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https://github.com/pret/pokeyellow.git
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209 lines
6.3 KiB
NASM
209 lines
6.3 KiB
NASM
VictoryRoad2F_Script:
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ld hl, wCurrentMapScriptFlags
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bit BIT_CUR_MAP_LOADED_2, [hl]
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res BIT_CUR_MAP_LOADED_2, [hl]
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call nz, VictoryRoad2FResetBoulderEventScript
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ld hl, wCurrentMapScriptFlags
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bit BIT_CUR_MAP_LOADED_1, [hl]
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res BIT_CUR_MAP_LOADED_1, [hl]
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call nz, VictoryRoad2FCheckBoulderEventScript
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call EnableAutoTextBoxDrawing
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ld hl, VictoryRoad2TrainerHeaders
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ld de, VictoryRoad2F_ScriptPointers
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ld a, [wVictoryRoad2FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wVictoryRoad2FCurScript], a
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ret
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VictoryRoad2FResetBoulderEventScript:
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ResetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
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; fallthrough
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VictoryRoad2FCheckBoulderEventScript:
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CheckEvent EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1
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jr z, .not_on_switch
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push af
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ld a, $15
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lb bc, 4, 3
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call VictoryRoad2FReplaceTileBlockScript
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pop af
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.not_on_switch
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CheckEventReuseA EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2
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ret z
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ld a, $1d
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lb bc, 7, 11
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VictoryRoad2FReplaceTileBlockScript:
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ld [wNewTileBlockID], a
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predef ReplaceTileBlock
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ret
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VictoryRoad2F_ScriptPointers:
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def_script_pointers
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dw_const VictoryRoad2FDefaultScript, SCRIPT_VICTORYROAD2F_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_VICTORYROAD2F_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_VICTORYROAD2F_END_BATTLE
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VictoryRoad2FDefaultScript:
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ld hl, .SwitchCoords
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call CheckBoulderCoords
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jp nc, CheckFightingMapTrainers
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ldh a, [hSpriteIndex]
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cp $f
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jp z, CheckFightingMapTrainers
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EventFlagAddress hl, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1
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ld a, [wCoordIndex]
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cp $2
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jr z, .second_switch
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CheckEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1
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SetEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1
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ret nz
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jr .set_script_flag
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.second_switch
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CheckEventAfterBranchReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1
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SetEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2
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ret nz
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.set_script_flag
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ld hl, wCurrentMapScriptFlags
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set BIT_CUR_MAP_LOADED_1, [hl]
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ret
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.SwitchCoords:
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dbmapcoord 1, 16
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dbmapcoord 9, 16
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db -1 ; end
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VictoryRoad2F_TextPointers:
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def_text_pointers
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dw_const VictoryRoad2FHikerText, TEXT_VICTORYROAD2F_HIKER
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dw_const VictoryRoad2FSuperNerd1Text, TEXT_VICTORYROAD2F_SUPER_NERD1
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dw_const VictoryRoad2FCooltrainerMText, TEXT_VICTORYROAD2F_COOLTRAINER_M
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dw_const VictoryRoad2FSuperNerd2Text, TEXT_VICTORYROAD2F_SUPER_NERD2
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dw_const VictoryRoad2FSuperNerd3Text, TEXT_VICTORYROAD2F_SUPER_NERD3
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dw_const VictoryRoad2FMoltresText, TEXT_VICTORYROAD2F_MOLTRES
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dw_const PickUpItemText, TEXT_VICTORYROAD2F_TM_SUBMISSION
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dw_const PickUpItemText, TEXT_VICTORYROAD2F_FULL_HEAL
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dw_const PickUpItemText, TEXT_VICTORYROAD2F_TM_MEGA_KICK
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dw_const PickUpItemText, TEXT_VICTORYROAD2F_GUARD_SPEC
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dw_const BoulderText, TEXT_VICTORYROAD2F_BOULDER1
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dw_const BoulderText, TEXT_VICTORYROAD2F_BOULDER2
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dw_const BoulderText, TEXT_VICTORYROAD2F_BOULDER3
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VictoryRoad2TrainerHeaders:
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def_trainers
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VictoryRoad2TrainerHeader0:
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trainer EVENT_BEAT_VICTORY_ROAD_2_TRAINER_0, 4, VictoryRoad2FHikerBattleText, VictoryRoad2FHikerEndBattleText, VictoryRoad2FHikerAfterBattleText
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VictoryRoad2TrainerHeader1:
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trainer EVENT_BEAT_VICTORY_ROAD_2_TRAINER_1, 3, VictoryRoad2FSuperNerd1BattleText, VictoryRoad2FSuperNerd1EndBattleText, VictoryRoad2FSuperNerd1AfterBattleText
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VictoryRoad2TrainerHeader2:
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trainer EVENT_BEAT_VICTORY_ROAD_2_TRAINER_2, 3, VictoryRoad2FCooltrainerMBattleText, VictoryRoad2FCooltrainerMEndBattleText, VictoryRoad2FCooltrainerMAfterBattleText
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VictoryRoad2TrainerHeader3:
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trainer EVENT_BEAT_VICTORY_ROAD_2_TRAINER_3, 1, VictoryRoad2FSuperNerd2BattleText, VictoryRoad2FSuperNerd2EndBattleText, VictoryRoad2FSuperNerd2AfterBattleText
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VictoryRoad2TrainerHeader4:
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trainer EVENT_BEAT_VICTORY_ROAD_2_TRAINER_4, 3, VictoryRoad2FSuperNerd3BattleText, VictoryRoad2FSuperNerd3EndBattleText, VictoryRoad2FSuperNerd3AfterBattleText
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MoltresTrainerHeader:
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trainer EVENT_BEAT_MOLTRES, 0, VictoryRoad2FMoltresBattleText, VictoryRoad2FMoltresBattleText, VictoryRoad2FMoltresBattleText
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db -1 ; end
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VictoryRoad2FHikerText:
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text_asm
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ld hl, VictoryRoad2TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad2FSuperNerd1Text:
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text_asm
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ld hl, VictoryRoad2TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad2FCooltrainerMText:
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text_asm
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ld hl, VictoryRoad2TrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad2FSuperNerd2Text:
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text_asm
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ld hl, VictoryRoad2TrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad2FSuperNerd3Text:
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text_asm
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ld hl, VictoryRoad2TrainerHeader4
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad2FMoltresText:
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text_asm
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ld hl, MoltresTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad2FMoltresBattleText:
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text_far _VictoryRoad2FMoltresBattleText
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text_asm
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ld a, MOLTRES
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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VictoryRoad2FHikerBattleText:
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text_far _VictoryRoad2FHikerBattleText
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text_end
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VictoryRoad2FHikerEndBattleText:
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text_far _VictoryRoad2FHikerEndBattleText
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text_end
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VictoryRoad2FHikerAfterBattleText:
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text_far _VictoryRoad2FHikerAfterBattleText
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text_end
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VictoryRoad2FSuperNerd1BattleText:
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text_far _VictoryRoad2FSuperNerd1BattleText
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text_end
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VictoryRoad2FSuperNerd1EndBattleText:
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text_far _VictoryRoad2FSuperNerd1EndBattleText
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text_end
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VictoryRoad2FSuperNerd1AfterBattleText:
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text_far _VictoryRoad2FSuperNerd1AfterBattleText
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text_end
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VictoryRoad2FCooltrainerMBattleText:
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text_far _VictoryRoad2FCooltrainerMBattleText
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text_end
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VictoryRoad2FCooltrainerMEndBattleText:
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text_far _VictoryRoad2FCooltrainerMEndBattleText
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text_end
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VictoryRoad2FCooltrainerMAfterBattleText:
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text_far _VictoryRoad2FCooltrainerMAfterBattleText
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text_end
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VictoryRoad2FSuperNerd2BattleText:
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text_far _VictoryRoad2FSuperNerd2BattleText
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text_end
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VictoryRoad2FSuperNerd2EndBattleText:
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text_far _VictoryRoad2FSuperNerd2EndBattleText
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text_end
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VictoryRoad2FSuperNerd2AfterBattleText:
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text_far _VictoryRoad2FSuperNerd2AfterBattleText
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text_end
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VictoryRoad2FSuperNerd3BattleText:
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text_far _VictoryRoad2FSuperNerd3BattleText
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text_end
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VictoryRoad2FSuperNerd3EndBattleText:
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text_far _VictoryRoad2FSuperNerd3EndBattleText
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text_end
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VictoryRoad2FSuperNerd3AfterBattleText:
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text_far _VictoryRoad2FSuperNerd3AfterBattleText
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text_end
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