pokeyellow/engine/movie/intro_yellow.asm
2023-11-21 21:54:53 -06:00

1091 lines
18 KiB
NASM

PlayIntroScene:
ldh a, [rIE]
push af
xor a
ldh [rIF], a
ld a, $f
ldh [rIE], a
ld a, $8
ldh [rSTAT], a
call InitYellowIntroGFXAndMusic
call DelayFrame
.loop
ld a, [wYellowIntroCurrentScene]
bit 7, a
jr nz, .go_to_title_screen
call JoypadLowSensitivity
ldh a, [hJoyPressed]
and A_BUTTON | B_BUTTON | START
jr nz, .go_to_title_screen
call Func_f98fc
ld a, $0
ld [wCurrentAnimatedObjectOAMBufferOffset], a
call RunObjectAnimations
ld a, [wYellowIntroCurrentScene]
cp $7
call z, Func_f98a2
cp $b
call z, Func_f98cb
call DelayFrame
jr .loop
.go_to_title_screen
vc_hook Stop_Reducing_intro_scene_flashing
call YellowIntro_BlankPalettes
xor a
ldh [hLCDCPointer], a
call DelayFrame
xor a
ldh [rIF], a
pop af
ldh [rIE], a
ld a, $90
ldh [hWY], a
call ClearObjectAnimationBuffers
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
call Bank3E_FillMemory
call YellowIntro_BlankOAMBuffer
ld a, $1
ldh [hAutoBGTransferEnabled], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ldh [hAutoBGTransferEnabled], a
ret
Func_f98a2:
ld a, [wShadowOAMSprite08Attributes]
or $1
ld [wShadowOAMSprite08Attributes], a
ld a, [wShadowOAMSprite14Attributes]
or $1
ld [wShadowOAMSprite14Attributes], a
ld a, [wShadowOAMSprite16Attributes]
or $1
ld [wShadowOAMSprite16Attributes], a
ld a, [wShadowOAMSprite18Attributes]
or $1
ld [wShadowOAMSprite18Attributes], a
ld a, [wShadowOAMSprite19Attributes]
or $1
ld [wShadowOAMSprite19Attributes], a
ret
Func_f98cb:
ld a, [wShadowOAMSprite18Attributes]
or $1
ld [wShadowOAMSprite18Attributes], a
ld a, [wShadowOAMSprite19Attributes]
or $1
ld [wShadowOAMSprite19Attributes], a
ld a, [wShadowOAMSprite20Attributes]
or $1
ld [wShadowOAMSprite20Attributes], a
ld a, [wShadowOAMSprite25Attributes]
or $1
ld [wShadowOAMSprite25Attributes], a
ld a, [wShadowOAMSprite26Attributes]
or $1
ld [wShadowOAMSprite26Attributes], a
ld a, [wShadowOAMSprite28Attributes]
or $1
ld [wShadowOAMSprite28Attributes], a
ret
Func_f98fc:
ld a, [wYellowIntroCurrentScene]
ld hl, Jumptable_f9906
call Func_fa06e
jp hl
Jumptable_f9906:
dw YellowIntroScene0 ; running pika 1
dw YellowIntroScene1 ; wait last
dw YellowIntroScene2 ; pikachu kick
dw YellowIntroScene3 ; wait last
dw YellowIntroScene4 ; running pika 2
dw YellowIntroScene5 ; wait last
dw YellowIntroScene6 ; surfing pika
dw YellowIntroScene7 ; wait last
dw YellowIntroScene8 ; running pika 3
dw YellowIntroScene9 ; wait last
dw YellowIntroScene10 ; flying pika
dw YellowIntroScene11 ; wait last
dw YellowIntroScene12 ; pika close up
dw YellowIntroScene13 ; wait last
dw YellowIntroScene14 ; pika thunderbolt
dw YellowIntroScene15 ; wait last
dw YellowIntroScene16 ; fade to white
dw YellowIntroScene17 ; wait and quit
YellowIntro_NextScene:
ld hl, wYellowIntroCurrentScene
inc [hl]
vc_hook Reduce_intro_scene_flashing_0E
ret
YellowIntroScene0:
xor a
ldh [hLCDCPointer], a
lb de, $58, $58
ld a, $1
call YellowIntro_SpawnAnimatedObjectAndSavePointer
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $90
ldh [hWY], a
ld a, $e4
ldh [rBGP], a
ldh [rOBP0], a
ld a, $c4
ldh [rOBP1], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
call UpdateGBCPal_OBP1
ld a, 130
ld [wYellowIntroSceneTimer], a
call YellowIntro_NextScene
ret
YellowIntroScene1:
call YellowIntro_CheckFrameTimerDecrement
ret nc
call YellowIntro_MaskCurrentAnimatedObjectStruct
call YellowIntro_NextScene
ret
YellowIntroScene2:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $8
call UpdateMusicCTimes
xor a
ldh [hLCDCPointer], a
ld hl, vBGMap0
ld bc, $400
xor a
call Bank3E_FillMemory
call YellowIntroScene2_PlaceGraphic
lb de, $58, $b8 ; overloaded
ld a, $4 ; overloaded
call LoadYellowIntroFlyingSpeedBars
ld a, $1
call Func_f9e9a
call YellowIntro_SetTimerFor128Frames
call YellowIntro_NextScene
ret
YellowIntroScene2_PlaceGraphic:
ld hl, $98d4 ; (20, 6)
ld de, $20
ld b, $6
ld a, $90
.row
ld c, $6
push af
push hl
.col
ld [hli], a
inc a
dec c
jr nz, .col
pop hl
add hl, de
pop af
add $10
dec b
jr nz, .row
ldh a, [hGBC]
and a
jr z, .dmg_sgb
; We can actually set palettes!
ld hl, $98d4 ; (20, 6)
ld de, $20
ld b, $6
ld a, $1
ldh [rVBK], a
.attr_row
ld c, $6
push hl
.attr_col
ld [hli], a
dec c
jr nz, .attr_col
pop hl
add hl, de
dec b
jr nz, .attr_row
xor a
ldh [rVBK], a
.dmg_sgb
ret
LoadYellowIntroFlyingSpeedBars:
ld hl, YellowIntroFlyingSpeedBarData
ld a, $8
.loop
; Spawn object $8 at indicated coordinates with indicated speeds
push af
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld a, [hli]
push hl
push af
ld a, $8
call SpawnAnimatedObject
pop af
ld hl, $b
add hl, bc
ld [hl], a
pop hl
pop af
dec a
jr nz, .loop
ret
YellowIntroFlyingSpeedBarData:
; y, x, speed
db $d0, $20, $02
db $f0, $30, $04
db $d0, $40, $06
db $c0, $50, $08
db $e0, $60, $08
db $c0, $70, $06
db $e0, $80, $04
db $f0, $90, $02
YellowIntroScene3:
call YellowIntro_CheckFrameTimerDecrement
jr c, .expired
ldh a, [hSCX]
cp $68
ret z
add $4
ldh [hSCX], a
ret
.expired
call MaskAllAnimatedObjectStructs
call YellowIntro_NextScene
ret
YellowIntroScene4:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $5
call UpdateMusicCTimes
ldh a, [hGBC]
and a
jr z, .dmg_sgb
; We can actually set palettes!
ld hl, $98d4
ld de, $20
ld b, $6
ld a, $1
ldh [rVBK], a
xor a
.attr_row
ld c, $6
push hl
.attr_col
ld [hli], a
dec c
jr nz, .attr_col
pop hl
add hl, de
dec b
jr nz, .attr_row
xor a
ldh [rVBK], a
.dmg_sgb
xor a
ldh [hLCDCPointer], a
call Func_f9e5f
lb de, $58, $58
ld a, $2
call YellowIntro_SpawnAnimatedObjectAndSavePointer
xor a
call Func_f9e9a
call YellowIntro_SetTimerFor128Frames
call YellowIntro_NextScene
ret
YellowIntroScene5:
call YellowIntro_CheckFrameTimerDecrement
ret nc
call YellowIntro_MaskCurrentAnimatedObjectStruct
call YellowIntro_NextScene
ret
YellowIntroScene6:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $5
call UpdateMusicCTimes
ld a, LOW(rSCY)
ldh [hLCDCPointer], a
call YellowIntro_Copy8BitSineWave
ld hl, vBGMap0
ld bc, $60
xor a
call Bank3E_FillMemory
ld hl, $9860
ld c, $10
ld a, $20
.asm_f9a8b
ld [hli], a
inc a
ld [hli], a
dec a
dec c
jr nz, .asm_f9a8b
ld hl, $9880
ld bc, $300
ld a, $10
call Bank3E_FillMemory
lb de, $40, $f8
ld a, $5
call YellowIntro_SpawnAnimatedObjectAndSavePointer
ld a, $1
call Func_f9e9a
call YellowIntro_SetTimerFor88Frames
call YellowIntro_NextScene
ret
YellowIntroScene7:
call YellowIntro_CheckFrameTimerDecrement
jr c, .expired
ld hl, hSCX
inc [hl]
inc [hl]
ld hl, wLYOverridesBuffer
ld de, wLYOverridesBuffer + 1
ld a, [hl]
push af
ld c, $ff
.shift_loop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .shift_loop
pop af
ld [hl], a
call Request7TileTransferFromC810ToC710
ret
.expired
call YellowIntro_MaskCurrentAnimatedObjectStruct
call YellowIntro_NextScene
ret
YellowIntroScene8:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $5
call UpdateMusicCTimes
xor a
ldh [hLCDCPointer], a
call Func_f9e5f
lb de, $58, $58
ld a, $3
call YellowIntro_SpawnAnimatedObjectAndSavePointer
xor a
call Func_f9e9a
call YellowIntro_SetTimerFor128Frames
call YellowIntro_NextScene
ret
YellowIntroScene9:
call YellowIntro_CheckFrameTimerDecrement
ret nc
call YellowIntro_MaskCurrentAnimatedObjectStruct
call YellowIntro_NextScene
ret
YellowIntroScene10:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $5
call UpdateMusicCTimes
xor a
ldh [hLCDCPointer], a
ld hl, vBGMap0
ld bc, $400
xor a
call Bank3E_FillMemory
ld hl, vBGMap0
ld bc, $100
ld a, $2
call Bank3E_FillMemory
ld hl, $9900
ld de, Unkn_f9b6e
lb bc, 6, 20
call .FillBGMapBox
ld hl, $988c
ld de, Unkn_f9be6
lb bc, 3, 4
call .FillBGMapBox
ld hl, $98e3
ld de, Unkn_f9bf2
lb bc, 2, 2
call .FillBGMapBox
lb de, $98, $58
ld a, $6
call YellowIntro_SpawnAnimatedObjectAndSavePointer
ld a, $1
call Func_f9e9a
call YellowIntro_SetTimerFor128Frames
call YellowIntro_NextScene
ret
.FillBGMapBox:
.fill_row
push bc
push hl
.fill_col
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .fill_col
pop hl
ld bc, $20
add hl, bc
pop bc
dec b
jr nz, .fill_row
ret
Unkn_f9b6e: INCBIN "gfx/intro/unknown_f9b6e.map"
Unkn_f9be6: INCBIN "gfx/intro/unknown_f9be6.map"
Unkn_f9bf2: INCBIN "gfx/intro/unknown_f9bf2.map"
YellowIntroScene11:
call YellowIntro_CheckFrameTimerDecrement
jr c, .expired
ld a, [wYellowIntroSceneTimer]
and $7
ret nz
ld a, [wYellowIntroSceneTimer]
and $8
sla a
sla a
sla a
ld e, a
ld d, $0
ld hl, YellowIntroCloudGFX
add hl, de
ld a, l
ldh [hVBlankCopySource], a
ld a, h
ldh [hVBlankCopySource + 1], a
xor a
ldh [hVBlankCopyDest], a
ld a, $96
ldh [hVBlankCopyDest + 1], a
ld a, $4
ldh [hVBlankCopySize], a
ret
.expired
call YellowIntro_MaskCurrentAnimatedObjectStruct
call YellowIntro_NextScene
ret
YellowIntroCloudGFX: INCBIN "gfx/intro/clouds.2bpp"
YellowIntroScene12:
call YellowIntro_BlankPalsDelay2AndDisableLCD
ld c, $5
call UpdateMusicCTimes
xor a
ldh [hLCDCPointer], a
ld hl, vBGMap0
ld bc, $80
ld a, $1
call Bank3E_FillMemory
ld hl, $9880
ld bc, $140
xor a
call Bank3E_FillMemory
ld hl, $99c0
ld bc, $80
ld a, $1
call Bank3E_FillMemory
; paste 8x12 graphic into vBGMap0 at (5, 6) starting at tile 4, skipping 4 vtiles at the end of each row
ld hl, $98c5
ld de, $20
ld a, $4
ld b, 8
.row
ld c, 12
push hl
.col
ld [hli], a
inc a
dec c
jr nz, .col
pop hl
add hl, de
add $4
dec b
jr nz, .row
ld hl, $98c4 ; (4, 6)
ld [hl], $3
ld hl, $98e4 ; (4, 7)
ld [hl], $74
ld hl, $99a5 ; (5, 5)
ld [hl], $0
lb de, $60, $58
ld a, $9
call YellowIntro_SpawnAnimatedObjectAndSavePointer
xor a
call Func_f9e9a
call YellowIntro_SetTimerFor128Frames
call YellowIntro_NextScene
ret
YellowIntroScene13:
call YellowIntro_CheckFrameTimerDecrement
ret nc
lb de, $68, $58
ld a, $a
call SpawnAnimatedObject
call YellowIntro_NextScene
ret
YellowIntroScene14:
ld de, YellowIntroPalSequence_f9dd6
call YellowIntro_LoadDMGPalAndIncrementCounter
jr c, .expired
ldh [rBGP], a
ldh [rOBP0], a
and $f0
ldh [rOBP1], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
call UpdateGBCPal_OBP1
ret
.expired
call MaskAllAnimatedObjectStructs
call YellowIntro_BlankOAMBuffer
ld hl, wTileMap
ld bc, $50
ld a, $1
call Bank3E_FillMemory
hlcoord 0, 4
ld bc, CopyVideoDataAlternate
xor a
call Bank3E_FillMemory
hlcoord 0, 14
ld bc, $50
ld a, $1
call Bank3E_FillMemory
ld a, $1
ldh [hAutoBGTransferEnabled], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ldh [hAutoBGTransferEnabled], a
ld a, $e4
ldh [rOBP0], a
ldh [rBGP], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
lb de, $58, $58
ld a, $7
call YellowIntro_SpawnAnimatedObjectAndSavePointer
call YellowIntro_NextScene
ld a, $28
vc_hook Reduce_intro_scene_flashing_0F
ld [wYellowIntroSceneTimer], a
ret
YellowIntroScene15:
call YellowIntro_CheckFrameTimerDecrement
jr c, .expired
ld a, [wYellowIntroSceneTimer]
and $3
ret nz
ldh a, [rOBP0]
xor $ff
ldh [rOBP0], a
ldh a, [rBGP]
xor $3
ldh [rBGP], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
ret
.expired
xor a
ldh [hLCDCPointer], a
ld a, $e4
ldh [rBGP], a
ldh [rOBP0], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
call YellowIntro_NextScene
YellowIntroScene16:
ld de, YellowIntroPalSequence_f9e0a
call YellowIntro_LoadDMGPalAndIncrementCounter
jr c, .expired
ldh [rOBP0], a
ldh [rBGP], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
ret
.expired
call YellowIntro_NextScene
ret
YellowIntroPalSequence_f9dd6:
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $e4
db $e4, $c0, $c0, $ff
YellowIntroPalSequence_f9e0a:
db $e4, $90, $90, $40
db $40, $00, $00, $ff
YellowIntroScene17:
ld c, 64
call DelayFrames
ld hl, wYellowIntroCurrentScene
set 7, [hl]
ret
YellowIntro_SpawnAnimatedObjectAndSavePointer:
call SpawnAnimatedObject
ld a, c
ld [wYellowIntroAnimatedObjectStructPointer], a
ld a, b
ld [wYellowIntroAnimatedObjectStructPointer + 1], a
ret
YellowIntro_MaskCurrentAnimatedObjectStruct:
ld a, [wYellowIntroAnimatedObjectStructPointer]
ld c, a
ld a, [wYellowIntroAnimatedObjectStructPointer + 1]
ld b, a
call MaskCurrentAnimatedObjectStruct
ret
YellowIntro_SetTimerFor128Frames:
ld a, 128
ld [wYellowIntroSceneTimer], a
ret
YellowIntro_SetTimerFor88Frames:
ld a, 88
ld [wYellowIntroSceneTimer], a
ret
YellowIntro_CheckFrameTimerDecrement:
ld hl, wYellowIntroSceneTimer
ld a, [hl]
and a
jr z, .asm_f9e4b
dec [hl]
and a
ret
.asm_f9e4b
vc_hook Stop_reducing_intro_scene_flashing_0F
scf
ret
YellowIntro_LoadDMGPalAndIncrementCounter:
ld hl, wYellowIntroSceneTimer
ld a, [hl]
vc_hook Stop_reducing_intro_scene_flashing_0E
inc [hl]
ld l, a
ld h, $0
add hl, de
ld a, [hl]
cp $ff
jr z, .asm_f9e5d
and a
ret
.asm_f9e5d
scf
ret
Func_f9e5f:
ld hl, vBGMap0
ld bc, $80
ld a, $1
call Bank3E_FillMemory
ld hl, $9880
ld bc, $140
xor a
call Bank3E_FillMemory
ld hl, $99c0
ld bc, $80
ld a, $1
call Bank3E_FillMemory
ret
YellowIntro_BlankPalsDelay2AndDisableLCD:
xor a
ldh [rBGP], a
ldh [rOBP0], a
ldh [rOBP1], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
call UpdateGBCPal_OBP1
call DelayFrame
call DelayFrame
call DisableLCD
ret
Func_f9e9a:
ld e, a
callfar YellowIntroPaletteAction
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $90
ldh [hWY], a
ld a, $e3
ldh [rLCDC], a
ld a, $e4
ldh [rBGP], a
ldh [rOBP0], a
ld a, $e0
ldh [rOBP1], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
call UpdateGBCPal_OBP1
ret
YellowIntro_Copy8BitSineWave:
; Copy this sine wave into wLYOverridesBuffer 8 times (end just before wc900)
ld de, wLYOverridesBuffer
ld a, $8
.loop
push af
ld hl, .SineWave
ld bc, .SineWaveEnd - .SineWave
call Bank3E_CopyData
pop af
dec a
jr nz, .loop
ret
.SineWave:
; a sine wave with amplitude 4
db 0, 0, 1, 2, 2, 3, 3, 3
db 4, 3, 3, 3, 2, 2, 1, 0
db 0, 0, -1, -2, -2, -3, -3, -3
db -4, -3, -3, -3, -2, -2, -1, 0
.SineWaveEnd:
Request7TileTransferFromC810ToC710:
ld a, $10
ldh [hVBlankCopySource], a
ld a, HIGH(wLYOverridesBuffer)
ldh [hVBlankCopySource + 1], a
ld a, $10
ldh [hVBlankCopyDest], a
ld a, HIGH(wLYOverrides)
ldh [hVBlankCopyDest + 1], a
ld a, $7
ldh [hVBlankCopySize], a
ret
InitYellowIntroGFXAndMusic:
xor a
ldh [hAutoBGTransferEnabled], a
ldh [hSCX], a
ldh [hSCY], a
ldh [hAutoBGTransferDest], a
ld a, $98
ldh [hAutoBGTransferDest + 1], a
call YellowIntro_BlankTileMap
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $1
call Bank3E_FillMemory
hlcoord 0, 4
ld bc, CopyVideoDataAlternate
xor a
call Bank3E_FillMemory
ld a, $1
ldh [hAutoBGTransferEnabled], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ldh [hAutoBGTransferEnabled], a
ld de, YellowIntroGraphics2
ld hl, vChars0
lb bc, BANK(YellowIntroGraphics2), (YellowIntroGraphics2End - YellowIntroGraphics2 - $10) / $10
call CopyVideoData
ld de, YellowIntroGraphics1
ld hl, vChars2
lb bc, BANK(YellowIntroGraphics1), (YellowIntroGraphics1End - YellowIntroGraphics1) / $10
call CopyVideoData
call ClearObjectAnimationBuffers
call LoadYellowIntroObjectAnimationDataPointers
ld b, SET_PAL_GENERIC
call RunPaletteCommand
xor a
ld hl, wYellowIntroCurrentScene
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, MUSIC_YELLOW_INTRO
ld c, BANK(Music_YellowIntro)
call PlayMusic
ret
LoadYellowIntroObjectAnimationDataPointers:
ld a, LOW(YellowIntro_AnimatedObjectSpawnStateData)
ld [wAnimatedObjectSpawnStateDataPointer], a
ld a, HIGH(YellowIntro_AnimatedObjectSpawnStateData)
ld [wAnimatedObjectSpawnStateDataPointer + 1], a
ld a, LOW(YellowIntro_AnimatedObjectJumptable)
ld [wAnimatedObjectJumptablePointer], a
ld a, HIGH(YellowIntro_AnimatedObjectJumptable)
ld [wAnimatedObjectJumptablePointer + 1], a
ld a, LOW(YellowIntro_AnimatedObjectOAMData)
ld [wAnimatedObjectOAMDataPointer], a
ld a, HIGH(YellowIntro_AnimatedObjectOAMData)
ld [wAnimatedObjectOAMDataPointer + 1], a
ld a, LOW(YellowIntro_AnimatedObjectFramesData)
ld [wAnimatedObjectFramesDataPointer], a
ld a, HIGH(YellowIntro_AnimatedObjectFramesData)
ld [wAnimatedObjectFramesDataPointer + 1], a
ret
YellowIntro_BlankTileMap:
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $7f
call Bank3E_FillMemory
ret
Bank3E_CopyData:
.loop
ld a, [hli]
ld [de], a
inc de
dec bc
ld a, c
or b
jr nz, .loop
ret
Bank3E_FillMemory:
push de
ld e, a
.loop
ld a, e
ld [hli], a
dec bc
ld a, c
or b
jr nz, .loop
pop de
ret
YellowIntro_BlankOAMBuffer:
ld hl, wShadowOAM
ld bc, wShadowOAMEnd - wShadowOAM
xor a
call Bank3E_FillMemory
ret
YellowIntro_BlankPalettes:
xor a
ldh [rBGP], a
ldh [rOBP0], a
ldh [rOBP1], a
call UpdateGBCPal_BGP
call UpdateGBCPal_OBP0
call UpdateGBCPal_OBP1
ret
YellowIntro_AnimatedObjectSpawnStateData:
db $00, $00, $00
db $01, $01, $00
db $02, $01, $00
db $03, $01, $00
db $04, $02, $00
db $05, $03, $00
db $06, $04, $00
db $07, $01, $00
db $08, $05, $00
db $09, $01, $00
db $0a, $01, $00
YellowIntro_AnimatedObjectJumptable:
dw Func_fa007
dw Func_fa007
dw Func_fa008
dw Func_fa014
dw Func_fa02b
dw Func_fa062
Func_fa007:
ret
Func_fa008:
ld hl, $4
add hl, bc
ld a, [hl]
cp $58
ret z
sub $4
ld [hl], a
ret
Func_fa014:
ld hl, $4
add hl, bc
ld a, [hl]
cp $58
jr z, .asm_fa020
add $4
ld [hl], a
.asm_fa020
ld hl, $5
add hl, bc
cp $58
ret z
add $1
ld [hl], a
ret
Func_fa02b:
ld hl, $b
add hl, bc
ld e, [hl]
ld d, $0
ld hl, Jumptable_fa03b
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
Jumptable_fa03b:
dw Func_fa03f
dw Func_fa051
Func_fa03f:
ld hl, $5
add hl, bc
ld a, [hl]
cp $58
jr z, .asm_fa04c
sub $2
ld [hl], a
ret
.asm_fa04c
ld hl, $b
add hl, bc
inc [hl]
Func_fa051:
ld hl, $c
add hl, bc
ld a, [hl]
inc [hl]
ld d, $8
call Func_fa079
ld hl, $7
add hl, bc
ld [hl], a
ret
Func_fa062:
ld hl, $b
add hl, bc
ld a, [hl]
ld hl, $4
add hl, bc
add [hl]
ld [hl], a
ret
Func_fa06e:
ld e, a
ld d, $0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
Func_fa077: ; cosine
add $10
Func_fa079:
and $3f
cp $20
jr nc, .asm_fa084
call Func_fa08e
ld a, h
ret
.asm_fa084
and $1f
call Func_fa08e
ld a, h
xor $ff
inc a
ret
Func_fa08e:
ld e, a
ld a, d
ld d, $0
ld hl, Unkn_fa0aa
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $0
.asm_fa09d
srl a
jr nc, .asm_fa0a2
add hl, de
.asm_fa0a2
sla e
rl d
and a
jr nz, .asm_fa09d
ret
Unkn_fa0aa:
sine_table 32
INCLUDE "data/sprite_anims/intro_frames.asm"
INCLUDE "data/sprite_anims/intro_oam.asm"
INCLUDE "gfx/yellow_intro.asm"