mirror of
https://github.com/mwpenny/portal64-still-alive.git
synced 2024-11-22 20:09:42 +00:00
Do not hard code build output directory name
The game can now be built in any directory
This commit is contained in:
parent
bbb6f7b095
commit
0fd1954898
@ -37,14 +37,16 @@ set(SRC_DIR "${PROJECT_SOURCE_DIR}/src")
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set(VPK_DIR "${PROJECT_SOURCE_DIR}/vpk")
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# Extracted/generated file output directories
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set(LINKER_SCRIPT_DIR "${PROJECT_BINARY_DIR}/ld")
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set(PAK_DIR "${PROJECT_SOURCE_DIR}/portal_pak_dir")
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set(PAK_MODIFIED_DIR "${PROJECT_SOURCE_DIR}/portal_pak_modified")
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set(GENERATED_CODE_DIR "${PROJECT_BINARY_DIR}/codegen")
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set(LINKER_SCRIPT_DIR "${PROJECT_BINARY_DIR}/ld")
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set(PAK_DIR "${PROJECT_SOURCE_DIR}/portal_pak_dir")
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set(PAK_MODIFIED_DIR "${PROJECT_SOURCE_DIR}/portal_pak_modified")
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add_library(platform INTERFACE)
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find_package(Libultra REQUIRED)
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target_link_libraries(platform INTERFACE libultra::libultra)
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target_include_directories(platform INTERFACE
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"${PROJECT_BINARY_DIR}"
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"${PROJECT_SOURCE_DIR}/src"
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)
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@ -3,11 +3,11 @@
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.section .data
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.glabel _soundsSegmentRomStart
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.incbin "build/assets/sound/sounds.sounds"
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.incbin "assets/sound/sounds.sounds"
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.balign 16
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.glabel _soundsSegmentRomEnd
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.glabel _soundsTblSegmentRomStart
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.incbin "build/assets/sound/sounds.sounds.tbl"
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.incbin "assets/sound/sounds.sounds.tbl"
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.balign 16
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.glabel _soundsTblSegmentRomEnd
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@ -30,7 +30,7 @@ function(_add_convert_font_command FONT_NAME INPUT_FILES OUTPUT_LIST)
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GET FONT_DIR_NAME PARENT_PATH
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FONT_DIR_NAME
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)
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set(OUTPUT_FILE "${PROJECT_BINARY_DIR}/${RELATIVE_CURRENT_DIR}/${FONT_DIR_NAME}.c")
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set(OUTPUT_FILE "${GENERATED_CODE_DIR}/${RELATIVE_CURRENT_DIR}/${FONT_DIR_NAME}.c")
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add_custom_command(
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DEPENDS
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@ -407,8 +407,8 @@ function(_add_material_generate_command INPUT_FILE OUTPUT_LIST)
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)
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set(INPUT_FILE "${CMAKE_CURRENT_SOURCE_DIR}/${INPUT_FILE}")
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set(OUTPUT_FILE_H "${PROJECT_BINARY_DIR}/${RELATIVE_DIR}/${MATERIAL_NAME}.h")
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set(OUTPUT_FILE_C "${PROJECT_BINARY_DIR}/${RELATIVE_DIR}/${MATERIAL_NAME}_mat.c")
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set(OUTPUT_FILE_H "${GENERATED_CODE_DIR}/${RELATIVE_DIR}/${MATERIAL_NAME}.h")
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set(OUTPUT_FILE_C "${GENERATED_CODE_DIR}/${RELATIVE_DIR}/${MATERIAL_NAME}_mat.c")
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# Depend on all textures for simplicity
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set(DEPENDENCY_FILES ${INPUT_FILE} ${TEXTURES_TRANSFORMED})
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@ -87,8 +87,8 @@ set(MODELS
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${STATIC_MODELS}
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)
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# Most models depend on both of these. Some only depend on one or the other,
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# but use both for simplicity. Otherwise there would be many special cases.
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# Most models depend on both of these. Some only depend on one or the other.
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# Use both here for simplicity. Otherwise there would be many special cases.
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set(MODEL_DEFAULT_MATERIALS
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${ASSETS_DIR}/materials/static.skm.yaml
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${ASSETS_DIR}/materials/objects.skm.yaml
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@ -131,10 +131,7 @@ function(_add_model_generate_command MODEL_NAME MODEL_FBX MODEL_OUTPUT_LIST ANIM
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list(APPEND MODEL_MATERIALS ${FILE_MATERIALS})
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endif()
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cmake_path(
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REMOVE_EXTENSION MODEL_FBX
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OUTPUT_VARIABLE OUTPUT_FILE_NO_EXTENSION
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)
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set(OUTPUT_FILE_NO_EXTENSION "${GENERATED_CODE_DIR}/${RELATIVE_CURRENT_DIR}/${MODEL_NAME}")
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cmake_path(
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GET OUTPUT_FILE_NO_EXTENSION PARENT_PATH
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OUTPUT_DIR
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@ -274,7 +271,7 @@ set(DYNAMIC_ANIMATED_MODEL_HEADERS "")
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foreach(GENERATED_HEADER ${DYNAMIC_MODEL_GENERATED_HEADERS})
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cmake_path(
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RELATIVE_PATH GENERATED_HEADER
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BASE_DIRECTORY "${PROJECT_BINARY_DIR}/${RELATIVE_CURRENT_DIR}"
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BASE_DIRECTORY "${GENERATED_CODE_DIR}/${RELATIVE_CURRENT_DIR}"
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OUTPUT_VARIABLE MODEL_NAME
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)
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cmake_path(
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@ -289,7 +286,7 @@ foreach(GENERATED_HEADER ${DYNAMIC_MODEL_GENERATED_HEADERS})
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endif()
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endforeach()
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set(DYNAMIC_MODEL_LIST_OUT_DIR "${PROJECT_BINARY_DIR}/${RELATIVE_CURRENT_DIR}")
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set(DYNAMIC_MODEL_LIST_OUT_DIR "${GENERATED_CODE_DIR}/${RELATIVE_CURRENT_DIR}")
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set(DYNAMIC_MODEL_LIST_H "${DYNAMIC_MODEL_LIST_OUT_DIR}/dynamic_model_list.h")
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set(DYNAMIC_MODEL_LIST_C "${DYNAMIC_MODEL_LIST_OUT_DIR}/dynamic_model_list.c")
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@ -447,7 +447,7 @@ add_custom_command(
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VERBATIM
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)
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set(BUILD_AUDIO_DIR "${PROJECT_BINARY_DIR}/src/audio")
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set(BUILD_AUDIO_DIR "${GENERATED_CODE_DIR}/src/audio")
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set(CLIPS_H "${BUILD_AUDIO_DIR}/clips.h")
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set(LANGUAGES_H "${BUILD_AUDIO_DIR}/languages.h")
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set(LANGUAGES_C "${BUILD_AUDIO_DIR}/languages.c")
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@ -86,11 +86,7 @@ endfunction()
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function(_add_level_generate_command LEVEL_NAME LEVEL_FBX LEVEL_OUTPUT_LIST ANIM_OUTPUT_LIST)
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set(LEVEL_YAML "${CMAKE_CURRENT_SOURCE_DIR}/${LEVEL_NAME}/${LEVEL_NAME}.yaml")
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cmake_path(
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REMOVE_EXTENSION LEVEL_FBX
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OUTPUT_VARIABLE OUTPUT_FILE_NO_EXTENSION
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)
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set(OUTPUT_FILE_NO_EXTENSION "${GENERATED_CODE_DIR}/${RELATIVE_CURRENT_DIR}/${LEVEL_NAME}/${LEVEL_NAME}")
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set(OUTPUT_FILE_H "${OUTPUT_FILE_NO_EXTENSION}.h")
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set(OUTPUT_FILE_GEO_C "${OUTPUT_FILE_NO_EXTENSION}_geo.c")
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@ -190,7 +186,7 @@ list(FILTER
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INCLUDE REGEX "\.h$"
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)
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set(LEVEL_LIST_OUT_DIR "${PROJECT_BINARY_DIR}/${RELATIVE_CURRENT_DIR}")
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set(LEVEL_LIST_OUT_DIR "${GENERATED_CODE_DIR}/${RELATIVE_CURRENT_DIR}")
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set(LEVEL_LIST "${LEVEL_LIST_OUT_DIR}/level_list.h")
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add_custom_command(
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@ -1,4 +1,4 @@
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set(BUILD_STRINGS_DIR "${PROJECT_BINARY_DIR}/src/strings")
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set(BUILD_STRINGS_DIR "${GENERATED_CODE_DIR}/src/strings")
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set(FONT_DEF "${PROJECT_SOURCE_DIR}/assets/fonts/dejavu_sans/dejavu_sans_all.json")
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set(GENERATE_STRINGS "${PROJECT_SOURCE_DIR}/tools/text/generate_strings.py")
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@ -22,11 +22,11 @@ configuration time (`make`, `ninja`, etc.).
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Configure the build system with the following command. Portal 64 is
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cross-compiled for the N64, and so a toolchain file must be specified.
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**Note:** Currently, the build directory must be named `build`.
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```sh
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cd portal64
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cmake -G "Ninja" -B build -S . -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-N64.cmake
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# Replace <build_directory> with build directory name
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cmake -G "Ninja" -B <build_directory> -S . -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-N64.cmake
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```
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### Changing the CMake Generator
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@ -16,7 +16,6 @@ target_link_libraries(engine INTERFACE
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platform
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)
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# TODO: file sets, headers
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target_sources(engine INTERFACE
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audio/audio.c
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audio/audiomgr.c
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@ -192,7 +191,7 @@ endif()
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#########################
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set(GEN_VERSION_HEADER "${PROJECT_SOURCE_DIR}/cmake/GenVersionHeader.cmake")
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set(VERSION_H "${PROJECT_BINARY_DIR}/version.h")
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set(VERSION_H "${GENERATED_CODE_DIR}/version.h")
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add_custom_target(version_header
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DEPENDS
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@ -1,7 +1,7 @@
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#include "clips.h"
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#include "../../build/src/audio/clips.h"
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#include "codegen/src/audio/clips.h"
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unsigned short soundsSkippable[8] = {
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SOUNDS_PORTAL_ENTER1,
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@ -2,9 +2,10 @@
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#define __DECOR_OBJECT_H__
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#include <ultra64.h>
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#include "../physics/collision_object.h"
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#include "../math/transform.h"
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#include "../graphics/renderstate.h"
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#include "graphics/renderstate.h"
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#include "math/transform.h"
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#include "physics/collision_object.h"
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enum DecorObjectFlags {
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// important objects respawn at their original
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@ -1,12 +1,12 @@
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#include "decor_object_list.h"
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#include "../../build/assets/materials/static.h"
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#include "../../build/src/audio/clips.h"
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#include "../../build/assets/models/dynamic_model_list.h"
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#include "../../build/assets/models/props/light_rail_endcap.h"
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#include "physics/collision_cylinder.h"
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#include "physics/collision_box.h"
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#include "../physics/collision_cylinder.h"
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#include "../physics/collision_box.h"
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#include "codegen/assets/materials/static.h"
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#include "codegen/src/audio/clips.h"
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#include "codegen/assets/models/dynamic_model_list.h"
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#include "codegen/assets/models/props/light_rail_endcap.h"
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struct Vector2 gCylinderColliderEdgeVectors[] = {
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{0.0f, 1.0f},
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@ -1,6 +1,6 @@
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#include "effect_definitions.h"
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#include "../build/assets/materials/static.h"
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#include "codegen/assets/materials/static.h"
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struct SplashParticleDefinition gFailPortalSplash[2] = {
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{
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@ -1,15 +1,14 @@
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#include "portal_trail.h"
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#include "../math/vector2.h"
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#include "../math/mathf.h"
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#include "../defs.h"
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#include "../build/assets/models/portal_gun/ball_trail.h"
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#include "../build/assets/materials/static.h"
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#include "../graphics/color.h"
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#include "defs.h"
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#include "graphics/color.h"
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#include "math/vector2.h"
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#include "math/mathf.h"
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#include "system/time.h"
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#include "codegen/assets/models/portal_gun/ball_trail.h"
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#include "codegen/assets/materials/static.h"
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#define TRAIL_LENGTH 8.0f
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#define FADE_IN_LENGTH 4.0f
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#define SEGMENT_LENGTH 2.0f
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@ -1,6 +1,6 @@
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#include "dejavu_sans.h"
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#include "../build/assets/materials/ui.h"
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#include "codegen/assets/materials/ui.h"
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Gfx* gDejaVuSansImages[] = {
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ui_dejavu_sans_0,
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@ -1,6 +1,6 @@
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#include "dejavu_sans.h"
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#include "../build/assets/materials/ui.h"
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#include "codegen/assets/materials/ui.h"
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Gfx* gDejaVuSansImages[] = {
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ui_dejavu_sans_0,
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@ -6,7 +6,7 @@
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#include "graphics/color.h"
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#include "math/vector2s16.h"
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#include "../build/src/strings/strings.h"
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#include "codegen/src/strings/strings.h"
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struct FontKerning {
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char amount;
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@ -1,6 +1,6 @@
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#include "dejavu_sans.h"
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#include "../build/assets/materials/ui.h"
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#include "codegen/assets/materials/ui.h"
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Gfx* gLiberationMonoImages[] = {
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ui_liberation_mono_0,
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@ -1,17 +1,18 @@
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#include "credits.h"
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#include "audio/soundplayer.h"
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#include "font/font.h"
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#include "font/liberation_mono.h"
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#include "graphics/image.h"
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#include "levels.h"
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#include "system/controller.h"
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#include "system/time.h"
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#include "./levels.h"
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#include "../audio/soundplayer.h"
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#include "../build/src/audio/clips.h"
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#include "../util/memory.h"
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#include "../util/rom.h"
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#include "../graphics/image.h"
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#include "../build/assets/materials/static.h"
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#include "../build/assets/materials/ui.h"
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#include "../system/controller.h"
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#include "../font/font.h"
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#include "../font/liberation_mono.h"
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#include "util/memory.h"
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#include "util/rom.h"
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#include "codegen/assets/materials/static.h"
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#include "codegen/assets/materials/ui.h"
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#include "codegen/src/audio/clips.h"
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#define FADE_IN_TIME 1.0f
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@ -1,14 +1,15 @@
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#include "intro.h"
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#include "audio/soundplayer.h"
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#include "graphics/image.h"
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#include "levels.h"
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#include "system/controller.h"
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#include "system/time.h"
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#include "./levels.h"
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#include "../audio/soundplayer.h"
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#include "../build/src/audio/clips.h"
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#include "../util/memory.h"
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#include "../util/rom.h"
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#include "../graphics/image.h"
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#include "../build/assets/materials/images.h"
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#include "../system/controller.h"
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#include "util/memory.h"
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#include "util/rom.h"
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#include "codegen/assets/materials/images.h"
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#include "codegen/src/audio/clips.h"
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#define INTRO_TIME 9.0f
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|
@ -1,8 +0,0 @@
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#ifndef __LEVEL_DEF_GEN_H__
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#define __LEVEL_DEF_GEN_H__
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#include "../../build/assets/materials/static.h"
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#include "level_definition.h"
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#endif
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@ -1,17 +1,16 @@
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#include "levels.h"
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#include "../build/assets/test_chambers/level_list.h"
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#include "../build/assets/materials/static.h"
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#include "physics/collision_scene.h"
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#include "static_render.h"
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#include "cutscene_runner.h"
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#include "../graphics/graphics.h"
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#include "../player/player.h"
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#include "../savefile/checkpoint.h"
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#include "graphics/graphics.h"
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#include "physics/collision_scene.h"
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#include "player/player.h"
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#include "savefile/checkpoint.h"
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#include "static_render.h"
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#include "util/rom.h"
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#include "util/memory.h"
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#include "../util/rom.h"
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#include "../util/memory.h"
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#include "codegen/assets/materials/static.h"
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#include "codegen/assets/test_chambers/level_list.h"
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struct LevelDefinition* gCurrentLevel;
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int gCurrentLevelIndex;
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|
@ -1,14 +1,14 @@
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#include "static_render.h"
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#include "levels.h"
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#include "util/memory.h"
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#include "defs.h"
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#include "../graphics/render_scene.h"
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#include "../math/mathf.h"
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#include "../math/rotated_box.h"
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#include "../scene/signals.h"
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#include "graphics/render_scene.h"
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#include "levels.h"
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#include "math/mathf.h"
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#include "math/rotated_box.h"
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#include "scene/signals.h"
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#include "util/memory.h"
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#include "../build/assets/materials/static.h"
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#include "codegen/assets/materials/static.h"
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void staticRenderTraverseIndex(
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struct StaticContentBox* box,
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|
@ -1,6 +1,8 @@
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#include "locales.h"
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#include "../build/src/audio/languages.h"
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#include "../savefile/savefile.h"
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#include "savefile/savefile.h"
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#include "codegen/src/audio/languages.h"
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int mapLocaleSound(int soundId) {
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// Is this a localized sound?
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|
@ -5,8 +5,8 @@
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#include "savefile/savefile.h"
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#include "system/controller.h"
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#include "../build/src/audio/languages.h"
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#include "../build/src/strings/strings.h"
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#include "codegen/src/audio/languages.h"
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#include "codegen/src/strings/strings.h"
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#define GAMEPLAY_Y 54
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#define GAMEPLAY_WIDTH 252
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|
@ -1,11 +1,12 @@
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#include "cheat_codes.h"
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#include "../build/src/audio/clips.h"
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#include "../audio/soundplayer.h"
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#include "../scene/scene.h"
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#include "../build/src/audio/clips.h"
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#include "../savefile/savefile.h"
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#include "../levels/levels.h"
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#include "audio/soundplayer.h"
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#include "levels/levels.h"
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#include "savefile/savefile.h"
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#include "scene/scene.h"
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#include "codegen/src/audio/clips.h"
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#include "codegen/src/audio/clips.h"
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|
||||
struct CheatCodePattern gCheatCodes[CheatCodeCount] = {
|
||||
[CheatCodeUnlockGun] = {
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "system/controller.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
|
||||
#define DIALOG_LEFT 40
|
||||
#define DIALOG_WIDTH (SCREEN_WD - (DIALOG_LEFT * 2))
|
||||
|
@ -7,10 +7,10 @@
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
#define CONTROL_ROW_HEIGHT 14
|
||||
|
||||
|
@ -7,8 +7,8 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/rom.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
void gameMenuInit(struct GameMenu* gameMenu, struct LandingMenuOption* options, int optionCount, int darkenBackground) {
|
||||
landingMenuInit(&gameMenu->landingMenu, options, optionCount, darkenBackground);
|
||||
|
@ -1,12 +1,12 @@
|
||||
#include "joystick_options.h"
|
||||
|
||||
#include "../system/controller.h"
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../savefile/savefile.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "system/controller.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
|
||||
#define MENU_Y 54
|
||||
#define MENU_WIDTH 252
|
||||
|
@ -8,10 +8,10 @@
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
|
||||
#include "../build/version.h"
|
||||
#include "codegen/version.h"
|
||||
|
||||
#define PORTAL_LOGO_X 30
|
||||
#define PORTAL_LOGO_Y 74
|
||||
|
@ -7,8 +7,8 @@
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
void loadGameMenuInit(struct LoadGameMenu* loadGame, struct SavefileListMenu* savefileList) {
|
||||
loadGame->savefileList = savefileList;
|
||||
|
@ -6,10 +6,10 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/rom.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
|
||||
#include "../build/assets/test_chambers/test_chamber_00/test_chamber_00.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/assets/test_chambers/test_chamber_00/test_chamber_00.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
|
||||
struct LandingMenuOption gMainMenuOptions[] = {
|
||||
{GAMEUI_NEWGAME, GameMenuStateNewGame},
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include "menu_builder.h"
|
||||
|
||||
#include "audio/soundplayer.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "math/mathf.h"
|
||||
#include "strings/translations.h"
|
||||
#include "system/controller.h"
|
||||
#include "system/time.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
|
@ -14,10 +14,10 @@
|
||||
#include "util/rom.h"
|
||||
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/assets/materials/images.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
#include "codegen/assets/materials/images.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
struct Chapter gChapters[] = {
|
||||
{images_chapter1_rgba_16b, 0, 0},
|
||||
|
@ -1,15 +1,14 @@
|
||||
#include "options_menu.h"
|
||||
|
||||
#include "../font/font.h"
|
||||
#include "../font/dejavu_sans.h"
|
||||
#include "font/font.h"
|
||||
#include "font/dejavu_sans.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "system/controller.h"
|
||||
|
||||
#include "../savefile/savefile.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
|
||||
#include "../system/controller.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
|
||||
struct Tab gOptionTabs[] = {
|
||||
|
@ -7,8 +7,8 @@
|
||||
#include "system/controller.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
void saveGameMenuInit(struct SaveGameMenu* saveGame, struct SavefileListMenu* savefileList) {
|
||||
saveGame->savefileList = savefileList;
|
||||
|
@ -10,9 +10,9 @@
|
||||
#include "util/rom.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#include "../build/assets/materials/ui.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/assets/materials/ui.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
#define SAVE_SLOT_RENDER_W (SAVE_SLOT_IMAGE_W * 2)
|
||||
#define SAVE_SLOT_RENDER_H (SAVE_SLOT_IMAGE_H * 2)
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "strings/translations.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
void textManipTestChamberMessage(char* result, int testChamber) {
|
||||
strCopy(result, translationsGet(PORTAL_CHAPTER1_TITLE));
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "savefile/savefile.h"
|
||||
#include "strings/translations.h"
|
||||
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
#define MENU_Y 54
|
||||
#define MENU_WIDTH 252
|
||||
|
@ -1,25 +1,27 @@
|
||||
#include "player.h"
|
||||
#include "player_rumble_clips.h"
|
||||
#include "../audio/clips.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../controls/controller_actions.h"
|
||||
#include "../defs.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "../physics/collision_capsule.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../physics/collision.h"
|
||||
#include "../physics/config.h"
|
||||
#include "../physics/point_constraint.h"
|
||||
#include "system/time.h"
|
||||
#include "../physics/contact_insertion.h"
|
||||
#include "../scene/ball.h"
|
||||
#include "../savefile/savefile.h"
|
||||
#include "../player/grab_rotation.h"
|
||||
|
||||
#include "../build/assets/models/player/chell.h"
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../build/assets/models/portal_gun/w_portalgun.h"
|
||||
#include "player/grab_rotation.h"
|
||||
#include "player_rumble_clips.h"
|
||||
|
||||
#include "audio/clips.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "defs.h"
|
||||
#include "controls/controller_actions.h"
|
||||
#include "levels/levels.h"
|
||||
#include "math/mathf.h"
|
||||
#include "physics/collision_capsule.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "physics/collision.h"
|
||||
#include "physics/config.h"
|
||||
#include "physics/contact_insertion.h"
|
||||
#include "physics/point_constraint.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "scene/ball.h"
|
||||
#include "system/time.h"
|
||||
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/player/chell.h"
|
||||
#include "codegen/assets/models/portal_gun/w_portalgun.h"
|
||||
|
||||
#define GRAB_RAYCAST_DISTANCE 2.5f
|
||||
#define GRAB_MIN_OFFSET_Y -1.1f
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef __PLAYER_PLAYER_RUMBLE_CLIPS_H__
|
||||
#define __PLAYER_PLAYER_RUMBLE_CLIPS_H__
|
||||
|
||||
#include "../controls/rumble_pak.h"
|
||||
#include "controls/rumble_pak.h"
|
||||
|
||||
extern struct RumblePakWave gPlayerDieRumbleWave;
|
||||
|
||||
|
@ -1,22 +1,18 @@
|
||||
#include "./ball.h"
|
||||
#include "ball.h"
|
||||
|
||||
#include "audio/soundplayer.h"
|
||||
#include "audio/clips.h"
|
||||
#include "defs.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "../defs.h"
|
||||
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../physics/collision_box.h"
|
||||
|
||||
#include "effects/effect_definitions.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "physics/collision_box.h"
|
||||
#include "scene.h"
|
||||
#include "system/time.h"
|
||||
|
||||
#include "../build/assets/models/grav_flare.h"
|
||||
#include "../build/assets/models/fleck_ash2.h"
|
||||
#include "../build/assets/materials/static.h"
|
||||
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../audio/clips.h"
|
||||
|
||||
#include "../effects/effect_definitions.h"
|
||||
#include "./scene.h"
|
||||
#include "codegen/assets/models/grav_flare.h"
|
||||
#include "codegen/assets/models/fleck_ash2.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
|
||||
#define BALL_RADIUS 0.1f
|
||||
|
||||
|
@ -1,16 +1,15 @@
|
||||
#include "ball_catcher.h"
|
||||
|
||||
#include "system/time.h"
|
||||
|
||||
#include "../physics/collision_box.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "physics/collision_box.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "signals.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "system/time.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../build/assets/models/props/combine_ball_catcher.h"
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/props/combine_ball_catcher.h"
|
||||
|
||||
struct CollisionBox gBallCatcherBox = {
|
||||
{0.5f, 0.5f, 0.5f},
|
||||
|
@ -1,16 +1,14 @@
|
||||
#ifndef __SCENE_BALL_CATCHER_H__
|
||||
#define __SCENE_BALL_CATCHER_H__
|
||||
|
||||
#include "ball_launcher.h"
|
||||
|
||||
#include "../sk64/skeletool_armature.h"
|
||||
#include "../sk64/skeletool_animator.h"
|
||||
#include "../physics/collision_object.h"
|
||||
|
||||
#include "../levels/level_definition.h"
|
||||
|
||||
#include "./ball_launcher.h"
|
||||
#include "../audio/clips.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "audio/clips.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "levels/level_definition.h"
|
||||
#include "physics/collision_object.h"
|
||||
#include "sk64/skeletool_armature.h"
|
||||
#include "sk64/skeletool_animator.h"
|
||||
|
||||
struct BallCatcher {
|
||||
struct CollisionObject collisionObject;
|
||||
|
@ -1,18 +1,17 @@
|
||||
#include "ball_launcher.h"
|
||||
|
||||
#include "system/time.h"
|
||||
|
||||
#include "../physics/collision_box.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "audio/clips.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "physics/collision_box.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "signals.h"
|
||||
#include "../audio/clips.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "system/time.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../build/assets/models/props/combine_ball_launcher.h"
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/props/combine_ball_launcher.h"
|
||||
|
||||
struct CollisionBox gBallLauncherBox = {
|
||||
{0.5f, 0.5f, 0.5f},
|
||||
|
@ -1,13 +1,12 @@
|
||||
#ifndef __SCENE_BALL_LAUNCHER_H__
|
||||
#define __SCENE_BALL_LAUNCHER_H__
|
||||
|
||||
#include "../sk64/skeletool_armature.h"
|
||||
#include "../sk64/skeletool_animator.h"
|
||||
#include "../physics/collision_object.h"
|
||||
#include "ball.h"
|
||||
|
||||
#include "../levels/level_definition.h"
|
||||
|
||||
#include "./ball.h"
|
||||
#include "levels/level_definition.h"
|
||||
#include "physics/collision_object.h"
|
||||
#include "sk64/skeletool_armature.h"
|
||||
#include "sk64/skeletool_animator.h"
|
||||
|
||||
struct BallLauncher {
|
||||
struct CollisionObject collisionObject;
|
||||
|
@ -1,19 +1,19 @@
|
||||
#include "box_dropper.h"
|
||||
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../defs.h"
|
||||
#include "../physics/config.h"
|
||||
#include "system/time.h"
|
||||
#include "signals.h"
|
||||
#include "../decor/decor_object_list.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../../build/assets/materials/static.h"
|
||||
#include "../../build/assets/models/props/box_dropper.h"
|
||||
#include "../../build/assets/models/dynamic_model_list.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "decor/decor_object_list.h"
|
||||
#include "defs.h"
|
||||
#include "hud.h"
|
||||
#include "physics/config.h"
|
||||
#include "scene.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "signals.h"
|
||||
#include "system/time.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_model_list.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/props/box_dropper.h"
|
||||
|
||||
#define DROPPER_RELOAD_TIME 2.0f
|
||||
#define DROPPER_DROP_TIME 0.5f
|
||||
|
@ -1,19 +1,19 @@
|
||||
#include "button.h"
|
||||
|
||||
#include "defs.h"
|
||||
#include "../graphics/renderstate.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "../physics/collision_cylinder.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../physics/contact_solver.h"
|
||||
#include "graphics/renderstate.h"
|
||||
#include "physics/collision_cylinder.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "physics/contact_solver.h"
|
||||
#include "scene/hud.h"
|
||||
#include "scene/scene.h"
|
||||
#include "system/time.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../../build/assets/models/props/button.h"
|
||||
#include "../scene/hud.h"
|
||||
#include "../scene/scene.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/props/button.h"
|
||||
|
||||
struct Vector2 gButtonCylinderEdgeVectors[] = {
|
||||
{0.0f, 1.0f},
|
||||
|
@ -1,21 +1,17 @@
|
||||
#include "clock.h"
|
||||
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../defs.h"
|
||||
|
||||
#include "../levels/levels.h"
|
||||
#include "../levels/cutscene_runner.h"
|
||||
#include "../build/assets/models/signage/clock_digits.h"
|
||||
#include "../util/memory.h"
|
||||
#include "defs.h"
|
||||
#include "levels/cutscene_runner.h"
|
||||
#include "levels/levels.h"
|
||||
#include "math/mathf.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "system/time.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/assets/models/dynamic_model_list.h"
|
||||
|
||||
#include "../../build/assets/materials/static.h"
|
||||
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../math/mathf.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_model_list.h"
|
||||
#include "codegen/assets/models/signage/clock_digits.h"
|
||||
|
||||
#define DIGIT_WIDTH 512
|
||||
|
||||
|
@ -1,22 +1,21 @@
|
||||
#include "door.h"
|
||||
|
||||
#include "../graphics/render_scene.h"
|
||||
#include "defs.h"
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "signals.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "system/time.h"
|
||||
#include "../physics/collision_box.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "graphics/render_scene.h"
|
||||
#include "hud.h"
|
||||
#include "math/mathf.h"
|
||||
#include "physics/collision_box.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "scene.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "signals.h"
|
||||
#include "system/time.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
|
||||
#include "../build/assets/models/props/door_01.h"
|
||||
#include "../build/assets/models/props/door_02.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/props/door_01.h"
|
||||
#include "codegen/assets/models/props/door_02.h"
|
||||
|
||||
#define DOOR_COLLISION_Y_OFFSET 1.0f
|
||||
#define DOOR_COLLISION_LAYERS (COLLISION_LAYERS_TANGIBLE | COLLISION_LAYERS_STATIC | COLLISION_LAYERS_BLOCK_BALL)
|
||||
|
@ -1,21 +1,20 @@
|
||||
#include "elevator.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../physics/mesh_collider.h"
|
||||
#include "./signals.h"
|
||||
#include "../math/mathf.h"
|
||||
|
||||
#include "audio/clips.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "controls/rumble_pak.h"
|
||||
#include "math/mathf.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "physics/mesh_collider.h"
|
||||
#include "savefile/checkpoint.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "signals.h"
|
||||
#include "system/time.h"
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../audio/clips.h"
|
||||
#include "../controls/rumble_pak.h"
|
||||
|
||||
#include "../savefile/checkpoint.h"
|
||||
|
||||
#include "../../build/assets/models/props/round_elevator_collision.h"
|
||||
#include "../../build/assets/models/props/round_elevator_interior.h"
|
||||
#include "../../build/assets/models/props/round_elevator.h"
|
||||
|
||||
#include "../../build/assets/materials/static.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/props/round_elevator_collision.h"
|
||||
#include "codegen/assets/models/props/round_elevator_interior.h"
|
||||
#include "codegen/assets/models/props/round_elevator.h"
|
||||
|
||||
#define AUTO_OPEN_DISTANCE 4.0f
|
||||
#define INSIDE_DISTANCE 1.2f
|
||||
|
@ -1,17 +1,16 @@
|
||||
#include "fizzler.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "../graphics/render_scene.h"
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "../decor/decor_object_list.h"
|
||||
#include "decor/decor_object_list.h"
|
||||
#include "graphics/render_scene.h"
|
||||
#include "math/mathf.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "signals.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../../build/assets/models/dynamic_model_list.h"
|
||||
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_model_list.h"
|
||||
|
||||
#define IMAGE_WIDTH 16
|
||||
#define IMAGE_HEIGHT 64
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "strings/translations.h"
|
||||
#include "system/time.h"
|
||||
|
||||
#include "../../build/assets/materials/hud.h"
|
||||
#include "codegen/assets/materials/hud.h"
|
||||
|
||||
#define HUD_CENTER_WIDTH 6
|
||||
#define HUD_CENTER_HEIGHT 8
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "graphics/renderstate.h"
|
||||
#include "player/player.h"
|
||||
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
#define INTRO_BLACK_TIME 3.0f
|
||||
#define INTRO_FADE_TIME 1.0f
|
||||
|
@ -1,16 +1,16 @@
|
||||
#include "pedestal.h"
|
||||
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../defs.h"
|
||||
#include "defs.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "scene/hud.h"
|
||||
#include "scene/scene.h"
|
||||
#include "system/time.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../build/assets/models/pedestal.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "../../build/assets/models/portal_gun/w_portalgun.h"
|
||||
#include "../scene/hud.h"
|
||||
#include "../scene/scene.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/pedestal.h"
|
||||
#include "codegen/assets/models/portal_gun/w_portalgun.h"
|
||||
|
||||
struct Vector2 gMaxPedistalRotation;
|
||||
#define MAX_PEDISTAL_ROTATION_DEGREES_PER_SEC (M_PI / 3.0f)
|
||||
|
@ -1,25 +1,25 @@
|
||||
#include "portal.h"
|
||||
|
||||
#include "../graphics/screen_clipper.h"
|
||||
#include "../graphics/graphics.h"
|
||||
#include "../defs.h"
|
||||
#include "defs.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "../math/vector2s16.h"
|
||||
#include "graphics/graphics.h"
|
||||
#include "graphics/screen_clipper.h"
|
||||
#include "levels/levels.h"
|
||||
#include "math/mathf.h"
|
||||
#include "math/vector2s16.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "portal_surface_generator.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "system/time.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "./portal_surface_generator.h"
|
||||
#include "../scene/dynamic_scene.h"
|
||||
|
||||
#include "../build/assets/models/portal/portal_blue.h"
|
||||
#include "../build/assets/models/portal/portal_blue_filled.h"
|
||||
#include "../build/assets/models/portal/portal_blue_face.h"
|
||||
#include "../build/assets/models/portal/portal_collider.h"
|
||||
#include "../build/assets/models/portal/portal_collider_vertical.h"
|
||||
#include "../build/assets/models/portal/portal_orange.h"
|
||||
#include "../build/assets/models/portal/portal_orange_face.h"
|
||||
#include "../build/assets/models/portal/portal_orange_filled.h"
|
||||
#include "codegen/assets/models/portal/portal_blue.h"
|
||||
#include "codegen/assets/models/portal/portal_blue_filled.h"
|
||||
#include "codegen/assets/models/portal/portal_blue_face.h"
|
||||
#include "codegen/assets/models/portal/portal_collider.h"
|
||||
#include "codegen/assets/models/portal/portal_collider_vertical.h"
|
||||
#include "codegen/assets/models/portal/portal_orange.h"
|
||||
#include "codegen/assets/models/portal/portal_orange_face.h"
|
||||
#include "codegen/assets/models/portal/portal_orange_filled.h"
|
||||
|
||||
struct ColliderTypeData gPortalColliderType = {
|
||||
CollisionShapeTypeMesh,
|
||||
|
@ -1,17 +1,15 @@
|
||||
#include "portal_gun.h"
|
||||
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../physics/collision_cylinder.h"
|
||||
#include "./scene.h"
|
||||
#include "effects/effect_definitions.h"
|
||||
#include "levels/material_state.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "physics/collision_cylinder.h"
|
||||
#include "render_plan.h"
|
||||
#include "scene.h"
|
||||
|
||||
#include "../levels/material_state.h"
|
||||
|
||||
#include "../effects/effect_definitions.h"
|
||||
#include "./render_plan.h"
|
||||
|
||||
#include "../../build/assets/models/grav_flare.h"
|
||||
#include "../../build/assets/models/portal_gun/v_portalgun.h"
|
||||
#include "../../build/assets/materials/static.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/grav_flare.h"
|
||||
#include "codegen/assets/models/portal_gun/v_portalgun.h"
|
||||
|
||||
// the portal gun is rendered with a different field of view than the scene
|
||||
#define FIRST_PERSON_POV_FOV 42.45f
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "portal_render.h"
|
||||
|
||||
#include "../defs.h"
|
||||
#include "../graphics/graphics.h"
|
||||
#include "defs.h"
|
||||
#include "graphics/graphics.h"
|
||||
#include "render_plan.h"
|
||||
|
||||
#include "../build/assets/models/portal/portal_blue_filled.h"
|
||||
#include "../build/assets/models/portal/portal_orange_filled.h"
|
||||
#include "codegen/assets/models/portal/portal_blue_filled.h"
|
||||
#include "codegen/assets/models/portal/portal_orange_filled.h"
|
||||
|
||||
struct Quaternion gVerticalFlip = {0.0f, 1.0f, 0.0f, 0.0f};
|
||||
|
||||
|
@ -1,23 +1,20 @@
|
||||
|
||||
#include "render_plan.h"
|
||||
|
||||
#include "../graphics/screen_clipper.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "../levels/static_render.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "../math/matrix.h"
|
||||
|
||||
#include "graphics/screen_clipper.h"
|
||||
#include "levels/static_render.h"
|
||||
#include "levels/levels.h"
|
||||
#include "math/mathf.h"
|
||||
#include "math/matrix.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "portal_render.h"
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "../savefile/savefile.h"
|
||||
#include "savefile/savefile.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/assets/models/portal/portal_blue.h"
|
||||
#include "../build/assets/models/portal/portal_blue_face.h"
|
||||
#include "../build/assets/models/portal/portal_orange.h"
|
||||
#include "../build/assets/models/portal/portal_orange_face.h"
|
||||
#include "codegen/assets/models/portal/portal_blue.h"
|
||||
#include "codegen/assets/models/portal/portal_blue_face.h"
|
||||
#include "codegen/assets/models/portal/portal_orange.h"
|
||||
#include "codegen/assets/models/portal/portal_orange_face.h"
|
||||
|
||||
// if a portal takes up a small portion of the screen it is worth to clear
|
||||
// the zbuffer after drawing the contents instead of
|
||||
|
@ -35,8 +35,8 @@
|
||||
#include "system/time.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
extern struct GameMenu gGameMenu;
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
#include "scene_animator.h"
|
||||
|
||||
#include "../util/memory.h"
|
||||
#include "audio/soundplayer.h"
|
||||
#include "defs.h"
|
||||
#include "math/mathf.h"
|
||||
#include "system/time.h"
|
||||
#include "../math/mathf.h"
|
||||
#include "../defs.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#include "../audio/soundplayer.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
|
||||
struct AnimatedAudioInfo {
|
||||
short startSoundId;
|
||||
|
@ -1,19 +1,19 @@
|
||||
#include "security_camera.h"
|
||||
|
||||
#include "decor/decor_object.h"
|
||||
#include "defs.h"
|
||||
#include "../physics/collision_box.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "levels/cutscene_runner.h"
|
||||
#include "physics/collision_box.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "scene.h"
|
||||
#include "system/time.h"
|
||||
#include "../levels/cutscene_runner.h"
|
||||
#include "../decor/decor_object.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../build/src/audio/clips.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "../../build/assets/models/props/security_camera.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/src/audio/clips.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/props/security_camera.h"
|
||||
|
||||
struct CollisionBox gSecurityCameraCollisionBox = {
|
||||
{0.15, 0.3f, 0.35f}
|
||||
|
@ -1,14 +1,14 @@
|
||||
#include "signage.h"
|
||||
|
||||
#include "../scene/dynamic_scene.h"
|
||||
#include "../levels/levels.h"
|
||||
#include "../defs.h"
|
||||
#include "../graphics/color.h"
|
||||
#include "defs.h"
|
||||
#include "graphics/color.h"
|
||||
#include "levels/levels.h"
|
||||
#include "scene/dynamic_scene.h"
|
||||
#include "system/time.h"
|
||||
|
||||
#include "../build/assets/models/props/signage.h"
|
||||
#include "../build/assets/models/props/cylinder_test.h"
|
||||
#include "../../build/assets/materials/static.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/props/cylinder_test.h"
|
||||
#include "codegen/assets/models/props/signage.h"
|
||||
|
||||
|
||||
struct SignStateFrame {
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef __SCENE_SIGNAGE_H__
|
||||
#define __SCENE_SIGNAGE_H__
|
||||
|
||||
#include "../math/transform.h"
|
||||
#include "../levels/level_definition.h"
|
||||
#include "levels/level_definition.h"
|
||||
#include "math/transform.h"
|
||||
|
||||
struct Signage {
|
||||
struct Transform transform;
|
||||
|
@ -1,18 +1,17 @@
|
||||
#include "switch.h"
|
||||
|
||||
#include "../physics/collision_cylinder.h"
|
||||
#include "../physics/collision_scene.h"
|
||||
#include "dynamic_scene.h"
|
||||
#include "physics/collision_cylinder.h"
|
||||
#include "physics/collision_scene.h"
|
||||
#include "scene/hud.h"
|
||||
#include "scene/scene.h"
|
||||
#include "signals.h"
|
||||
#include "../util/dynamic_asset_loader.h"
|
||||
|
||||
#include "../build/assets/models/props/switch001.h"
|
||||
#include "../build/assets/materials/static.h"
|
||||
#include "../../build/assets/models/dynamic_animated_model_list.h"
|
||||
|
||||
#include "util/dynamic_asset_loader.h"
|
||||
#include "system/time.h"
|
||||
#include "../scene/hud.h"
|
||||
#include "../scene/scene.h"
|
||||
|
||||
#include "codegen/assets/models/props/switch001.h"
|
||||
#include "codegen/assets/materials/static.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
|
||||
#define COLLIDER_HEIGHT 0.7f
|
||||
#define TICKTOCK_PAUSE_LENGTH 0.25f
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/rom.h"
|
||||
|
||||
#include "../build/src/strings/strings.h"
|
||||
#include "codegen/src/strings/strings.h"
|
||||
|
||||
char* gLoadedLanugageBlock = NULL;
|
||||
char** gCurrentTranslations = NULL;
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "dynamic_asset_loader.h"
|
||||
|
||||
#include "graphics/profile_task.h"
|
||||
#include "memory.h"
|
||||
#include "rom.h"
|
||||
#include "../graphics/profile_task.h"
|
||||
|
||||
#include "../build/assets/models/dynamic_model_list.h"
|
||||
#include "../build/assets/models/dynamic_animated_model_list.h"
|
||||
#include "codegen/assets/models/dynamic_model_list.h"
|
||||
#include "codegen/assets/models/dynamic_animated_model_list.h"
|
||||
|
||||
Gfx* gLoadedModels[DYNAMIC_MODEL_COUNT];
|
||||
u32 gModelPointerOffset[DYNAMIC_MODEL_COUNT];
|
||||
|
@ -9,8 +9,8 @@ local room_export = require('tools.level_scripts.room_export')
|
||||
local animation = require('tools.level_scripts.animation')
|
||||
local signals = require('tools.level_scripts.signals')
|
||||
|
||||
sk_definition_writer.add_header('"../build/assets/materials/static.h"')
|
||||
sk_definition_writer.add_header('"../build/src/strings/strings.h"')
|
||||
sk_definition_writer.add_header('"codegen/assets/materials/static.h"')
|
||||
sk_definition_writer.add_header('"codegen/src/strings/strings.h"')
|
||||
sk_definition_writer.add_header('"levels/level_definition.h"')
|
||||
|
||||
local portalable_surfaces = {
|
||||
|
@ -7,7 +7,7 @@ local animation = require('tools.level_scripts.animation')
|
||||
local yaml_loader = require('tools.level_scripts.yaml_loader')
|
||||
local util = require('tools.level_scripts.util')
|
||||
|
||||
sk_definition_writer.add_header('"../build/src/audio/clips.h"')
|
||||
sk_definition_writer.add_header('"codegen/src/audio/clips.h"')
|
||||
|
||||
local function cutscene_index(cutscenes, name)
|
||||
for _, cutscene in pairs(cutscenes) do
|
||||
|
Loading…
Reference in New Issue
Block a user