Disassembly of Pokemon Yellow
Go to file
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00
.travis Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
audio Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
constants tilesets.asm -> tileset_constants.asm 2020-07-03 16:45:00 -04:00
data data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
engine Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
gfx Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
home Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
macros Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
maps Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
scripts Move graphics-only object file sources into gfx/ 2020-07-03 17:32:21 -04:00
text Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
tools Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
.gitattributes Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
.gitignore Create .map files, and don't sort .sym files since rgbds 0.4.0 does that 2020-06-27 21:43:32 -04:00
.gitmodules Remove the 'extras' submodule and include a local gfx.py tool instead 2018-12-31 17:37:58 -05:00
.travis.yml Actually run .travis/webhook.sh 2020-06-28 20:26:44 -04:00
audio.asm INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
charmap.asm Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
constants.asm tilesets.asm -> tileset_constants.asm 2020-07-03 16:45:00 -04:00
home.asm Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
hram.asm Fix typos in comments 2017-06-24 15:01:43 -05:00
INSTALL.md Python is no longer used to build. 2018-03-10 19:04:26 -05:00
layout.link Reorganize home header 2020-07-03 13:03:21 -04:00
macros.asm Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
main.asm Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
Makefile Move graphics-only object file sources into gfx/ 2020-07-03 17:32:21 -04:00
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
README.md New Discord invite link 2019-12-11 21:00:38 +01:00
roms.md5 Finish reversion of .gb file extensions 2016-05-13 18:04:35 -04:00
sram.asm Remove RAM address comments 2020-06-27 23:03:39 -04:00
text.asm Reorganize constants/ 2020-07-03 12:44:47 -04:00
vram.asm VRAM constants. 2014-05-29 01:30:09 -07:00
wram.asm Remove RAM address comments 2020-06-27 23:03:39 -04:00

Pokémon Red and Blue

This is a disassembly of Pokémon Red and Blue.

It builds the following roms:

  • Pokemon Red (UE) [S][!].gb md5: 3d45c1ee9abd5738df46d2bdda8b57dc
  • Pokemon Blue (UE) [S][!].gb md5: 50927e843568814f7ed45ec4f944bd8b

To set up the repository, see INSTALL.md.

See also