pokeyellow/scripts/SSAnne2F.asm

198 lines
4.3 KiB
NASM

SSAnne2F_Script:
call EnableAutoTextBoxDrawing
ld hl, SSAnne2F_ScriptPointers
ld a, [wSSAnne2FCurScript]
jp CallFunctionInTable
SSAnne2FResetScripts:
xor a
ld [wJoyIgnore], a
ld [wSSAnne2FCurScript], a
ret
SSAnne2F_ScriptPointers:
def_script_pointers
dw_const SSAnne2FDefaultScript, SCRIPT_SSANNE2F_DEFAULT
dw_const SSAnne2FRivalStartBattleScript, SCRIPT_SSANNE2F_RIVAL_START_BATTLE
dw_const SSAnne2FRivalAfterBattleScript, SCRIPT_SSANNE2F_RIVAL_AFTER_BATTLE
dw_const SSAnne2FRivalExitScript, SCRIPT_SSANNE2F_RIVAL_EXIT
dw_const SSAnne2FNoopScript, SCRIPT_SSANNE2F_NOOP
SSAnne2FNoopScript:
ret
SSAnne2FDefaultScript:
ld hl, .PlayerCoordinatesArray
call ArePlayerCoordsInArray
ret nc
call StopAllMusic
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, [wCoordIndex]
ldh [hSavedCoordIndex], a
ld a, HS_SS_ANNE_2F_RIVAL
ld [wMissableObjectIndex], a
predef ShowObject
call Delay3
ld a, SSANNE2F_RIVAL
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
xor a
ldh [hJoyHeld], a
ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
ldh a, [hSavedCoordIndex]
cp $2
jr nz, .player_standing_right
ld de, .RivalDownFourMovement
jr .move_sprite
.player_standing_right
ld de, .RivalDownThreeMovement
.move_sprite
call MoveSprite
ld a, SCRIPT_SSANNE2F_RIVAL_START_BATTLE
ld [wSSAnne2FCurScript], a
ret
.RivalDownFourMovement:
db NPC_MOVEMENT_DOWN
.RivalDownThreeMovement:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
.PlayerCoordinatesArray:
dbmapcoord 36, 8
dbmapcoord 37, 8
db -1 ; end
SSAnne2FSetFacingDirectionScript:
ld a, [wXCoord]
cp 37
jr nz, .player_standing_left
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
jr .set_facing_direction
.player_standing_left
xor a ; SPRITE_FACING_DOWN
.set_facing_direction
ldh [hSpriteFacingDirection], a
ld a, SSANNE2F_RIVAL
ldh [hSpriteIndex], a
jp SetSpriteFacingDirectionAndDelay
SSAnne2FRivalStartBattleScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
call SSAnne2FSetFacingDirectionScript
xor a
ld [wJoyIgnore], a
ld a, TEXT_SSANNE2F_RIVAL
ldh [hTextID], a
call DisplayTextID
call Delay3
ld a, OPP_RIVAL2
ld [wCurOpponent], a
ld a, $1
ld [wTrainerNo], a
call SSAnne2FSetFacingDirectionScript
ld a, SCRIPT_SSANNE2F_RIVAL_AFTER_BATTLE
ld [wSSAnne2FCurScript], a
ret
SSAnne2FRivalAfterBattleScript:
ld a, [wIsInBattle]
cp $ff
jp z, SSAnne2FResetScripts
call SSAnne2FSetFacingDirectionScript
ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
ld a, TEXT_SSANNE2F_RIVAL_CUT_MASTER
ldh [hTextID], a
call DisplayTextID
ld a, SSANNE2F_RIVAL
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wXCoord]
cp 37
jr nz, .player_standing_left
ld de, .RivalDownFourMovement
jr .move_sprite
.player_standing_left
ld de, .RivalWalkAroundPlayerMovement
.move_sprite
ld a, SSANNE2F_RIVAL
ldh [hSpriteIndex], a
call MoveSprite
call StopAllMusic
farcall Music_RivalAlternateStart
ld a, SCRIPT_SSANNE2F_RIVAL_EXIT
ld [wSSAnne2FCurScript], a
ret
.RivalWalkAroundPlayerMovement:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
.RivalDownFourMovement:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
SSAnne2FRivalExitScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_SS_ANNE_2F_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ld a, SCRIPT_SSANNE2F_NOOP
ld [wSSAnne2FCurScript], a
ret
SSAnne2F_TextPointers:
def_text_pointers
dw_const SSAnne2FWaiterText, TEXT_SSANNE2F_WAITER
dw_const SSAnne2FRivalText, TEXT_SSANNE2F_RIVAL
dw_const SSAnne2FRivalCutMasterText, TEXT_SSANNE2F_RIVAL_CUT_MASTER
SSAnne2FWaiterText:
text_far _SSAnne2FWaiterText
text_end
SSAnne2FRivalText:
text_asm
ld hl, .Text
call PrintText
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, SSAnne2FRivalDefeatedText
ld de, SSAnne2FRivalVictoryText
call SaveEndBattleTextPointers
jp TextScriptEnd
.Text:
text_far _SSAnne2FRivalText
text_end
SSAnne2FRivalDefeatedText:
text_far _SSAnne2FRivalDefeatedText
text_end
SSAnne2FRivalVictoryText:
text_far _SSAnne2FRivalVictoryText
text_end
SSAnne2FRivalCutMasterText:
text_far _SSAnne2FRivalCutMasterText
text_end