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blocksets
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Tilesets
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2016-06-03 17:31:53 -04:00 |
pikachu
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Fixing another Pikachu graphic
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2016-11-29 14:09:53 -07:00 |
sprites
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
tilemaps
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Resolve incbinned sgb border
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2016-06-04 10:18:03 -04:00 |
tilesets
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Tilesets
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2016-06-03 17:31:53 -04:00 |
9_tile.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
AB.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
attack_anim_1.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
attack_anim_2.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
badge_numbers.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
badges.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
battle_hud1.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
battle_hud2.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
battle_hud3.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
battle_transition.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
blank_leader_names.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
blueversion.png
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Identify the previously-unknown GFX in bank 1A
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2016-06-04 16:31:45 -04:00 |
circle_tile.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
copyright.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
ED_tile.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
emotion_bubbles.png
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engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm
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2015-12-23 15:40:59 -05:00 |
falling_star.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
font.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
game_boy.norepeat.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
gamefreak_intro.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
gamefreak_logo.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
gamefreak.png
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
hp_bar_and_status.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
ledge_hopping_shadow.png
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Bank7 misc functions
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2016-05-23 15:52:20 -04:00 |
link_cable.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
minimized_mon_sprite.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
mon_nest_icon.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
mon_ow_sprites.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
p_tile.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
player_title.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
pokeball.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
pokecenter_ball.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
pokedex.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
pokemon_logo_japan.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
pokemon_logo.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
pokemon_yellow.t6.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
red_fishing_tile_back.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
red_fishing_tile_front.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
red_fishing_tile_side.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
red_fishingrod_tiles.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
slotmachine1.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
slotmachine2.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
spinner_arrow.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
ss_anne_smoke_puff.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
stats_screen_hp.png
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Disassemble function at ea3ea
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2016-05-22 13:29:34 -04:00 |
stats_screen_lv.png
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Disassemble function at ea3ea
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2016-05-22 13:29:34 -04:00 |
surfing_pikachu_1.t4.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
surfing_pikachu_1a.png
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Character dict; surfing minigame; printer debug
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2016-06-11 20:31:09 -04:00 |
surfing_pikachu_1b.png
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Character dict; surfing minigame; printer debug
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2016-06-11 20:31:09 -04:00 |
surfing_pikachu_1c.t5.png
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Character dict; surfing minigame; printer debug
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2016-06-11 20:31:09 -04:00 |
surfing_pikachu_2.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
surfing_pikachu_3.t1.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
text_box.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
theend.interleave.png
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
town_map_cursor.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
town_map.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
town_map.rle
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Added Town Map rle file to gfx
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2013-08-20 03:33:21 -04:00 |
trade2.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
trainer_info.png
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Convert pngs in gfx/ to 1bpp and 2bpp.
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2014-04-05 16:41:36 -04:00 |
unknown_f9b6e.map
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f9be6.map
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f9bf2.map
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f9c2c.png
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f9c6c.png
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f90bc.map
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f91ac.map
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f91bb.map
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No more dr
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2016-06-05 09:27:07 -04:00 |
unknown_f91c8.map
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Resolve WRAM addresses and bank 3e unknowns
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2016-06-05 12:25:11 -04:00 |
unknown_f8946.map
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Another chunk of bank 3e
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2016-06-04 15:19:40 -04:00 |
unknown_fd86b.png
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More code and gfx pointers
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2016-05-25 09:45:59 -04:00 |
up_arrow.png
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Fix PNG files to have bit depth match the bit depth used in the game.
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2015-01-07 21:30:48 -05:00 |
yellow_intro.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
yellow_titlescreen.png
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Yellow gfx.
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2015-07-10 15:48:39 -04:00 |
zero_one_ea597.png
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Another function related to OAM
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2016-05-22 13:52:57 -04:00 |