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Dynamically get level count for all levels cheat
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@ -5,6 +5,7 @@
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#include "../scene/scene.h"
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#include "../build/src/audio/clips.h"
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#include "../savefile/savefile.h"
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#include "../levels/levels.h"
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struct CheatCodePattern gCheatCodes[CheatCodeCount] = {
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[CheatCodeUnlockGun] = {
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@ -46,7 +47,7 @@ void cheatCodeApply(enum CheatCode cheat) {
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playerToggleInvincibility(&gScene.player);
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break;
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case CheatCodeAllLevels:
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savefileMarkChapterProgress(7);
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savefileMarkChapterProgress(levelCount() - 1);
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break;
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case CheatCodeCount:
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break;
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