pokeyellow/scripts/CinnabarGym.asm

478 lines
11 KiB
NASM

CinnabarGym_Script:
call CinnabarGymSetMapAndTiles
call EnableAutoTextBoxDrawing
ld hl, CinnabarGym_ScriptPointers
ld a, [wCinnabarGymCurScript]
jp CallFunctionInTable
CinnabarGymSetMapAndTiles:
ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_2, [hl]
res BIT_CUR_MAP_LOADED_2, [hl]
push hl
call nz, .LoadNames
pop hl
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
call nz, UpdateCinnabarGymGateTileBlocks
ResetEvent EVENT_2A7
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CINNABAR ISLAND@"
.LeaderName:
db "BLAINE@"
CinnabarGymResetScripts:
xor a ; SCRIPT_CINNABARGYM_DEFAULT
ld [wJoyIgnore], a
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ld [wOpponentAfterWrongAnswer], a
ret
CinnabarGymSetTrainerHeader:
ldh a, [hTextID]
ld [wTrainerHeaderFlagBit], a
ret
CinnabarGym_ScriptPointers:
def_script_pointers
dw_const CinnabarGymDefaultScript, SCRIPT_CINNABARGYM_DEFAULT
dw_const CinnabarGymGetOpponentTextScript, SCRIPT_CINNABARGYM_GET_OPPONENT_TEXT
dw_const CinnabarGymOpenGateScript, SCRIPT_CINNABARGYM_OPEN_GATE
dw_const CinnabarGymBlainePostBattleScript, SCRIPT_CINNABARGYM_BLAINE_POST_BATTLE
CinnabarGymDefaultScript:
ld a, [wOpponentAfterWrongAnswer]
and a
ret z
ldh [hSpriteIndex], a
cp CINNABARGYM_SUPER_NERD3
jr nz, .not_super_nerd3
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld de, MovementNpcToLeftAndUp
jr .MoveSprite
.not_super_nerd3
ld de, MovementNpcToLeft
ld a, PLAYER_DIR_RIGHT
ld [wPlayerMovingDirection], a
.MoveSprite
call MoveSprite
ld a, SCRIPT_CINNABARGYM_GET_OPPONENT_TEXT
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
MovementNpcToLeftAndUp:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db -1 ; end
MovementNpcToLeft:
db NPC_MOVEMENT_LEFT
db -1 ; end
CinnabarGymGetOpponentTextScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, [wOpponentAfterWrongAnswer]
ld [wTrainerHeaderFlagBit], a
ldh [hTextID], a
jp DisplayTextID
CinnabarGymFlagAction:
predef_jump FlagActionPredef
CinnabarGymOpenGateScript:
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ld a, c
and a
jr nz, .no_sound
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
.no_sound
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ld a, [wTrainerHeaderFlagBit]
sub $2
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
call CinnabarGymFlagAction
call UpdateCinnabarGymGateTileBlocks
xor a
ld [wJoyIgnore], a
ld [wOpponentAfterWrongAnswer], a
ld a, SCRIPT_CINNABARGYM_DEFAULT
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
CinnabarGymBlainePostBattleScript:
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
; fallthrough
CinnabarGymReceiveTM38:
ld a, TEXT_CINNABARGYM_BLAINE_VOLCANO_BADGE_INFO
ldh [hTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_BLAINE
lb bc, TM_FIRE_BLAST, 1
call GiveItem
jr nc, .BagFull
ld a, TEXT_CINNABARGYM_BLAINE_RECEIVED_TM38
ldh [hTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM38
jr .gymVictory
.BagFull
ld a, TEXT_CINNABARGYM_BLAINE_TM38_NO_ROOM
ldh [hTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_VOLCANOBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_VOLCANOBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_CINNABAR_GYM_TRAINER_0, EVENT_BEAT_CINNABAR_GYM_TRAINER_6
ld hl, wCurrentMapScriptFlags
set BIT_CUR_MAP_LOADED_1, [hl]
jp CinnabarGymResetScripts
CinnabarGym_TextPointers:
def_text_pointers
dw_const CinnabarGymBlaineText, TEXT_CINNABARGYM_BLAINE
dw_const CinnabarGymSuperNerd1, TEXT_CINNABARGYM_SUPER_NERD1
dw_const CinnabarGymSuperNerd2, TEXT_CINNABARGYM_SUPER_NERD2
dw_const CinnabarGymSuperNerd3, TEXT_CINNABARGYM_SUPER_NERD3
dw_const CinnabarGymSuperNerd4, TEXT_CINNABARGYM_SUPER_NERD4
dw_const CinnabarGymSuperNerd5, TEXT_CINNABARGYM_SUPER_NERD5
dw_const CinnabarGymSuperNerd6, TEXT_CINNABARGYM_SUPER_NERD6
dw_const CinnabarGymSuperNerd7, TEXT_CINNABARGYM_SUPER_NERD7
dw_const CinnabarGymGymGuideText, TEXT_CINNABARGYM_GYM_GUIDE
dw_const CinnabarGymBlaineVolcanoBadgeInfoText, TEXT_CINNABARGYM_BLAINE_VOLCANO_BADGE_INFO
dw_const CinnabarGymBlaineReceivedTM38Text, TEXT_CINNABARGYM_BLAINE_RECEIVED_TM38
dw_const CinnabarGymBlaineTM38NoRoomText, TEXT_CINNABARGYM_BLAINE_TM38_NO_ROOM
CinnabarGymStartBattleScript:
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld a, [wSpriteIndex]
cp CINNABARGYM_BLAINE
jr z, .blaine
ld a, SCRIPT_CINNABARGYM_OPEN_GATE
jr .not_blaine
.blaine
ld a, SCRIPT_CINNABARGYM_BLAINE_POST_BATTLE
.not_blaine
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
jp TextScriptEnd
CinnabarGymBlaineText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM38
jr nz, .afterBeat
call z, CinnabarGymReceiveTM38
call DisableWaitingAfterTextDisplay
jp TextScriptEnd
.afterBeat
ld hl, .PostBattleAdviceText
call PrintText
jp TextScriptEnd
.beforeBeat
ld hl, .PreBattleText
call PrintText
ld hl, .ReceivedVolcanoBadgeText
ld de, .ReceivedVolcanoBadgeText
call SaveEndBattleTextPointers
ld a, $7
ld [wGymLeaderNo], a
jp CinnabarGymStartBattleScript
.PreBattleText:
text_far _CinnabarGymBlainePreBattleText
text_end
.ReceivedVolcanoBadgeText:
text_far _CinnabarGymBlaineReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_waitbutton
text_end
.PostBattleAdviceText:
text_far _CinnabarGymBlainePostBattleAdviceText
text_end
CinnabarGymBlaineVolcanoBadgeInfoText:
text_far _CinnabarGymBlaineVolcanoBadgeInfoText
text_end
CinnabarGymBlaineReceivedTM38Text:
text_far _CinnabarGymBlaineReceivedTM38Text
sound_get_item_1
text_far _CinnabarGymBlaineTM38ExplanationText
text_end
CinnabarGymBlaineTM38NoRoomText:
text_far _CinnabarGymBlaineTM38NoRoomText
text_end
CinnabarGymSuperNerd1:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd1BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd1EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd1AfterBattleText
text_end
CinnabarGymSuperNerd2:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd2BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd2EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd2AfterBattleText
text_end
CinnabarGymSuperNerd3:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd3BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd3EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd3AfterBattleText
text_end
CinnabarGymSuperNerd4:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd4BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd4EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd4AfterBattleText
text_end
CinnabarGymSuperNerd5:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd5BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd5EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd5AfterBattleText
text_end
CinnabarGymSuperNerd6:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd6BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd6EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd6AfterBattleText
text_end
CinnabarGymSuperNerd7:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6
jr nz, .defeated
ld hl, .BattleText
call PrintText
ld hl, .EndBattleText
ld de, .EndBattleText
call SaveEndBattleTextPointers
jp CinnabarGymStartBattleScript
.defeated
ld hl, .AfterBattleText
call PrintText
jp TextScriptEnd
.BattleText:
text_far _CinnabarGymSuperNerd7BattleText
text_end
.EndBattleText:
text_far _CinnabarGymSuperNerd7EndBattleText
text_end
.AfterBattleText:
text_far _CinnabarGymSuperNerd7AfterBattleText
text_end
CinnabarGymGymGuideText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr nz, .afterBeat
ld hl, .ChampInMakingText
jr .done
.afterBeat
ld hl, .BeatBlaineText
.done
call PrintText
jp TextScriptEnd
.ChampInMakingText:
text_far _CinnabarGymGymGuideChampInMakingText
text_end
.BeatBlaineText:
text_far _CinnabarGymGymGuideBeatBlaineText
text_end