mirror of
https://github.com/pret/pokeyellow.git
synced 2024-11-30 13:50:24 +00:00
6bb3d82e7a
From pokecrystal: - 0425018d1ce5b3b726e3cd83f59f14ead9171c92 - 8b429e2a545e87407a3b8c7b92f7ceafc455e390
196 lines
5.3 KiB
Makefile
196 lines
5.3 KiB
Makefile
roms := \
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pokered.gbc \
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pokeblue.gbc \
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pokeblue_debug.gbc
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patches := \
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pokered.patch \
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pokeblue.patch
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rom_obj := \
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audio.o \
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home.o \
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main.o \
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maps.o \
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ram.o \
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text.o \
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gfx/pics.o \
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gfx/sprites.o \
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gfx/tilesets.o
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pokered_obj := $(rom_obj:.o=_red.o)
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pokeblue_obj := $(rom_obj:.o=_blue.o)
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pokeblue_debug_obj := $(rom_obj:.o=_blue_debug.o)
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pokered_vc_obj := $(rom_obj:.o=_red_vc.o)
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pokeblue_vc_obj := $(rom_obj:.o=_blue_vc.o)
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### Build tools
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ifeq (,$(shell which sha1sum))
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SHA1 := shasum
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else
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SHA1 := sha1sum
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endif
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RGBDS ?=
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RGBASM ?= $(RGBDS)rgbasm
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RGBFIX ?= $(RGBDS)rgbfix
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RGBGFX ?= $(RGBDS)rgbgfx
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RGBLINK ?= $(RGBDS)rgblink
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### Build targets
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.SUFFIXES:
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.SECONDEXPANSION:
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.PRECIOUS:
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.SECONDARY:
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.PHONY: all red blue blue_debug clean tidy compare tools
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all: $(roms)
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red: pokered.gbc
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blue: pokeblue.gbc
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blue_debug: pokeblue_debug.gbc
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red_vc: pokered.patch
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blue_vc: pokeblue.patch
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clean: tidy
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find gfx \
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\( -iname '*.1bpp' \
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-o -iname '*.2bpp' \
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-o -iname '*.pic' \) \
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-delete
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tidy:
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$(RM) $(roms) \
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$(roms:.gbc=.sym) \
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$(roms:.gbc=.map) \
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$(patches) \
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$(patches:.patch=_vc.gbc) \
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$(patches:.patch=_vc.sym) \
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$(patches:.patch=_vc.map) \
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$(patches:%.patch=vc/%.constants.sym) \
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$(pokered_obj) \
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$(pokeblue_obj) \
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$(pokered_vc_obj) \
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$(pokeblue_vc_obj) \
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$(pokeblue_debug_obj) \
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rgbdscheck.o
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$(MAKE) clean -C tools/
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compare: $(roms) $(patches)
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@$(SHA1) -c roms.sha1
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tools:
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$(MAKE) -C tools/
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RGBASMFLAGS = -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1
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# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
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ifeq ($(DEBUG),1)
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RGBASMFLAGS += -E
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endif
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$(pokered_obj): RGBASMFLAGS += -D _RED
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$(pokeblue_obj): RGBASMFLAGS += -D _BLUE
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$(pokeblue_debug_obj): RGBASMFLAGS += -D _BLUE -D _DEBUG
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$(pokered_vc_obj): RGBASMFLAGS += -D _RED -D _RED_VC
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$(pokeblue_vc_obj): RGBASMFLAGS += -D _BLUE -D _BLUE_VC
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%.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template
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tools/make_patch $*_vc.sym $^ $@
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rgbdscheck.o: rgbdscheck.asm
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$(RGBASM) -o $@ $<
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# Build tools when building the rom.
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# This has to happen before the rules are processed, since that's when scan_includes is run.
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ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS)))
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$(info $(shell $(MAKE) -C tools))
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# The dep rules have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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# It doesn't look like $(shell) can be deferred so there might not be a better way.
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preinclude_deps := includes.asm $(shell tools/scan_includes includes.asm)
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define DEP
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$1: $2 $$(shell tools/scan_includes $2) $(preinclude_deps) | rgbdscheck.o
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$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
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endef
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# Dependencies for objects (drop _red and _blue from asm file basenames)
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$(foreach obj, $(pokered_obj), $(eval $(call DEP,$(obj),$(obj:_red.o=.asm))))
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$(foreach obj, $(pokeblue_obj), $(eval $(call DEP,$(obj),$(obj:_blue.o=.asm))))
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$(foreach obj, $(pokeblue_debug_obj), $(eval $(call DEP,$(obj),$(obj:_blue_debug.o=.asm))))
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$(foreach obj, $(pokered_vc_obj), $(eval $(call DEP,$(obj),$(obj:_red_vc.o=.asm))))
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$(foreach obj, $(pokeblue_vc_obj), $(eval $(call DEP,$(obj),$(obj:_blue_vc.o=.asm))))
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# Dependencies for VC files that need to run scan_includes
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%.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) $(preinclude_deps) | rgbdscheck.o
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$(RGBASM) $(RGBASMFLAGS) $< > $@
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endif
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%.asm: ;
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pokered_pad = 0x00
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pokeblue_pad = 0x00
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pokered_vc_pad = 0x00
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pokeblue_vc_pad = 0x00
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pokeblue_debug_pad = 0xff
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pokered_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON RED"
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pokeblue_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE"
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pokeblue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE"
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pokered_vc_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON RED"
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pokeblue_vc_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE"
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%.gbc: $$(%_obj) layout.link
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$(RGBLINK) -p $($*_pad) -d -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^)
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$(RGBFIX) -p $($*_pad) $($*_opt) $@
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### Misc file-specific graphics rules
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gfx/battle/move_anim_0.2bpp: tools/gfx += --trim-whitespace
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gfx/battle/move_anim_1.2bpp: tools/gfx += --trim-whitespace
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gfx/intro/blue_jigglypuff_1.2bpp: rgbgfx += -Z
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gfx/intro/blue_jigglypuff_2.2bpp: rgbgfx += -Z
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gfx/intro/blue_jigglypuff_3.2bpp: rgbgfx += -Z
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gfx/intro/red_nidorino_1.2bpp: rgbgfx += -Z
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gfx/intro/red_nidorino_2.2bpp: rgbgfx += -Z
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gfx/intro/red_nidorino_3.2bpp: rgbgfx += -Z
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gfx/intro/gengar.2bpp: rgbgfx += -Z
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gfx/intro/gengar.2bpp: tools/gfx += --remove-duplicates --preserve=0x19,0x76
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gfx/credits/the_end.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots/red_slots_1.2bpp: tools/gfx += --trim-whitespace
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gfx/slots/blue_slots_1.2bpp: tools/gfx += --trim-whitespace
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gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
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gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48
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gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates
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### Catch-all graphics rules
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%.png: ;
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%.2bpp: %.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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%.1bpp: %.png
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$(RGBGFX) $(rgbgfx) -d1 -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -d1 -o $@ $@)
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%.pic: %.2bpp
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tools/pkmncompress $< $@
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