mirror of
https://github.com/pret/pokeyellow.git
synced 2024-11-23 05:49:57 +00:00
204 lines
5.1 KiB
NASM
204 lines
5.1 KiB
NASM
SilphCo6F_Script:
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call SilphCo6F_GateCallbackScript
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call EnableAutoTextBoxDrawing
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ld hl, SilphCo6TrainerHeaders
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ld de, SilphCo6F_ScriptPointers
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ld a, [wSilphCo6FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wSilphCo6FCurScript], a
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ret
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SilphCo6F_GateCallbackScript:
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ld hl, wCurrentMapScriptFlags
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bit BIT_CUR_MAP_LOADED_1, [hl]
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res BIT_CUR_MAP_LOADED_1, [hl]
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ret z
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ld hl, .GateCoordinates
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call SilphCo4F_SetCardKeyDoorYScript
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call SilphCo6F_UnlockedDoorEventScript
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CheckEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR
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ret nz
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ld a, $5f
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ld [wNewTileBlockID], a
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lb bc, 6, 2
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predef_jump ReplaceTileBlock
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.GateCoordinates:
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dbmapcoord 2, 6
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db -1 ; end
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SilphCo6F_UnlockedDoorEventScript:
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ldh a, [hUnlockedSilphCoDoors]
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and a
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ret z
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SetEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR
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ret
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SilphCo6F_ScriptPointers:
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def_script_pointers
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dw_const CheckFightingMapTrainers, SCRIPT_SILPHCO6F_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_SILPHCO6F_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_SILPHCO6F_END_BATTLE
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SilphCo6F_TextPointers:
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def_text_pointers
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dw_const SilphCo6FSilphWorkerM1Text, TEXT_SILPHCO6F_SILPH_WORKER_M1
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dw_const SilphCo6FSilphWorkerM2Text, TEXT_SILPHCO6F_SILPH_WORKER_M2
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dw_const SilphCo6FSilphWorkerF1Text, TEXT_SILPHCO6F_SILPH_WORKER_F1
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dw_const SilphCo6FSilphWorkerF2Text, TEXT_SILPHCO6F_SILPH_WORKER_F2
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dw_const SilphCo6FSilphWorkerM3Text, TEXT_SILPHCO6F_SILPH_WORKER_M3
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dw_const SilphCo6FRocket1Text, TEXT_SILPHCO6F_ROCKET1
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dw_const SilphCo6FScientistText, TEXT_SILPHCO6F_SCIENTIST
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dw_const SilphCo6FRocket2Text, TEXT_SILPHCO6F_ROCKET2
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dw_const PickUpItemText, TEXT_SILPHCO6F_HP_UP
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dw_const PickUpItemText, TEXT_SILPHCO6F_X_ACCURACY
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SilphCo6TrainerHeaders:
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def_trainers 6
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SilphCo6TrainerHeader0:
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trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_0, 2, SilphCo6FRocket1BattleText, SilphCo6Rocket1EndBattleText, SilphCo6Rocket1AfterBattleText
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SilphCo6TrainerHeader1:
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trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_1, 3, SilphCo6FScientistBattleText, SilphCo6FScientistEndBattleText, SilphCo6FScientistAfterBattleText
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SilphCo6TrainerHeader2:
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trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_2, 2, SilphCo6FRocket2BattleText, SilphCo6FRocket2EndBattleText, SilphCo6FRocket2AfterBattleText
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db -1 ; end
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SilphCo6FBeatGiovanniPrintDEOrPrintHLScript:
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CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
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jr nz, .beat_giovanni
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jr .print_text
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.beat_giovanni
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ld h, d
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ld l, e
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.print_text
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jp PrintText
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SilphCo6FSilphWorkerM1Text:
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text_asm
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ld hl, .TookOverTheBuildingText
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ld de, .BackToWorkText
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call SilphCo6FBeatGiovanniPrintDEOrPrintHLScript
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jp TextScriptEnd
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.TookOverTheBuildingText:
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text_far _SilphCo6FSilphWorkerM1TookOverTheBuildingText
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text_end
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.BackToWorkText:
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text_far _SilphCo6FSilphWorkerM1BackToWorkText
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text_end
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SilphCo6FSilphWorkerM2Text:
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text_asm
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ld hl, .HelpMePleaseText
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ld de, .WeGotEngagedText
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call SilphCo6FBeatGiovanniPrintDEOrPrintHLScript
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jp TextScriptEnd
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.HelpMePleaseText:
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text_far _SilphCo6FSilphWorkerMHelpMePleaseText
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text_end
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.WeGotEngagedText:
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text_far _SilphCo6FSilphWorkerMWeGotEngagedText
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text_end
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SilphCo6FSilphWorkerF1Text:
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text_asm
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ld hl, .SuchACowardText
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ld de, .HaveToMarryHimText
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call SilphCo6FBeatGiovanniPrintDEOrPrintHLScript
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jp TextScriptEnd
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.SuchACowardText:
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text_far _SilphCo6FSilphWorkerF1SuchACowardText
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text_end
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.HaveToMarryHimText:
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text_far _SilphCo6FSilphWorkerF1HaveToMarryHimText
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text_end
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SilphCo6FSilphWorkerF2Text:
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text_asm
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ld hl, .TeamRocketConquerWorldText
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ld de, .TeamRocketRanText
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call SilphCo6FBeatGiovanniPrintDEOrPrintHLScript
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jp TextScriptEnd
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.TeamRocketConquerWorldText:
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text_far _SilphCo6FSilphWorkerF2TeamRocketConquerWorldText
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text_end
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.TeamRocketRanText:
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text_far _SilphCo6FSilphWorkerF2TeamRocketRanText
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text_end
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SilphCo6FSilphWorkerM3Text:
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text_asm
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ld hl, .TargetedSilphText
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ld de, .WorkForSilphText
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call SilphCo6FBeatGiovanniPrintDEOrPrintHLScript
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jp TextScriptEnd
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.TargetedSilphText:
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text_far _SilphCo6FSilphWorkerM3TargetedSilphText
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text_end
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.WorkForSilphText:
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text_far _SilphCo6FSilphWorkerM3WorkForSilphText
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text_end
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SilphCo6FRocket1Text:
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text_asm
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ld hl, SilphCo6TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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SilphCo6FRocket1BattleText:
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text_far _SilphCo6FRocket1BattleText
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text_end
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SilphCo6Rocket1EndBattleText:
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text_far _SilphCo6Rocket1EndBattleText
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text_end
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SilphCo6Rocket1AfterBattleText:
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text_far _SilphCo6Rocket1AfterBattleText
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text_end
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SilphCo6FScientistText:
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text_asm
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ld hl, SilphCo6TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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SilphCo6FScientistBattleText:
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text_far _SilphCo6FScientistBattleText
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text_end
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SilphCo6FScientistEndBattleText:
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text_far _SilphCo6FScientistEndBattleText
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text_end
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SilphCo6FScientistAfterBattleText:
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text_far _SilphCo6FScientistAfterBattleText
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text_end
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SilphCo6FRocket2Text:
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text_asm
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ld hl, SilphCo6TrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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SilphCo6FRocket2BattleText:
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text_far _SilphCo6FRocket2BattleText
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text_end
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SilphCo6FRocket2EndBattleText:
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text_far _SilphCo6FRocket2EndBattleText
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text_end
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SilphCo6FRocket2AfterBattleText:
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text_far _SilphCo6FRocket2AfterBattleText
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text_end
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