mirror of
https://github.com/pret/pokeyellow.git
synced 2024-11-23 14:00:03 +00:00
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
This commit is contained in:
parent
7e92d5ba8c
commit
e4e0af4d67
@ -2,6 +2,19 @@
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GBC EQU $11
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; memory map
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VRAM_Begin EQU $8000
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VRAM_End EQU $a000
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SRAM_Begin EQU $a000
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SRAM_End EQU $c000
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WRAM0_Begin EQU $c000
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WRAM0_End EQU $d000
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WRAM1_Begin EQU $d000
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WRAM1_End EQU $e000
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; hardware registers $ff00-$ff80 (see below)
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HRAM_Begin EQU $ff80
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HRAM_End EQU $ffff
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; MBC1
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MBC1SRamEnable EQU $0000
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MBC1RomBank EQU $2000
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@ -165,7 +165,7 @@
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const SLASH ; a3
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const SUBSTITUTE ; a4
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NUM_ATTACKS EQU const_value + -1
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NUM_ATTACKS EQU const_value - 1
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const STRUGGLE ; a5
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@ -151,4 +151,4 @@
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const DEX_MEWTWO ; 150
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const DEX_MEW ; 151
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NUM_POKEMON EQU const_value + -1
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NUM_POKEMON EQU const_value - 1
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@ -191,4 +191,4 @@
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const WEEPINBELL ; $BD
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const VICTREEBEL ; $BE
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NUM_POKEMON_INDEXES EQU const_value + -1
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NUM_POKEMON_INDEXES EQU const_value - 1
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@ -7,7 +7,7 @@ MoveEffectPointerTable:
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dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT1
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dw ExplodeEffect ; EXPLODE_EFFECT
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dw DrainHPEffect ; DREAM_EATER_EFFECT
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dw $0000 ; MIRROR_MOVE_EFFECT
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dw NULL ; MIRROR_MOVE_EFFECT
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dw StatModifierUpEffect ; ATTACK_UP1_EFFECT
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dw StatModifierUpEffect ; DEFENSE_UP1_EFFECT
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dw StatModifierUpEffect ; SPEED_UP1_EFFECT
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@ -15,7 +15,7 @@ MoveEffectPointerTable:
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dw StatModifierUpEffect ; ACCURACY_UP1_EFFECT
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dw StatModifierUpEffect ; EVASION_UP1_EFFECT
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dw PayDayEffect ; PAY_DAY_EFFECT
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dw $0000 ; SWIFT_EFFECT
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dw NULL ; SWIFT_EFFECT
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dw StatModifierDownEffect ; ATTACK_DOWN1_EFFECT
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dw StatModifierDownEffect ; DEFENSE_DOWN1_EFFECT
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dw StatModifierDownEffect ; SPEED_DOWN1_EFFECT
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@ -38,12 +38,12 @@ MoveEffectPointerTable:
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dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2
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dw OneHitKOEffect ; OHKO_EFFECT
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dw ChargeEffect ; CHARGE_EFFECT
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dw $0000 ; SUPER_FANG_EFFECT
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dw $0000 ; SPECIAL_DAMAGE_EFFECT
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dw NULL ; SUPER_FANG_EFFECT
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dw NULL ; SPECIAL_DAMAGE_EFFECT
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dw TrappingEffect ; TRAPPING_EFFECT
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dw ChargeEffect ; FLY_EFFECT
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dw TwoToFiveAttacksEffect ; ATTACK_TWICE_EFFECT
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dw $0000 ; JUMP_KICK_EFFECT
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dw NULL ; JUMP_KICK_EFFECT
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dw MistEffect ; MIST_EFFECT
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dw FocusEnergyEffect ; FOCUS_ENERGY_EFFECT
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dw RecoilEffect ; RECOIL_EFFECT
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@ -76,12 +76,12 @@ MoveEffectPointerTable:
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dw StatModifierDownEffect ; unused effect
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dw ConfusionSideEffect ; CONFUSION_SIDE_EFFECT
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dw TwoToFiveAttacksEffect ; TWINEEDLE_EFFECT
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dw $0000 ; unused effect
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dw NULL ; unused effect
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dw SubstituteEffect ; SUBSTITUTE_EFFECT
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dw HyperBeamEffect ; HYPER_BEAM_EFFECT
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dw RageEffect ; RAGE_EFFECT
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dw MimicEffect ; MIMIC_EFFECT
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dw $0000 ; METRONOME_EFFECT
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dw NULL ; METRONOME_EFFECT
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dw LeechSeedEffect ; LEECH_SEED_EFFECT
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dw SplashEffect ; SPLASH_EFFECT
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dw DisableEffect ; DISABLE_EFFECT
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@ -1735,7 +1735,7 @@ AnimationSlideMonDownAndHide:
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jr nz, .loop
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call AnimationHideMonPic
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ld hl, wTempPic
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ld bc, $0310
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ld bc, $310
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xor a
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call FillMemory
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jp CopyTempPicToMonPic
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@ -1896,7 +1896,7 @@ AnimationSubstitute:
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; Changes the pokemon's sprite to the mini sprite
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ld hl, wTempPic
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xor a
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ld bc, $0310
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ld bc, $310
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call FillMemory
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ld a, [hWhoseTurn]
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and a
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@ -1932,7 +1932,7 @@ AnimationSubstitute:
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jp AnimationShowMonPic
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CopySlowbroSpriteData:
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ld bc, $0010
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ld bc, $10
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ld a, BANK(SlowbroSprite)
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jp FarCopyData2
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@ -582,7 +582,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP:
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ld a, [de] ; increment toxic counter
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inc a
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ld [de], a
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ld hl, $0000
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ld hl, 0
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.toxicTicksLoop
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add hl, bc
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dec a
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@ -5345,8 +5345,8 @@ MoveHitTest:
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ret z ; Swift never misses (interestingly, Azure Heights lists this is a myth, but it appears to be true)
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call CheckTargetSubstitute ; substitute check (note that this overwrites a)
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jr z, .checkForDigOrFlyStatus
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; this code is buggy. it's supposed to prevent HP draining moves from working on substitutes.
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; since $7b79 overwrites a with either $00 or $01, it never works.
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; This code is buggy. It's supposed to prevent HP draining moves from working on substitutes.
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; Since CheckTargetSubstitute overwrites a with either $00 or $01, it never works.
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cp DRAIN_HP_EFFECT
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jp z, .moveMissed
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cp DREAM_EATER_EFFECT
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@ -6335,9 +6335,9 @@ LoadPlayerBackPic:
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ld de, vBackPic
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call InterlaceMergeSpriteBuffers
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ld a, $a
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ld [$0], a
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ld [MBC1SRamEnable], a
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xor a
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ld [$4000], a
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ld [MBC1SRamBank], a
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ld hl, vSprites
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ld de, sSpriteBuffer1
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ld a, [hLoadedROMBank]
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@ -6345,7 +6345,7 @@ LoadPlayerBackPic:
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ld c, 7 * 7
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call CopyVideoData
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xor a
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ld [$0], a
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ld [MBC1SRamEnable], a
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ld a, $31
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ld [hStartTileID], a
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coord hl, 1, 5
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@ -134,7 +134,7 @@ AIMoveChoiceModification1:
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push de
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push bc
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ld hl, StatusAilmentMoveEffects
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ld de, $0001
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ld de, 1
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call IsInArray
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pop bc
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pop de
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@ -9,7 +9,7 @@ DisplayDiploma::
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call DisableLCD
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ld hl, CircleTile
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ld de, vChars2 + $700
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ld bc, $0010
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ld bc, $10
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ld a, BANK(CircleTile)
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call FarCopyData2
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coord hl, 0, 0
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@ -131,10 +131,8 @@ GetPrizeMenuId:
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coord hl, 13, 5
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; reg. c:
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; [low nybble] number of bytes
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; [bit 765 = %100] space-padding (not zero-padding)
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; [bits 765 = %100] space-padding (not zero-padding)
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ld c, (1 << 7 | 2)
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; Function $15CD displays BCD value (same routine
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; used by text-command $02)
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call PrintBCDNumber
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ld de, wPrize2Price
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coord hl, 13, 7
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@ -43,7 +43,7 @@ DisplayTextIDInit::
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; the original direction they were facing must be restored after the dialogue is over
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ld hl, wSpriteStateData1 + $19
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ld c, $0f
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ld de, $0010
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ld de, $10
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.spriteFacingDirectionCopyLoop
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ld a, [hl]
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inc h
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@ -55,7 +55,7 @@ DisplayTextIDInit::
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; loop to force all the sprites in the middle of animation to stand still
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; (so that they don't like they're frozen mid-step during the dialogue)
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ld hl, wSpriteStateData1 + 2
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ld de, $0010
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ld de, $10
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ld c, e
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.spriteStandStillLoop
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ld a, [hl]
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@ -702,7 +702,7 @@ ClearSAV:
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PadSRAM_FF:
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ld [MBC1SRamBank], a
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ld hl, $a000 ; start of SRAM
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ld bc, $2000 ; size of SRAM
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ld hl, SRAM_Begin
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ld bc, SRAM_End - SRAM_Begin
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ld a, $ff
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jp FillMemory
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@ -491,12 +491,12 @@ DrawTrainerInfo:
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call CopyData
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ld hl, TrainerInfoTextBoxTileGraphics ; trainer info text box tile patterns
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ld de, vChars2 + $770
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ld bc, $0080
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ld bc, $80
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push bc
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call TrainerInfo_FarCopyData
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ld hl, BlankLeaderNames
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ld de, vChars2 + $600
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ld bc, $0170
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ld bc, $170
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call TrainerInfo_FarCopyData
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pop bc
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ld hl, BadgeNumbersTileGraphics ; badge number tile patterns
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@ -504,14 +504,14 @@ DrawTrainerInfo:
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call TrainerInfo_FarCopyData
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ld hl, GymLeaderFaceAndBadgeTileGraphics ; gym leader face and badge tile patterns
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ld de, vChars2 + $200
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ld bc, $0400
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ld bc, $400
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ld a, $03
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call FarCopyData2
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ld hl, TextBoxGraphics
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ld de, $00d0
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ld de, $d0
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add hl, de ; hl = colon tile pattern
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ld de, vChars1 + $560
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ld bc, $0010
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ld bc, $10
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ld a, $04
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push bc
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call FarCopyData2
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@ -317,7 +317,7 @@ DrawPlayerCharacter:
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xor a
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ld [wPlayerCharacterOAMTile], a
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ld hl, wOAMBuffer
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ld de, $605a
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lb de, $60, $5a
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ld b, 7
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.loop
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push de
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@ -133,8 +133,7 @@ LoadMapSpriteTilePatterns:
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jr nc, .fourTileSpriteVRAMAddr
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ld d, a
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dec d
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; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
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; slot and adding the result to $8000 (the VRAM base address).
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; vSprites += [hVRAMSlot] * $C0 (the number of bytes in 12 tiles)
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.calculateVRAMAddrLoop
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add hl, bc
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dec d
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@ -16,10 +16,10 @@ LoadWildData::
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jr z, .NoGrassData ; if no grass data, skip to surfing data
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push hl
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ld de, wGrassMons ; otherwise, load grass data
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ld bc, $0014
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ld bc, $14
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call CopyData
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pop hl
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ld bc, $0014
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ld bc, $14
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add hl, bc
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.NoGrassData
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ld a, [hli]
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@ -27,7 +27,7 @@ LoadWildData::
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and a
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ret z ; if no water data, we're done
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ld de, wWaterMons ; otherwise, load surfing data
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ld bc, $0014
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ld bc, $14
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jp CopyData
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INCLUDE "data/wild/grass_water.asm"
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@ -254,7 +254,7 @@ PrintStatsBox:
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ld c, 8
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call TextBoxBorder ; Draws the box
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coord hl, 1, 9 ; Start printing stats from here
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ld bc, $0019 ; Number offset
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ld bc, $19 ; Number offset
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jr .PrintStats
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.DifferentBox
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coord hl, 9, 2
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@ -262,7 +262,7 @@ PrintStatsBox:
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ld c, 9
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call TextBoxBorder
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coord hl, 11, 3
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ld bc, $0018
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ld bc, $18
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.PrintStats
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push bc
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push hl
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@ -31,7 +31,7 @@ PromptUserToPlaySlots:
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xor a
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ld [wSlotMachineAllowMatchesCounter], a
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ld hl, wStoppingWhichSlotMachineWheel
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ld bc, $0014
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ld bc, $14
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call FillMemory
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call MainSlotMachineLoop
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ld hl, wd730
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@ -41,8 +41,8 @@ rLCDC_DEFAULT EQU %11100011
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ld sp, wStack
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ld hl, $c000 ; start of WRAM
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ld bc, $2000 ; size of WRAM
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ld hl, WRAM0_Begin
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ld bc, WRAM1_End - WRAM0_Begin
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.loop
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ld [hl], 0
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inc hl
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@ -53,8 +53,8 @@ rLCDC_DEFAULT EQU %11100011
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call ClearVram
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ld hl, $ff80 ; start of HRAM
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ld bc, $ffff - $ff80 ; size of HRAM
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ld hl, HRAM_Begin
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ld bc, HRAM_End - HRAM_Begin
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call FillMemory
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call ClearSprites
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@ -119,8 +119,8 @@ rLCDC_DEFAULT EQU %11100011
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jp SetDefaultNamesBeforeTitlescreen
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ClearVram::
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ld hl, $8000
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ld bc, $2000
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ld hl, VRAM_Begin
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ld bc, VRAM_End - VRAM_Begin
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xor a
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jp FillMemory
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@ -454,7 +454,7 @@ PrintListMenuEntries::
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ld [wLoadedMonLevel], a
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.skipCopyingLevel
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pop hl
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ld bc, $001c
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ld bc, $1c
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add hl, bc
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call PrintLevel
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pop af
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@ -77,7 +77,7 @@ GetName::
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ld h, d
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ld l, e
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ld de, wcd6d
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ld bc, $0014
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ld bc, $14
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call CopyData
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.gotPtr
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ld a, e
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@ -1424,18 +1424,18 @@ LoadCurrentMapView::
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dec b
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jr nz, .rowLoop
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ld hl, wTileMapBackup
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ld bc, $0000
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ld bc, $0
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.adjustForYCoordWithinTileBlock
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ld a, [wYBlockCoord]
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and a
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jr z, .adjustForXCoordWithinTileBlock
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ld bc, $0030
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ld bc, $30
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add hl, bc
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.adjustForXCoordWithinTileBlock
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ld a, [wXBlockCoord]
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and a
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jr z, .copyToVisibleAreaBuffer
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ld bc, $0002
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ld bc, $2
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add hl, bc
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.copyToVisibleAreaBuffer
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coord de, 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank
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@ -1739,7 +1739,7 @@ ScheduleSouthRowRedraw::
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ld l, a
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ld a, [wMapViewVRAMPointer + 1]
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ld h, a
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ld bc, $0200
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ld bc, $200
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add hl, bc
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ld a, h
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and $03
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@ -1835,7 +1835,7 @@ DrawTileBlock::
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ld a, [de]
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ld [hl], a
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inc de
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ld bc, $0015
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ld bc, $15
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add hl, bc
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pop bc
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dec c
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@ -2180,7 +2180,7 @@ LoadMapHeader::
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jr nz, .zeroSpriteDataLoop
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; initialize all C100-C1FF sprite entries to disabled (other than player's)
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ld hl, wSpriteStateData1 + $12
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ld de, $0010
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ld de, $10
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ld c, $0f
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.disableSpriteEntriesLoop
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ld [hl], $ff
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@ -93,7 +93,7 @@ LoadUncompressedSpriteData::
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add a ; 8*(7*((8-w)/2) + 7-h) ; combined overall offset (in bytes)
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ld [hSpriteOffset], a
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xor a
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ld [$4000], a
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ld [MBC1SRamBank], a
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ld hl, sSpriteBuffer0
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call ZeroSpriteBuffer ; zero buffer 0
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ld de, sSpriteBuffer1
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@ -151,7 +151,7 @@ ZeroSpriteBuffer::
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; de: output address
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InterlaceMergeSpriteBuffers::
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xor a
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ld [$4000], a
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ld [MBC1SRamBank], a
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push de
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ld hl, sSpriteBuffer2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2
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ld de, sSpriteBuffer1 + (SPRITEBUFFERSIZE - 1) ; source 2: end of buffer 1
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@ -119,7 +119,7 @@ CloseTextDisplay::
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; loop to make sprites face the directions they originally faced before the dialogue
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ld hl, wSpriteStateData2 + $19
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ld c, $0f
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ld de, $0010
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ld de, $10
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.restoreSpriteFacingDirectionLoop
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ld a, [hl]
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dec h
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@ -183,7 +183,7 @@ ENDM
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;\3, \4, ... = additional (optional) event indices
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SetEvents: MACRO
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SetEvent \1
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rept (_NARG + -1)
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rept _NARG - 1
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SetEventReuseHL \2
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shift
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endr
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@ -235,7 +235,7 @@ ENDM
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;\3 = event index (optional)
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ResetEvents: MACRO
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ResetEvent \1
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rept (_NARG + -1)
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rept _NARG - 1
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ResetEventReuseHL \2
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shift
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endr
|
||||
@ -283,7 +283,7 @@ event_fill_start = event_start_byte + 1
|
||||
event_fill_count = event_end_byte - event_start_byte - 1
|
||||
|
||||
IF ((\1) % 8) == 0
|
||||
event_fill_start = event_fill_start + -1
|
||||
event_fill_start = event_fill_start - 1
|
||||
event_fill_count = event_fill_count + 1
|
||||
ELSE
|
||||
ld a, [wEventFlags + event_start_byte]
|
||||
@ -304,7 +304,7 @@ event_fill_count = event_fill_count + 1
|
||||
ld a, $ff
|
||||
ld hl, wEventFlags + event_fill_start
|
||||
|
||||
REPT event_fill_count + -1
|
||||
REPT event_fill_count - 1
|
||||
ld [hli], a
|
||||
ENDR
|
||||
|
||||
@ -345,7 +345,7 @@ event_fill_start = event_start_byte + 1
|
||||
event_fill_count = event_end_byte - event_start_byte - 1
|
||||
|
||||
IF ((\1) % 8) == 0
|
||||
event_fill_start = event_fill_start + -1
|
||||
event_fill_start = event_fill_start - 1
|
||||
event_fill_count = event_fill_count + 1
|
||||
ELSE
|
||||
ld a, [wEventFlags + event_start_byte]
|
||||
@ -370,7 +370,7 @@ event_fill_count = event_fill_count + 1
|
||||
xor a
|
||||
ENDC
|
||||
|
||||
REPT event_fill_count + -1
|
||||
REPT event_fill_count - 1
|
||||
ld [hli], a
|
||||
ENDR
|
||||
|
||||
|
92
macros/wram.asm
Normal file
92
macros/wram.asm
Normal file
@ -0,0 +1,92 @@
|
||||
; Used in wram.asm
|
||||
|
||||
flag_array: MACRO
|
||||
ds ((\1) + 7) / 8
|
||||
ENDM
|
||||
|
||||
BOX_STRUCT_LENGTH EQU 25 + NUM_MOVES * 2
|
||||
|
||||
box_struct: MACRO
|
||||
\1Species:: db
|
||||
\1HP:: dw
|
||||
\1BoxLevel:: db
|
||||
\1Status:: db
|
||||
\1Type::
|
||||
\1Type1:: db
|
||||
\1Type2:: db
|
||||
\1CatchRate:: db
|
||||
\1Moves:: ds NUM_MOVES
|
||||
\1OTID:: dw
|
||||
\1Exp:: ds 3
|
||||
\1HPExp:: dw
|
||||
\1AttackExp:: dw
|
||||
\1DefenseExp:: dw
|
||||
\1SpeedExp:: dw
|
||||
\1SpecialExp:: dw
|
||||
\1DVs:: ds 2
|
||||
\1PP:: ds NUM_MOVES
|
||||
ENDM
|
||||
|
||||
party_struct: MACRO
|
||||
box_struct \1
|
||||
\1Level:: db
|
||||
\1Stats::
|
||||
\1MaxHP:: dw
|
||||
\1Attack:: dw
|
||||
\1Defense:: dw
|
||||
\1Speed:: dw
|
||||
\1Special:: dw
|
||||
ENDM
|
||||
|
||||
battle_struct: MACRO
|
||||
\1Species:: db
|
||||
\1HP:: dw
|
||||
\1PartyPos::
|
||||
\1BoxLevel:: db
|
||||
\1Status:: db
|
||||
\1Type::
|
||||
\1Type1:: db
|
||||
\1Type2:: db
|
||||
\1CatchRate:: db
|
||||
\1Moves:: ds NUM_MOVES
|
||||
\1DVs:: ds 2
|
||||
\1Level:: db
|
||||
\1Stats::
|
||||
\1MaxHP:: dw
|
||||
\1Attack:: dw
|
||||
\1Defense:: dw
|
||||
\1Speed:: dw
|
||||
\1Special:: dw
|
||||
\1PP:: ds NUM_MOVES
|
||||
ENDM
|
||||
|
||||
spritestatedata1: MACRO
|
||||
\1PictureID:: db
|
||||
\1MovementStatus:: db
|
||||
\1ImageIndex:: db
|
||||
\1YStepVector:: db
|
||||
\1YPixels:: db
|
||||
\1XStepVector:: db
|
||||
\1XPixels:: db
|
||||
\1IntraAnimFrameCounter:: db
|
||||
\1AnimFrameCounter:: db
|
||||
\1FacingDirection:: db
|
||||
ds 6
|
||||
\1End::
|
||||
ENDM
|
||||
|
||||
spritestatedata2: MACRO
|
||||
\1WalkAnimationCounter:: db
|
||||
ds 1
|
||||
\1YDisplacement:: db
|
||||
\1XDisplacement:: db
|
||||
\1MapY:: db
|
||||
\1MapX:: db
|
||||
\1MovementByte1:: db
|
||||
\1GrassPriority:: db
|
||||
\1MovementDelay:: db
|
||||
ds 5
|
||||
\1ImageBaseOffset:: db
|
||||
ds 1
|
||||
\1End::
|
||||
ENDM
|
@ -652,7 +652,7 @@ OaksLabScript18:
|
||||
|
||||
OaksLabScript_RemoveParcel:
|
||||
ld hl, wBagItems
|
||||
ld bc, $0000
|
||||
ld bc, 0
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
|
@ -78,7 +78,7 @@ VermilionDock_1db9b:
|
||||
ld d, $0
|
||||
ld e, $8
|
||||
.asm_1dbfa
|
||||
ld hl, $0002
|
||||
ld hl, $2
|
||||
add hl, bc
|
||||
ld a, l
|
||||
ld [wMapViewVRAMPointer], a
|
||||
|
94
wram.asm
94
wram.asm
@ -1,63 +1,6 @@
|
||||
INCLUDE "constants.asm"
|
||||
|
||||
flag_array: MACRO
|
||||
ds ((\1) + 7) / 8
|
||||
ENDM
|
||||
|
||||
box_struct_length EQU 25 + NUM_MOVES * 2
|
||||
box_struct: MACRO
|
||||
\1Species:: db
|
||||
\1HP:: dw
|
||||
\1BoxLevel:: db
|
||||
\1Status:: db
|
||||
\1Type::
|
||||
\1Type1:: db
|
||||
\1Type2:: db
|
||||
\1CatchRate:: db
|
||||
\1Moves:: ds NUM_MOVES
|
||||
\1OTID:: dw
|
||||
\1Exp:: ds 3
|
||||
\1HPExp:: dw
|
||||
\1AttackExp:: dw
|
||||
\1DefenseExp:: dw
|
||||
\1SpeedExp:: dw
|
||||
\1SpecialExp:: dw
|
||||
\1DVs:: ds 2
|
||||
\1PP:: ds NUM_MOVES
|
||||
ENDM
|
||||
|
||||
party_struct: MACRO
|
||||
box_struct \1
|
||||
\1Level:: db
|
||||
\1Stats::
|
||||
\1MaxHP:: dw
|
||||
\1Attack:: dw
|
||||
\1Defense:: dw
|
||||
\1Speed:: dw
|
||||
\1Special:: dw
|
||||
ENDM
|
||||
|
||||
battle_struct: MACRO
|
||||
\1Species:: db
|
||||
\1HP:: dw
|
||||
\1PartyPos::
|
||||
\1BoxLevel:: db
|
||||
\1Status:: db
|
||||
\1Type::
|
||||
\1Type1:: db
|
||||
\1Type2:: db
|
||||
\1CatchRate:: db
|
||||
\1Moves:: ds NUM_MOVES
|
||||
\1DVs:: ds 2
|
||||
\1Level:: db
|
||||
\1Stats::
|
||||
\1MaxHP:: dw
|
||||
\1Attack:: dw
|
||||
\1Defense:: dw
|
||||
\1Speed:: dw
|
||||
\1Special:: dw
|
||||
\1PP:: ds NUM_MOVES
|
||||
ENDM
|
||||
INCLUDE "macros/wram.asm"
|
||||
|
||||
|
||||
SECTION "WRAM Bank 0", WRAM0
|
||||
@ -228,21 +171,6 @@ wSpriteStateData1::
|
||||
; C1xD
|
||||
; C1xE
|
||||
; C1xF
|
||||
spritestatedata1: MACRO
|
||||
\1PictureID:: db
|
||||
\1MovementStatus:: db
|
||||
\1ImageIndex:: db
|
||||
\1YStepVector:: db
|
||||
\1YPixels:: db
|
||||
\1XStepVector:: db
|
||||
\1XPixels:: db
|
||||
\1IntraAnimFrameCounter:: db
|
||||
\1AnimFrameCounter:: db
|
||||
\1FacingDirection:: db
|
||||
ds 6
|
||||
\1End::
|
||||
endm
|
||||
|
||||
wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1
|
||||
wSprite01StateData1:: spritestatedata1 wSprite01StateData1
|
||||
wSprite02StateData1:: spritestatedata1 wSprite02StateData1
|
||||
@ -280,22 +208,6 @@ wSpriteStateData2::
|
||||
; C2xD
|
||||
; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2)
|
||||
; C2xF
|
||||
spritestatedata2: MACRO
|
||||
\1WalkAnimationCounter:: db
|
||||
ds 1
|
||||
\1YDisplacement:: db
|
||||
\1XDisplacement:: db
|
||||
\1MapY:: db
|
||||
\1MapX:: db
|
||||
\1MovementByte1:: db
|
||||
\1GrassPriority:: db
|
||||
\1MovementDelay:: db
|
||||
ds 5
|
||||
\1ImageBaseOffset:: db
|
||||
ds 1
|
||||
\1End::
|
||||
endm
|
||||
|
||||
wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2
|
||||
wSprite01StateData2:: spritestatedata2 wSprite01StateData2
|
||||
wSprite02StateData2:: spritestatedata2 wSprite02StateData2
|
||||
@ -1050,7 +962,7 @@ wOptionsCancelCursorX::
|
||||
ds 1
|
||||
|
||||
wDayCarePerLevelCost::
|
||||
; 2-byte BCD number (always set to $0100)
|
||||
; 2-byte BCD number (always set to $100)
|
||||
|
||||
wHoFTeamIndex2::
|
||||
|
||||
@ -3185,7 +3097,7 @@ wBoxSpecies:: ds MONS_PER_BOX + 1
|
||||
|
||||
wBoxMons::
|
||||
wBoxMon1:: box_struct wBoxMon1
|
||||
wBoxMon2:: ds box_struct_length * (MONS_PER_BOX + -1)
|
||||
wBoxMon2:: ds BOX_STRUCT_LENGTH * (MONS_PER_BOX - 1)
|
||||
|
||||
wBoxMonOT:: ds NAME_LENGTH * MONS_PER_BOX
|
||||
wBoxMonNicks:: ds NAME_LENGTH * MONS_PER_BOX
|
||||
|
Loading…
Reference in New Issue
Block a user