBlankCopyBGSource EQU $FFC1 ; 2 bytes
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hVBlankCopyBGSource:: dw
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; destination address for VBlankCopyBgMap function
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hVBlankCopyBGDest EQU $FFC3 ; 2 bytes
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hVBlankCopyBGDest:: dw
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; number of rows for VBlankCopyBgMap to copy
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hVBlankCopyBGNumRows EQU $FFC5
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hVBlankCopyBGNumRows:: db
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; size of VBlankCopy transfer in 16-byte units
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hVBlankCopySize EQU $FFC6
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hVBlankCopySize:: db
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; source address for VBlankCopy function
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hVBlankCopySource EQU $FFC7
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hVBlankCopySource:: dw
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; destination address for VBlankCopy function
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hVBlankCopyDest EQU $FFC9
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hVBlankCopyDest:: dw
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; size of source data for VBlankCopyDouble in 8-byte units
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hVBlankCopyDoubleSize EQU $FFCB
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hVBlankCopyDoubleSize:: db
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; source address for VBlankCopyDouble function
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hVBlankCopyDoubleSource EQU $FFCC
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hVBlankCopyDoubleSource:: dw
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; destination address for VBlankCopyDouble function
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hVBlankCopyDoubleDest EQU $FFCE
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hVBlankCopyDoubleDest:: dw
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; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank
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; 00 = no redraw
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; 01 = redraw column
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; 02 = redraw row
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hRedrawRowOrColumnMode EQU $FFD0
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hRedrawRowOrColumnMode:: db
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REDRAW_COL EQU 1
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REDRAW_ROW EQU 2
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hRedrawRowOrColumnDest:: dw
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hRedrawRowOrColumnDest EQU $FFD1
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hRandomAdd:: db
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hRandomSub:: db
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hRandomAdd EQU $FFD3
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hRandomSub EQU $FFD4
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hFrameCounter EQU $FFD5 ; decremented every V-blank (used for delays)
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hFrameCounter:: db ; decremented every V-blank (used for delays)
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; V-blank sets this to 0 each time it runs.
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; So, by setting it to a nonzero value and waiting for it to become 0 again,
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; you can detect that the V-blank handler has run since then.
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hVBlankOccurred EQU $FFD6
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hVBlankOccurred:: db
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; 00 = indoor
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; 01 = cave
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; 02 = outdoor
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; this is often set to 00 in order to turn off water and flower BG tile animations
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hTilesetType EQU $FFD7
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hTilesetType:: db
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hMovingBGTilesCounter1 EQU $FFD8
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hMovingBGTilesCounter1:: db
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hCurrentSpriteOffset EQU $FFDA ; multiple of $10
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ds 1
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hItemCounter EQU $FFDB
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hCurrentSpriteOffset:: db ; multiple of $10
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hGymGateIndex EQU $FFDB
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hGymGateAnswer EQU $FFDC
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UNION
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hPlayerFacing:: db
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hPlayerYCoord:: db
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hPlayerXCoord:: db
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hGymTrashCanRandNumMask EQU $FFDB
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hDexRatingNumMonsSeen EQU $FFDB
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hDexRatingNumMonsOwned EQU $FFDC
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NEXTU
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; $00 = bag full
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; $01 = got item
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; $80 = didn't meet required number of owned mons
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; $FF = player cancelled
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hOaksAideResult EQU $FFDB
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hOaksAideResult::
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hOaksAideRequirement:: ; required number of owned mons
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db
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hOaksAideRewardItem:: db
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hOaksAideNumMonsOwned:: db
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hSavedCoordIndex EQU $FFDB
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NEXTU
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hVendingMachineItem:: db
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hVendingMachinePrice:: ds 3 ; BCD number
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|
||||
hOaksAideRequirement EQU $FFDB ; required number of owned mons
|
||||
hOaksAideRewardItem EQU $FFDC
|
||||
hOaksAideNumMonsOwned EQU $FFDD
|
||||
NEXTU
|
||||
hGymGateIndex:: db
|
||||
hGymGateAnswer:: db
|
||||
|
||||
hPlayerFacing EQU $FFDB
|
||||
hPlayerYCoord EQU $FFDC
|
||||
hPlayerXCoord EQU $FFDD
|
||||
NEXTU
|
||||
hDexRatingNumMonsSeen:: db
|
||||
hDexRatingNumMonsOwned:: db
|
||||
|
||||
hMissableObjectIndex EQU $FFDB
|
||||
NEXTU
|
||||
hItemToRemoveID:: db
|
||||
hItemToRemoveIndex:: db
|
||||
|
||||
hItemToRemoveID EQU $FFDB
|
||||
hItemToRemoveIndex EQU $FFDC
|
||||
NEXTU
|
||||
hItemCounter::
|
||||
hSavedCoordIndex::
|
||||
hMissableObjectIndex::
|
||||
hGymTrashCanRandNumMask::
|
||||
db
|
||||
|
||||
hVendingMachineItem EQU $FFDB
|
||||
hVendingMachinePrice EQU $FFDC ; 3-byte BCD number
|
||||
NEXTU
|
||||
hFFDB:: db
|
||||
hFFDC:: db
|
||||
ENDU
|
||||
|
||||
hFFDB EQU $FFDB
|
||||
hFFDC EQU $FFDC
|
||||
ds 1
|
||||
|
||||
hBackupGymGateIndex EQU $FFE0
|
||||
|
||||
hUnlockedSilphCoDoors EQU $FFE0
|
||||
hBackupGymGateIndex::
|
||||
hUnlockedSilphCoDoors::
|
||||
db
|
||||
|
||||
; the first tile ID in a sequence of tile IDs that increase by 1 each step
|
||||
hStartTileID EQU $FFE1
|
||||
hStartTileID:: db
|
||||
|
||||
hNewPartyLength EQU $FFE4
|
||||
ds 2
|
||||
|
||||
hIsHiddenMissableObject EQU $FFE5
|
||||
hNewPartyLength:: db
|
||||
|
||||
hDividend2 EQU $FFE5
|
||||
hDivisor2 EQU $FFE6
|
||||
hQuotient2 EQU $FFE7
|
||||
UNION
|
||||
hDividend2:: db
|
||||
hDivisor2:: db
|
||||
hQuotient2:: db
|
||||
|
||||
hMapROMBank EQU $FFE8
|
||||
NEXTU
|
||||
hIsHiddenMissableObject:: db
|
||||
ENDU
|
||||
|
||||
hSpriteVRAMSlotAndFacing EQU $FFE9
|
||||
hMapROMBank:: db
|
||||
|
||||
hCoordsInFrontOfPlayerMatch EQU $FFEA
|
||||
hSpriteVRAMSlotAndFacing:: db
|
||||
|
||||
hSpriteAnimFrameCounter EQU $FFEA
|
||||
hCoordsInFrontOfPlayerMatch::
|
||||
hSpriteAnimFrameCounter::
|
||||
db
|
||||
|
||||
hSpriteScreenYCoord EQU $FFEB
|
||||
hSpriteScreenXCoord EQU $FFEC
|
||||
hSpriteMapYCoord EQU $FFED
|
||||
hSpriteMapXCoord EQU $FFEE
|
||||
UNION
|
||||
hSpriteScreenYCoord:: db
|
||||
hSpriteScreenXCoord:: db
|
||||
hSpriteMapYCoord:: db
|
||||
hSpriteMapXCoord:: db
|
||||
|
||||
hItemAlreadyFound EQU $FFEB
|
||||
hDidntFindAnyHiddenObject EQU $FFEE
|
||||
NEXTU
|
||||
hItemAlreadyFound:: db
|
||||
ds 2
|
||||
hDidntFindAnyHiddenObject:: db
|
||||
|
||||
hSavedMapTextPtr EQU $FFEC
|
||||
NEXTU
|
||||
ds 1
|
||||
hSavedMapTextPtr:: dw
|
||||
ds 1
|
||||
ENDU
|
||||
|
||||
hWhoseTurn EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn
|
||||
ds 4
|
||||
|
||||
hClearLetterPrintingDelayFlags EQU $FFF4
|
||||
hWhoseTurn:: db ; 0 on player's turn, 1 on enemy's turn
|
||||
|
||||
hClearLetterPrintingDelayFlags:: db
|
||||
|
||||
ds 1
|
||||
|
||||
; bit 0: draw HP fraction to the right of bar instead of below (for party menu)
|
||||
; bit 1: menu is double spaced
|
||||
hFlagsFFF6 EQU $FFF6
|
||||
hFlagsFFF6:: db
|
||||
|
||||
hFieldMoveMonMenuTopMenuItemX EQU $FFF7
|
||||
hFieldMoveMonMenuTopMenuItemX:: db
|
||||
|
||||
hDisableJoypadPolling EQU $FFF9
|
||||
hJoyInput:: db
|
||||
|
||||
hJoyInput EQU $FFF8
|
||||
hDisableJoypadPolling:: db
|
||||
|
||||
ds 5
|
||||
|
@ -228,6 +228,9 @@ WRAM0
|
||||
org $dfff
|
||||
"Stack"
|
||||
|
||||
VRAM
|
||||
"VRAM"
|
||||
|
||||
SRAM $0
|
||||
"Sprite Buffers"
|
||||
|
||||
@ -239,3 +242,6 @@ SRAM $2
|
||||
|
||||
SRAM $3
|
||||
"Saved Boxes 2"
|
||||
|
||||
HRAM
|
||||
"HRAM"
|
||||
|
@ -376,7 +376,7 @@ ENDM
|
||||
|
||||
FacilitySpinnerArrows:
|
||||
FACILITY_SPINNER EQU $20 * $10
|
||||
vFacilitySpinner EQU vTileset + FACILITY_SPINNER
|
||||
vFacilitySpinner EQUS "vTileset + FACILITY_SPINNER"
|
||||
|
||||
spinner SpinnerArrowAnimTiles, $00, 1, vFacilitySpinner
|
||||
spinner SpinnerArrowAnimTiles, $10, 1, vFacilitySpinner + $10
|
||||
@ -389,7 +389,7 @@ vFacilitySpinner EQU vTileset + FACILITY_SPINNER
|
||||
|
||||
GymSpinnerArrows:
|
||||
GYM_SPINNER EQU $3c * $10
|
||||
vGymSpinner EQU vTileset + GYM_SPINNER
|
||||
vGymSpinner EQUS "vTileset + GYM_SPINNER"
|
||||
|
||||
spinner SpinnerArrowAnimTiles, $10, 1, vGymSpinner
|
||||
spinner SpinnerArrowAnimTiles, $30, 1, vGymSpinner + $10
|
||||
|
44
vram.asm
44
vram.asm
@ -1,21 +1,31 @@
|
||||
vChars0 EQU $8000
|
||||
vChars1 EQU $8800
|
||||
vChars2 EQU $9000
|
||||
vBGMap0 EQU $9800
|
||||
vBGMap1 EQU $9c00
|
||||
SECTION "VRAM", VRAM
|
||||
|
||||
; Battle/Menu
|
||||
vSprites EQU vChars0
|
||||
vFont EQU vChars1
|
||||
vFrontPic EQU vChars2
|
||||
vBackPic EQU vFrontPic + 7 * 7 * $10
|
||||
UNION
|
||||
; generic
|
||||
vChars0:: ds $800
|
||||
vChars1:: ds $800
|
||||
vChars2:: ds $800
|
||||
vBGMap0:: ds $400
|
||||
vBGMap1:: ds $400
|
||||
|
||||
; Overworld
|
||||
vNPCSprites EQU vChars0
|
||||
vNPCSprites2 EQU vChars1
|
||||
vTileset EQU vChars2
|
||||
NEXTU
|
||||
; battle/menu
|
||||
vSprites:: ds $800
|
||||
vFont:: ds $800
|
||||
vFrontPic:: ds 7 * 7 * $10
|
||||
vBackPic:: ds 7 * 7 * $10
|
||||
|
||||
; Title
|
||||
vTitleLogo EQU vChars1
|
||||
vTitleLogo2 EQU vFrontPic + 7 * 7 * $10
|
||||
NEXTU
|
||||
; overworld
|
||||
vNPCSprites:: ds $800
|
||||
vNPCSprites2:: ds $800
|
||||
vTileset:: ds $800
|
||||
|
||||
NEXTU
|
||||
; title
|
||||
ds $800
|
||||
vTitleLogo:: ds $800
|
||||
ds 7 * 7 * $10
|
||||
vTitleLogo2:: ds $1e0
|
||||
|
||||
ENDU
|
||||
|
Loading…
x
Reference in New Issue
Block a user