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add ambience sound to test_chamber_09
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@ -1,5 +1,6 @@
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cutscenes:
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INTRO:
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- q_sound AMBIENCE_BASE CH_AMBIENT SubtitleKeyNone 0.55
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- q_sound 09_PART1_ENTRY_1 CH_GLADOS PORTAL_09_PART1_ENTRY_1
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- q_sound 09_PART1_ENTRY_2 CH_GLADOS PORTAL_09_PART1_ENTRY_2
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- wait_for_signal exit_activate
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@ -24,4 +25,4 @@ cutscenes:
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- delay 3
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- goto pit_loop
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operators:
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- not_on_piston = not on_piston
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- not_on_piston = not on_piston
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