mirror of
https://github.com/pret/pokeyellow.git
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174 lines
5.1 KiB
NASM
174 lines
5.1 KiB
NASM
VictoryRoad3F_Script:
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call VictoryRoad3FCheckBoulderEventScript
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call EnableAutoTextBoxDrawing
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ld hl, VictoryRoad3TrainerHeaders
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ld de, VictoryRoad3F_ScriptPointers
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ld a, [wVictoryRoad3FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wVictoryRoad3FCurScript], a
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ret
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VictoryRoad3FCheckBoulderEventScript:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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ret z
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CheckEventHL EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1
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ret z
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ld a, $1d
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ld [wNewTileBlockID], a
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lb bc, 5, 3
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predef_jump ReplaceTileBlock
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VictoryRoad3F_ScriptPointers:
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def_script_pointers
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dw_const VictoryRoad3FDefaultScript, SCRIPT_VICTORYROAD3F_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_VICTORYROAD3F_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_VICTORYROAD3F_END_BATTLE
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VictoryRoad3FDefaultScript:
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ld hl, wMiscFlags
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bit BIT_PUSHED_BOULDER, [hl]
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res BIT_PUSHED_BOULDER, [hl]
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jp z, .check_switch_hole
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ld hl, .SwitchOrHoleCoords
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call CheckBoulderCoords
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jp nc, .check_switch_hole
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ld a, [wCoordIndex]
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cp $1
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jr nz, .handle_hole
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ld hl, wCurrentMapScriptFlags
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set 5, [hl]
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SetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1
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ret
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.handle_hole
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CheckAndSetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2
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jr nz, .check_switch_hole
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ld a, HS_VICTORY_ROAD_3F_BOULDER
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ld [wMissableObjectIndex], a
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predef HideObject
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ld a, HS_VICTORY_ROAD_2F_BOULDER
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ld [wMissableObjectIndex], a
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predef_jump ShowObject
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.SwitchOrHoleCoords:
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dbmapcoord 3, 5 ; switch
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dbmapcoord 23, 15 ; hole
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db -1 ; end
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.check_switch_hole
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ld a, VICTORY_ROAD_2F
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ld [wDungeonWarpDestinationMap], a
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ld hl, .SwitchOrHoleCoords
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call IsPlayerOnDungeonWarp
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ld a, [wCoordIndex]
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cp $1
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jr nz, .hole
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ld hl, wStatusFlags3
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res BIT_ON_DUNGEON_WARP, [hl]
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ld hl, wStatusFlags6
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res BIT_DUNGEON_WARP, [hl]
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ret
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.hole
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ld a, [wStatusFlags3]
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bit BIT_ON_DUNGEON_WARP, a
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jp z, CheckFightingMapTrainers
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ret
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VictoryRoad3F_TextPointers:
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def_text_pointers
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dw_const VictoryRoad3FCooltrainerM1Text, TEXT_VICTORYROAD3F_COOLTRAINER_M1
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dw_const VictoryRoad3FCooltrainerF1Text, TEXT_VICTORYROAD3F_COOLTRAINER_F1
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dw_const VictoryRoad3FCooltrainerM2Text, TEXT_VICTORYROAD3F_COOLTRAINER_M2
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dw_const VictoryRoad3FCooltrainerF2Text, TEXT_VICTORYROAD3F_COOLTRAINER_F2
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dw_const PickUpItemText, TEXT_VICTORYROAD3F_MAX_REVIVE
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dw_const PickUpItemText, TEXT_VICTORYROAD3F_TM_EXPLOSION
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dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER1
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dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER2
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dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER3
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dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER4
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VictoryRoad3TrainerHeaders:
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def_trainers
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VictoryRoad3TrainerHeader0:
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trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_0, 1, VictoryRoad3FCooltrainerM1BattleText, VictoryRoad3FCooltrainerM1EndBattleText, VictoryRoad3FCooltrainerM1AfterBattleText
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VictoryRoad3TrainerHeader1:
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trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_1, 4, VictoryRoad3FCooltrainerF1BattleText, VictoryRoad3FCooltrainerF1EndBattleText, VictoryRoad3FCooltrainerF1AfterBattleText
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VictoryRoad3TrainerHeader2:
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trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_2, 4, VictoryRoad3FCooltrainerM2BattleText, VictoryRoad3FCooltrainerM2EndBattleText, VictoryRoad3FCooltrainerM2AfterBattleText
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VictoryRoad3TrainerHeader3:
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trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_3, 4, VictoryRoad3FCooltrainerF2BattleText, VictoryRoad3FCooltrainerF2EndBattleText, VictoryRoad3FCooltrainerF2AfterBattleText
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db -1 ; end
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VictoryRoad3FCooltrainerM1Text:
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text_asm
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ld hl, VictoryRoad3TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad3FCooltrainerF1Text:
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text_asm
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ld hl, VictoryRoad3TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad3FCooltrainerM2Text:
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text_asm
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ld hl, VictoryRoad3TrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad3FCooltrainerF2Text:
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text_asm
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ld hl, VictoryRoad3TrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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VictoryRoad3FCooltrainerM1BattleText:
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text_far _VictoryRoad3FCooltrainerM1BattleText
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text_end
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VictoryRoad3FCooltrainerM1EndBattleText:
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text_far _VictoryRoad3FCooltrainerM1EndBattleText
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text_end
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VictoryRoad3FCooltrainerM1AfterBattleText:
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text_far _VictoryRoad3FCooltrainerM1AfterBattleText
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text_end
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VictoryRoad3FCooltrainerF1BattleText:
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text_far _VictoryRoad3FCooltrainerF1BattleText
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text_end
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VictoryRoad3FCooltrainerF1EndBattleText:
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text_far _VictoryRoad3FCooltrainerF1EndBattleText
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text_end
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VictoryRoad3FCooltrainerF1AfterBattleText:
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text_far _VictoryRoad3FCooltrainerF1AfterBattleText
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text_end
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VictoryRoad3FCooltrainerM2BattleText:
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text_far _VictoryRoad3FCooltrainerM2BattleText
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text_end
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VictoryRoad3FCooltrainerM2EndBattleText:
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text_far _VictoryRoad3FCooltrainerM2EndBattleText
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text_end
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VictoryRoad3FCooltrainerM2AfterBattleText:
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text_far _VictoryRoad3FCooltrainerM2AfterBattleText
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text_end
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VictoryRoad3FCooltrainerF2BattleText:
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text_far _VictoryRoad3FCooltrainerF2BattleText
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text_end
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VictoryRoad3FCooltrainerF2EndBattleText:
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text_far _VictoryRoad3FCooltrainerF2EndBattleText
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text_end
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VictoryRoad3FCooltrainerF2AfterBattleText:
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text_far _VictoryRoad3FCooltrainerF2AfterBattleText
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text_end
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