CinnabarIsland_Script: call EnableAutoTextBoxDrawing ld hl, wCurrentMapScriptFlags set BIT_CUR_MAP_LOADED_1, [hl] ResetEvent EVENT_MANSION_SWITCH_ON ResetEvent EVENT_LAB_STILL_REVIVING_FOSSIL ld hl, CinnabarIsland_ScriptPointers ld a, [wCinnabarIslandCurScript] jp CallFunctionInTable CinnabarIsland_ScriptPointers: def_script_pointers dw_const CinnabarIslandDefaultScript, SCRIPT_CINNABARISLAND_DEFAULT dw_const CinnabarIslandPlayerMovingScript, SCRIPT_CINNABARISLAND_PLAYER_MOVING CinnabarIslandDefaultScript: ld b, SECRET_KEY call IsItemInBag ret nz ld a, [wYCoord] cp 4 ret nz ld a, [wXCoord] cp 18 ret nz ld a, PLAYER_DIR_UP ld [wPlayerMovingDirection], a ld a, TEXT_CINNABARISLAND_DOOR_IS_LOCKED ldh [hTextID], a call DisplayTextID xor a ldh [hJoyHeld], a ld a, $1 ld [wSimulatedJoypadStatesIndex], a ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a call StartSimulatingJoypadStates xor a ld [wSpritePlayerStateData1FacingDirection], a ld [wJoyIgnore], a ld a, SCRIPT_CINNABARISLAND_PLAYER_MOVING ld [wCinnabarIslandCurScript], a ret CinnabarIslandPlayerMovingScript: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 ld a, SCRIPT_CINNABARISLAND_DEFAULT ld [wCinnabarIslandCurScript], a ret CinnabarIsland_TextPointers: def_text_pointers dw_const CinnabarIslandGirlText, TEXT_CINNABARISLAND_GIRL dw_const CinnabarIslandGamblerText, TEXT_CINNABARISLAND_GAMBLER dw_const CinnabarIslandSignText, TEXT_CINNABARISLAND_SIGN dw_const MartSignText, TEXT_CINNABARISLAND_MART_SIGN dw_const PokeCenterSignText, TEXT_CINNABARISLAND_POKECENTER_SIGN dw_const CinnabarIslandPokemonLabSignText, TEXT_CINNABARISLAND_POKEMONLAB_SIGN dw_const CinnabarIslandGymSignText, TEXT_CINNABARISLAND_GYM_SIGN dw_const CinnabarIslandDoorIsLockedText, TEXT_CINNABARISLAND_DOOR_IS_LOCKED CinnabarIslandDoorIsLockedText: text_far _CinnabarIslandDoorIsLockedText text_end CinnabarIslandGirlText: text_far _CinnabarIslandGirlText text_end CinnabarIslandGamblerText: text_far _CinnabarIslandGamblerText text_end CinnabarIslandSignText: text_far _CinnabarIslandSignText text_end CinnabarIslandPokemonLabSignText: text_far _CinnabarIslandPokemonLabSignText text_end CinnabarIslandGymSignText: text_far _CinnabarIslandGymSignText text_end