Disassembly of Pokemon Yellow
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2020-08-17 18:08:54 -04:00
.travis Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
audio Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
constants Identify some map object related constants 2020-08-17 14:22:27 -04:00
data Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
engine Identify some map object related constants 2020-08-17 14:22:27 -04:00
gfx cycling.png -> red_bike.png 2020-07-17 14:02:45 -04:00
home ld bc -> lb bc 2020-08-17 13:01:45 -04:00
macros Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
maps Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
scripts Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
text Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
tools tools/unnamed.py supports rgbds 0.4.1 object files 2020-07-22 09:17:27 -04:00
.gitattributes Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
.gitignore Remove user system-specific files from .gitignore 2020-07-05 19:44:00 -04:00
.gitmodules Remove the 'extras' submodule and include a local gfx.py tool instead 2018-12-31 17:37:58 -05:00
.travis.yml Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
audio.asm INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
charmap.asm Fix Japanese charmap: large "オ" is $84, small "ォ" is $F4 2020-07-05 18:56:24 -04:00
constants.asm Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
home.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
hram.asm Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
INSTALL.md Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
layout.link Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
macros.asm Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 12:43:26 -04:00
main.asm Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Makefile 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:36 -04:00
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
README.md Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
rgbdscheck.asm rgbdscheck requires 0.4.1 2020-07-27 08:32:37 -04:00
roms.sha1 Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
sram.asm Remove RAM address comments 2020-06-27 23:03:39 -04:00
text.asm Names for more SECTIONs 2020-07-07 14:45:24 -04:00
vram.asm Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
wram.asm Fix comment about SONY 2020-08-16 14:01:59 -04:00

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: