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Sync more with pokeyellow
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e16dec874a
@ -133,7 +133,7 @@ DrawFrameBlock:
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.afterDrawingTiles
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ld a, [wFBMode]
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cp FRAMEBLOCKMODE_02
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jr z, .advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
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jr z, .advanceFrameBlockDestAddr ; skip delay and don't clean OAM buffer
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ld a, [wSubAnimFrameDelay]
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ld c, a
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call DelayFrames
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@ -2410,7 +2410,7 @@ FallingObjects_InitXCoords:
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ret
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FallingObjects_InitialXCoords:
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db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99
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db $38, $40, $50, $60, $70, $88, $90, $56, $67, $4A, $77, $84, $98, $32, $22, $5C, $6C, $7D, $8E, $99
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FallingObjects_InitMovementData:
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ld hl, wFallingObjectsMovementData
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@ -2426,7 +2426,7 @@ FallingObjects_InitMovementData:
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ret
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FallingObjects_InitialMovementData:
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db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86
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db $00, $84, $06, $81, $02, $88, $01, $83, $05, $89, $09, $80, $07, $87, $03, $82, $04, $85, $08, $86
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AnimationShakeEnemyHUD:
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; Shakes the enemy HUD.
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@ -2583,7 +2583,7 @@ TossBallAnimation:
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.PokeBallAnimations:
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; sequence of animations that make up the Poké Ball toss
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db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM
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db POOF_ANIM, HIDEPIC_ANIM, SHAKE_ANIM, POOF_ANIM, SHOWPIC_ANIM
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.BlockBall
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ld a, TOSS_ANIM
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@ -1098,7 +1098,7 @@ ChooseNextMon:
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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jr nz, .notLinkBattle
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inc a
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inc a ; 1
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ld [wActionResultOrTookBattleTurn], a
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call LinkBattleExchangeData
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.notLinkBattle
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@ -1724,7 +1724,7 @@ SendOutMon:
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ld hl, wEnemyMonHP
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ld a, [hli]
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or [hl] ; is enemy mon HP zero?
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jp z, .skipDrawingEnemyHUDAndHPBar; if HP is zero, skip drawing the HUD and HP bar
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jp z, .skipDrawingEnemyHUDAndHPBar ; if HP is zero, skip drawing the HUD and HP bar
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call DrawEnemyHUDAndHPBar
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.skipDrawingEnemyHUDAndHPBar
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call DrawPlayerHUDAndHPBar
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@ -2017,14 +2017,16 @@ DisplayBattleMenu::
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dec a
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jp nz, .handleBattleMenuInput ; handle menu input if it's not the old man tutorial
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; the following happens for the old man tutorial
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; Temporarily save the player name in wGrassRate,
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; which is supposed to get overwritten when entering a
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; map with wild Pokémon.
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; Due to an oversight, the data may not get
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; overwritten (on Cinnabar and Route 21) and the infamous
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; Missingno. glitch can show up.
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ld hl, wPlayerName
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ld de, wGrassRate
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ld bc, NAME_LENGTH
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call CopyData ; temporarily save the player name in unused space,
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; which is supposed to get overwritten when entering a
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; map with wild Pokémon. Due to an oversight, the data
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; may not get overwritten (cinnabar) and the infamous
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; Missingno. glitch can show up.
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call CopyData
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ld hl, .oldManName
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ld de, wPlayerName
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ld bc, NAME_LENGTH
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@ -2206,7 +2208,7 @@ BagWasSelected:
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OldManItemList:
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db 1 ; # items
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db POKE_BALL, 50
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db -1
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db -1 ; end
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DisplayPlayerBag:
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; get the pointer to player's bag when in a normal battle
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@ -4101,7 +4103,7 @@ CheckForDisobedience:
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call GetCurrentMove
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.canUseMove
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ld a, $1
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and a; clear Z flag
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and a ; clear Z flag
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ret
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.cannotUseMove
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xor a ; set Z flag
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@ -4574,7 +4576,7 @@ JumpToOHKOMoveEffect:
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INCLUDE "data/battle/unused_critical_hit_moves.asm"
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; determines if attack is a critical hit
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; azure heights claims "the fastest pokémon (who are,not coincidentally,
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; Azure Heights claims "the fastest pokémon (who are, not coincidentally,
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; among the most popular) tend to CH about 20 to 25% of the time."
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CriticalHitTest:
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xor a
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@ -37,7 +37,7 @@ DecrementPP:
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ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?
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ld c, a
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ld b, 0
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add hl ,bc ; calculate the address in memory of the PP we need to decrement
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add hl, bc ; calculate the address in memory of the PP we need to decrement
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; based on the move chosen.
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dec [hl] ; Decrement PP
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ret
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@ -198,7 +198,7 @@ FreezeBurnParalyzeEffect:
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ret nz ; return if they have a substitute, can't effect them
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ldh a, [hWhoseTurn]
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and a
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jp nz, opponentAttacker
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jp nz, .opponentAttacker
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ld a, [wEnemyMonStatus]
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and a
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jp nz, CheckDefrost ; can't inflict status if opponent is already statused
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@ -224,17 +224,17 @@ FreezeBurnParalyzeEffect:
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ret nc ; do nothing if random value is >= 1A or 4D [no status applied]
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ld a, b ; what type of effect is this?
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cp BURN_SIDE_EFFECT1
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jr z, .burn
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jr z, .burn1
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cp FREEZE_SIDE_EFFECT
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jr z, .freeze
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; .paralyze
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jr z, .freeze1
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; .paralyze1
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ld a, 1 << PAR
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ld [wEnemyMonStatus], a
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call QuarterSpeedDueToParalysis ; quarter speed of affected mon
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ld a, ANIM_A9
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call PlayBattleAnimation
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jp PrintMayNotAttackText ; print paralysis text
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.burn
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.burn1
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ld a, 1 << BRN
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ld [wEnemyMonStatus], a
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call HalveAttackDueToBurn ; halve attack of affected mon
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@ -242,7 +242,7 @@ FreezeBurnParalyzeEffect:
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call PlayBattleAnimation
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ld hl, BurnedText
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jp PrintText
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.freeze
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.freeze1
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call ClearHyperBeam ; resets hyper beam (recharge) condition from target
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ld a, 1 << FRZ
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ld [wEnemyMonStatus], a
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@ -250,7 +250,7 @@ FreezeBurnParalyzeEffect:
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call PlayBattleAnimation
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ld hl, FrozenText
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jp PrintText
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opponentAttacker:
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.opponentAttacker
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ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent
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and a
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jp nz, CheckDefrost
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@ -265,10 +265,10 @@ opponentAttacker:
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ld a, [wEnemyMoveEffect]
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cp PARALYZE_SIDE_EFFECT1 + 1
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ld b, $1a
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jr c, .next1
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jr c, .next2
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ld b, $4d
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sub $1e
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.next1
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.next2
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push af
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call BattleRandom
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cp b
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@ -276,20 +276,21 @@ opponentAttacker:
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ret nc
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ld a, b
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cp BURN_SIDE_EFFECT1
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jr z, .burn
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jr z, .burn2
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cp FREEZE_SIDE_EFFECT
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jr z, .freeze
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jr z, .freeze2
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; .paralyze2
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ld a, 1 << PAR
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ld [wBattleMonStatus], a
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call QuarterSpeedDueToParalysis
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jp PrintMayNotAttackText
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.burn
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.burn2
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ld a, 1 << BRN
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ld [wBattleMonStatus], a
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call HalveAttackDueToBurn
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ld hl, BurnedText
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jp PrintText
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.freeze
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.freeze2
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; hyper beam bits aren't reseted for opponent's side
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ld a, 1 << FRZ
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ld [wBattleMonStatus], a
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@ -458,14 +459,14 @@ UpdateStatDone:
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ld bc, wPlayerMonMinimized
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ldh a, [hWhoseTurn]
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and a
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jr z, .asm_3f4e6
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jr z, .playerTurn
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ld hl, wEnemyBattleStatus2
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ld de, wEnemyMoveNum
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ld bc, wEnemyMonMinimized
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.asm_3f4e6
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.playerTurn
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ld a, [de]
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cp MINIMIZE
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jr nz, .asm_3f4f9
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jr nz, .notMinimize
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; if a substitute is up, slide off the substitute and show the mon pic before
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; playing the minimize animation
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bit HAS_SUBSTITUTE_UP, [hl]
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@ -476,7 +477,7 @@ UpdateStatDone:
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push de
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call nz, Bankswitch
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pop de
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.asm_3f4f9
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.notMinimize
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call PlayCurrentMoveAnimation
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ld a, [de]
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cp MINIMIZE
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@ -74,7 +74,7 @@ CopyMonPicFromBGToSpriteVRAM:
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ld [hli], a
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ld a, d
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ld [hli], a
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ld a, $10 ; use OBP1
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ld a, OAM_OBP1
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ld [hli], a
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inc d
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dec c
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@ -86,7 +86,7 @@ HealEffect_:
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ld [wHPBarNewHP], a
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.playAnim
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ld hl, PlayCurrentMoveAnimation
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call BankswitchEtoF
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call EffectCallBattleCore
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ldh a, [hWhoseTurn]
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and a
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hlcoord 10, 9
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@ -98,14 +98,14 @@ HealEffect_:
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ld [wHPBarType], a
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predef UpdateHPBar2
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ld hl, DrawHUDsAndHPBars
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call BankswitchEtoF
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call EffectCallBattleCore
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ld hl, RegainedHealthText
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jp PrintText
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.failed
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ld c, 50
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call DelayFrames
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ld hl, PrintButItFailedText_
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jp BankswitchEtoF
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jp EffectCallBattleCore
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StartedSleepingEffect:
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text_far _StartedSleepingEffect
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@ -23,14 +23,14 @@ ReflectLightScreenEffect_:
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.playAnim
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push hl
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ld hl, PlayCurrentMoveAnimation
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call BankswitchEtoF
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call EffectCallBattleCore
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pop hl
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jp PrintText
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.moveFailed
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ld c, 50
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call DelayFrames
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ld hl, PrintButItFailedText_
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jp BankswitchEtoF
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jp EffectCallBattleCore
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LightScreenProtectedText:
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text_far _LightScreenProtectedText
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@ -40,6 +40,6 @@ ReflectGainedArmorText:
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text_far _ReflectGainedArmorText
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text_end
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BankswitchEtoF:
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EffectCallBattleCore:
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ld b, BANK(BattleCore)
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jp Bankswitch
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@ -141,7 +141,7 @@ TransformEffect_:
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.failed
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ld hl, PrintButItFailedText_
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jp BankswitchEtoF
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jp EffectCallBattleCore
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TransformedText:
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text_far _TransformedText
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@ -16,7 +16,7 @@ ReadTrainer:
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; get the pointer to trainer data for this class
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ld a, [wCurOpponent]
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sub $C9 ; convert value from pokemon to trainer
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sub OPP_ID_OFFSET + 1 ; convert value from pokemon to trainer
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add a
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ld hl, TrainerDataPointers
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ld c, a
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@ -79,7 +79,7 @@ ReadTrainer:
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pop hl
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jr .SpecialTrainer
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.AddLoneMove
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; does the trainer have a single monster with a different move
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; does the trainer have a single monster with a different move?
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ld a, [wLoneAttackNo] ; Brock is 01, Misty is 02, Erika is 04, etc
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and a
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jr z, .AddTeamMove
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@ -2,18 +2,18 @@ PrintSafariZoneBattleText:
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ld hl, wSafariBaitFactor
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ld a, [hl]
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and a
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jr z, .asm_4284
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jr z, .no_bait
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dec [hl]
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ld hl, SafariZoneEatingText
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jr .asm_429f
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.asm_4284
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jr .done
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.no_bait
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dec hl
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ld a, [hl]
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and a
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ret z
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dec [hl]
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ld hl, SafariZoneAngryText
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jr nz, .asm_429f
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jr nz, .done
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push hl
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ld a, [wEnemyMonSpecies]
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ld [wd0b5], a
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@ -21,7 +21,7 @@ PrintSafariZoneBattleText:
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ld a, [wMonHCatchRate]
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ld [wEnemyMonActualCatchRate], a
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pop hl
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.asm_429f
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.done
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push hl
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call LoadScreenTilesFromBuffer1
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pop hl
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@ -4,11 +4,11 @@
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ScaleSpriteByTwo:
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ld de, sSpriteBuffer1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
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ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
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call ScaleLastSpriteColumnByTwo ; last tile column is special case
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call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns
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call ScaleLastSpriteColumnByTwo ; last tile column is special case
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call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns
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ld de, sSpriteBuffer2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
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ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
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call ScaleLastSpriteColumnByTwo ; last tile column is special case
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call ScaleLastSpriteColumnByTwo ; last tile column is special case
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ScaleFirstThreeSpriteColumnsByTwo:
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ld b, $3 ; 3 tile columns
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@ -294,7 +294,7 @@ TrainerAI:
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ret z ; if not a trainer, we're done here
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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ret z
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ret z ; if in a link battle, we're done as well
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ld a, [wTrainerClass] ; what trainer class is this?
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dec a
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ld c, a
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@ -353,10 +353,10 @@ SendSGBPacket:
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ld d, a
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.nextBit0
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bit 0, d
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; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
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; if 0th bit is not zero set P14=HIGH, P15=LOW (send bit 1)
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ld a, $10
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jr nz, .next0
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; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
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; else (if 0th bit is zero) set P14=LOW, P15=HIGH (send bit 0)
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ld a, $20
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.next0
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ldh [rJOYP], a
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@ -364,7 +364,7 @@ SendSGBPacket:
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ld a, $30
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ldh [rJOYP], a
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; rotation will put next bit in 0th position (so we can always use command
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; "bit 0,d" to fetch the bit that has to be sent)
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; "bit 0, d" to fetch the bit that has to be sent)
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rr d
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; decrease bit counter so we know when we have sent all 8 bits of current byte
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dec e
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@ -608,9 +608,7 @@ CopySGBBorderTiles:
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; This function converts 2BPP planar data into this format by mapping
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; 2BPP colors 0-3 to 4BPP colors 0-3. 4BPP colors 4-15 are not used.
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ld b, 128
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.tileLoop
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; Copy bit planes 1 and 2 of the tile data.
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ld c, 16
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.copyLoop
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@ -1,4 +1,4 @@
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; b = new colour for BG colour 0 (usually white) for 4 frames
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; b = new color for BG color 0 (usually white) for 4 frames
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ChangeBGPalColor0_4Frames:
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call GetPredefRegisters
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ldh a, [rBGP]
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|
@ -1,7 +1,7 @@
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ClearSprites::
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xor a
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ld hl, wOAMBuffer
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ld b, 40 * 4
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ld b, wOAMBufferEnd - wOAMBuffer
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.loop
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ld [hli], a
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dec b
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@ -561,7 +561,7 @@ ResetSpriteBufferPointers::
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; maps each nybble to its reverse
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NybbleReverseTable::
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db $0, $8, $4, $c, $2, $a, $6 ,$e, $1, $9, $5, $d, $3, $b, $7 ,$f
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db $0, $8, $4, $c, $2, $a, $6, $e, $1, $9, $5, $d, $3, $b, $7, $f
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; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand.
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UnpackSpriteMode2::
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|
4
hram.asm
4
hram.asm
@ -96,8 +96,8 @@ hTilePlayerStandingOn:: db
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hSpritePriority:: db
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UNION
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;; Multiplication and division variables are meant
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;; to overlap for back-to-back usage. Big endian.
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; Multiplication and division variables are meant
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; to overlap for back-to-back usage. Big endian.
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UNION
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ds 1
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hMultiplicand:: ds 3
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|
58
wram.asm
58
wram.asm
@ -239,32 +239,40 @@ SECTION "OAM Buffer", WRAM0
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wOAMBuffer::
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; buffer for OAM data. Copied to OAM by DMA
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ds 4 * 40
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wOAMBufferEnd::
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|
||||
wTileMap::
|
||||
; buffer for tiles that are visible on screen (20 columns by 18 rows)
|
||||
ds 20 * 18
|
||||
|
||||
wSerialPartyMonsPatchList::
|
||||
; list of indexes to patch with SERIAL_NO_DATA_BYTE after transfer
|
||||
ds SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
|
||||
UNION
|
||||
wTileMapBackup::
|
||||
; buffer for temporarily saving and restoring current screen's tiles
|
||||
; (e.g. if menus are drawn on top)
|
||||
; ds 20 * 18
|
||||
ds SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
|
||||
NEXTU
|
||||
wSerialPartyMonsPatchList::
|
||||
; list of indexes to patch with SERIAL_NO_DATA_BYTE after transfer
|
||||
ds 200
|
||||
|
||||
wSerialEnemyMonsPatchList::
|
||||
; list of indexes to patch with SERIAL_NO_DATA_BYTE after transfer
|
||||
ds 200
|
||||
ENDU
|
||||
|
||||
ds 80
|
||||
|
||||
wTempPic::
|
||||
UNION
|
||||
wOverworldMap::
|
||||
ds 1300
|
||||
wOverworldMapEnd::
|
||||
|
||||
NEXTU
|
||||
wTempPic::
|
||||
ds 7 * 7 tiles
|
||||
ENDU
|
||||
|
||||
wRedrawRowOrColumnSrcTiles::
|
||||
; the tiles of the row or column to be redrawn by RedrawRowOrColumn
|
||||
ds SCREEN_WIDTH * 2
|
||||
@ -399,9 +407,8 @@ wUnknownSerialCounter::
|
||||
; 2 bytes
|
||||
|
||||
wEnteringCableClub::
|
||||
ds 1
|
||||
|
||||
ds 1
|
||||
; 1 byte
|
||||
ds 2
|
||||
|
||||
wWhichTradeMonSelectionMenu::
|
||||
; $00 = player mons
|
||||
@ -509,15 +516,24 @@ wAnimPalette::
|
||||
|
||||
ds 29
|
||||
|
||||
UNION
|
||||
wNPCMovementDirections2::
|
||||
ds 10
|
||||
|
||||
NEXTU
|
||||
wSwitchPartyMonTempBuffer::
|
||||
; temporary buffer when swapping party mon data
|
||||
ds 49
|
||||
|
||||
NEXTU
|
||||
ds 10
|
||||
|
||||
wNumStepsToTake::
|
||||
; used in Pallet Town scripted movement
|
||||
ds 49
|
||||
ds 1
|
||||
ENDU
|
||||
|
||||
ds 10
|
||||
|
||||
wRLEByteCount::
|
||||
ds 1
|
||||
@ -595,7 +611,7 @@ wTotalPayDayMoney::
|
||||
wSafariEscapeFactor::
|
||||
ds 1
|
||||
wSafariBaitFactor::
|
||||
ds 1;
|
||||
ds 1
|
||||
|
||||
ds 1
|
||||
|
||||
@ -823,8 +839,6 @@ wCoordIndex::
|
||||
|
||||
wOptionsTextSpeedCursorX::
|
||||
|
||||
wBoxNumString::
|
||||
|
||||
wTrainerInfoTextBoxWidthPlus1::
|
||||
|
||||
wSwappedMenuItem::
|
||||
@ -861,6 +875,8 @@ wPlayerSpinInPlaceAnimFrameDelay::
|
||||
|
||||
wPlayerSpinWhileMovingUpOrDownAnimDeltaY::
|
||||
|
||||
wBoxNumString::
|
||||
|
||||
wHiddenObjectFunctionArgument::
|
||||
|
||||
wWhichTrade::
|
||||
@ -1350,7 +1366,9 @@ wExpAmountGained::
|
||||
; 2-byte big-endian number
|
||||
; the total amount of exp a mon gained
|
||||
|
||||
wcf4b:: ds 2 ; storage buffer for various strings
|
||||
wcf4b::
|
||||
; storage buffer for various strings
|
||||
ds 2
|
||||
|
||||
wGainBoostedExp::
|
||||
ds 1
|
||||
@ -1987,7 +2005,6 @@ wSavedTilesetType::
|
||||
|
||||
ds 2
|
||||
|
||||
|
||||
wDamage::
|
||||
ds 2
|
||||
|
||||
@ -2725,7 +2742,8 @@ wPokemonMansionB1FCurScript::
|
||||
wVictoryRoad2FCurScript::
|
||||
ds 1
|
||||
wVictoryRoad3FCurScript::
|
||||
ds 2
|
||||
ds 1
|
||||
ds 1
|
||||
wFightingDojoCurScript::
|
||||
ds 1
|
||||
wSilphCo2FCurScript::
|
||||
@ -2972,7 +2990,9 @@ wFlags_D733::
|
||||
wBeatLorelei::
|
||||
; bit 1: set when you beat Lorelei and reset in Indigo Plateau lobby
|
||||
; the game uses this to tell when Elite 4 events need to be reset
|
||||
ds 2
|
||||
ds 1
|
||||
|
||||
ds 1
|
||||
|
||||
wd736::
|
||||
; bit 0: check if the player is standing on a door and make him walk down a step if so
|
||||
@ -3010,6 +3030,7 @@ wSecondLockTrashCanIndex::
|
||||
ds 1
|
||||
|
||||
ds 2
|
||||
|
||||
wEventFlags::
|
||||
flag_array NUM_EVENTS
|
||||
|
||||
@ -3020,7 +3041,7 @@ wGrassRate::
|
||||
ds 1
|
||||
|
||||
wGrassMons::
|
||||
;ds 20
|
||||
; ds 20
|
||||
|
||||
ds 11
|
||||
; Overload wGrassMons
|
||||
@ -3119,6 +3140,7 @@ wBoxDataEnd::
|
||||
|
||||
|
||||
SECTION "Stack", WRAM0
|
||||
|
||||
wStack::
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user